NVIDIA's Wayne GPU uses the VLIW Vec4 architecture and is made using a 28 nm production process at TSMC. With a die size of 85 mm² and a transistor count of 11 million it is a very small chip. Wayne does not support DirectX. For GPU compute applications, OpenCL version N/A can be used. It features 48 pixel shaders and 24 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).