Report an Error

NVIDIA NV11

Default
NV11
Die Shot
Oleg Kashirin
Die Shot
NVIDIA's NV11 GPU uses the Celsius architecture and is made using a 180 nm production process at TSMC. With a die size of 64 mm² and a transistor count of 20 million it is a very small chip. NV11 supports DirectX 7.0. Modern GPU compute technologies are not available. It features 2 pixel shaders and 0 vertex shaders, 4 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Jun 28th, 2000
GPU Name
NV11
Architecture
Celsius
Foundry
TSMC
Process Size
180 nm
Transistors
20 million
Density
312.5K / mm²
Die Size
64 mm²

Graphics Features

DirectX
7.0
OpenGL
1.2
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
2
Vertex Shaders
0
TMUs
4
ROPs
2

All Celsius GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV11 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
32 MB 2 / 0 4 2 175 MHz 166 MHz
32 MB 2 / 0 4 2 175 MHz 166 MHz
32 MB 2 / 0 4 2 175 MHz 166 MHz
32 MB 2 / 0 4 2 175 MHz 166 MHz

NV11 GPU Notes

Latest Drivers:
Windows NT 4:
ForceWare Release 71.84 Desktop
ForceWare Release 77.56

Windows 95 / 98 / ME:
ForceWare Release 71.84 Desktop
ForceWare Release 81.98

Windows 2000 / XP
ForceWare Release 91.36
ForceWare Release 93.71 Desktop
Jun 11th, 2024 14:55 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts