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NVIDIA Wayne

Default
Wayne
Tegra 4i
Tegra 4i
Tegra 4
Tegra 4
NVIDIA's Wayne GPU uses the VLIW Vec4 architecture and is made using a 28 nm production process at TSMC. With a die size of 85 mm² and a transistor count of 11 million it is a very small chip. Wayne does not support DirectX. For GPU compute applications, OpenCL version N/A can be used. It features 48 pixel shaders and 24 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).
Further reading: Tegra 4 Architecture Whitepaper

Graphics Processor

Released
Feb 19th, 2013
GPU Name
Wayne
Architecture
VLIW Vec4
Foundry
TSMC
Process Size
28 nm
Transistors
11 million
Density
129.4K / mm²
Die Size
85 mm²

Graphics Features

DirectX
N/A
OpenGL
ES 3.0
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
48
Vertex Shaders
24
TMUs
4
ROPs
4
Max. TDP
20 W

All VLIW Vec4 GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA Wayne GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
Tegra 4 512 MB 48 / 24 4 4 672 MHz 933 MHz
Tegra 4i 512 MB 48 / 12 2 2 660 MHz 933 MHz
Jun 11th, 2024 10:10 EDT change timezone

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