Wednesday, November 8th 2023

Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations

Bethesda has released its latest beta patch for Starfield, adding official support for NVIDIA DLSS 3 Frame Generation, fixing several issues, and implementing further CPU and GPU optimizations. The November 8th Beta Update, as it is called, is only available via Steam Beta Update, and it should go live to all Xbox and PC players later this month.

According to the release notes, the new update adds NVIDIA DLSS support with DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame Generation. The update also fixes several performance and stability issues, including a fix for a number of memory related issues and leaks, additional GPU optimizations that will benefit higher-end graphics cards, and improvements to the renderer threading model that should improve CPU usage on higher-end systems. The update also includes various stability and performance improvements.
The release notes also include fixes for issues related to the new FOV slider options, a fix for an issue with ambient occlusion on ultrawide resolutions, and optimizations for initial shader compilation. When it comes to gameplay, the update adds the ability to eat the food placed in the world, adjusts stealth settings, fixes choppy mouse movement issues, and fixes various other gameplay issues. There are also several quest related fixes, which you can check out in the full release notes below.

UPDATE HIGHLIGHTS

NVIDIA DLSS SUPPORT
  • This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.
LET THEM EAT!
  • By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.
FIXES AND IMPROVEMENTS

PERFORMANCE AND STABILITY
  • Addressed a number of memory related issues and leaks.
  • [PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.
  • [PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.
  • Various stability and performance improvements.
GAMEPLAY
  • Added the ability to eat the food placed in the world
  • Adjusted stealth to be a bit more forgiving.
  • Fixed an issue where Andreja's head would stay permanently cloaked.
  • Fixed an issue that could prevent players from firing their weapons.
  • Fixed issues where some NPC could be seen not wearing clothes.
  • Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.
  • Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.
  • PC: Fixed an issue where mouse movement could be choppy.
  • Fixed a rare issue that could cause the home ship to be lost.
  • Fixed an issue where the ship services technician might be missing.
GRAPHICS
  • Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.
  • Optimized initial shader compilation that occurs on start-up.
  • Added the ability to adjust Brightness and Contrast in the Display Settings menu.
  • Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).
  • Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.
  • Fixed various visual issues related to the new FOV slider options.
  • Improved the appearance of the eyes on crowd characters.
  • Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.
QUESTS
  • All That Money Can Buy: Fixed a rare issue where players couldn't sit during the negotiation with Musgrove.
  • Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate's land.
  • Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective "Secure the Shuttle Bay".
  • Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.
  • Grunt Work: Addressed an issue where progress could appear blocked if "Supra et Ultra" was completed while returning to the Lodge during "High Price to Pay".
  • No Sudden Moves: Fixed an issue the that could prevent the entrance door to the Scow ship from being opened again.
  • Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.
  • Sabotage: Fixed an issue where David Barron could potentially not be found by players.
  • Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.
  • The Heart of Mars: Fixed an issue where players might not be able to mine the "The Heart of Mars".
Source: Bethesda
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43 Comments on Latest Beta Patch for Starfield Adds NVIDIA DLSS 3 Support and Brings CPU and GPU Optimizations

#26
Legacy-ZA
ZoneDymodoes anyone care at this point?
Yes, actually, I enjoy the game after I modded the crap out of it. :D

The only downside, the Script Extender that helps enable all these said mods, won't be updated until the official release. I tried out the BETA last night but I had to revert to the live version. The performance improvement on my end is more or less 20%, that being said, there is still room for a lot of improvement.
Posted on Reply
#27
wolf
Performance Enthusiast
Vya Domusexplaining how the conspiracy theory of AMD blocking DLSS is actually still true
Tell me you don't understand;
  • The current state of FSR 3
  • Following an evidentiary trail and probability
  • Your own bias
Without actually telling me. It's not a stance I'm prepared to back down from, so either agree to disagree, or kindly bugger off, troll.
Posted on Reply
#28
Hugis
Ok back on subject peeps , stop the bickering!
Posted on Reply
#29
Chomiq
Beta patches for already released game and that's from a AAA studio, smh.
Posted on Reply
#30
DeathtoGnomes
Vya DomusCrazy people would rather write a block of text explaining how the conspiracy theory of AMD blocking DLSS is actually still true somehow than just admit that they were obviously wrong. Is the tin foil hat glued to your head so you can't take it off or something ?
speaking of tin hats, AMD has glue to spare according to Intel rumors. Not all gamers care about DLSS or FSR and some just like to argue that point just for the hell of it. This game still looks pretty good without either.
Posted on Reply
#31
Dragokar
Are you all so blessed with fading memory? Which Bethesda title came ready and fully polished to the market? Yeah none, exactly.......look alone at Skyrim, Oblivion and so on. It took them quite some time to nail it somewhat until the games were really done “right” by the community. There is absolutely no difference this time, except that it was easily playable.

Btw I do own Starfield but not yet played it, my first hold to wait was the missing FOV Slider which is now implemented, but I want to wait a bit more for some polishing. The game does not run away and my brain span is longer than 30s shorts, so I can wait i patience and decide for my own gusto when it's time to dive in, no matter what the general opinion is on how fast someone must consume ;)
Posted on Reply
#32
Chomiq
DragokarBtw I do own Starfield but not yet played it, my first hold to wait was the missing FOV Slider which is now implemented, but I want to wait a bit more for some polishing. The game does not run away and my brain span is longer than 30s shorts, so I can wait i patience and decide for my own gusto when it's time to dive in, no matter what the general opinion is on how fast someone must consume ;)
Then why did you buy it on launch?
Posted on Reply
#33
Dragokar
ChomiqThen why did you buy it on launch?
Because I did not. I do have it, though, but never said I bought it. It was gifted by a friend of mine.

I also do not preorder, never ever to be exact.

Just keep in mind that games nowadays tend to mature at the customer. They did in the past, but since fomo and shorts overcome the brain barriers, the industry doesn't need to care that much about it.
Posted on Reply
#34
owlsplosion
ImoutoIf the game of the generation is just "good" then Microsoft should better close up shop and focus on Azure.
Are you seriously complaining about a game being good? Good is good.
Posted on Reply
#35
RudiSZT3
ZoneDymoThis is not an attack or anything, care to explain what you are doing for 266 hours in the game and where the enjoyment comes from?
I've also played it about 250 hours. Questlines are fun. The story of the main quests, all faction quests are good. You can play 100+ hours to accomplish all the main story and faction questlines.
Building ships is also fun and lasts long.
Combat is OK for me.
Posted on Reply
#36
L'Eliminateur
ChomiqThen why did you buy it on launch?
not sure if his case, but when your shithole country has +150% YoY inflation and accelerating to 400%+ for the next year, you tend to buy stuff yesterday, because in one year even with steam discounts it's going to cost more than a car now....
Posted on Reply
#37
Imouto
owlsplosionAre you seriously complaining about a game being good? Good is good.
"Good" doesn't cut it anymore. There are hundreds of good games every year. If you want to sell me a game it has to be excellent.
Posted on Reply
#38
c2DDragon
ZoneDymoThis is not an attack or anything, care to explain what you are doing for 266 hours in the game and where the enjoyment comes from?
I enjoyed the tons of quests, the story, I'm still discovering random events I never had.
I'm mostly leveling the ng+ "things" now.
I just play the game. Like any other game.
If you don't like something, it doesn't mean nobody like it.
Posted on Reply
#39
VictorLGC
I'm playing with the patch now, DLAA enabled, and it made a world of difference. Image quality is far better, so is the performance.

Locked the FPS on 60, running amazingly @4k.
Posted on Reply
#40
Launcestonian
This is good news, haven't played it yet but ready to launch. Keeps maturing like fine wine!
Posted on Reply
#41
ZoneDymo
c2DDragonI enjoyed the tons of quests, the story, I'm still discovering random events I never had.
I'm mostly leveling the ng+ "things" now.
I just play the game. Like any other game.
If you don't like something, it doesn't mean nobody like it.
hence I prefaced it by saying "this is not an attack" you like whatever you like, if that is watching paint dry, thats fine, you do you, I just would like to get an idea of what drives someone to play a game like that for so long.

You say you just "play the game, like any other game" but that is not really a good reason, you are at some point done, you have what you have, you finished the story...sure you can do ng+ but what does that add? what new experience would that give to be worth investing your time in.

Like to name something generic, in CoD you play against other people and people can be unpredictable, and challenging, that is why that remains fun, like playing chess against others, but Starfield as far as I can see offers pretty much nothing hence the question/intrigue
RudiSZT3I've also played it about 250 hours. Questlines are fun. The story of the main quests, all faction quests are good. You can play 100+ hours to accomplish all the main story and faction questlines.
Building ships is also fun and lasts long.
Combat is OK for me.
so a bit over 100 hours to do all the main story and faction quests but you have put in 250 hours, so where that come from then?
Posted on Reply
#42
c2DDragon
ZoneDymohence I prefaced it by saying "this is not an attack" you like whatever you like, if that is watching paint dry, thats fine, you do you, I just would like to get an idea of what drives someone to play a game like that for so long.

You say you just "play the game, like any other game" but that is not really a good reason, you are at some point done, you have what you have, you finished the story...sure you can do ng+ but what does that add? what new experience would that give to be worth investing your time in.

Like to name something generic, in CoD you play against other people and people can be unpredictable, and challenging, that is why that remains fun, like playing chess against others, but Starfield as far as I can see offers pretty much nothing hence the question/intrigue
Well, I will put it into a spoiler :
When you move into the new game+ you get a new armor, it can be upgraded to level 10, like the powers you can "farm", 1 temple : +1 to a power, there are 24 powers.
You also get a new ship to help you "farm" those power upgrades if you want to do that, or just to rush into another NG+, it can be upgraded at maximum level 6. You get +1 to the armor and +1 to the ship everytime you enter the unity to go into another universe.
Also, you can be in a universe where you see yourself, it changes dialogues a little, fun thing.
Note that when you enter in NG+ you will have a new dialogue option when you got some choices, you already know things and you can tell the NPCs what you know.
Either you skip the main quest or you can do the full run, everytime, it's up to you. I have my powers at 7 right now, nobody forces you to get those powers upgrades, neither "farm" armor levels.

I've played a lot of multiplayer FPS when I was younger and it's just borring for me now, Counter-Strike 1.5 then 1.6, then some of the Battlefields, 3, Bad Company, 4. It's fun yeah but you always do the same loop, sometimes you "perform" better ok, it can be fun.
Some people find their fun into speedrunning Super NES games you know, I like to play Final Fantasy XIV with people and any other kind of videogames. I love space games like X3, X4, I liked Elite Dangerous and Starfield got a funny bit of space combat, you can make a ship of your choice, you can mod to prevent the game to stop your creativity too. I mean, Starfield is like a Fallout for me but with the space addition.
Posted on Reply
#43
Tsukiyomi91
I've played when the game goes live on Sept 6th and I'm still playing it till this day. Is it a perfect single-player game? Of course not. My expectations were low and I'm not disappointed with it.
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