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Ghost of Tsushima: Director's Cut Gets Official PC System Requirements

Nixxes Software has released official PC system requirements for Ghost of Tsushima: Director's Cut that will officially launch on May 16th. In addition, the game will be the first PlayStation title on PC that will use the PlayStation overlay. The game will also feature support for NVIDIA DLSS 3, AMD FSR 3 and Intel XeSS, as well as support for NVIDIA DLAA and AMD FSR 3 Native AA.

Ghost of Tsushima: Director's Cut on PC will feature the full game, the Iki Island expansion, and the cooperative online multiplayer Legends mode. It will also support cross-play, allowing games on PC to team up with PlayStation 4 and PlayStation 5 consoles. Of course, you'll still need to sign in to PlayStation Network account for Legends mode. In addition, this will be the first game on the PC to use the new PlayStation overlay, allowing users on PC to access Friends list, Trophies, Settings, and Profile.

Horizon Forbidden West Complete Edition Updated to v1.0.43.0 on PC

Hey everyone, today's update for Horizon Forbidden West Complete Edition on PC includes crash fixes, various bug fixes, and improvements based on player feedback. Since the launch of the game last week, we've been closely monitoring our crash reporting system and investigating crashes submitted through our support channel. This patch includes several crash fixes and changes to further improve stability.

We've also fixed several bugs, including one that prevented players from claiming rewards at the Hunting Grounds when using mouse and keyboard controls. This patch also fixes the HDR Max Luminance slider and enables DLSS 3 Frame Generation during cutscenes. Check out the release notes below for more details. The teams at Nixxes and Guerrilla continue to closely monitor player feedback. We are aware of other issues raised by the community and are actively working on future patches with further bug fixes and optimizations.

Horizon Forbidden West Complete Edition Out Now on PC

Hi everyone, we're thrilled for our PC community to join Aloy on her journey as she braves the Forbidden West—a majestic but dangerous frontier that conceals mysterious new threats. That's right, Horizon Forbidden West Complete Edition has launched on PC. Horizon Forbidden West continues six months after the events of the critically acclaimed Horizon Zero Dawn. Vicious superstorms rage. The land is dying. Machine hunter Aloy has traveled west to investigate the source of a mysterious blight that ravages the remnants of humanity. In these uncharted lands, she will meet strange new tribes and face ever more deadly colossal machines. Together with old friends and new companions, she must brave this awe-inspiring frontier to find the answers she needs, halt the biosphere's imminent collapse, and save life on Earth.

Unlocked frame rates, ultra-wide support up to 48:9 resolutions and performance-enhancing technologies including NVIDIA DLSS 3 AI-powered upscaling and frame generation allow PC players to experience Aloy's journey in its full glory on compatible hardware. NVIDIA DLAA is available to help maximize image quality. The game also comes with NVIDIA Reflex, reducing system latency and improving gameplay responsiveness. Intel XeSS and AMD FSR 2.2 upscaling is also supported. The team at Nixxes is working on an update to add AMD FSR 3 with frame generation.

Ghost of Tsushima Director's Cut is Coming to PC on May 16

Ghost of Tsushima Director's Cut is coming to PC! We at Nixxes are thrilled to collaborate with the talented team at Sucker Punch Productions who created this critically acclaimed open-world action adventure. We are excited to bring Jin's story to a new audience and to bring a Sucker Punch title to PC for the first time. The PC version of Ghost of Tsushima Director's Cut includes the full game, the Iki Island expansion, and the cooperative online multiplayer Legends mode. For the past year, the team at Nixxes has been working hard to bring the Sucker Punch in-house engine technology to PC and implement PC features such as unlocked frame rates, a variety of graphics settings and presets, and customizable mouse and keyboard controls.

With ultrawide monitor support, you can take in the expansive terrain and ancient landmarks with a cinematic field of view. Ghost of Tsushima Director's Cut on PC is fully optimized for 21:9 and 32:9 resolutions and even supports 48:9 resolutions for triple monitor setups. Ghost of Tsushima Director's Cut on PC features the latest performance-enhancing technologies. NVIDIA DLSS 3 and AMD FSR 3 are available with both upscaling and frame generation options. Intel XeSS upscaling is also supported and if your hardware has headroom to spare, you can use NVIDIA DLAA or FSR 3 Native AA to further boost image quality.

Until Dawn PC & PlayStation 5 Ports Allegedly in the Pipeline

Until Dawn, an interactive drama horror game, arrived back in 2015 as an exclusive on Sony's PlayStation 4 console—France's Dealabs Magazine believes that updated versions are due for release on PC and PlayStation 5 platforms. One of the site's editors, billbil-kun, is well known for sniffing out insider information—mostly originating from publisher Sony Interactive Entertainment. The latest claims include the hunch that "several PlayStation exclusives were being prepared for an upcoming arrival on PC." It is not clear whether (original developer) Supermassive Games is involved in Until Dawn's current generation refresh, but he expressed confidence in a non-specific team undertaking "development for at least a year." The Quarry, a Supermassive Games-developed title, is often regarded as Until Dawn's spiritual successor—the British studio partnered up with publisher 2K Games for a 2022 multi-platform release.

Sony often turns to (internal studio) Nixxes Software B.V. for major IP conversions and ports—billbil-kun reckons that the Dutch outfit is working on a modernized "Demon's Souls or Ghost of Tsushima" project. Sony's Until Dawn IP is expanding into film, as announced yesterday, so it would make sense to generate renewed interest with upgraded versions on the popular PlayStation 5 console, as well as an introduction to gaming audiences on PC. The French tipster believes that Sony will start teasing the new version of Until Dawn next month, but he cannot confirm whether the development team is working on a simple remaster of a full remake: "If we refer to the title of this new version (simply: Until Dawn), we can imagine that it will perhaps and only be a graphical improvement of the game using the latest graphical advances on PS5 as well as on PC. We can therefore decide, without risking being mistaken, that it will be at least a remastered version."

Horizon Forbidden West: Complete Edition is Coming to PS5 and PC

Following the events of Horizon Zero Dawn, machine hunter Aloy races to save the planet's crumbling biosphere before vicious storms and a mysterious, unstoppable blight ravages the remnants of humanity. Her mission and the sinister secrets it uncovers will pit Aloy against ever-deadlier foes, taking her to the dangerous frontier of the Forbidden West and the treacherous Burning Shores beyond.

In this complete collection with Horizon Forbidden West and Horizon Forbidden West: Burning Shores DLC, take on more awe-inspiring machines, meet new tribes, and travel to the treacherous archipelago of Los Angeles!

Spider-Man 2's Ray Tracing Feature Always On

Developers at Insomniac Games have confirmed that Spider-Man 2's ray tracing feature will be running as standard/by default within the PlayStation 5 version—a player's adjustments of graphical performance settings will have no bearing on this being turned on or off. Mike Fitzgerald, Insomniac's director of core technology, shared technical information in an interview with IGN, although he stopped short of making any promises for an inevitable PC conversion—gamers on that platform will likely be waiting another 18 months post-October 20. It is possible that Nixxes Software has been contracted to work on a port, given their recent-ish track record. The Insomniac dev cites advanced experience gained by working on past titles—notably Spider-Man Remastered, Miles Morales, and Ratchet & Clank: Rift Apart—as the main factor behind the confident push into implementing an "always-on" ray tracing graphical feature. Fitzgerald stated: "We've really gotten to leverage everything we've seen in developing those games."

He continued: "Our performance mode for this title has ray tracing on by default. We've really expanded ray traced reflections throughout the game. It's on the water and the oceans and really gives a more realistic picture everywhere...For this game we're really able to deliver (ray tracing) as a baseline performance mode. There's no mode of this game that has the ray tracing turned off, no need for it. We've really figured out how to deliver what we feel like is the right Spider-Man visuals and we want to make sure every player is seeing that." Fitzgerald also praises PlayStation 5's storage solution—SSDs allow for "faster traversal" across the New York City environment. Players can look forward to traversing the urban landscape at about "three times as fast" as the pace experienced in Spider-Man 1.

Nixxes Software Celebrates Ratchet & Clank: Rift Apart's PC Launch Day

Hey everyone, today we are celebrating the launch of Ratchet & Clank: Rift Apart on PC. Back in 2002, Insomniac Games released the first Ratchet & Clank game on PlayStation. It's been two decades since the series first evolved into an iconic franchise on PlayStation consoles, and now for the very first time, Ratchet and his friends and foes are making the jump to a new platform.

On behalf of everyone at Nixxes Software, we can't wait to hear about your experiences with Ratchet & Clank: Rift Apart on PC and look forward to seeing your Photo Mode results. You can help us find your posts by using the hashtag #RatchetPC when sharing your experiences and creations on social media.

Ratchet & Clank: Rift Apart PC Version to Feature Ray-Traced Ambient Occlusion

Next week, Ratchet & Clank: Rift Apart is launching on PC! Many of you have asked for details about the technologies used and system requirements. Today we are answering those questions, and on top of that, we have some exciting new feature announcements. To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.

Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains: "To enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times, and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point, there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail."

Ratchet & Clank: Rift Apart PC Spec Requirements Published

Nixxes and Insomniac yesterday published their official PC specification requirements for the Ratchet & Clank: Rift Apart port (arriving on July 26). The announcement was made via a post on the game's Steam store page, but the two teams decided to remove it soon after (perhaps the information was released too early). Several news sites were quick enough to note that the PC version of Ratchet & Clank: Rift will be the first DirectStorage 1.2 game with support for GPU decompression. Senior Lead Programmer Richard van der Laan stated (in the now deleted update): DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.

His colleague, Principal Programmer Alex Bartholomeus, also chipped in with: "For Ratchet & Clank: Rift Apart on PC, we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration." The most surprising aspect gleaned from the PC specification sheet is the minimum performance requirement (720p @ 30 FPS) of a hard disk drive (HDD) acting as the main storage device, although they would prefer that you go with a more modern storage option. A solid-state drive (SSD) is deemed necessary for the "Recommended" tier at 1080p/60 FPS. This is quite amusing considering that Insomniac's creative director, Marcus Smith, once said (in an official PlayStation showcase video) that Ratchet and Clank: Rift Apart's dimensional rift hopping "would not have been possible without the Solid State Drive of the PlayStation 5."

More Games Get NVIDIA DLSS Support

Each week, we're bringing you news of the latest DLSS and ray tracing integrations in games and apps. Last week at COMPUTEX 2023, we announced that Ash Echoes, Honor of Kings: World, and Legend of Ymir will all launch with DLSS 3, and Party Animals with DLSS 2. And we celebrated the Early Access DLSS 3-enhanced release of Diablo IV, and the launch of System Shock with DLSS 2.

This week, Diablo IV launches for everyone worldwide, Tower of Fantasy has updated to DLSS 3, and Sony announced the July 26th release of Ratchet & Clank: Rift Apart, which will include DLSS 3, ray tracing, Reflex, and DLAA. Additionally, DLSS 2 is now available in Alone In The Dark Prologue, WILD HEARTS, and Wo Long: Fallen Dynasty, enabling GeForce RTX gamers to get the best possible performance and image quality in even more games.

Ratchet & Clank: Rift Apart PC Port Arriving on July 26

Julian Huijbregts, Online Community Specialist at Nixxes Software states: "Hey everyone, the intergalactic adventurers Ratchet & Clank are making their debut on PC this summer! At Nixxes Software, we are all very excited to announce our next project in collaboration with Insomniac Games. The Ratchet & Clank franchise recently celebrated its 20th anniversary. We are thrilled and honored to bring this iconic franchise to a new audience. If you haven't played a game from this series before, Ratchet & Clank: Rift Apart is an excellent one to start with.

The game is a visual spectacle that is perfectly suitable for newcomers thanks to a standalone storyline and the introduction of two brand new characters: Rivet & Kit. We can't wait for you to meet these intergalactic heroes and start your multidimensional adventure when the game launches on July 26. Today I can share the first details on the PC features for Ratchet & Clank: Rift Apart that our team has been working on and tell you more about the pre-purchase bonuses."

Sony Announces PlayStation Exclusive Series "Marvel's Spider Man" to Launch on PC

Sony has announced yet another step on its work to bring its typically console-exclusive games towards the PC platform. After launching critically and consumer-acclaimed titles such as Guerrilla's Horizon Zero Dawn and Sony Santa Monica's God of War (which recently even saw the addition of PC-centric technologies such as AMD's FSR 2.0), Sony seems to be willing to forego its walled-garden approach to exclusives as it extends its player base towards the PC platform. Spider Man: Remastered will come out first, in August 12th, while Spider Man: Miles Morales has been given a tentative "Fall" release window.

Having collectively sold more than 33 million copies, Marvel's Spider Man and Spider Man: Miles Morales stand as one of Sony's most successful exclusives, despite their platform exclusivity. The Spider Man: Remastered and Spider Man: Miles Morales titles will be ported to PC by Nixxes Software, who already carry ports for Crystal Dynamics' rebooted Tomb Raider franchise and Deus Ex: Mankind Divided under their belt.
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