Test System
Test System |
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Processor: | Intel Core i7-8700K @ 4.8 GHz (Coffee Lake, 8192 KB Cache) |
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Motherboard: | ASUS Maximus X Code Intel Z370 |
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Memory: | G.SKILL 16 GB Trident-Z DDR4 @ 3866 MHz 18-19-19-39 |
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Storage: | 2x Patriot Ignite 960 GB SSD |
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Power Supply: | Antec HCP-1200 1200 W |
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Cooler: | Cryorig R1 Universal 2x 140 mm fan |
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Software: | Windows 10 64-bit April 2018 Update |
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Drivers: | NVIDIA: 411.70 WHQL AMD: Catalyst 18.9.2 Beta |
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Display: | Acer CB240HYKbmjdpr 24" 3840x2160 |
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Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We used the latest public release version of the game (not a press pre-release). We also used the latest drivers from NVIDIA and AMD, which both released game-ready drivers for Assassin's Creed Odyssey well before launch.
Graphics Memory Usage
Using a GeForce RTX 2080 Ti, which has 11 GB of VRAM, we tested the game's memory usage at the highest settings.
VRAM usage at Ultra can be described as "demanding" for lower resolutions because more than 4 GB of VRAM gets allocated, which pretty much means "no ultra" for cards with 4 GB VRAM or less, even at 1080p, as the memory bottleneck will cost you quite a bit of FPS.
For higher resolutions, the requirements are very reasonable because any card that can drive decent framerates at 1440p or above has 8 GB or more anyway.
CPU Scaling
We also tested the game with various core counts and HyperThreading on/off using a RTX 2080 Ti. The 720p results serve as an indicator of the CPU bottleneck—faster graphics hardware, no matter the resolution, can not give you more FPS than the results at 720p.