Test System
Test System |
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Processor: | Intel Core i7-8700K @ 4.8 GHz (Coffee Lake, 12 MB Cache) |
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Motherboard: | ASUS Maximus X Code Intel Z370 |
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Memory: | G.SKILL 16 GB Trident-Z DDR4 @ 3866 MHz 18-19-19-39 |
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Storage: | 2x Patriot Ignite 960 GB SSD |
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Power Supply: | Antec HCP-1200 1200 W |
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Cooler: | Cryorig R1 Universal 2x 140 mm fan |
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Software: | Windows 10 64-bit October 2018 Update |
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Drivers: | NVIDIA: 416.94 WHQL for RTX Testing NVIDIA: 416.81 WHQL for Other NVIDIA cards AMD: Catalyst 18.11.1 Beta |
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Display: | Acer CB240HYKbmjdpr 24" 3840x2160 |
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Benchmark scores in other reviews are only comparable when this exact same configuration is used.
Video Memory Usage
Enabling DirectX Raytracing increases video memory consumption by around 1.0 to 1.5 GB over normal usage. Even so, it stays under 8 GB.
Please note: It looks like BF5 has a bug when it comes to RTX "medium". When switching to it, it will only use the previous setting, not "medium". So, if RTX "low" was selected before switching to "medium", then "low" will be the active setting. If switching from "high" to "medium", then "high" will be the active setting. For our testing above we switched from "high" to "medium", so "medium" results actually represent "high". At this time there is no way to actually test "medium".