"The Last of Us Part II Remastered" brings Naughty Dog's acclaimed post-apocalyptic narrative to PC, after being a PS5 exclusive for a year. Set in a fractured America years after a deadly outbreak, the game follows Ellie on a harrowing journey of revenge, loss, and moral complexity. With its emotionally charged storytelling and grounded world-building, TLOU Part II Remastered deepens the legacy of the series with added polish and expanded features.
The remaster supports a wide range of PC features including unlocked framerates, ultrawide monitor support, and scalable graphics settings. Visual upgrades include higher-resolution textures, improved draw distances, and enhanced ambient lighting. Players can fine-tune the experience with support for NVIDIA DLSS, AMD FSR, and Intel XeSS, ensuring smooth performance across a variety of systems. There's also support for frame generation from both AMD and NVIDIA. There is no support for ray tracing though, which is surprising.
This review will evaluate the performance of TLOU II across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game's VRAM usage to provide insight into the hardware requirements needed for an optimal experience.
Screenshots
All screenshots were taken at the Very High settings profile with upscaling disabled. The gallery can be navigated with the cursor keys.
Graphics Settings
The Window mode options are "windowed" and "exclusive fullscreen" and "fullscreen," which really is "borderless"
V-Sync can be disabled completely
The FPS cap is always enabled though, the maximum setting is 360 FPS
Upscalers available are Off, SMAA, TAA, DLSS, FSR and XeSS
Native AA upscaling (DLSS) is supported, "Ultra Performance" setting is available, too
Dynamic resolution scaling lets you target 30, 45 or 60 FPS, and the upscaler will automatically adjust resolution to achieve that target
I love the "Cinematic Pillarboxes"—it lets me turn off the black bars in cutscenes on my 16:10 monitor
Frame generation supports FSR and DLSS, you may mix upscalers, so users of GeForce 30 cards can use DLSS upscaling with FSR frame generation.
The performance presets are "very low," "low," "medium," "high" and "very high." At very high, everything is maximized, except for anisotropic filtering, which is set to 8xAF instead of 16xAF
You may disable distracting effects like motion blur, lens dirt and chromatic aberration
The field of view can be set between -10 and +10, I found the default ok
In addition to that, there's a good amount of additional options to fine-tune the performance.