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NVIDIA NV35

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NV35
Die Shot
Oleg Kashirin
Die Shot
NVIDIA's NV35 GPU uses the Rankine architecture and is made using a 130 nm production process at TSMC. With a die size of 207 mm² and a transistor count of 135 million it is a medium-sized chip. NV35 supports DirectX 9.0a. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 3 vertex shaders, 8 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Mar 17th, 2003
GPU Name
NV35
Architecture
Rankine
Foundry
TSMC
Process Size
130 nm
Transistors
135 million
Density
652.2K / mm²
Die Size
207 mm²

Graphics Features

DirectX
9.0a
OpenGL
1.5 (full)
2.0 (partial)
OpenCL
N/A
Vulkan
N/A
Pixel Shader
2.0a
Vertex Shader
2.0a
WDDM
1.0

Render Config

Pixel Shaders
4
Vertex Shaders
3
TMUs
8
ROPs
4
Max. TDP
59 W

All Rankine GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV35 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
128 MB 4 / 3 8 4 350 MHz 275 MHz
128 MB 4 / 3 8 4 325 MHz 350 MHz
128 MB 4 / 3 8 4 400 MHz 350 MHz
FX 5900 128 MB 4 / 3 8 4 400 MHz 425 MHz
FX 5900 Ultra 256 MB 4 / 3 8 4 450 MHz 425 MHz
NV35 GL 128 MB 4 / 3 8 4 275 MHz 275 MHz
NV35 GL 256 MB 4 / 3 8 4 400 MHz 425 MHz
NV35 GL 256 MB 4 / 3 8 4 400 MHz 425 MHz

NV35 GPU Notes

Latest Drivers:
Windows NT 4:
ForceWare Release 77.56
ForceWare Release 77.72 Desktop

Windows 95 / 98 / ME:
ForceWare Release 81.98

Windows 2000:
GeForce Release 93.71 / 93.81 Beta
Quadro Release 169.96

Windows XP / Server 2003 x64:
GeForce Release 175.19
Quadro Release 169.96

Windows Vista:
ForceWare Release 96.85
Jun 11th, 2024 07:21 EDT change timezone

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