Thursday, July 6th 2023

BattleBit Has Sold 1.8 Million Copies in Two Weeks

BattleBit Remastered, a low poly alternative to EA's Battlefield franchise, was released two weeks ago via Steam Early Access. Developer SgtOkiDoki has announced that their massively multiplayer online first-person has sold a respectable 1,800,000 copies (at $14.99 a pop) in a relatively short span of time. The game has been in the works since 2016, with its early access launch occurring on June 15 (2023). BattleBit received some attention following the poor launch state of Battlefield 2042, with long term fans suggesting that their money would be best spent on the less visually appealing indie title. Streamers and influencers also focused more community eyes on BattleBit early last year.

Feedback on Steam—"Very Positive" from over 40,000 users indicates that first person shooter fans are enjoying the BattleBit Remastered experience, despite its primitive and blocky art style—SgtOkiDoki recently revealed some insights to How to Market a Game: "Players have an assumption about your game...And if the screenshots don't match the gameplay you have a problem. Our game played like Squad but looked like Roblox. That was a terrible move." Apparently BattleBit had a more military simulator approach earlier on in development, which clashed with its simplistic aesthetics. "We had to make a decision...(the team) had to pull back and make the game more open for arcade. It wasn't a decision I enjoyed, but I had to do it. It turned out it was a good decision." SgtOkiDoki's operation is expanding thanks to the BattleBit's success, but additional staffers will be dealing with an increase in DDOS attacks and a growing number of cheaters within the game's very active population.
BattleBit Remastered is a low-poly, massive multiplayer FPS, supporting 254 players per server. Battle on a near-fully destructible map with various vehicles!


BattleBit Remastered aims for a chaotic, massively multiplayer online first-person shooter experience.

PRIMARY FEATURES:
  • Destructible environment & levolution.
  • Exhaustively optimized for high frames-per-second gameplay.
  • Proximity-based voice chat for real-time communication with friendlies and enemies.
  • Enhanced netcode for an FPS game, supporting 254 players per server, with high tickrate performance.
Sources: PC Gamer, Battlebit Official Site
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25 Comments on BattleBit Has Sold 1.8 Million Copies in Two Weeks

#1
Double-Click
I feel like this game really did step in at the perfect time.

So many people are using older hardware and AAA games are far too hit/miss these days.
Also proof that a well made game (no matter the graphics) is superior to a polished turd.

Very much looking forward to playing this with some friends.
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#2
Turmeric

Early Access Game, so why is people buying and playing before it is done?

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#3
Lew Zealand
Turmeric

Early Access Game, so why is people buying and playing before it is done?

Because it's fun. People like fun games and if you wait to play then you're missing out on:

Fun
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#4
ir_cow
The game is fun and its a complete copy of BF3/BF4 down to the maps. Something EA just couldn't do with 100 million dollars.
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#5
sepheronx
Call of Lego

Well, I have to hand it to the developers - simple concept, basic in terms of modern graphics, looks fun. I would say they did good.

I recently played a $3 demo you could say on Steam called Lake Haven and its similar concept to old Silent Hill PS1 game. While its only a demo to showcase what the team is doing, its really fun and I cannot wait for a full game. There are gems out there and surprisingly, they are mostly all indie developers.
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#6
kapone32
They were playing that yesterday on the MSI Gaming Livestream 125 vs 125 looked pretty cool. The Graphics are Minecraft but the Gameplay looks pure fun and not grindy.
Turmeric

Early Access Game, so why is people buying and playing before it is done?

I played Everspace2 from early Access and enjoyed every second.
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#7
sethmatrix7
Turmeric

Early Access Game, so why is people buying and playing before it is done?

I own it. Didn't know it's early access. Not like any other early access game I've played.

This game got it right folks.

Battlefield style shooter with a different community interaction (mic on on death, lots of VOIP) makes this game a lot of fun. The guns feel great and are fairly balanced for this early. Graphics are so weird yet still immersive. It looks like Roblox, and the game can actually run on less ideal systems. No Console players using aim assist. The squad system actually works unlike Battlefield 2042. Spawning on squad mates is a bit picky but they must want it that way.

The best battlefield game in atleast 5 years for $14.99. Triple A can suck it
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#8
Slizzo
254 player games that don't feel like complete utter clusterfucks? I am in. It's a great game, and for $15 there's not much risk involved. If you like Battlefields of old you'll like this.
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#9
TheinsanegamerN
Really fun game, enjoyed trying it out, damn shame about the anti cheat DRM choice. Maybe if they come to their senses one day I'll buy it.
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#10
Fluffmeister
Turmeric

Early Access Game, so why is people buying and playing before it is done?

Some of the biggest AAA titles released recently seem to be early access these days too, and apparently we all supposed to rush out and upgrade for them.

Games like these put things into perspective, love it.
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#11
kawice
ir_cowThe game is fun and its a complete copy of BF3/BF4 down to the maps. Something EA just couldn't do with 100 million dollars.
The game looks like crap to be honest, and I don't just mean lack of textures which in like 2001, but poor physics and stroboscope lighting, weird hit scan weapons (no projectiles), and weak map design.

If the game copies something from BF3/BF4 then EA (Electronics Arts) will most likely have legal claims.
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#12
ir_cow
kawiceThe game looks like crap to be honest, and I don't just mean lack of textures which in like 2001, but poor physics and stroboscope lighting, weird hit scan weapons (no projectiles), and weak map design.

If the game copies something from BF3/BF4 then EA (Electronics Arts) will most likely have legal claims.
For $15, its a master piece. As for legal claim, EA got nothing. As long as the models are not actually lifted from BF, a M1 Abrams is a real tank. Guns are real. So if the design is the same as the real thing.. good luck getting a lawsuit going. EA knows this. I'm sure someone at EA as already took apart this game looking for ways to take it down legally.
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#13
FierceRed
Good for them.

I'm a big fan of the "Fine, I'll do it myself" indie entrepreneurs getting their Just dues.

Hope the mentally challenged at DICE are paying attention. I'd love if they pulled a Bungie and just broke off from EA amicably and went back to their roots: Top-class sound technology and large scale tactical map design.
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#14
T_Zel
kawiceThe game looks like crap to be honest, and I don't just mean lack of textures which in like 2001, but poor physics and stroboscope lighting, weird hit scan weapons (no projectiles), and weak map design.

If the game copies something from BF3/BF4 then EA (Electronics Arts) will most likely have legal claims.
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#15
sethmatrix7
ir_cowFor $15, its a master piece. As for legal claim, EA got nothing. As long as the models are not actually lifted from BF, a M1 Abrams is a real tank. Guns are real. So if the design is the same as the real thing.. good luck getting a lawsuit going. EA knows this. I'm sure someone at EA as already took apart this game looking for ways to take it down legally.
Indeed. If EA had a claim to stake it would’ve been well before the open betas let alone release
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#16
mechtech
I think there is something to be said of a game looking like a “game” and not real life. Sometimes simple is better. Just look at terraria and others.
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#17
kapone32
mechtechI think there is something to be said of a game looking like a “game” and not real life. Sometimes simple is better. Just look at terraria and others.
Torchlight gets my vote or Bastion.
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#18
cvaldes
FluffmeisterSome of the biggest AAA titles released recently seem to be early access these days too, and apparently we all supposed to rush out and upgrade for them.

Games like these put things into perspective, love it.
It puts perspective for people who can't see the forest for the trees.

I know some people here love their high polygonal count $60 AAA premium games and hate the fact that Roblox and Minecraft are way more popular than almost all of those games combined.

Hell, the best selling gaming device on the market is the wimpy Nintendo Switch (126+ million units) and its biggest titles are kid-friendly.

But many people tend to ignore the Switch as a "serious" gaming ecosystem for reasons that don't really add up when you shine a light on their justifications. And blithely ignore the fact that Nintendo has been in the game business for 130+ years.

Silly.

And even if you limit the discussion to PC gaming titles, how much has CS:GO made in total earnings? Even though you can run it on a potato today...
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#19
Lew Zealand
cvaldesIt puts perspective for people who can't see the forest for the trees.

I know some people here love their high polygonal count $60 AAA premium games and hate the fact that Roblox and Minecraft are way more popular than almost all of those games combined.

Hell, the best selling gaming device on the market is the wimpy Nintendo Switch (126+ million units) and its biggest titles are kid-friendly.

But many people tend to ignore the Switch as a "serious" gaming ecosystem for reasons that don't really add up when you shine a light on their justifications. And blithely ignore the fact that Nintendo has been in the game business for 130+ years.

Silly.

And even if you limit the discussion to PC gaming titles, how much has CS:GO made in total earnings? Even though you can run it on a potato today...
The last time I figured out how to list the entire store and sort by rating, the 2 highest rated games in Steam with over 10,000 reviews were Terraria and Stardew Valley at 98% each. Both 2D pixel games. Apparently gaming is about gameplay or something.
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#20
Nordiga
kawiceThe game looks like crap to be honest, and I don't just mean lack of textures which in like 2001, but poor physics and stroboscope lighting, weird hit scan weapons (no projectiles), and weak map design.

If the game copies something from BF3/BF4 then EA (Electronics Arts) will most likely have legal claims.
The game is a gem and from what you said we can see that you haven't played it.
Play it first then come back and throw an opinion.
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#21
Jeager
The minecraft style isnt appealing to me but the gameplay seems to be here so I might give a try because it's not a ripoff like most others games

For ppl asking about early access, I think I only bought DRG & Hades and it was worth every penny.
I prefer this kind of game at this price than stupid AAA costing 60/70$/€ and still in beta 1.5y later (hello BF2042)
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#22
PapaTaipei
The Quake community is accustomed to see it's work stolen by AAA Studios since 20 years, literal 1:1 copy of our maps come out on Quake clones every now and then, the guys behind BattleBit have nothing to fear. Btw they did a great job. Long live to them!
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#23
kawice
T_Zel

You know adults communicate with words and not with images like caveman.
Besides, didn't your parents teach you not to put pictures of yourself on the internet. hahahahah
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#24
Tropick
kawiceYou know adults communicate with words and not with images like caveman.
Besides, didn't your parents teach you not to put pictures of yourself on the internet. hahahahah
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#25
WorringlyIndifferent
sethmatrix7a different community interaction (mic on on death, lots of VOIP)
Proximity chat and lobby chat, especially before the game even started, is 90% of the reason why the original Modern Warfare 2 was so magical. Screwing around and shit talking the people you're playing against (or with) makes games fun. It even makes games that aren't very good or genuinely bad, fun. Just interacting with people, at all, period, makes games better. There's been a massive push to completely remove that social aspect of video games for years, so it's not surprising in the slightest that this one has been a hit.

Not that major studios or publishers will adjust to that market demand, but that's one thing that's absolutely beautiful about today: we don't need them to. Major studios can all evaporate tomorrow and it wouldn't make a lick of difference, indie devs will come in a produce higher quality, more polished games that are more fun to begin with.
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