Thursday, March 31st 2022

Intel XeSS Coming Early-Summer Alongside Arc 5 and Arc 7 Series

XeSS is arguably the most boasted-about new graphics technology by Intel. A performance enhancement that is functionally similar to AMD FSR or NVIDIA DLSS, XeSS will instrumental in making Arc "Alchemist" GPUs offer high performance with minimal loss to image quality, especially given that Intel's first crack at premium gaming GPUs also happens to include real-time ray tracing support, to meet DirectX 12 Ultimate specs.

Intel announced that XeSS won't be debuting with the Arc 3 series mobile GPUs that launched yesterday (March 30), but instead alongside the Arc 5 and Arc 7 series slated for early-Summer (late-May to early-June). At launch, several AAA titles will be optimized for XeSS, including "Ghostwire: Tokyo," "Death Stranding," "Anvil," "Hitman III," "GRID Legends," etc.
Unlike AMD FSR, Intel XeSS leverages AI deep-learning to attempt to restore detail in the upscaled output of a game that's made to render at a lower resolution than what your display is capable of. This leverages the XMX (Xe Matrix Extensions) hardware on the silicon, which accelerate deep-learning neural-net building and training. The Xe HPG architecture sees each Xe core get a dedicated XMX unit—think of these as functionally similar to the Tensor cores in NVIDIA RTX GPUs.

The way Intel describes it, the XeSS pipeline takes advantage of motion vectors, as well as temporal frames. Only the 3D scene is put through the XeSS AI-accelerated upscaling pass, while post-FX and HUD are rendered at native resolution. The XeSS SDK is open not just for Intel GPUs, but also GPUs from other brands that support Shader Model 6.4.
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7 Comments on Intel XeSS Coming Early-Summer Alongside Arc 5 and Arc 7 Series

#1
Crackong
Early summer ?
Only 3 months away?

Consider how the Intel "Lesks" behaves for these years
No performance "Leaks" for the Arc 5 and 7 GPUs right now indicates performance not as expected, or really bad
Posted on Reply
#2
Hyderz
Intel Engineer : What kind of technology you want with the new gpu?
Intel Manager : Xess!
Posted on Reply
#3
HD64G
CrackongEarly summer ?
Only 3 months away?

Consider how the Intel "Lesks" behaves for these years
No performance "Leaks" for the Arc 5 and 7 GPUs right now indicates performance not as expected, or really bad
Driver condition is bad most possibly (frame rate, artifacts, crashes, etc.)
Posted on Reply
#4
HisDivineOrder
According to Hardware Unboxed on Youtube, XeSS is going to support only the custom Intel instructions at launch and for a while after, that Intel's focus is on their hardware only. And that the promised support for other hardware will come at a later.

I think AMD's take on TAA is going to get more traction because Raja dun struck again.
Posted on Reply
#5
Tomorrow
HisDivineOrderAccording to Hardware Unboxed on Youtube, XeSS is going to support only the custom Intel instructions at launch and for a while after, that Intel's focus is on their hardware only. And that the promised support for other hardware will come at a later.

I think AMD's take on TAA is going to get more traction because Raja dun struck again.
Exactly. Most are overlooking this but if this turns out to be the case then what incentive (aside from a fat stack of cash from Intel) do developers have to integrate XeSS into their games? Because at the moment Arc userbase is 0 and even by the years end (assuming there are no more delays etc) the userbase will still be miniscule compared to the hundreds of millions Nvidia and AMD users out there (up to 4 million for Intel). If XeSS only runs on XMX cores at the beginning then i would go as far as to call it DoA. It seems all 3 manufacturers step in the same bucket with first gen upscaling being DoA for same reason: DLSS 1.0 was a vaseline sh*tshow. FSR 1.0 was weak and now XeSS is only exclusive to Arc for unknown number of months. To say nothing about the fact that we dont even know if it looks any good.
Posted on Reply
#6
trsttte
TomorrowExactly. Most are overlooking this but if this turns out to be the case then what incentive (aside from a fat stack of cash from Intel) do developers have to integrate XeSS into their games? Because at the moment Arc userbase is 0 and even by the years end (assuming there are no more delays etc) the userbase will still be miniscule compared to the hundreds of millions Nvidia and AMD users out there (up to 4 million for Intel). If XeSS only runs on XMX cores at the beginning then i would go as far as to call it DoA. It seems all 3 manufacturers step in the same bucket with first gen upscaling being DoA for same reason: DLSS 1.0 was a vaseline sh*tshow. FSR 1.0 was weak and now XeSS is only exclusive to Arc for unknown number of months. To say nothing about the fact that we dont even know if it looks any good.
Not necessarily, it depends on how easy it is to implement. DLSS 1.0 allegedly required a fuck ton of work to integrate into the game and the results weren't as good as expected so didn't have the most traction (2.0 looks a lot better but I believe it still requires a lot of work - nvidia launched an api at gdc to improve that, Streamline, and will work with any upscalling tech). FSR on the other hand was reportedly very easy to add and works on pretty much anything - very large potential user base contrary to DLSS.

XeSS initially will suffer from the user base problem of DLSS but the promise of more users in the future and if it's easy enough to add (it's already compatible with the Streamline thing from Nvidia) it's not necessarily dead in the water.

I think we're watching another format war (like Betamax vs VHS or Blu-Ray vs HD-DVD), DLSS is the best performing technology but it posed to loose because it's exclusive to Nvidia and hard to work with.
Posted on Reply
#7
mama
Too little too late.
Posted on Reply
May 21st, 2024 12:11 EDT change timezone

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