Monday, January 29th 2024

Dragon's Dogma 2 Console Versions Reportedly Running at 30 FPS

Japan's PC_Focus social media account has shared some slightly damning insider information regarding the performance of Dragon's Dogma 2 on current generation consoles. Capcom's much anticipated action role player is scheduled for a March 22 multiplatform launch—encompassing versions for PC, PlayStation 5, Xbox Series X and Series S. The upcoming sequel leverages the company's proprietary RE Engine (Reach for the Moon Engine)—contrary to widespread misinformation, "RE" does not stand for Resident Evil. A "Japanese insider" familiar with pre-release builds has relayed information to PC_Focus about Dragon's Dogma 2 running at "30 FPS on consoles." An IGN Japan weekend report is also cited—the publication confirms that the game "features only 1 save slot," with "auto and manual sharing the same slot."

Dragon's Dogma 2 Steam profile provides system requirements for PC platforms in "Minimum" and "Recommended" categories—as noted by Wccftech, both sheets list estimated performance for 30 FPS: "(for) minimum specs, the Steam page lists an AMD Ryzen 5 3600 CPU, which on paper, is roughly equivalent to the CPU inside the PlayStation 5 and Xbox Series." Capcom has not divulged any official details regarding Dragon's Dogma 2's visual modes for games consoles—be it "Quality" or "Performance." We hope to see some clarification pop up in pre-release material leading up to the game's late March launch.
Dragon's Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience—from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.


Dragon's Dogma 2 is coming on March 22nd, 2024!
Sources: PC Focus Japan, Wccftech, Push Square
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16 Comments on Dragon's Dogma 2 Console Versions Reportedly Running at 30 FPS

#2
kapone32
I can't wait to play this
Posted on Reply
#3
Easo
Sorry, what now? One save slot?
Clearly someone doesn't want to learn...
Posted on Reply
#5
sam_86314
Really wish I could get this game. I absolutely adore the first game, and the hype was real after the announcement.

But $70 is too much, and with Capcom's latest actions involving retroactively adding DRM to old games, I'm not in a hurry to give them any money. Plus, they're known to put MTX in their single-player games (not even DD1 was safe from that in the beginning).

I refuse to buy games with DRM other than SteamStub, and while Capcom does remove Denuvo after a couple of years, they've started adding Enigma Protector to their games. Fortunately, that one is easier to patch out, but it's the principle of the thing.

At least there's almost certain to be a demo.
EasoSorry, what now? One save slot?
Clearly someone doesn't want to learn...
Vayra86No scumming then :)
The first game only had one save slot but two different save types. You had checkpoint saves and manual saves, which effectively gave you two slots and did allow for save scumming.

Couple that with the Godsbane sword you get from completing the main story and starting NG+, and save scumming pretty much becomes a game mechanic.
Posted on Reply
#6
Minus Infinity
So state of the art AAA title can't run fast on ancient console hardware. FFS these expensive toys are only running Zen 2 and custom RDNA2/3 gpu. Don't worry only 4 years until all new hardware arrives.
Posted on Reply
#7
Vya Domus
Minus InfinitySo state of the art AAA title can't run fast on ancient console hardware. FFS these expensive toys are only running Zen 2 and custom RDNA2/3 gpu. Don't worry only 4 years until all new hardware arrives.
Consoles are always left in the dust after a few years. They could get these games to run at 60+ fps but with serious compromises.
Posted on Reply
#8
Onasi
Not sure why people are surprised. The original DD also ran at 30 on consoles of its time. The engine it ran on, MT Framework, absolutely allowed for 60, as DMC4 proved couple years earlier, but the open world apparently took its toll. I would assume same thing applies here. The latest RE Engine game is what, RE4make? Yeah, that has relatively cramped linear locations so it has performance budget to target 60. DD is different, the amount of crazy stuff on the screen coupled with an open world is what seals the 30 FPS target. Who knows, maybe there will be a Performance mode that runs at, like, 1080p or even lower with upscaling. Wouldn’t count on it though.
Posted on Reply
#9
alwayssts
Minus InfinitySo state of the art AAA title can't run fast on ancient console hardware. FFS these expensive toys are only running Zen 2 and custom RDNA2/3 gpu. Don't worry only 4 years until all new hardware arrives.
Playstation (probably) says: This is why we upgrade our hardware every four years with a 2-2.25x(+) faster GPU. You know, 2x framerate or ~1440p->4k (as an example).

Phase out the old systems, relegate the early new generation to 30, keep the 60fps experience for those that have grown accustomed (from PS4 cross-ports).


We shall see how it runs, but I'm actually quite all right with this cadence (four years later a console drops to 30fps and the replacement can do 60fps) if that were to be the trend.

Then resolutions could drop or frames halve as as the next-gen launches, rinse and repeat.

Considering they use midrange GPUs at birth, and are replaced before the lowest-end on the market is substantially faster (PS5Pro will probably launch at a similar time to the 7600 replacement; 7600 is similar in speed to a PS5), I actually think it is a very sound business plan that puts Sony's consoles as a legitimate consideration vs upgrading to a new $500-$600 GPU every four years.

This did not used to be the case, and it did indeed make them appear to suck (while bolstering PC hardware in the later half of a console generation), but it sure appears to be so now.

I respect your opinion, though.
OnasiNot sure why people are surprised. The original DD also ran at 30 on consoles of its time. The engine it ran on, MT Framework, absolutely allowed for 60, as DMC4 proved couple years earlier, but the open world apparently took its toll. I would assume same thing applies here. The latest RE Engine game is what, RE4make? Yeah, that has relatively cramped linear locations so it has performance budget to target 60. DD is different, the amount of crazy stuff on the screen coupled with an open world is what seals the 30 FPS target. Who knows, maybe there will be a Performance mode that runs at, like, 1080p or even lower with upscaling. Wouldn’t count on it though.
Yeah...I was going to get into that but IYKYK, YK?

Many PC ports from Japan are indeed LITERAL CONSOLE PORTS (with intended resolution and framerate caps for consoles) without optimization (likeDark Souls which originally ran at the Xbox resolution in a window on PC; many others that don't/didn't support above 720p and/or >30fps). People likeMimosa man had to do all kinds of shit to get them to work correctly (and I appreciate him/them dearly for it).

I understand there are limitations built by the engine FOR consoles, I understand sometimes different aspects of a scene are rendered at different resolutions (like the original Shadow of the Colossus or even Nier:Automata's GI) which makes them a pain in the ass to 'fix' as scaling them/fixing them (like creating a new scene versus mirroring the old one) is a PITA (or too resource-intensive), but sometimes PCs can, if given the option, brute-force them. Sadly, it's often not even an option until somebody like Durante rips them all apart and designates different levels to each aspect in an .ini file or the like.

Not trying to be a dick towards Japanese devs, as they focus on and squeeze every ounce of life from the console they're targeting (while doing some amazing tricks to make them work), which is indeed a very special thing, but a lot of them sure could use a Nixxes/Bluepoint in their corner wrt PC releases, for sure.

Until then, buy your favorite Durante-like modder a beer, if you're able. They're doing God's work.
Posted on Reply
#10
Onasi
alwaysstsUntil then, buy your favorite Durante-like modder a beer, if you're able. They're doing God's work.
Chad Falcom enjoyers can’t stop winning, we get PC versions straight from Durantes studio now for all our games.
Posted on Reply
#11
alwayssts
OnasiChad Falcom enjoyers can’t stop winning, we get PC versions straight from Durantes studio now for all our games.
Very cool!
Posted on Reply
#12
wiak
infinite save slots on pc tho, either shadowcopy can save it or you can use steam cloud will hopefully auto save it to cloud
on consoles its probably 30fps and more save slots as paid for DLC ( $100 for unlimited save slots anyone?)
Posted on Reply
#13
Arkz
Minus InfinitySo state of the art AAA title can't run fast on ancient console hardware. FFS these expensive toys are only running Zen 2 and custom RDNA2/3 gpu. Don't worry only 4 years until all new hardware arrives.
You think Zen 2 and RDNA2 is ancient? Wow you must be like 7 years old then with such a skewed view of time.
Posted on Reply
#14
Chomiq
Phil_Frenchy:banghead:
No save scumming.
Posted on Reply
#15
Unregistered
ArkzYou think Zen 2 and RDNA2 is ancient? Wow you must be like 7 years old then with such a skewed view of time.
in hardware terms it is ancient at least the cpu, the cpu cant reach 60 fps already in many many games. its slower than a 3600. gpu is like a rx 6600XT just with more bandwidth. it fits perfectly in the powerbudget of a console. this is what people dont get when they compare pcs to consoles. rdna 2 could run much higher clocks in the series x for example but it would need much more power of course which is not allowed in the console space due to regulations.

gpu rx 6600xt like 145 Watt
cpu 40 watts
rest 15-30 Watts

there you get 200-230 watts max what a console uses
#16
Easo
ChomiqNo save scumming.
It isn't that - it's literally one save slot for your installed game. Start New Game? Overwrite your file and loose what you had (there is a confirmation button at least).
It's archaic game design to say it lightly.
Posted on Reply
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