Wednesday, December 29th 2021

AMD Rumored to Introduce Radeon Super Resolution (RSR) Upscale Tech in Early 2022

The image upscaling wars keep grassing, with AMD and NVIDIA claiming as many integrations as possible for their respective FSR (FidelityFX Super Resolution) and DLSS (Deep-Learning Super Sampling) technologies in a bid to achieve maximum market share for their respective technologies. While the entire world was now focusing on Intel's own addition to the image upscaling wars with its XeSS (XE SuperSampling) tech, AMD is apparently looking to introduce a new upscaling tech as early as January 2022. Enter Radeon Super Resolution (RSR).

Right off the bat, do not expect RSR to be AMD's answer to the perceived image quality advantage of NVIDIA's deep-learning-powered DLSS compared to AMD's more open (and cross-hardware compatible) FSR. Instead, AMD seems to be targeting RSR as a game-agnostic upscaling solution that's based on FSR, but which can be enabled at the Radeon driver level for any game that supports exclusive full-screen rendering. AMD is seemingly moving its image upscaling technique further up in the graphics pipeline, which should impact upscaling quality (as there's less information for the image upscaler to work with). What this does enable, however, is an agnostic solution that can be deployed in any game - provided you're rocking one of the two rumored architectures that will support RSR (RDNA and RDNA2, in the form of AMD's RX-5000 and RX-6000 series). Considering the expected release of RSR, it's likely that AMD will have an official announcement around CES 2022, despite the fact that the company won't be physically present due to COVID-19 and logistics concerns.
Source: Videocardz
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65 Comments on AMD Rumored to Introduce Radeon Super Resolution (RSR) Upscale Tech in Early 2022

#1
droopyRO
So, it will be like NIS that Nvidia has ? At this moment in time, i have lost all hope of seeing normal or cheap prices for hardware in the next two years or maybe ever. Solutions like this is what AMD, Nvidia and soon Intel must invest in. How to render games in low res and upscale them to native monitor resolution with minimal loss of quality. This is the only way PC gaming can survive with new, AAA games and this ridiculous GPU prices.
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#2
ixi
droopyROSo, it will be like NIS that Nvidia has ? At this moment in time, i have lost all hope of seeing normal or cheap prices for hardware in the next two years or maybe ever. Solutions like this is what AMD, Nvidia and soon Intel must invest in. How to render games in low res and upscale them to native monitor resolution with minimal loss of quality. This is the only way PC gaming can survive with new, AAA games and this ridiculous GPU prices.
O boy can't wait to get my hands on 6400 or 6500 :D.
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#3
Steevo
Great their adding features, maybe by the time cards available for less than a kidney the gamers could see how they feel about it.
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#4
silentbogo
RaevenlordWhile the entire world was now focusing on Intel's own addition to the image upscaling wars with its XeSS
I was trying to find a bit of sarcasm in that sentence...
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#5
dicktracy
they still don’t have a DLSS competitor. These are all basic upscalers that only exist to slow down adoption rate of DLSS. I would laugh if Intel beats AMD to the market with one.
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#6
droopyRO
Yes but they work in most games and like NIS they are free. While DLSS has to be implemented in a game and needs Nvidia cards only from the 2xxx series and up. I can run NIS on my 1070 Ti but i ca not run DLSS on it.
ixiO boy can't wait to get my hands on 6400 or 6500 :D.
So you have 400$ to spend on a GPU ? ;)
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#7
TheinsanegamerN
So is this their answer to their GPUs being widely unavailable?

We already have a free alternative, just lower your resolution. Works on all GPUs and the performance improvements are HUGE.
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#8
ARF
DLSS was a "legal" cheating method for lowering the native image quality, while keeping the level of the native resolution.
It's what Nvidia has been doing since its inception - cheating for performance.

AMD should not follow and fall in the trap.
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#9
rslayerr
ARFDLSS was a "legal" cheating method for lowering the native image quality, while keeping the level of the native resolution.
It's what Nvidia has been doing since its inception - cheating for performance.

AMD should not follow and fall in the trap.
i remember a couple of years ago,theyre was a big "war" cause some video card(driver) was cheating on texture quality,anisotropic(bilinear or whatever) etc so to pump up more FPS,and now,people are willing to take a cut in quality in the name of FPS...i found that rather comical! lol
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#10
Mysteoa
rslayerri remember a couple of years ago,theyre was a big "war" cause some video card(driver) was cheating on texture quality,anisotropic(bilinear or whatever) etc so to pump up more FPS,and now,people are willing to take a cut in quality in the name of FPS...i found that rather comical! lol
It's not entirely the same. It was underhanded tactics for performance and not disclosed or controlled by user. While with DLSS, the user is informed what it does and can choose when to use it, compared to Nvidia deciding for you.
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#11
phanbuey
if they can get MCM working on their high end GPUs they may not need to even do that. Rumor mill is saying RDNA 3 is something very special 2x current perf -- and judging by the fact that there is a 450W! 3090ti coming out...

I am getting excited about 2022. If not to buy then just to read about the stuff that's coming.
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#12
Punkenjoy
ARFDLSS was a "legal" cheating method for lowering the native image quality, while keeping the level of the native resolution.
It's what Nvidia has been doing since its inception - cheating for performance.

AMD should not follow and fall in the trap.
I see both solution as a way to run the game at a native resolution if you can't normally.

At least this time with Nvidia, you can opt in unlike in the past when they had reduced precision shaders (i think the FX 5800 if i recall) or reduced texture quality (Riva 128).

I see FSR as a cheap way to upscale better than bilinear and that's it. Similar technique might always be around in the future to ensure better image quality at native resolution when you can't get enough FPS at that resolution

For DLSS, i think the technique itself will be everywhere in few years like TAA. You might not even know when you select your game at a specific resolution that the game itself run at a lower with higher details and reconstruct it after. In the end, all that matter is can it give you higher quality image with the same amount of cpu/gpu power. I think technique like DLSS can do that.

The main problem right now is DLSS is proprietary and require tensor core to run. Hope Intel will show that you can run a similar techique without the use of those tensor cores.
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#13
mama
If it works at the driver level, is that a better thing?
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#14
Punkenjoy
mamaIf it works at the driver level, is that a better thing?
Well it allow you to run FSR in game that do not support it. But it won't make FSR itself better.

If they can nail down the user experience, that will be a great thing to have. Even more when you think about APU that are coming with RDNA 2.
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#15
Minus Infinity
Surely this has to do with the fact they announced RDNA3 would support hardware accelerated FSR. I think they'll have no choice but to do an AI based upscaling technique eventually or face being left behind by Intel and Nvidia. XeSS looks really good and IMO DLSS 2.x looks a lot better than FSR. Also XeSS will run on non Intel cards IIRC.
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#16
ARF
DLSS equals to lowering the settings. When you make a review, you adjust everything maxed out.
AMD should just avoid.

I can always reduce my resolution and the game settings from ultra-high to very-high, and still get a better image quality than anything Nvidia offers.
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#17
Nephilim666
ARFDLSS equals to lowering the settings. When you make a review, you adjust everything maxed out.
AMD should just avoid.

I can always reduce my resolution and the game settings from ultra-high to very-high, and still get a better image quality than anything Nvidia offers.
Yet DLSS looks better than native on Cyberpunk 2077.
Before you poopoo CP2077, it was still a best seller and one of the most played games on Steam in 2021.
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#18
ARF
Nephilim666Yet DLSS looks better than native on Cyberpunk 2077.
Before you poopoo CP2077, it was still a best seller and one of the most played games on Steam in 2021.
Really? :D :kookoo:

I am quite sure the videos in YouTube show the opposite:

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#19
InVasMani
ARFReally? :D :kookoo:

I am quite sure the videos in YouTube show the opposite:

Without even starting the video I can already tell the color is washed on the DLSS side relative to native.
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#20
wolf
Performance Enthusiast
ARFI can always reduce my resolution and the game settings from ultra-high to very-high, and still get a better image quality than anything Nvidia offers.
Gave me a good laugh with this one, the cope is strong.
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#21
Punkenjoy
wolfGave me a good laugh with this one, the cope is strong.
But right now, for many game, it's true, Ultra very frequently have a huge performance hit for not so much improved quality.

Some people would say DLSS is better than native, but most of the time, their main criteria is the ability of DLSS to resolve sub pixel details. But it can be more blurry. At least they seems to have fixed the ghosting.
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#22
neatfeatguy
InVasManiWithout even starting the video I can already tell the color is washed on the DLSS side relative to native.
Not washed out....I'd say it's blurry. It's harder to tell the blurriness when the game is in motion, but it is there. When you compare images side by side it is obvious the DLSS makes it blurry - at least in this game.
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#23
InVasMani
I can't remember the last game I played on ultra settings.
neatfeatguyNot washed out....I'd say it's blurry. It's harder to tell the blurriness when the game is in motion, but it is there. When you compare images side by side it is obvious the DLSS makes it blurry - at least in this game.
It's blurry and color crushed, but they go hand in hand a bit. I later looked at the video makes no difference it's literally exactly like I assumed and expected based on the still image. The two side by side look night and day it's readily obvious they aren't the same quality. One looks almost like a oil or water painting by comparison to the other. Too heavy post process is a bad thing for that exact reason among other possible reasons.
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#24
nguyen
PunkenjoyBut right now, for many game, it's true, Ultra very frequently have a huge performance hit for not so much improved quality.

Some people would say DLSS is better than native, but most of the time, their main criteria is the ability of DLSS to resolve sub pixel details. But it can be more blurry. At least they seems to have fixed the ghosting.
For CP2077, the difference DLSS bring is tremendous, it allows the usage of Ultra RT (Reflections, shadows and lighting) which make CP2077 a next gen game visually.
CP2077 4K High vs 4K Ultra RT DLSS

Also no one is forcing anyone to play at Ultra setttings, DLSS with High settings also give additional FPS that can improve gaming experience
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#25
InVasMani
Honestly I'm less interested in Nvidia's deep learning super smearing than I am about AMD's scaling technology. We'll have to wait and see how AMD improves things, but FSR was a good starting point and infinity cache makes things interesting on the post process side it could be a real game changer.
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