News Posts matching #Trailers

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Sand Land's Hearts Gang Gets Introduced

Earlier this month, the world lost a one-of-a-kind creative talent with the news of Akira Toriyama's passing. While Dragon Ball will always be Toriyama-sensei's best-known work, he leaves behind a legacy full of many other imaginative worlds across games, anime, and manga. Before leaving us, he worked with Bandai Namco to flesh out one of his short manga creations further: Sand Land. Alongside a new anime series, Toriyama-sensei gave input on a videogame adaptation of Sand Land that would allow players to explore this unique world for themselves.

The classic manga Sand Land lives on in Bandai Namco's new game, which ventures beyond where the original story concludes. Read on to find out what new adventures await our mech-powered demon hero in the wetlands, caves, and Forest Land. Speaking of Forest Land, we also have a reveal of new gameplay from the woodland biome.

Bandai Namco Showcases "DRAGON BALL: Sparking! ZERO" Gameplay

The stage is set and the anticipation palpable as DRAGON BALL: Sparking! ZERO adds new names to its latest lineup of fighters. Power and speed are often worthless without precision and timing. These new characters are well aware of that. In the DRAGON BALL universe, you have encountered characters who seamlessly blend both speed and power, creating a formidable fusion of strength and agility. However, among all of them, some make their raw strength or rapid movements their defining trait. The newly revealed characters are charted below.

Producer Jun Furutani revealed more details about the game's mechanics
DRAGON BALL: Sparking! ZERO brings back enhanced gameplay elements that the franchise has been known and cherished for, making battles even more spectacular, faster, impressive and authentic to the anime. Evolved features such as "Skill Count", "Revenge Counter" and "Vanishing Assaults" have been added, giving chances for players to counterattack their foes, and add more strategy to their fights. As you discover more about DRAGON BALL: Sparking! ZERO, ask yourself: will you prefer raw, overwhelming power or lightning-fast agility?

The Thaumaturge is Out Now

Hello everyone! The Thaumaturge is out now! Traverse the complex tapestry of 1905 Warsaw where harsh reality intertwines with mysterious powers and dark entities. Use your mystical abilities to tame powerful salutors and investigate the city's deepest secrets. Step onto the culturally flourishing streets of Warsaw with an even more fashionable style in The Thaumaturge Digital Deluxe Edition.

The Thaumaturge bypasses traditional genre elements and features side quests seamlessly integrated with the main story, along with a meaningful, personal, narrative-driven adventure backed by a myriad of smaller stories. Influence and manipulate characters, carving your path in this world. Exercise caution, as each decision holds consequences that either restrain or feed your inner flaws such as pride, vehemence, or scheming. Give impactful responses through the choice-infused dialogue system. Immerse yourself in turn-based encounters elevated by salutors, ethereal entities commanded by the thaumaturge. Employ your perception to predict and overtake enemy moves, and utilize salutors' unique abilities for strategic dominance. Drawing inspiration from Slavic folklore, these entities feature psychic strikes and manipulation, along with a wide array of upgrades that transform Wiktor's skills in combat into an engaging dance of strength and strategy.

Nightingale Devs Remove FSR 3 Integration From Launch Build

It's finally (almost) here! With Nightingale's Early Access launch just a few days away on February 20th, we (Inflexion Games) wanted to share with you some gameplay and feature updates before we open the portals to the Faewilds. If you have any questions or feedback on the topics below then jump into our official Discord and join the discussion. Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends—as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

FSR 3 Removal
After reviewing crash data from the Server Stress Test, a significant number of them seemed to point to FSR 3 integrations, whether or not users had the setting turned on. To ensure better stability, we temporarily have removed FSR 3 from the launch build and are working with various external and internal teams to see if we can implement it, or an older FSR version, in future updates. We've added an update to our Performance Expectation blog to reflect this change. For those who wish to use XeSS or DLSS, these will still be available at launch.

"Vampire: The Masquerade - Bloodlines 2" Gameplay Explored in Extended Preview

Good evening Kindred, in our recent Vampire: The Masquerade - Bloodlines 2 stream, we shared exciting news about the game and our first extended gameplay trailer. On the stream, The Chinese Room (TCR) Community Manager Josh Matthews was joined by Alex Skidmore, Project Creative Director at TCR, who shared insights on the game, the narrative background, and how the game plays. If you missed the stream, you can check it out below. The gameplay stream contains several spoilers, and if you wish to avoid them, there are sections marked in the video timeline, or you can watch the trailer version of the gameplay video, which does not contain any major spoilers.

Matthews and Skidmore highlight an early-game mission, discussing why the player character, Phyre, infiltrates an abandoned warehouse to uncover clues about the mysterious mark on their hand. Players must choose their actions wisely, whether confronting the court's secret keeper like Willem or meeting unruly ghouls and illusions that cloud the environment. Acting as "The Sheriff" of the Court, Phyre's choices impact how the world perceives them and bring them closer to uncovering Seattle's secrets.

PlayStation Reveals "State of Play" Kick Off Times, Airing January 31

Hi everyone, 2024 has just begun and it's time for our very first State of Play! The broadcast will be over 40 minutes long, and feature guest appearances from some of the most talented minds in gaming. Among many other updates, we'll feature extended looks at Stellar Blade and Rise of the Ronin, two great games coming to PS5 this year. And we'll give you a new look at other titles coming to PS5 and PS VR2 in 2024 and beyond. The show begins Wednesday, January 31 at 2pm PT / 5pm ET / 10pm GMT on YouTube, Twitch, and TikTok. Here's to a new year of great games!

Regarding Co-streaming and Video-On-Demand (VOD)
Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you're planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Rocksteady Reveals Post-Launch Content for Suicide Squad: Kill the Justice League

The mission doesn't end after you save the world. In episode 3 of Suicide Squad Insider (viewable below), the team at Rocksteady gives a sneak peek at the post-launch content coming to Suicide Squad: Kill the Justice League. Gather your personally customized Squad to continue the fight, and test your mettle against others. From the creators of Batman: Arkham, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible: Kill the Justice League. Join the newly "recruited" members of Amanda Waller's infamous Task Force X (aka the Suicide Squad), Harley Quinn, Deadshot, Captain Boomerang and King Shark, as they set out on an impossible mission to Kill the Justice League.

Drop into an expansive and dynamic open-world Metropolis ravaged by Brainiac's invasion and terrorized by the heroes who once protected it. Each Squad member brings their own traversal mechanics to help them navigate a sprawling and battle-torn Metropolis, combining free-roaming exploration and combat verticality for an unforgettable experience. Players are free to experiment with a variety of different play styles to unleash maximum damage on their enemies. Whether in single player or online with up to three of your friends, players can take on this suicide mission their own way. Post-launch, players can expect a continuously evolving Metropolis with free new playable villains, environments, weapons, in-game events, and more, all included with purchase of the base game. There's more than just the end of the world coming for the Suicide Squad in 2024.

Warhammer Age of Sigmar: Realms of Ruin Previewed in Faction Focus & Gameplay Trailers

The Stormcast Eternals are mortal heroes transformed into supernatural warriors in the forges of Azyr. They are the God-King's wrath made manifest, and they were created for one single purpose: outright war! In Warhammer Age of Sigmar: Realms of Ruin, they are led by Sigrun, a commander of the Stormcast Eternals detachment sent to defend a Dawnbringer settlement known as Harkanibus.

Beset by relentless Orruk Kruleboyz raids, Sigrun must embark on a perilous mission to help them turn the tides of war. Learn more about how this formidable faction plays as well as more details about the Direct Step system offered to those playing on gamepad in the first of our Faction Focus video series (below).

Ubisoft's Avatar: Frontiers of Pandora Launching December 7

Avatar: Frontiers of Pandora will launch on December 7 on PlayStation 5, Xbox Series X|S, Amazon Luna and PC through Ubisoft Connect, it was announced at Ubisoft Forward today. Developed by Massive Entertainment - a Ubisoft Studio in collaboration with James Cameron's production company Lightstorm Entertainment and Disney, Avatar: Frontiers of Pandora lets you play as a Na'vi who awakens on Pandora years after being abducted as a child and raised by the human militaristic corporation known as the RDA. Now a stranger in your own birthplace, you must reckon with the return of the RDA and the threat they pose to Pandora while reclaiming your ancestral heritage and learning what it means to be Na'vi.

A stand-alone adventure set within the Avatar universe, you will explore and protect a never-before-seen continent of Pandora: the Western Frontier in first-person. Your Na'vi character is customizable with options including different body types, voices and body paint, and like you, your character will learn how to be a Na'vi, including how to harness your formidable strength and agility while traversing through the stunning and dangerous open world. Add to that your knowledge of humans, their weapons and technology from years of RDA training, and you are uniquely equipped to combat the RDA and protect Pandora.

Valve Sets New Restrictions on Steam Store Pages - Ends Spamming of Game Trailers

The Steamworks Development team has announced some welcome changes to how game trailers get displayed on product pages - users have provided feedback about the frustrating process of having to navigate through lots of videos (as many as 12!) before reaching game screenshots. Valve's storefront UI designers introduced the adjusted system yesterday: "These changes include new logic that determines the order of trailers and screenshots, plus the ability to specify a category for each trailer to show to players." Game developers will face a brand new restriction: "Starting today, a maximum of two trailers can appear in the row of thumbnails to the left of screenshots. Any remaining trailers will be displayed after the screenshots, resulting in a default view for players that always has a mix of screenshots and trailers in view." This a welcome change and effectively ends the frontloaded spamming of trailers in screenshot galleries.

Product page managers will need to be more selective with their choices of headlining footage: "You are welcome to upload as many trailers for your game as you wish, but it is important to select the order of your trailers to prioritize the ones you think will be most useful to potential new customers. You can specify the order of your trailers in the 'Edit Store Page' section of Steamworks, on the 'Trailers' tab...Ideally you'll want to give players a good look at the gameplay of your game in as short a time as possible. We recommend that your first trailer be one that features primarily gameplay, clearly demonstrating what the player will be doing in the game and how they will be interacting with the world you've built. Save your company logos or narrative storylines for further into your trailer once you've gotten the interest of a player.

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