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BioShock Creator Discusses "Judas" Story Elements

Ken Levine (Creative Director, Ghost Story Games), creator of the BioShock series, unpacks how Judas will be an experience where players influence how relationships and the story unfold: "Characters have always been the driving force in every game we've ever made. Whether fighting beneath the ocean to assassinate Andrew Ryan or escaping a city in the sky with Elizabeth, these personalities have always been at the heart of our stories. But what if you could choose between who to befriend and who to stab in the back? With Judas (coming to PC, PS5 and Xbox Series X|S), we wanted to craft an experience where these decisions and how the story unfolds is up to you. Because you, as Judas, are the driver of every event in a story with a new cast of characters to get to know—and change—in ways you haven't experienced before in our games.

In Judas, we give you a whole new world to explore: the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense. Where machines control every aspect of business, art, and government. The ship's leaders tried to turn you into something you're not: a model citizen. And you sparked a devastating revolution to tear it all down. Do you want to fix what you broke or leave it all to burn? That's a decision only you can make."

Kojima Shows Off "Death Stranding 2: On The Beach" During PlayStation Event

Sony Interactive Entertainment's State of Play confirming the title of the game, DEATH STRANDING 2: ON THE BEACH, arriving exclusively on PlayStation 5 in 2025. In Death Stranding 2: On The Beach, embark on an inspiring mission of human connection beyond the UCA. Sam—with companions by his side—sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected? Step by step, legendary game creator Hideo Kojima changes the world once again.

Death Stranding 2: On The Beach sees Norman Reedus, Léa Seydoux, and Troy Baker return to Hideo Kojima's genre defying universe. They will be joined by Elle Fanning, Shioli Kutsuna, and Academy Award-winning film director George Miller. Hideo Kojima is joined by longtime collaborator Yoji Shinkawa who will direct character and mechanical design, with Ludvig Forssell and Kyle Cooper reprising their roles as musical director and title designer, respectively. In conjunction with the release of the new Death Stranding 2: On The Beach trailer, be sure to visit the PS5 Game Hub to add the game to your wishlist and stay tuned for more information!

"Vampire: The Masquerade - Bloodlines 2" Gameplay Explored in Extended Preview

Good evening Kindred, in our recent Vampire: The Masquerade - Bloodlines 2 stream, we shared exciting news about the game and our first extended gameplay trailer. On the stream, The Chinese Room (TCR) Community Manager Josh Matthews was joined by Alex Skidmore, Project Creative Director at TCR, who shared insights on the game, the narrative background, and how the game plays. If you missed the stream, you can check it out below. The gameplay stream contains several spoilers, and if you wish to avoid them, there are sections marked in the video timeline, or you can watch the trailer version of the gameplay video, which does not contain any major spoilers.

Matthews and Skidmore highlight an early-game mission, discussing why the player character, Phyre, infiltrates an abandoned warehouse to uncover clues about the mysterious mark on their hand. Players must choose their actions wisely, whether confronting the court's secret keeper like Willem or meeting unruly ghouls and illusions that cloud the environment. Acting as "The Sheriff" of the Court, Phyre's choices impact how the world perceives them and bring them closer to uncovering Seattle's secrets.

"Metro Awakening" VR Announced During State of Play Event

Hi everyone, I'm Samar, Associate Game Director at Vertigo Games. We couldn't be more excited to reveal our next project, Metro Awakening, during today's State of Play. We're proud to say that, with the support of Deep Silver, for the last two and a half years we've been working to bring the post-apocalyptic world of Metro to PS VR2, Meta Quest 2+3 and Steam VR 2024. The best video games take us out of our world by putting us in the boots of someone else. They let us experience that world through their eyes. The Metro series continually strives to achieve this. Inspired by the internationally best-selling novels by Dmitry Glukhovsky, Metro 2033, Metro: Last Light, and Metro Exodus delivered immersive first-person experiences at release. These games put players in the heart of a desperate battle for survival after nuclear Armageddon. Metro Awakening is an all-new Metro game made exclusively for VR, and powered by the immersive features of PS VR2 and its Sense controllers.

It's an origins story, set before the events of Metro 2033, that both offers a whole new angle for Metro fans, and a fantastic starting point for seasoned VR players ready to put on the gas mask. Set in 2028, the all-new story is penned by series creator Dmitry Glukhovsky. You play as Serdar, a doctor searching for his wife amongst the claustrophobic, irradiated metro tunnels of post-apocalyptic Moscow. As Serdar ventures deeper into the Metro his courage and sanity will be tested by the supernatural forces he encounters, and will set in motion the events that lead to his spiritual awakening as something else entirely…

Until Dawn Rebuilt in Unreal Engine 5, Coming to PC & PS5 This Year

Until Dawn has remained a core, genre-defining horror experience for players since its release almost a decade ago. We are now taking these amazing foundations and adding more emotional depth, an enhanced look, and a completely new soundscape that a game with such a strong legacy deserves. Rebuilt in Unreal Engine 5, Until Dawn has seen enhancements across the board, all made with passion and care for the original from the team of horror lovers, film fanatics, and veteran game makers at Ballistic Moon; and it's coming to PS5 and PC this year! Until Dawn has been rebuilt with the latest tools and techniques. New and improved animations build on the success of the original character performances. Characters, environments and VFX have been upgraded - all for a truly enhanced cinematic horror experience.

We use a broader cinematic tonal colour palette and new perspectives to make the story more nuanced and emotional. We've been brave enough to shine a light into the dark, unseen corners of Blackwood Mountain and added a third-person camera, which means you can now look behind the curtain of the original game, exploring enhanced and new locations with new interactions and collectables. Incorporating a third-person camera and adding contextual character movement animations, the game now allows the player to really feel the experience of that fateful night. Until Dawn's sound has undergone a massive overhaul too, featuring a new score from legendary horror composer Mark Korven. We've endeavored to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story.

Dragon's Dogma 2 Warfarer Vocation Showcased in State of Play Trailer

Ken Mendoza, Promotion Producer at Capcom, said: "Hi PlayStation Blog readers! We are very excited to share the newest trailer for Dragon's Dogma 2 revealed today during State of Play. In this article we will be diving deeper into some of the information revealed in it: the brand new Warfarer vocation, the vocation maisters, and the mysterious dragonsplague."

Introducing the Warfarer vocation
Wield a greatsword, chant high-level magick, and deceive enemies with illusions. The Warfarer is a vocation that allows you to engage in combat while switching between the weapons of other vocations. The Warfarer is a vocation exclusive to the main character, the Arisen. Warfarers can use all weapon types and learn the core skills of all vocations. It is the "ultimate vocation," so to speak. Some vocations excel at close combat, or are skilled at support, and the Warfarer can utilize the strengths of each vocation as the situation demands. The Warfarer has the potential to release powerful combos, such as using Trickster skills to deceive enemies and open opportunities to chant powerful attack magick. However, the Warfarer is not an all-mighty vocation. Their basic stats are not high, and they must carry many weapons in order to use their various skills. They will require the player's skill to exploit strengths in different situations, or else the vocation will remain a lesser version of each of the respective vocations. Only those who have honed their skills and adaptability will be able to bring out the full potential of this vocation.

Age of Empires "New Year, New Age" Event Scheduled - February 23

It's a new year and a time to reset, reflect and think about what the next few months has in store. Here on the Age of Empires team, we've got a LOT lined up for 2024. Instead of trying to summarize it in a lengthy blog post, we decided to make a show of it! We're excited to announce the "New Year, New Age" livestream on February 23rd at 10:00 am PT (1:00 pm ET / 18:00 UTC).

With so much to come in 2024, we want to show our players around the world what to expect from the Age of Empires franchise this year. We'll be revealing more information on some of our most anticipated titles for 2024 - so expect to see a sneak peek of Age of Mythology: Retold and a first look at Age of Empires Mobile. If you're eager to know what's next for our games already in your library, don't worry, we'll have updates for those titles too.

Brothers: A Tale of Two Sons Remake Arrives February 28

Released in 2013, and directed by the singular Josef Fares, Brothers: A Tale of Two Sons was a truly unique game. After their father falls ill, the game follows two, well, brothers as they set out into a strange and often dangerous world—with the twist being that a single player controls both characters simultaneously. They must cross dangerous lands, face deadly foes and rely on each other more than they ever have before to find a cure, leading players through a beautiful world by way of action-packed puzzles and obstacles. Almost a decade after the original game's release, nothing has quite replicated this game's mixture of unique controls and emotive storytelling. So, with our remake, we've concentrated on not just how to bring a modern classic back to life, but to preserve and enhance this incredible, one-off experience.

Remaking a Masterpiece
Our philosophy throughout the Remake process was to enhance the original, not distort. As we began to study the game, we realized that everything in Brothers, each environment, the puzzle, and interaction, is there for a specific reason and has its own goal to help support the overall story. Our job then became to modernize the experience while keeping everything that made the original special and memorable. Gameplay in Brothers is designed primarily for a unique, single-player experience (though local co-op is also included). As you explore, one controller controls both brothers and their ability to interact with the world. Each brother has their own unique abilities that will be required to solve the various puzzles and enemies they encounter.

Vapor Xbox Wireless Controller Collection Introduced

Introducing the newest collection of Xbox Wireless Controllers: the Vapor series in Xbox Design Lab and the Xbox Wireless Controller—Dream Vapor Special Edition. In this collection, each top case features a dynamic pattern that is unique to every controller. If you are familiar with the Xbox Wireless Controller—Stormcloud Vapor Special Edition, you have seen how this misty pattern creates a subtle and textured look that only you can call yours.

The Vapor series with Xbox Design Lab brings some of the most unique controller designs available for your customization, offering six top case options with swirling color patterns. If green is your thing, the Electric Vapor top case merges the bold Electric Volt and the iconic Velocity Green, while the Nocturnal Vapor top case draws you in with its Dark Green and Grey swirl. Feel the heat with the Fire Vapor top case, featuring a fiery red and orange swirl, or opt for the cool and collected Stormcloud Vapor, with a sleek blue swirl design. If pink and purple are your power colors, look no further than the Cyber Vapor top case, showcasing a lively pink and purple swirl, or enter in the dreamy hues of the Dream Vapor top case with its soft pink and soft purple swirl.

Cyberpunk 2077 Patch 2.11 Adds Hybrid CPU Utilization Setting on PC

Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts! PC-specific changes include the addition of a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default. We have also implemented a fix that improves graphics performance, especially on AMD Radeon RX Vega GPUs.

Visual Changes
Patch 2.11 adds Neon-lit rims for the Yaiba Kusanagi CT-3X—these parts will now light up properly. We also fixed shadows appearing on V's torso when wearing tank tops, as well as dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled. The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen. For complete patch details, check out the full list of changes below.

Helldivers 2's Deputy Director Discusses Warbond System

WARBONDS: Supporting the Galactic War Effort—Getting geared up for the battlefield in Helldivers 2. What would a Helldiver be without their equipment? Our Deputy Game Director, Sagar Beroshi, sat down to talk to PlayStation Studios about the Warbond system in Helldivers 2! What is a Warbond? "We're trying to model a unique type of live service with the Warbonds. They're like getting a treasure chest full of toys," Sagar says. And he's right: the Warbonds are your ticket to fighting the Galactic War in style with lots of unlockable gear, but they reflect the changing tides of war on Super Earth as well. "It's been a century since the last game, and Super Earth is starting to get its military-industrial complex churning again. And to whom would it be better to offer gear than the Helldivers?" The items available will each have unique features that can offer a variety of tactics for play. "You're going to see some really cool items in the game, each one giving you different ways to approach problems within missions. So, get ready to armor up, drop in, and erase some enemy scum."

How do they work?
Warbonds give you access to multiple pages of unlockable content that can be obtained in a couple of different ways. Apart from the first Warbond—Helldivers Mobilize—which has been graciously gifted to you by Super Earth, you can unlock new Premium Warbonds using Super Credits. Super Credits can either be purchased from the in-game store or discovered in missions by exploring points of interest. Once you own a Warbond, you spend your hard earned medals to unlock your desired toys. Medals are awarded by completing objectives, missions, and operations. Medals can also be found the old-fashioned way by exploring the battlefield. Do you hate FOMO? We do! Sagar wants to be clear about the monetization in Helldivers 2: "At Arrowhead, we're gamers too, and we want these Warbonds to feel modern, fun, and in line with the Arrowhead style. This is important to us: the Warbonds are NOT a pay-to-win, FOMO-driven system. Instead, the gear in the Warbonds just keeps accumulating. We will not retire earlier Warbonds as new ones are released - you can pick them up and complete them at any time!"

"Visions of Mana" Linked to a Day One Launch on Xbox Game Pass

Late last year, Square Enix unveiled Visions of Mana—the Japanese publisher stated that they had set a general 2024 launch window for their colorful action role-playing sequel, with a planned release across PC, plus current and past generation console platforms. Microsoft's recent Xbox Developer_Direct presentation included a prominent slot for Visions of Mana and its development team—many news outlets started to speculate about the ongoing relationship between Square Enix and Xbox Game Studios. The game appears to be scheduled for a "Summer 2024" launch, although some leaked material alludes to a "Day One" release on the Xbox and PC Game Pass subscription service.

Square Enix is perceived—by the wider gaming community—to have close ties to the Sony PlayStation ecosystem, due to a regular rollout of exclusive titles. For example, the Final Fantasy franchise back catalog is not well represented on Xbox systems—this could change in 2024 and beyond; a port of Final Fantasy XIV Online was announced by Phil Spencer last year at a Fan Fest event. The embracing of Xbox platforms is certainly a novel concept at this point in time, but Microsoft's gaming division has been fighting hard to form new allegiances. Eurogamer has reported that references that tie Visions of Mana to a "Day One Game Pass launch" have been scrubbed from the internet: "There's no longer any mention of Game Pass when searching for the game and its entry on the Xbox website simply states "coming summer 2024" on both console and PC. As such, this could be a mistake. But many fans are hopeful of its Game Pass arrival."

Bungie Announces Destiny 2 x BioWare Crossover, Normandy Crew Landing February 13

Bungie has announced its new collaboration with EA and BioWare to allow Guardians to join the crew of the Normandy with new cosmetics and in-game items, launching February 13, 2024. The Normandy Crew Bundle will be available at the Eververse store in-game and will include a Commander Shepard-inspired N7 armor set for Titans, a Garrus-inspired Vakarian set for Hunters, and a Liara-inspired Shadow Broker set for Warlocks. In celebration of the partnership, all players will be able to claim the Alliance Requisitions Bundle, including the Enhanced Defense Ghost Shell, Alliance Scout Frigate ship, and Alliance Drop Ship Sparrow, which will be available at no cost. Players can also get the Omni Strike finisher and Flux Dance emote for Silver.

Now released in Destiny 2, Riven's Wishes are new weekly quests open to all players from January 30 until March 12. During this period, Guardians will be tasked with completing a pursuit each week to earn a token redeemable for a treasure trove of rewards. Choose from the Wish for Strength to earn Last Wish raid Deepsight weapons, Wish for Protection to armor up with Exotic gear from the Lightfall year, or Wish for Beauty to collect event mementos and essential Ascendant crafting materials.

Sledgehammer Games Reportedly Set to Develop 2027 "Call of Duty" Title

Insider Gaming's Tom Henderson has managed to glean information from a recent Sledgehammer Games "Town Hall" meeting—his source(s) allege that the Activision subsidiary is set for some major restructuring. Last week, Microsoft announced widespread cuts across its Xbox and Activision Blizzard departments—according to Henderson's investigations: "30% of Sledgehammer Games staff have lost their jobs." An earlier version of his report outlines a return to a "Work From Home" model for the rest of 2024, given that the studio is allegedly vacating their current space (located in Foster City, California). He suggested that this is a temporary measure: "until a new office is found near its current location. It's expected that employees will be working from home until the end of 2024."

Insider Gaming claims that it sources have leaked Activision's future plans for their highly prized Call of Duty franchise—despite layoffs and adjusted work conditions, the company's top brass are sticking with a regular release schedule: It's a move that comes at an interesting time for Sledgehammer Games, as it it was also announced during the Town Hall that the studio would be the main developer for Activision's 2027 Call of Duty title. Infinity Ward will be heading Call of Duty 2026, understood to be in the Modern Warfare universe. Call of Duty 2025 is currently planned to be a semi-futuristic Black Ops 2 sequel under the codename Saturn."

PlayStation Reveals "State of Play" Kick Off Times, Airing January 31

Hi everyone, 2024 has just begun and it's time for our very first State of Play! The broadcast will be over 40 minutes long, and feature guest appearances from some of the most talented minds in gaming. Among many other updates, we'll feature extended looks at Stellar Blade and Rise of the Ronin, two great games coming to PS5 this year. And we'll give you a new look at other titles coming to PS5 and PS VR2 in 2024 and beyond. The show begins Wednesday, January 31 at 2pm PT / 5pm ET / 10pm GMT on YouTube, Twitch, and TikTok. Here's to a new year of great games!

Regarding Co-streaming and Video-On-Demand (VOD)
Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you're planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Dragon's Dogma 2 Console Versions Reportedly Running at 30 FPS

Japan's PC_Focus social media account has shared some slightly damning insider information regarding the performance of Dragon's Dogma 2 on current generation consoles. Capcom's much anticipated action role player is scheduled for a March 22 multiplatform launch—encompassing versions for PC, PlayStation 5, Xbox Series X and Series S. The upcoming sequel leverages the company's proprietary RE Engine (Reach for the Moon Engine)—contrary to widespread misinformation, "RE" does not stand for Resident Evil. A "Japanese insider" familiar with pre-release builds has relayed information to PC_Focus about Dragon's Dogma 2 running at "30 FPS on consoles." An IGN Japan weekend report is also cited—the publication confirms that the game "features only 1 save slot," with "auto and manual sharing the same slot."

Dragon's Dogma 2 Steam profile provides system requirements for PC platforms in "Minimum" and "Recommended" categories—as noted by Wccftech, both sheets list estimated performance for 30 FPS: "(for) minimum specs, the Steam page lists an AMD Ryzen 5 3600 CPU, which on paper, is roughly equivalent to the CPU inside the PlayStation 5 and Xbox Series." Capcom has not divulged any official details regarding Dragon's Dogma 2's visual modes for games consoles—be it "Quality" or "Performance." We hope to see some clarification pop up in pre-release material leading up to the game's late March launch.

Final Fantasy VII Rebirth Devs Discuss Sephiroth & Aerith Redesigns

With his long silver hair, enormous odachi blade and epic theme song composed by legendary Nobuo Uematsu himself - Sephiroth is one of the most recognizable antagonists in RPG's history. The one-winged angel debuted in the original Final Fantasy VII in 1997 as a once-loved war hero and first-class SOLDIER who descended into madness and promised to destroy the planet upon learning of his unnatural creation. But there is much more to Sephiroth than just that. In Final Fantasy VII Remake, Sephiroth appears sporadically, mainly as a haunting memory, as the story focuses on Cloud and his friends trying to stop the evil corporation Shinra from killing the planet by using its life essence, mako, as an energy source.

In the upcoming Final Fantasy VII Rebirth, however, we will see Sephiroth in his full glory. We asked Producer Yoshinori Kitase to discuss reimagining this iconic character in the Remakes: "The story in Final Fantasy VII Rebirth starts after the team has escaped Midgar and continues all the way up to the Forgotten Capital. In the original game, Sephiroth barely appeared during this section, but in Final Fantasy VII Rebirth, he is the driving force that pulls the story along to fill that void. He is depicted in even more depth than in the original game, and I think this makes him an even more charismatic and appealing antagonist than before."

Forza Motorsport's Fifth Update to Resolve CPU Spike Issues on PC

Hi everyone, in January we shared with you all a status update on 3 key areas of feedback from the Forza Motorsport community that our team is working to improve—Car Progression, Forza Race Regulations and Drivatar AI. For Car Progression, today we began collecting feedback from various sources on changes that will give players freedom to equip the parts they need regardless of car level. We have additional changes to the system in various states of design and testing with plans to implement these changes as soon as possible. For Forza Race Regulations, we have enabled Race Marshals and some content creators the ability to flag in-game incidents for review to help feed changes to the adjudication model that will improve the system. Lastly, we're testing out fixes to the Drivatar AI to alleviate competitors bunching up around Turn 1 and causing the first few AI opponents to reach insurmountable leads. Beyond those key changes, we're investigating other priority fixes for the AI that improve their overall driving behavior and reduce how aggressively they stick to the racing line. These are just a few examples of where we are prioritizing work in these areas, and we will be sharing more on each soon.

While we have 3 distinct teams here at Turn 10 working on these key improvements, we're also actively developing fixes and improvements to other areas of the game. These will begin rolling out alongside Update 5 in February and will include a Skip Practice option to the Career mode pre-race menu to make it more discoverable, and a save point after finishing a Practice session so you can complete the Featured Race later. We're also developing fixes and quality-of-life improvements to the Livery Editor based on the reports you've shared with us, including custom advanced zoom for applying decals, the ability to paint upgraded brake calipers, and a prompt to save your design when exiting the Livery Editor. While this update is in active development, we wanted to share an earlier-than-usual look at some of the changes we're targeting for this release.

"Warhammer 40K: Chaos Gate - Daemonhunters" Heading to Consoles, February 20

Ave Imperator, Force Commander! We are thrilled to announce that Warhammer 40,000: Chaos Gate - Daemonhunters is coming to Xbox and PlayStation on 20 February! A deadly new threat courses through the galaxy. Nurgle's champions are spreading disease and plague in the form of a new contagion, The Bloom. This infectious influence corrupts whole planets and their lifeforms into twisted reflections of the Plague God's designs. Lead the Grey Knights to exterminate the forces of Chaos in fast-paced, brutal, turn-based tactical combat. Personalize and equip your elite squad of Daemonhunters to purge the deadly corruption of The Bloom as it spreads in a galaxy-spanning campaign. This will be available on PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One consoles on 20 February. The original Windows PC version is already out on Steam and Epic.

Take the helm of the Baleful Edict to command Strike Team Xiphos, a force of humanity's greatest weapon, the Grey Knights, to eliminate The Bloom. Upgrade to the Purifier Edition and the mighty Castellan Garran Crowe will deign to join your ranks following a timeline event during the Campaign. This legendary Grey Knight wields unique skills and equipment including the Black Blade of Antwyr, a powerful relic which incessantly whispers temptations to its wielder.

Sega Announces Launch of "Like a Dragon: Infinite Wealth"

Experience an epic emotional drama. Two larger-than-life heroes brought together by the hand of fate, or perhaps something more sinister…Ichiban Kasuga, an unstoppable underdog who's no stranger to crawling up from rock bottom, and Kazuma Kiryu, a broken man facing down his last days. Join the fight with best-in-class RPG action. Experience one-of-a-kind combat with dynamic, fast-paced RPG battles where the battlefield becomes your weapon, and anything goes. Adapt your party's skills to the situation with outlandish jobs and customizations to strategically subdue enemies with over-the-top moves.

Prepare for infinite adventure—live it up in Japan and explore all that Hawaii has to offer in an adventure so big it spans the Pacific. Unforgettable moments await at every step of the journey with a unique mix of quests and activities to enjoy at your leisure. Will Kiryu accept his fate? How will Ichiban blaze a path of hope? And… wait, Tomizawa is a lovable what? Learn more about the personalities & motivations of the main characters from Like a Dragon: Infinite Wealth.

Nintendo "Switch 2" with 8-inch LCD Screen Reportedly Prepped for 2024

Earlier today, Bloomberg published a report that covers expert analysis of the Nintendo Switch successor's alleged display credentials. The media outlet cites claims made by Hiroshi Hayase—Research Manager (of Small Medium Displays) at Omdia. The analyst proposes that Nintendo's hardware design team has selected an eight inch LCD screen for their "Switch 2" games console, he also believes that the launch model is due at some point this year. Hayase-san has gleaned information from supply chain insiders—the Switch successor could double shipments of entertainment-oriented "small displays." Sharp Corporation is believed to be Nintendo's main supplier, according to interpretations of deliberately vague company statements.

Nintendo's 2017 launch model sported a 6.2-inch LCD display, a more portable Lite version arrived in 2019 with a 5.5-inch display, and a larger 7-inch OLED iteration was released back in 2021. Gaming communities have long speculated about an abandoned "Switch Pro" model—many believe that the project was dropped due to ongoing supply chain problems during lockdown periods. The Switch OLED (plus its modernized dock station) is believed to be an interim gap fill. Nintendo has revealed little about their next generation gaming console, but development partners have been making some noise lately. According to a 4Gamer.net interview article, workers at Japanese studios (CAPCOM, Koei Tecmo, and Spike Chunsoft) have expressed major excitement about the upcoming model's prospects. GDC's 2024 State of the Game Industry report revealed that 240 respondents have admitted that they are actively working on Switch 2 games software.

Ubisoft Roadmaps "Skull and Bones" Seasonal Content

Skull and Bones sets sail on February 16, welcoming players to the cutthroat world of the Indian Ocean during the Golden Age of Piracy. While you start off as a shipwrecked outcast, you'll fight, forge alliances, and make enemies as you build your empire and become a kingpin of the seas. And the adventure doesn't stop once you've reached the top. As a kingpin, you'll have the power to take on difficult endgame events and challenges to earn more riches and unlock new items, but that's just the start. Skull and Bones' first year will bring four seasons of new enemies to the Indian Ocean, starting with a pestilent pirate lord who rains poison from the sky.

In a recent co-op gameplay session, we had the opportunity to play around in Skull and Bones' endgame. Playing at the Kingpin level, the highest Infamy ranking, we had a fleet of ships and an arsenal of weapons at our disposal to plunder outposts and seize their means of production, hunt down a devastating sea monster, and sail into battle against the aforementioned pirate lord. Skull and Bones endgame is full of opportunities to take on legendary challenges, cement yourself as a powerhouse in different regions of the Indian Ocean, and even change up a few game mechanics.

Banishers: Ghosts of New Eden's Story Elements Explored

Aye Banisher!✨Focus Entertainment and DON'T NOD are excited to unveil this new emotionally charged story trailer for Banishers: Ghosts of New Eden. This narrative-driven action RPG immerses you in a world teeming with supernatural threats, challenging them to grapple with love, life, death, and sacrifice. Our new trailer (viewable below) will bring the deeply enthralling and poignant story to life, providing a glimpse into the intricate lore of Banishers and the key relationship between Antea Duarte and Red mac Raith. In Banishers: Ghosts of New Eden, you step into the shoes of Antea Duarte and Red mac Raith, experienced spirit hunters sent to New Eden on a harrowing mission to aid the settlers.

The stakes escalate dramatically when Antea is tragically killed during an ill-advised attack, becoming one of the very ghosts she once despised and trained her husband to destroy. This catastrophic turn of events leaves Red torn between upholding their oath to protect the living from malevolent spirits and the devastating reality of Antea's condition. The emotionally charged journey through Banishers: Ghosts of New Eden explores the complex interplay between love, sacrifice, and the struggle to reconcile one's own desires with a sense of duty.

Until Dawn PC & PlayStation 5 Ports Allegedly in the Pipeline

Until Dawn, an interactive drama horror game, arrived back in 2015 as an exclusive on Sony's PlayStation 4 console—France's Dealabs Magazine believes that updated versions are due for release on PC and PlayStation 5 platforms. One of the site's editors, billbil-kun, is well known for sniffing out insider information—mostly originating from publisher Sony Interactive Entertainment. The latest claims include the hunch that "several PlayStation exclusives were being prepared for an upcoming arrival on PC." It is not clear whether (original developer) Supermassive Games is involved in Until Dawn's current generation refresh, but he expressed confidence in a non-specific team undertaking "development for at least a year." The Quarry, a Supermassive Games-developed title, is often regarded as Until Dawn's spiritual successor—the British studio partnered up with publisher 2K Games for a 2022 multi-platform release.

Sony often turns to (internal studio) Nixxes Software B.V. for major IP conversions and ports—billbil-kun reckons that the Dutch outfit is working on a modernized "Demon's Souls or Ghost of Tsushima" project. Sony's Until Dawn IP is expanding into film, as announced yesterday, so it would make sense to generate renewed interest with upgraded versions on the popular PlayStation 5 console, as well as an introduction to gaming audiences on PC. The French tipster believes that Sony will start teasing the new version of Until Dawn next month, but he cannot confirm whether the development team is working on a simple remaster of a full remake: "If we refer to the title of this new version (simply: Until Dawn), we can imagine that it will perhaps and only be a graphical improvement of the game using the latest graphical advances on PS5 as well as on PC. We can therefore decide, without risking being mistaken, that it will be at least a remastered version."

Vampire: The Masquerade - Bloodlines 2's Combat Explored in Dev Diary

In dev diary #1, Alex Skidmore, Project Creative Director at The Chinese Room (TCR) wrote about the first game pillar "Feel like a Vampire," which sets the player fantasy as a guiding light for creative decisions. We've shown a lot of combat so far to give you a taste of the power and flow. What you've seen is influenced by the second game pillar: "Visceral, Immersive Combat" which directs the action gameplay. Today, Alex is back to share his thoughts on this important part of the Vampire: The Masquerade - Bloodlines 2.

When designing Vampire: The Masquerade - Bloodlines 2 combat the goal was to create an action experience that can compete with modern titles. We think of it in three main gameplay styles we want to offer to you all - existing Bloodlines fans, and players who are new to the World of Darkness. The 1st playstyle we at TCR call the Strategic Stalker: as the name reflects, fans of more strategic combat experiences where staying hidden and using the element of surprise is key will get their vampire predator fantasy. Did you enjoy the Dishonored series, or playing stealth-focused builds in Fallout or Elder Scrolls games? Me too! It gives you time to prepare what Discipline power you'd like to use and when. Once your plan is ready, summoning the powers of the blood, sneaking up on an enemy, distracting them, feeding on them before a fight breaks out or hit and run tactics are options for people who love to play this way.
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May 21st, 2024 06:21 EDT change timezone

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