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NVIDIA Crush17

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Crush17
NVIDIA's Crush17 GPU uses the Celsius architecture and is made using a 150 nm production process. With a die size of 65 mm² and a transistor count of 29 million it is a very small chip. Crush17 supports DirectX 8.0. For GPU compute applications, OpenCL version N/A can be used. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Oct 1st, 2002
GPU Name
Crush17
Architecture
Celsius
Process Size
150 nm
Transistors
29 million
Density
446.2K / mm²
Die Size
65 mm²

Graphics Features

DirectX
8.0
OpenGL
1.3
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.1
Vertex Shader
1.1

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
2

All Celsius GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA Crush17 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
System Shared 2 / 0 4 2 200 MHz System Shared
Oct 31st, 2024 19:05 EDT change timezone

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