Tuesday, August 13th 2024
"Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance
Game Science, the developer behind the highly anticipated action RPG "Black Myth: Wukong," has released a free benchmark tool on Steam for its upcoming game. This standalone application, separate from the main game, allows PC users to evaluate their hardware performance and system compatibility in preparation for the game's launch. The "Black Myth: Wukong Benchmark Tool" offers a unique glimpse into the game's visuals by rendering a real-time in-game sequence. While not playable, it provides valuable insights into how well a user's system will handle the game's demanding graphics and performance requirements. One of the tool's standout features is its customization options. Users can tweak various graphics settings to preview the game's visuals and performance under different configurations. This flexibility allows gamers to find the optimal balance between visual fidelity and smooth gameplay for their specific hardware setup.
However, Game Science has cautioned that due to the complexity and variability of gaming scenarios, the benchmark results may not fully represent the final gaming experience. This caveat shows the tool's role as a guide rather than a definitive measure of performance. The benchmark tool's system requirements offer a clear picture of the hardware needed to run "Black Myth: Wukong." At a minimum, users will need a Windows 10 system with an Intel Core i5-8400 or AMD Ryzen 5 1600 processor, 16 GB of RAM, and either an NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB graphics card. For an optimal experience, the recommended specifications include an Intel Core i7-9700 or AMD Ryzen 5 5500 processor and an NVIDIA GeForce RTX 2060, AMD Radeon RX 5700 XT, or Intel Arc A750 graphics card. Interestingly, the benchmark tool supports DLSS, FSR, and XeSS technologies, indicating that the final game will likely include these performance-enhancing features. The developers also strongly recommend using an SSD for storage.
Source:
Black Myth: Wukong Benchmark Tool on Steam
However, Game Science has cautioned that due to the complexity and variability of gaming scenarios, the benchmark results may not fully represent the final gaming experience. This caveat shows the tool's role as a guide rather than a definitive measure of performance. The benchmark tool's system requirements offer a clear picture of the hardware needed to run "Black Myth: Wukong." At a minimum, users will need a Windows 10 system with an Intel Core i5-8400 or AMD Ryzen 5 1600 processor, 16 GB of RAM, and either an NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB graphics card. For an optimal experience, the recommended specifications include an Intel Core i7-9700 or AMD Ryzen 5 5500 processor and an NVIDIA GeForce RTX 2060, AMD Radeon RX 5700 XT, or Intel Arc A750 graphics card. Interestingly, the benchmark tool supports DLSS, FSR, and XeSS technologies, indicating that the final game will likely include these performance-enhancing features. The developers also strongly recommend using an SSD for storage.
49 Comments on "Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance
PathTracing cost is only around 25%, game is already very demanding without PT
Much rather play with PT on btw.
It's also not ST limited seemingly like some UE games. Not that a GPU will be able to hit that framerate with decent settings for a long time so it doesn't matter I guess lol.
anywho, must mean the PT implementation is more of a headline grabber then anything serious.
EDIT: looking at the video in detail, well Im awaiting DF's take but I feel the PT is a bit give and take, like the refelctions on the water are most def nicer or even there to begin with, shadow detail does not impress me much, im sure its more accurate but its not clearly better apart from being a tad more stable at times.
@ 0:16 I see differences like under the bridge on non pt the light squares etc are a bit fuzzy/vague and on PT they are super sharp....but that to me is just different, if I was playing it, I mean I would have to know more about the scene to see what makes more sense here but its...yeah noticeably different but not perse better.
@ 0:56 you can see the torchlight present itself as some sort of artifact in the water, looks like fireflies, non pt shows nothing which isnt great but perhaps preferable to what pt shows.
@ 1:34 to 1:36, if you look at the main window reflection in the water, you can see it sorta jump between 3 states on pt which is also not great, looks like pop in sorta jumps, I guess that has to do with the scene rendering and the RT accurately presenting that change in the reflection but thereby making it kinda ugly.
Game looks pretty decent but my guess is the actual game will be much heavier due to how the benchmark is mostly empty scenery with the main character missing.
Hardware Lumen also only costs like 10-15% extra over software Lumen for the 4000 series.
5090 needs to come out soon :D
On a controller with DLSS Q and framgen this will likely be fine on a 4090.
Still 4K max settings people are probably hurting with UE5 games that use most the features.
Still though, game looks nice.
I'll try again another time.
At 1080p with FSR 90% and FG(if it was working), cinematic settings got about 35-40fps.
In the system requirement table that was published by the makers of the game, only Nvidia cards are mentioned for RayTracing.
So, it did enabled RT on 6600. I tested on a low resolution, with "Super resolution" also kept at a lower number. Putting that at 100 it totally kills performance.
While Frame Generation looks ON in the image, it probably doesn't work. Others with Radeon cards can check it.
When checking with Adrenalin Overlay the framerate reported by the game and Adrenalin Overlay is the same. But if I go in Adrenalin and enable Frame Generation from the driver and run the game from inside the Adrenalin driver, the frame rate reported from Adrenalin Overlay is double what the game reports (between 50 and 70 fps). The problem is that it failed to finish the benchmark. The benchmark was running smoothly for about half it's duration and suddenly it was turning to slide show with framerate dropping to 2-3 fps until it's end.
So, I am expecting a pretty buggy game on Radeon cards(and possibly Intel cards?).
I will keep adding points for political conversation in every thread about this game until you can all control yourselves or you cannot post.
thanks!
RX5700 served me well, but it seems its finally showing its age.
That's why future proofing doesn't exist, tail end of a generation even high-end cards are 1080p gear
First major one and the visuals aren't even that impressive was already crushing a 4080, and pretty much every other card. Even if this had regular RT, performance would likely be 20-30% lower if not more.
4k is a pretty insane res to be gaming on anyway.
4K DLSS Qualidade 75% Resolution Framegen on Qualidade alto / raytracer off 85fps Average média
X
AMD 4k/alto Raytracer off FSR 3 Framegen on 75% resolution. 75fps AVERAGE Média
Bônus QuadHD Ultra/veryhigh qualidade Dlss 100% DLAA Framegen on 66 fps Média
RTX 3080 its life Again.