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Brothers: A Tale of Two Sons Remake Arrives February 28

Released in 2013, and directed by the singular Josef Fares, Brothers: A Tale of Two Sons was a truly unique game. After their father falls ill, the game follows two, well, brothers as they set out into a strange and often dangerous world—with the twist being that a single player controls both characters simultaneously. They must cross dangerous lands, face deadly foes and rely on each other more than they ever have before to find a cure, leading players through a beautiful world by way of action-packed puzzles and obstacles. Almost a decade after the original game's release, nothing has quite replicated this game's mixture of unique controls and emotive storytelling. So, with our remake, we've concentrated on not just how to bring a modern classic back to life, but to preserve and enhance this incredible, one-off experience.

Remaking a Masterpiece
Our philosophy throughout the Remake process was to enhance the original, not distort. As we began to study the game, we realized that everything in Brothers, each environment, the puzzle, and interaction, is there for a specific reason and has its own goal to help support the overall story. Our job then became to modernize the experience while keeping everything that made the original special and memorable. Gameplay in Brothers is designed primarily for a unique, single-player experience (though local co-op is also included). As you explore, one controller controls both brothers and their ability to interact with the world. Each brother has their own unique abilities that will be required to solve the various puzzles and enemies they encounter.

"Eastward: Octopia" Out Now on Steam & Nintendo Switch

Hey, everyone! We're excited to bring you some big (and heartwarming) news today! Today is the day! Get ready to trade in John's bang-bang gun for a watering can, and embark on a tranquil new life in Octopia. (Don't worry, you'll still need that frying pan 🍳). In Eastward: Octopia, Sam and John return in a parallel world adventure, leaving the miasma and monsters behind them, to start a simpler life, living off the land. Get ready to trade swords (or may we say rusty pans?) for shovels and embark on a tranquil world of rural life, fishing, and culinary magic in Octopia, the brand-new DLC for Eastward, landing on Steam and Nintendo Switch TODAY at $5.99 / £4.99 / €5.89 / 700円 / ¥22 CNY, with a special launch offer of 15% off the DLC running from today until February 14th! We're also running special limited-time offers on the base game & bundle too.

"I haven't played Eastward! Do I have to play the base game to get the most out of the DLC?"
Eastward: Octopia takes place in a parallel universe, so there's no need to have finished (or even started) Eastward's base game story to enjoy the simple life—you can even play it straight from the menu. However, please note that a copy of Eastward is required to access the DLC. Although many familiar faces appear in Eastward: Octopia, the plot, gameplay and character 'settings' will be a completely new experience. Once you've purchased and downloaded the DLC, make sure the DLC is 'checked' in the base game properties. After starting the base game of Eastward in your Steam Library, you can then travel to the pastoral time and space of Eastward: Octopia is a single click from the main menu interface! 🚞

Vapor Xbox Wireless Controller Collection Introduced

Introducing the newest collection of Xbox Wireless Controllers: the Vapor series in Xbox Design Lab and the Xbox Wireless Controller—Dream Vapor Special Edition. In this collection, each top case features a dynamic pattern that is unique to every controller. If you are familiar with the Xbox Wireless Controller—Stormcloud Vapor Special Edition, you have seen how this misty pattern creates a subtle and textured look that only you can call yours.

The Vapor series with Xbox Design Lab brings some of the most unique controller designs available for your customization, offering six top case options with swirling color patterns. If green is your thing, the Electric Vapor top case merges the bold Electric Volt and the iconic Velocity Green, while the Nocturnal Vapor top case draws you in with its Dark Green and Grey swirl. Feel the heat with the Fire Vapor top case, featuring a fiery red and orange swirl, or opt for the cool and collected Stormcloud Vapor, with a sleek blue swirl design. If pink and purple are your power colors, look no further than the Cyber Vapor top case, showcasing a lively pink and purple swirl, or enter in the dreamy hues of the Dream Vapor top case with its soft pink and soft purple swirl.

Cyberpunk 2077 Patch 2.11 Adds Hybrid CPU Utilization Setting on PC

Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts! PC-specific changes include the addition of a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default. We have also implemented a fix that improves graphics performance, especially on AMD Radeon RX Vega GPUs.

Visual Changes
Patch 2.11 adds Neon-lit rims for the Yaiba Kusanagi CT-3X—these parts will now light up properly. We also fixed shadows appearing on V's torso when wearing tank tops, as well as dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled. The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen. For complete patch details, check out the full list of changes below.

Helldivers 2's Deputy Director Discusses Warbond System

WARBONDS: Supporting the Galactic War Effort—Getting geared up for the battlefield in Helldivers 2. What would a Helldiver be without their equipment? Our Deputy Game Director, Sagar Beroshi, sat down to talk to PlayStation Studios about the Warbond system in Helldivers 2! What is a Warbond? "We're trying to model a unique type of live service with the Warbonds. They're like getting a treasure chest full of toys," Sagar says. And he's right: the Warbonds are your ticket to fighting the Galactic War in style with lots of unlockable gear, but they reflect the changing tides of war on Super Earth as well. "It's been a century since the last game, and Super Earth is starting to get its military-industrial complex churning again. And to whom would it be better to offer gear than the Helldivers?" The items available will each have unique features that can offer a variety of tactics for play. "You're going to see some really cool items in the game, each one giving you different ways to approach problems within missions. So, get ready to armor up, drop in, and erase some enemy scum."

How do they work?
Warbonds give you access to multiple pages of unlockable content that can be obtained in a couple of different ways. Apart from the first Warbond—Helldivers Mobilize—which has been graciously gifted to you by Super Earth, you can unlock new Premium Warbonds using Super Credits. Super Credits can either be purchased from the in-game store or discovered in missions by exploring points of interest. Once you own a Warbond, you spend your hard earned medals to unlock your desired toys. Medals are awarded by completing objectives, missions, and operations. Medals can also be found the old-fashioned way by exploring the battlefield. Do you hate FOMO? We do! Sagar wants to be clear about the monetization in Helldivers 2: "At Arrowhead, we're gamers too, and we want these Warbonds to feel modern, fun, and in line with the Arrowhead style. This is important to us: the Warbonds are NOT a pay-to-win, FOMO-driven system. Instead, the gear in the Warbonds just keeps accumulating. We will not retire earlier Warbonds as new ones are released - you can pick them up and complete them at any time!"

"Visions of Mana" Linked to a Day One Launch on Xbox Game Pass

Late last year, Square Enix unveiled Visions of Mana—the Japanese publisher stated that they had set a general 2024 launch window for their colorful action role-playing sequel, with a planned release across PC, plus current and past generation console platforms. Microsoft's recent Xbox Developer_Direct presentation included a prominent slot for Visions of Mana and its development team—many news outlets started to speculate about the ongoing relationship between Square Enix and Xbox Game Studios. The game appears to be scheduled for a "Summer 2024" launch, although some leaked material alludes to a "Day One" release on the Xbox and PC Game Pass subscription service.

Square Enix is perceived—by the wider gaming community—to have close ties to the Sony PlayStation ecosystem, due to a regular rollout of exclusive titles. For example, the Final Fantasy franchise back catalog is not well represented on Xbox systems—this could change in 2024 and beyond; a port of Final Fantasy XIV Online was announced by Phil Spencer last year at a Fan Fest event. The embracing of Xbox platforms is certainly a novel concept at this point in time, but Microsoft's gaming division has been fighting hard to form new allegiances. Eurogamer has reported that references that tie Visions of Mana to a "Day One Game Pass launch" have been scrubbed from the internet: "There's no longer any mention of Game Pass when searching for the game and its entry on the Xbox website simply states "coming summer 2024" on both console and PC. As such, this could be a mistake. But many fans are hopeful of its Game Pass arrival."

Bungie Announces Destiny 2 x BioWare Crossover, Normandy Crew Landing February 13

Bungie has announced its new collaboration with EA and BioWare to allow Guardians to join the crew of the Normandy with new cosmetics and in-game items, launching February 13, 2024. The Normandy Crew Bundle will be available at the Eververse store in-game and will include a Commander Shepard-inspired N7 armor set for Titans, a Garrus-inspired Vakarian set for Hunters, and a Liara-inspired Shadow Broker set for Warlocks. In celebration of the partnership, all players will be able to claim the Alliance Requisitions Bundle, including the Enhanced Defense Ghost Shell, Alliance Scout Frigate ship, and Alliance Drop Ship Sparrow, which will be available at no cost. Players can also get the Omni Strike finisher and Flux Dance emote for Silver.

Now released in Destiny 2, Riven's Wishes are new weekly quests open to all players from January 30 until March 12. During this period, Guardians will be tasked with completing a pursuit each week to earn a token redeemable for a treasure trove of rewards. Choose from the Wish for Strength to earn Last Wish raid Deepsight weapons, Wish for Protection to armor up with Exotic gear from the Lightfall year, or Wish for Beauty to collect event mementos and essential Ascendant crafting materials.

Warcraft II: Tides of Darkness Available on Battle.net Store

The kingdom of Stormwind lies in ruins. The greatest strategists of the Alliance and the Horde race towards a terrifying clash as war continues to rage across Azeroth. It's up to you to defend this world and its people…or crush these pitiful weaklings and claim their realm for the Horde! You can now add 1995's Warcraft II: Tides of Darkness and its expansion, Beyond the Dark Portal, to your catalog of games right from the Battle.net Shop. This game took the series' real-time strategy to new heights and added greater tactical depth, expanding your armies with flying and even seafaring units. With bigger maps and more diverse armies, Warcraft II will challenge your strategic and tactical skills. Think fast and act decisively; the fate of your people depends on it!

This release includes:
28 missions across two epic campaigns: Follow the Horde and Alliance campaigns and decide the fate of Azeroth. Visit key historic locations such as Dalaran or Stratholme, and see how they were first introduced.
Even more adventure awaits Beyond the Dark Portal: Once you've beaten the Tides of Darkness campaign, embark on the final chapter of Warcraft II with the Beyond the Dark Portal expansion. Conquer the shattered realm of Outland, and end the orcish threat once and for all!
More maps, more players, more mayhem: Fight against up to seven computer-controlled opponents or other players across an even bigger selection of online multiplayer battlefields. Take to the field as a team or try to seize victory on your own, and prove your worth as a master tactician.
Get creative with the Warcraft II map editor: Use the mapmaking tool to create your own multiplayer maps, then challenge your friends to epic battles on your turf!

Warcraft: Orcs and Humans (1994) Available via Battle.net Shop

As fearsome invaders from another world threaten the peace, Azeroth calls for a hero to lead its human defenders in battle…or conquer this realm in the name of the orcish Horde! The very first game in the Warcraft franchise, 1994's Warcraft: Orcs and Humans is now available in the Battle.net Shop. If you've ever wondered what it was like to fight the real-time strategy battles at the dawn of the Warcraft saga, this is your chance to see for yourself how it all began.

This release includes:
  • Two dozen missions across two separate campaigns: Help the humans defend their home world against the orcish invaders, or lead the Horde in their relentless conquest.
  • Custom games to hone your skills: Select from 21 bonus maps and play against a computer-controlled opponent to learn how to lead your forces more effectively.
  • Two-player versus mode: Go head-to-head with another human and prove who is the master strategist in highly customizable multiplayer matches.
Command the battlefield, outflank your enemies, and gain victory, or suffer crushing defeat and be forgotten forever.

Sledgehammer Games Reportedly Set to Develop 2027 "Call of Duty" Title

Insider Gaming's Tom Henderson has managed to glean information from a recent Sledgehammer Games "Town Hall" meeting—his source(s) allege that the Activision subsidiary is set for some major restructuring. Last week, Microsoft announced widespread cuts across its Xbox and Activision Blizzard departments—according to Henderson's investigations: "30% of Sledgehammer Games staff have lost their jobs." An earlier version of his report outlines a return to a "Work From Home" model for the rest of 2024, given that the studio is allegedly vacating their current space (located in Foster City, California). He suggested that this is a temporary measure: "until a new office is found near its current location. It's expected that employees will be working from home until the end of 2024."

Insider Gaming claims that it sources have leaked Activision's future plans for their highly prized Call of Duty franchise—despite layoffs and adjusted work conditions, the company's top brass are sticking with a regular release schedule: It's a move that comes at an interesting time for Sledgehammer Games, as it it was also announced during the Town Hall that the studio would be the main developer for Activision's 2027 Call of Duty title. Infinity Ward will be heading Call of Duty 2026, understood to be in the Modern Warfare universe. Call of Duty 2025 is currently planned to be a semi-futuristic Black Ops 2 sequel under the codename Saturn."

PlayStation Reveals "State of Play" Kick Off Times, Airing January 31

Hi everyone, 2024 has just begun and it's time for our very first State of Play! The broadcast will be over 40 minutes long, and feature guest appearances from some of the most talented minds in gaming. Among many other updates, we'll feature extended looks at Stellar Blade and Rise of the Ronin, two great games coming to PS5 this year. And we'll give you a new look at other titles coming to PS5 and PS VR2 in 2024 and beyond. The show begins Wednesday, January 31 at 2pm PT / 5pm ET / 10pm GMT on YouTube, Twitch, and TikTok. Here's to a new year of great games!

Regarding Co-streaming and Video-On-Demand (VOD)
Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you're planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Dragon's Dogma 2 Console Versions Reportedly Running at 30 FPS

Japan's PC_Focus social media account has shared some slightly damning insider information regarding the performance of Dragon's Dogma 2 on current generation consoles. Capcom's much anticipated action role player is scheduled for a March 22 multiplatform launch—encompassing versions for PC, PlayStation 5, Xbox Series X and Series S. The upcoming sequel leverages the company's proprietary RE Engine (Reach for the Moon Engine)—contrary to widespread misinformation, "RE" does not stand for Resident Evil. A "Japanese insider" familiar with pre-release builds has relayed information to PC_Focus about Dragon's Dogma 2 running at "30 FPS on consoles." An IGN Japan weekend report is also cited—the publication confirms that the game "features only 1 save slot," with "auto and manual sharing the same slot."

Dragon's Dogma 2 Steam profile provides system requirements for PC platforms in "Minimum" and "Recommended" categories—as noted by Wccftech, both sheets list estimated performance for 30 FPS: "(for) minimum specs, the Steam page lists an AMD Ryzen 5 3600 CPU, which on paper, is roughly equivalent to the CPU inside the PlayStation 5 and Xbox Series." Capcom has not divulged any official details regarding Dragon's Dogma 2's visual modes for games consoles—be it "Quality" or "Performance." We hope to see some clarification pop up in pre-release material leading up to the game's late March launch.

Forza Motorsport's Fifth Update to Resolve CPU Spike Issues on PC

Hi everyone, in January we shared with you all a status update on 3 key areas of feedback from the Forza Motorsport community that our team is working to improve—Car Progression, Forza Race Regulations and Drivatar AI. For Car Progression, today we began collecting feedback from various sources on changes that will give players freedom to equip the parts they need regardless of car level. We have additional changes to the system in various states of design and testing with plans to implement these changes as soon as possible. For Forza Race Regulations, we have enabled Race Marshals and some content creators the ability to flag in-game incidents for review to help feed changes to the adjudication model that will improve the system. Lastly, we're testing out fixes to the Drivatar AI to alleviate competitors bunching up around Turn 1 and causing the first few AI opponents to reach insurmountable leads. Beyond those key changes, we're investigating other priority fixes for the AI that improve their overall driving behavior and reduce how aggressively they stick to the racing line. These are just a few examples of where we are prioritizing work in these areas, and we will be sharing more on each soon.

While we have 3 distinct teams here at Turn 10 working on these key improvements, we're also actively developing fixes and improvements to other areas of the game. These will begin rolling out alongside Update 5 in February and will include a Skip Practice option to the Career mode pre-race menu to make it more discoverable, and a save point after finishing a Practice session so you can complete the Featured Race later. We're also developing fixes and quality-of-life improvements to the Livery Editor based on the reports you've shared with us, including custom advanced zoom for applying decals, the ability to paint upgraded brake calipers, and a prompt to save your design when exiting the Livery Editor. While this update is in active development, we wanted to share an earlier-than-usual look at some of the changes we're targeting for this release.

"Warhammer 40K: Chaos Gate - Daemonhunters" Heading to Consoles, February 20

Ave Imperator, Force Commander! We are thrilled to announce that Warhammer 40,000: Chaos Gate - Daemonhunters is coming to Xbox and PlayStation on 20 February! A deadly new threat courses through the galaxy. Nurgle's champions are spreading disease and plague in the form of a new contagion, The Bloom. This infectious influence corrupts whole planets and their lifeforms into twisted reflections of the Plague God's designs. Lead the Grey Knights to exterminate the forces of Chaos in fast-paced, brutal, turn-based tactical combat. Personalize and equip your elite squad of Daemonhunters to purge the deadly corruption of The Bloom as it spreads in a galaxy-spanning campaign. This will be available on PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One consoles on 20 February. The original Windows PC version is already out on Steam and Epic.

Take the helm of the Baleful Edict to command Strike Team Xiphos, a force of humanity's greatest weapon, the Grey Knights, to eliminate The Bloom. Upgrade to the Purifier Edition and the mighty Castellan Garran Crowe will deign to join your ranks following a timeline event during the Campaign. This legendary Grey Knight wields unique skills and equipment including the Black Blade of Antwyr, a powerful relic which incessantly whispers temptations to its wielder.

Sega Announces Launch of "Like a Dragon: Infinite Wealth"

Experience an epic emotional drama. Two larger-than-life heroes brought together by the hand of fate, or perhaps something more sinister…Ichiban Kasuga, an unstoppable underdog who's no stranger to crawling up from rock bottom, and Kazuma Kiryu, a broken man facing down his last days. Join the fight with best-in-class RPG action. Experience one-of-a-kind combat with dynamic, fast-paced RPG battles where the battlefield becomes your weapon, and anything goes. Adapt your party's skills to the situation with outlandish jobs and customizations to strategically subdue enemies with over-the-top moves.

Prepare for infinite adventure—live it up in Japan and explore all that Hawaii has to offer in an adventure so big it spans the Pacific. Unforgettable moments await at every step of the journey with a unique mix of quests and activities to enjoy at your leisure. Will Kiryu accept his fate? How will Ichiban blaze a path of hope? And… wait, Tomizawa is a lovable what? Learn more about the personalities & motivations of the main characters from Like a Dragon: Infinite Wealth.

Ubisoft Roadmaps "Skull and Bones" Seasonal Content

Skull and Bones sets sail on February 16, welcoming players to the cutthroat world of the Indian Ocean during the Golden Age of Piracy. While you start off as a shipwrecked outcast, you'll fight, forge alliances, and make enemies as you build your empire and become a kingpin of the seas. And the adventure doesn't stop once you've reached the top. As a kingpin, you'll have the power to take on difficult endgame events and challenges to earn more riches and unlock new items, but that's just the start. Skull and Bones' first year will bring four seasons of new enemies to the Indian Ocean, starting with a pestilent pirate lord who rains poison from the sky.

In a recent co-op gameplay session, we had the opportunity to play around in Skull and Bones' endgame. Playing at the Kingpin level, the highest Infamy ranking, we had a fleet of ships and an arsenal of weapons at our disposal to plunder outposts and seize their means of production, hunt down a devastating sea monster, and sail into battle against the aforementioned pirate lord. Skull and Bones endgame is full of opportunities to take on legendary challenges, cement yourself as a powerhouse in different regions of the Indian Ocean, and even change up a few game mechanics.

Banishers: Ghosts of New Eden's Story Elements Explored

Aye Banisher!✨Focus Entertainment and DON'T NOD are excited to unveil this new emotionally charged story trailer for Banishers: Ghosts of New Eden. This narrative-driven action RPG immerses you in a world teeming with supernatural threats, challenging them to grapple with love, life, death, and sacrifice. Our new trailer (viewable below) will bring the deeply enthralling and poignant story to life, providing a glimpse into the intricate lore of Banishers and the key relationship between Antea Duarte and Red mac Raith. In Banishers: Ghosts of New Eden, you step into the shoes of Antea Duarte and Red mac Raith, experienced spirit hunters sent to New Eden on a harrowing mission to aid the settlers.

The stakes escalate dramatically when Antea is tragically killed during an ill-advised attack, becoming one of the very ghosts she once despised and trained her husband to destroy. This catastrophic turn of events leaves Red torn between upholding their oath to protect the living from malevolent spirits and the devastating reality of Antea's condition. The emotionally charged journey through Banishers: Ghosts of New Eden explores the complex interplay between love, sacrifice, and the struggle to reconcile one's own desires with a sense of duty.

Until Dawn PC & PlayStation 5 Ports Allegedly in the Pipeline

Until Dawn, an interactive drama horror game, arrived back in 2015 as an exclusive on Sony's PlayStation 4 console—France's Dealabs Magazine believes that updated versions are due for release on PC and PlayStation 5 platforms. One of the site's editors, billbil-kun, is well known for sniffing out insider information—mostly originating from publisher Sony Interactive Entertainment. The latest claims include the hunch that "several PlayStation exclusives were being prepared for an upcoming arrival on PC." It is not clear whether (original developer) Supermassive Games is involved in Until Dawn's current generation refresh, but he expressed confidence in a non-specific team undertaking "development for at least a year." The Quarry, a Supermassive Games-developed title, is often regarded as Until Dawn's spiritual successor—the British studio partnered up with publisher 2K Games for a 2022 multi-platform release.

Sony often turns to (internal studio) Nixxes Software B.V. for major IP conversions and ports—billbil-kun reckons that the Dutch outfit is working on a modernized "Demon's Souls or Ghost of Tsushima" project. Sony's Until Dawn IP is expanding into film, as announced yesterday, so it would make sense to generate renewed interest with upgraded versions on the popular PlayStation 5 console, as well as an introduction to gaming audiences on PC. The French tipster believes that Sony will start teasing the new version of Until Dawn next month, but he cannot confirm whether the development team is working on a simple remaster of a full remake: "If we refer to the title of this new version (simply: Until Dawn), we can imagine that it will perhaps and only be a graphical improvement of the game using the latest graphical advances on PS5 as well as on PC. We can therefore decide, without risking being mistaken, that it will be at least a remastered version."

Vampire: The Masquerade - Bloodlines 2's Combat Explored in Dev Diary

In dev diary #1, Alex Skidmore, Project Creative Director at The Chinese Room (TCR) wrote about the first game pillar "Feel like a Vampire," which sets the player fantasy as a guiding light for creative decisions. We've shown a lot of combat so far to give you a taste of the power and flow. What you've seen is influenced by the second game pillar: "Visceral, Immersive Combat" which directs the action gameplay. Today, Alex is back to share his thoughts on this important part of the Vampire: The Masquerade - Bloodlines 2.

When designing Vampire: The Masquerade - Bloodlines 2 combat the goal was to create an action experience that can compete with modern titles. We think of it in three main gameplay styles we want to offer to you all - existing Bloodlines fans, and players who are new to the World of Darkness. The 1st playstyle we at TCR call the Strategic Stalker: as the name reflects, fans of more strategic combat experiences where staying hidden and using the element of surprise is key will get their vampire predator fantasy. Did you enjoy the Dishonored series, or playing stealth-focused builds in Fallout or Elder Scrolls games? Me too! It gives you time to prepare what Discipline power you'd like to use and when. Once your plan is ready, summoning the powers of the blood, sneaking up on an enemy, distracting them, feeding on them before a fight breaks out or hit and run tactics are options for people who love to play this way.

Enshrouded Early Access Available Now on PC

Awaken, Flameborn! Enshrouded is finally OUT and available in Early Access! The realm of Embervale has been engulfed by the Shroud a long time ago, and has ever since been waiting for a hero. Or up to 16 heroes. We started this project 4 years ago with the idea of an adventure and survival game set in a world split between light and darkness. A world that players could appropriate and make theirs, to build fortresses and homes, go on adventures, explore, and everything else in-between. We could never have expected the response and the level of enthusiasm we've seen from all of you! From the bottom of our hearts, thank you. Enshrouded is the most ambitious game we've ever made, set in the most expansive world we've ever created. We chose Early Access because we wanted to get the community's input to help us steer our vision of the game, and make Enshrouded the best game it can be.

Since the Steam Next Fest Demo, we've been hard at work adding more and more content, polishing the game, optimizing performance and fixing issues. Ensuring that everyone can play Enshrouded in the best conditions will be our main focus for the upcoming weeks, so if you have any problems or feedback, press F1 in-game and select the appropriate option. In its current state, Enshrouded should already offer you and your friends many, many hours of fun, and we hope that you stick around in the community to help us make reclaiming Embervale an experience you'll think about for years to come.

Focus Entertainment Showcases "Expeditions: A MudRunner Game" in Extended Feature

Get ready to embark on a thrilling scientific adventure in Expeditions: A MudRunner Game. Saber Interactive, the renowned studio behind MudRunner and SnowRunner, has revealed an exciting new trailer that gives an overview of all the ways to overcome the immense wilderness awaiting you on March 5, 2024 on PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. To overcome all the challenges, select carefully the tools that will accompany you. Each successful mission also earns you a sum of money, which you can invest in new, even more efficient vehicles, or in a wide range of parts to improve them. Be forward-thinking and creative!

Pre-order the Supreme Edition, Year 1 Edition, or Standard Edition now on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Steam or Epic Games Store for exclusive content. For more information, visit the official Focus Store page. Players getting the Supreme Edition or the Year 1 Edition will be able to play ahead of the release on March 1st.Embark on scientific expeditions with this new off-road adventure from the creators of MudRunner and SnowRunner. Lead research missions as you drive a variety of all-terrain vehicles, using high-tech tools and managing your camp and crew to ensure your success in the wild.

Helldivers 2 Technical Director Addresses Anti-Cheat Concerns

Hi everyone, my name is Peter Lindgren and I'm the Technical Director of Helldivers 2. I've been making games at Arrowhead since the Magicka days and I've been involved in every game we've released to date. I will do my best in this post to address the concerns and confusion that's come up recently regarding the choice of Anti-Cheat software in Helldivers 2. So, let's start off with the more urgent questions:

Is GameGuard a kernel-level / administrator-priviledge anti-cheat?
Yes, GameGuard is a "kernel-level", aka rootkit, anti-cheat. Most anti-cheat run at "kernel-level", especially all of the popular ones. It's unfortunately one of the more effective ways to combat cheating. There are some anti-cheat systems that can run in "user-mode," but they are much less effective and tend to be cracked very quickly, resulting in widespread cheating.

Tekken 8 Story Mode Previewed Ahead of January 26 Launch

Within the first few minutes of Tekken 8's story mode, I was whooping at the screen as I watched the iconic Jin Kazama sprout wings, throw three cars at his dad with his mind and then proceed to body slam him through a skyscraper. I knew that if the game has started on this foot, I was in a for a good time. Tekken 8 is a rambunctious, over-the-top, callback to the absurdity of the likes of Tekken 3, and you're going to absolutely love it.

Tekken 8's story mode follows Jin Kazama's journey to take down his father, Kazuya Mishima, who is once again hosting a tournament to find the world's greatest fighter. Contestants from countries all over the world will compete, and those that fail will face horrible consequences unless Jin puts a stop to his antics, all the while fighting to rediscover his own devilish powers. There is more to this story, of course, but one that you'll absolutely want to experience for yourself. Don't worry, if you're not up to date with the story so far, Tekken 8 offers a series of short videos that'll catch you up on the main plot.

Multiplayer Elements Considered for Cyberpunk 2077 Sequel

Reuters has conducted an interview with Adam Badowski and Michał Nowakowski—Joint Chief Executive Officers at CD Projekt. The news agency wanted to find out more about the current roster of projects in development across the Polish gaming group's globally-scattered studios. The Boston branch of CD Projekt Red has started work on a Cyberpunk 2077 sequel—codenamed "Orion"—as revealed by Igor Sarzyńsk (Narrative Director) earlier this month. The sequel's scope could grow beyond a single-player campaign—Nowakowski mentioned in the Reuters interview that multiplayer elements are under consideration by "Orion's" design team, but he declined to elaborate any further. CD Projekt Red downed tools on Cyberpunk 2077's multiplayer aspect around launch time (December 2020), and instead focused on improving the game's core functionality. A "triple-A" multiplayer spin-off was teased a few years ago, but abandoned at some point in favor of a new "more systematic, agile approach."

Badowski stated that "Orion" is still in a conceptual phase of development, and its team is expected to grow over the course of 2024—he anticipates around eighty members of staff by the end of the year. The North American team appears to be on a recruitment drive, while the European "Orion" gang is not expected to expand as quickly. The priority for CD Projekt's Warsaw studio is "Polaris" AKA the next mainline Witcher title—Badowski elaborated on their hiring goals in Poland: "we'd like to have around 400 people working on the project by the middle of the year." The joint-CEOs want "Polaris" entering into a full production stage in 2024—industry analysts predict a 2026 or 2027 launch window. Reuters brought up the obligatory question about artificial intelligence's place in CDPR operations—Nowakowski responded with: "We think that AI is something that can help improve certain processes in game production, but not replace people." When grilled about lessons learned from launch day disasters, Badowski stated that his company's production pipelines have undergone a positive overhaul: "We believe that in the future we'll avoid a premiere like the one we faced with Cyberpunk 2077"

Sony CEO Wants PlayStation Ecosystem to Expand into PC, AI & Cloud Territories

Kenichiro Yoshida—Sony Group Corporation Chairman, President And CEO—appeared as a guest on Norges Bank Investment Management's Good Company videocast late last year. News outlets have sluggishly picked up on some interesting tidbits from the November 2023 interview—the Sony boss has discussed his gaming division's ambitions in the recent past, but (host) Nicolai Tangen managed to pry out a clearer picture of PlayStation's ambitions for the future. Yoshida-san has an all-encompassing vision for the brand: "In short, it will be ubiquitous wherever there is computing users will be able to play their favorite games seamlessly, gamers will be able to find a place to play in different spaces, while PlayStation will remain our core product, we will expand our gaming experiences to PC, Mobile and Cloud." Gamers on the PC platform have to wait roughly two to three years for PlayStation exclusive titles to breakaway from home consoles origins—it is encouraging to hear that a greater number of conversions could be in the pipeline (with shorter lead times...hopefully).

The discussion moved onto game subscription services—a hotbed talking point as of late—Yoshida seemed to be happy with his company's normal mode of operation: "Well, we do subscription business model. At the same time, people usually play one game at the time, so an all-you-can-eat type of many games may not be so valuable compared with video streaming services. We have kind of balanced a hybrid service on PlayStation Network: subscription as well as paid content." Microsoft is a market leader with its Xbox and PC Game Pass services, now bolstered with a takeover of Activision Blizzard—the Sony CEO remained calm regarding his firm's main rival: "Healthy competition is necessary for the Games Industry to grow and at Sony we believe it is important to provide gamers with different options to play so we will continue our efforts to achieve this."
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