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@Sithaer well if you ever will. you need a card like mine or better and the 7800x 3D. In any case you need the 3D. I have 50fps average. I can double, no joke actually double the frames with the previously mentioned.
Unfortunately, the 5800x 3D is not as good.

What I'm saying is that Witcher 3 without ray tracing is..... don't. Just don't play with without RT, the difference, regardless of what you see on Youtube is huge. Not huge... the graphics are lifeless without ray tracing. You simply need it, and it will render your CPU mediocre.

----
I finished Cyberpunk. The writing is not that good. Quests are dull.
Having still Witcher in my memory, man....even the small quests, not the secondary but the small ones that appear on the map as question marks, can offer a story like you won't believe. Witcher 3 its just superior in every way. And while you run around Cyberpunk and see the same concrete buildings almost random generated, the forests and landscapes in Witcher are amazing.
 
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I just finished main story portion of Skul: The Hero Slayer. Such a nice little game. Good diversity between playable "Skulls". Item and skill builds are also really good and satisfying. If you like Dead Cells/Hades, check this one as well. 10 to 20 hours of action packed fun guaranteed.

Also it seems like everyone enjoying Forbidden West here but I cant bring myself to continue it. I keep loading it up, playing a little then quit it without getting much done. I mean I finished 3 other games in between those play sessions of Forbidden West :laugh: It's weird because I actually enjoyed playing Zero Dawn and it's not really that different in gameplay-wise so far yet I feel disconnected to the game. I guess it was the "mystery" of the first game that got me on it. Now that I know the lore/story behind the world I don't really care about the rest. And frankly, gameplay itself is not really the appealing part of these games for me. It looks good though. And performs amazing as well. Nixxes did great job on porting these games.

Also, a related personal take but I had to say that I really hate seeing the "fortnite glide" in every single open world game nowadays. This game definitely didnt need it. I always found "leap of faith & rope throw" animation cool. They still have it but I mean, why would I use it...
 
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@Sithaer well if you ever will. you need a card like mine or better and the 7800x 3D. In any case you need the 3D. I have 50fps average. I can double, no joke actually double the frames with the previously mentioned.
Unfortunately, the 5800x 3D is not as good.

What I'm saying is that Witcher 3 without ray tracing is..... don't. Just don't play with without RT, the difference, regardless of what you see on Youtube is huge. Not huge... the graphics are lifeless without ray tracing. You simply need it, and it will render your CPU mediocre.

----
I finished Cyberpunk. The writing is not that good. Quests are dull.
Having still Witcher in my memory, man....even the small quests, not the secondary but the small ones that appear on the map as question marks, can offer a story like you won't believe. Witcher 3 its just superior in every way. And while you run around Cyberpunk and see the same concrete buildings almost random generated, the forests and landscapes in Witcher are amazing.

I've tried RT when it was updated into the game, I was GPU bound with RT enabled tho I heard that theres a performance mode now but that I'm yet to try.
I've liked RT in Cyberpunk but in Witcher 3 it kinda looked meh to me at the time.
No RT with Ultra+ settings looked pretty good tho and that ran well.

Btw that 170+ hours playthrough was done years ago on a 1600x/RX 570 with only a texture mod installed + not even max settings so ye.:oops: 'I don't need max settings to enjoy a game, I only do that IF I have the headroom for it/playing an older game otherwise I tweak settings and simply game on'
 
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Goodbye Zero Dawn

Hello Forbidden West.

hfw.jpg
 
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Just had a hour ish on Sandland, it's pretty good, looks are kinda borderlands.
 

#22

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Hogwart Legacy. Really well critically acclaimed, but starts with making an impression of being generic sandbox game I played too many times. Mostly thanks to map filled with rather mediocre activities. As always it's worth to give each type a trial and see if you find doing them fun or not, but when ignored and you just focus on missions, you immediately notice it's one of those games made with love, so being likely to give outstanding experience. You just see they put unusual amount of work resulting with all of the little details like richness of environment, atmospheric scripted scenes with NPCs or fan service. It simply feels more as oldschool trial of delivering game being as good as possible than one made with corporate thinking of aiming everything being good enough to create well selling product.
 
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Hogwart Legacy. Really well critically acclaimed, but starts with making an impression of being generic sandbox game I played too many times. Mostly thanks to map filled with rather mediocre activities. As always it's worth to give each type a trial and see if you find doing them fun or not, but when ignored and you just focus on missions, you immediately notice it's one of those games made with love, so being likely to give outstanding experience. You just see they put unusual amount of work resulting with all of the little details like richness of environment, atmospheric scripted scenes with NPCs or fan service. It simply feels more as oldschool trial of delivering game being as good as possible than one made with corporate thinking of aiming everything being good enough to create well selling product.
Hm. I had never even considered trying it. Harry Potter never been my thing, didn't like the books or movies. But, you've piqued my interest. Would you say, it appeals to a general audience, or more... Harry Potter fans?


Just had a hour ish on Sandland, it's pretty good, looks are kinda borderlands.

Hey that sounds right up my alley. Hadn't even heard of it. But whats with the low steam review amount? Bamco fucked up marketing again didn't they?
 

#22

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Hm. I had never even considered trying it. Harry Potter never been my thing, didn't like the books or movies. But, you've piqued my interest. Would you say, it appeals to a general audience, or more... Harry Potter fans?

My story with Harry Potter started and ended with reading four initial books 20+ years ago and not much later watching one or maybe two movies, so you rather can't consider me as a fan ;) That's why I also don't remember much, so fan service doesn't really improve my impressions. I just find it having nice gameplay and being unusual example of big game aiming higher than typically big games aim, so one worth giving a trial when you just feel like playing some big open-world game.
 
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Hm. I had never even considered trying it. Harry Potter never been my thing, didn't like the books or movies. But, you've piqued my interest. Would you say, it appeals to a general audience, or more... Harry Potter fans?




Hey that sounds right up my alley. Hadn't even heard of it. But whats with the low steam review amount? Bamco fucked up marketing again didn't they?

Only released yesterday, have a look though is pretty good.
 
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Build your own vehicle, and engine, in Automation and testing it in BeamNG.drive. Here's my second car with a 1.8L L5 NA RWD coupe currently without interior as I have zero clue how to do that atm. But at least the test drive was successful, now back to tweaking.
Automation - The Car Company Tycoon Game.jpg

Second car with a beefier 2.2L L6 NA still RWD..
20240426160048_1.jpg
 
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Build your own vehicle, and engine, in Automation and testing it in BeamNG.drive. Here's my second car with a 1.8L L5 NA RWD coupe currently without interior as I have zero clue how to do that atm. But at least the test drive was successful, now back to tweaking.
View attachment 345205
I like Beam NG .drive 0.32 better than 0.31! The DirectX renderer now is better than the Vulkan renderer on my RX 6750 XT! I get more FPS than I do with 0.31!
 

#22

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@iameatingjam One thing I didn't mention is this game still being in shitty state technical-wise. Prepare for stutter, pop-in and sometimes strange things happening with NPCs and objects. As always it's a matter of personal tolerance, but if you are from ones demanding from games working flawlessly, it won't cut it. Nobody likes stutter, but here I tolerate it due to happening mostly during travelling the open world (probably infamous Unreal Engine's traversal stutter), but never in areas reachable only with loading screen (majority of missions) or during fights, so when it would hurt more. And it will run like that even on rig like yours, because I play on one really similar. I wouldn't be surprised if tweaking some settings making unsuspected differences. I didn't dig much, because I'm fine, but e.g. turning on Depth of Field (I always turn off) largely reduces pop-in - who would have thought? Maybe I should try it in other games lol
 
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@iameatingjam One thing I didn't mention is this game still being in shitty state technical-wise. Prepare for stutter, pop-in and sometimes strange things happening with NPCs and objects. As always it's a matter of personal tolerance, but if you are from ones demanding from games working flawlessly, it won't cut it. Nobody likes stutter, but here I tolerate it due to happening mostly during travelling the open world (probably infamous Unreal Engine's traversal stutter), but never in areas reachable only with loading screen (majority of missions) or during fights, so when it would hurt more. And it will run like that even on rig like yours, because I play on one really similar. I wouldn't be surprised if tweaking some settings making unsuspected differences. I didn't dig much, because I'm fine, but e.g. turning on Depth of Field (I always turn off) largely reduces pop-in - who would have thought? Maybe I should try it in other games lol
I see. Thanks for the warning. I do remember it being brought up a lot last year when there was that debate over the importance/lack of importance of vram. Anyway I'm pretty flexible I cap my games at 60 fps and turn down settings/use dlss just to save electricity a lot of the time, I'm sure it'd be fine.
 

#22

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I see. Thanks for the warning. I do remember it being brought up a lot last year when there was that debate over the importance/lack of importance of vram. Anyway I'm pretty flexible I cap my games at 60 fps and turn down settings/use dlss just to save electricity a lot of the time, I'm sure it'd be fine.

It has DLSS and FG, so with 60 fps lock maybe even you would be able to avoid those stutters. Btw it rather still needs manually swapping very old versions of DLSS and FG it installs with. Like I said, I'm fine to the point of preferring to run it with DLAA-only for increased fidelity, but somehow thanks to our conversation now I feel like digging for some optimization guides :>
 
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GTA V, look at the tyre on road, never saw anything like this in the game before.
1714197132678.png
 

#22

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GTA V, look at the tyre on road, never saw anything like this in the game before

You mean junk on the streets? I remember playing GTA IV in it's time, late 00's, and being so impressed with never seen before level of details and design like all of the junk everywhere or holes in the streets. V took it further to the point of making IV feeling lacking that.
 
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You mean junk on the streets?

He probably meant the low polygon tire, it's not nice as round as you would expect.
 
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He probably meant the low polygon tire, it's not nice as round as you would expect.
i mean there's wasn't even a sign of car crash around anywhere nearby and this tire just magically appeared for some reason and yes as you mentioned it looks different than normal ones
 
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He probably meant the low polygon tire, it's not nice as round as you would expect.
LOL, no, don't think he meant that, but it was glaringly obvious to me. Reminds me of one of the Matrix games, where at one point, the car Neo was in had SQUARE tires/wheels!
 
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LOL, no, don't think he meant that, but it was glaringly obvious to me. Reminds me of one of the Matrix games, where at one point, the car Neo was in had SQUARE tires/wheels!
That's just the evolution of automobiles.
 
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LOL, no, don't think he meant that, but it was glaringly obvious to me. Reminds me of one of the Matrix games, where at one point, the car Neo was in had SQUARE tires/wheels!
nah, i was talking about the tire on the road (behind the car). It was so unusual.
 
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nah, i was talking about the tire on the road (behind the car). It was so unusual.
I'm well aware you were, so was I, it was the only one with obvious poly issues after all. Trust me, the poly issue gets WAY worse when there are extremely low poly tires ON the car. In retrospect though it may or may not have been partly due to playing on low settings due to my paltry spec at the time.

As for that giant battle in original RE4, it shouldn't take that long. You're supposed to drop the unarmored one in the lava pit, easiest way is flash bang it when it's right over it, and be near the lever to open the grate.

In the Remake it's actually too easy, because you're with Louis, and he jumps on the armored one and plants TNT on it, then all you have to do is get in one good shot.
 
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