Thursday, March 3rd 2011
Unigine Releases Heaven 2.5 Benchmarking Suite, New Professional Edition
Unigine released the latest version of Unigine Heaven, one of the industry's first DirectX 11 compliant 3D graphics benchmark applications. Version 2.5 of the software expands its feature set a little, the product is also branched into two variants: a free "basic edition" that gives most of the product's functionality to consumers, overclockers, and gamers; and a paid "professional edition", that gives data-logging and specific-functionality to aid professionals such as analysts, and reviewers, priced at US $495. The professional variant is also backed by technical support.
As far as new features go, Heaven 2.5 introduced support for new DirectX 11 features such as indirect occlusion (SSDO) to simulate real-time global illumination, improved hardware support, improved quality of ambient occlusion, and a number of stability improvements that help maintain long sessions of benchmarking. It also added a new help file, and a snappier installer. The professional edition includes command line automation support, data-logging in CSV format, stress-testing, a commercial use license, and technical support. The professional edition can be purchased from here.DOWNLOAD: Unigine Heaven 2.5 Basic Edition
As far as new features go, Heaven 2.5 introduced support for new DirectX 11 features such as indirect occlusion (SSDO) to simulate real-time global illumination, improved hardware support, improved quality of ambient occlusion, and a number of stability improvements that help maintain long sessions of benchmarking. It also added a new help file, and a snappier installer. The professional edition includes command line automation support, data-logging in CSV format, stress-testing, a commercial use license, and technical support. The professional edition can be purchased from here.DOWNLOAD: Unigine Heaven 2.5 Basic Edition
32 Comments on Unigine Releases Heaven 2.5 Benchmarking Suite, New Professional Edition
Testing at stock clocks & then with the same OC on 2.1 revealed it is indeed the 2.5, not the OC.
Performance wise, lower Frames of course... about the same as when MLAA is enabled with 2.1 I'd say.
About the twitching: where are teh microstutterings? @ teh start of bench/@ when teh scene goes under the fortress (where there are some torches)? becourse I have found those + some more places where it stutters thus creating FPS-drops (in 2.1) but after switching to my new 965BE from Athlon II X3 + 1x2GB stick of RAM, some places were found to not stutter anymore :) (I belive it´s partly due to teh L3 cache helping out + teh better 2x2GB RAMs...
But if we can isolate teh weak spots...Then I assume we all can agree on that the twitchiness are due to your own HW config + How properly u have managed your OS & such & not bad coding in either teh 2.5 or teh 2.1 version, Right?
I just also figured that I am not using SSD maybe thats mine/others prob? so lets then pray that theese issues dissapear when we all have the new OCZ Vertex3 SSDs w. teh new ultra-fast improved Sandforce controller almost maxing out teh SATA 6GB/s limit:rockout::pimp:
Im looking forward to see if we can be able to draw a final conclusion on whats up with teh issues on Heaven Benchmark (all versions now + upcoming) in full. (prolly not but hopefully)
Laterz :toast:
//Dog
Version 2.1 does not do the same. I know there's only 1 part in Heaven 2.1 where there's sort of a vertical artifact that comes up momentarily when circling the dragon, I think it's scene 10.
Also, I would not call it micro-stuttering as it's inconsistent and is more like small and sudden pauses, ie twitches & frame-rate dips. Micro-stutters wouldn't show up as frame-rate dips, and (some time back) I isolated micro-stutters in my systems down to voltage polling of the graphics card, and so I have disabled voltage polling on all my system monitoring apps and don't suffer from micro-stutter anywhere.
It's unlikely that you would be suffering from twitchiness due to using an HDD, that's what the initial loading screen is for, to have it ready to run in you RAM, isn'?
Probably drivers... or 2.5 needing a bit more refining.
I´ll be back! (said with teh in/famous Arnold.S voice)
//Dog
But if its not worth boints, its not worth benching! :)
//Dog