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Frogwares Teases Upcoming Launch of The Sinking City: Remastered on PC & Modern Consoles

Charles Reed returns to Oakmont, a city drowning in supernatural mystery and eldritch terror—now fully remastered with Unreal Engine 5! Coming soon to PC, PS5 and Xbox Series, including a free upgrade for existing owners. Check out some more comparison screenshots in 4K! In the 1920s, on the East Coast of the United States, a half-submerged city is gripped by supernatural forces. You're a private investigator, uncovering the truth of what has possessed the city and corrupted the minds of its inhabitants... and yours.

Don't Forget!
The Kickstarter for The Sinking City 2 is ending in just five days! Help us reach our next exciting stretch goal: introducing a brand new, terrifying version of the Shoggoth. You can also grab The Sinking City as an add-on through our campaign. Your support makes a huge difference!

Arm Releases Open-Source ASR Upscaler Based on AMD FSR 2 Technology

Arm has officially unveiled its Accuracy Super Resolution (ASR) upscaling technology at Game Developer Conference 2025, delivering an open-source upscaling solution for mobile and low-power devices. Built upon AMD's FidelityFX Super Resolution 2 (FSR 2) framework, ASR promises up to 53% higher frame rates while reducing power consumption by 20% on devices utilizing the Immortalis-G720 GPU. This technology addresses a critical performance gap in the Android ecosystem, which has historically lagged behind Apple's MetalFX implementation. The temporal upscaling approach employed by ASR combines information from multiple frames to generate higher-quality images, offering superior visual fidelity compared to Qualcomm's Game Super Resolution (GSR), which relies on the older spatial-based FSR 1 technique. In benchmark testing with complex scenes, Arm demonstrated that ASR helps maintain stable device temperatures, preventing thermal throttling that can compromise user experience.

Collaboration with MediaTek confirmed significant power savings on Dimensity 9300 chipsets, directly addressing battery life concerns for mobile gamers. Arm plans to release pre-built plugins for Unity and Unreal Engine by year-end, streamlining integration for developers working with these widely-used game engines. During GDC demonstrations, Arm showcased the "Mori" demo running in Unreal Engine 5, where ASR delivered 30% performance improvements without visual compromises. Licensed under MIT open-source terms, ASR's accessibility extends across the entire Arm ecosystem, potentially benefiting smartphones running MediaTek Dimensity, Qualcomm Snapdragon, Samsung Exynos, and even Arm-powered laptops featuring Snapdragon X series SoCs.

AMD "Medusa Point" APU with Zen 6 Confirmed to Use RDNA 3.5, RDNA 4 Reserved for Discrete GPUs

AMD's next-generation Zen 6-based "Medusa Point" mobile APUs will not feature RDNA 4 graphics as previously speculated, according to recent code discoveries in AMD GPUOpen Drivers on GitHub. The Device ID "GfxIp12" associated with RDNA 4 architecture has been reserved only for discrete GPUs, confirming that the current Radeon RX 9000 series will exclusively implement AMD's latest graphics architecture. Current technical documentation indicates AMD will instead extend RDNA 3.5 implementation beyond the Zen 5 portfolio while potentially positioning UDNA as the successor technology for integrated graphics.

The chiplet-based Medusa Point design will reportedly pair a single 12-core Zen 6 CCD manufactured on TSMC's 3 nm-class node with a mobile client I/O die likely built on N4P. This arrangement is significantly different from current monolithic mobile solutions. Earlier speculation indicates the Medusa Point platform may support 3D V-Cache variants, leveraging the same vertical stacking methodology employed in current Zen 5 implementations. The mobile processor's memory controllers and neural processing unit are expected to receive substantial updates. However, compatibility limitations with AMD's latest graphics features, like FSR 4 technology, remain a concern due to the absence of RDNA 4 silicon. The Zen 6-powered Medusa Point processor family is scheduled for release in 2026, targeting premium mobile computing applications with a performance profile that builds upon AMD's current Strix Halo positioning.

PlayStation 5 Pro to Receive FSR 4-Based Upscaling Technology in 2026

Sony has confirmed plans to implement an advanced AI upscaling solution for PlayStation 5 Pro in 2026, based on AMD's newly released FSR 4 technology. PlayStation lead architect Mark Cerny revealed to EuroGamer that the next evolution of PlayStation Spectral Super Resolution (PSSR) will leverage the neural network architecture co-developed with AMD through Project Amethyst. "Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR," Cerny stated. This implementation aims to maintain compatibility with existing frameworks while delivering significantly enhanced image quality. The collaborative initiative between Sony and AMD, which began in late 2023, has already yielded measurable results. FSR 4 represents the first tangible output from Project Amethyst, with Cerny noting that the technology "can exceed the crispness of PSSR" currently deployed on PS5 Pro hardware.

Sony's PS5 Pro features custom ML hardware delivering 300 8-bit TOPS of computing power without sparsity, which Cerny believes will be sufficient to handle the computational demands of the new upscaling algorithm. While the reimplementation process is described as "ambitious and time-consuming," the underlying architecture appears capable of supporting the technology without significant modifications. For 2025, Sony's priority remains to encourage developers to integrate the current PSSR technology into their titles while the enhanced version undergoes development. Cerny indicated that console-specific optimizations will be necessary, as "technical targets for console game development and PC game development tend to be slightly different," particularly regarding frame rate consistency. Project Amethyst extends beyond upscaling technology, with indications that ray tracing enhancements may also be part of the collaboration. The partnership aims to establish a hardware architecture optimized for machine learning in graphics processing, giving us a hint of what the future hardware will be like.

Rockstar Games Launches Free Upgrade for Grand Theft Auto V on PC

The upgrade for Grand Theft Auto V on PC is now available to play from the Rockstar Games Launcher, and also via Steam or Epic Games. Introducing features previously only available on the latest generation of consoles, this upgrade also optimizes the game experience and performance on modern PCs. Players who already own GTAV on PC can upgrade to this new version for free, with the ability to migrate your Story Mode and Online progress, while anyone jumping into GTAV and GTA Online on PC for the first time will get this new version (GTAV Enhanced) along with the original version (GTAV Legacy) when purchased.

GTA ONLINE FEATURES
Get access to powerful new vehicles, stunning Chameleon Paints, high-performance modifications, and much more—all from Hao's Special Works. Newly added vehicles for PC include the Pegassi Weaponized Ignus and Coil Cyclone II supercars, the Karin S95 sports car, the Imponte Arbiter GT muscle car, and the Pfister Astron Custom SUV, which join a fleet of 20 vehicles already available in GTA Online, and all are now available for tuning from HSW. Plus, GTA+ Members can claim a Principe Deveste Eight (Super) for free through May 28 as part of a special Classics Collection to commemorate GTA+ arriving on PC. Anyone looking to take in the fauna can also now relish in the animal ecosystem, with Ambient Animals encounters and a daily Wildlife Photography Challenge available from the LS Tourist Board at Chiliad Mountain State Wilderness.

AMD Radeon RX 9070 and 9070 XT Official Performance Metrics Leaked, +42% 4K Performance Over Radeon RX 7900 GRE

AMD's internal benchmarks of its upcoming RDNA 4-based RX 9070 series graphics cards have been leaked, thanks to VideoCardz. The flagship RX 9070 XT delivers up to 42% better performance than the Radeon RX 7900 GRE at 4K resolution across a test suite of over 30 games, with the standard RX 9070 showing a 21% improvement in the same scenario. The performance data, encompassing raster and ray-traced titles at ultra settings, positions the RX 9070 series as a direct competitor to NVIDIA's RTX 4080 and RTX 5070 Ti. Notably, AMD's testing methodology focused on native rendering and ray tracing capabilities rather than upscaling technologies like FSR. The RX 9070 XT demonstrated large gains at 4K resolution, achieving a 51% performance uplift compared to the two-generations older RX 6900 XT. Meanwhile, the base RX 9070 model showed a 38% improvement over the RX 6800 XT at 4K with maximum settings enabled.

While AMD confirms its new cards are designed to compete with NVIDIA's RTX 50 series, specific comparative benchmarks against the RTX 5070 Ti were absent from the presentation. AMD acknowledges it has yet to acquire the competitor's hardware for testing. The company is expected to provide a comprehensive performance overview, potentially including additional GPU comparisons, during its official announcement on February 28. Both RX 9070 series cards will feature 16 GB of VRAM, matching the memory configuration of the RX 7900 GRE used as a primary comparison point. By the official launch date, AMD will have time to push final driver tweaks for optimal performance. Nonetheless, more information will surface as we near the official release date.

Rockstar Reveals Free Upgrade for Grand Theft Auto V PC Version, Coming March 4

On March 4, Grand Theft Auto V on PC is getting a free upgrade with sought-after features previously only available in the PS5 and Xbox Series X|S versions of GTA Online—including all the latest vehicles and performance upgrades available at Hao's Special Works, animal encounters, and access to purchase a GTA+ Membership—along with improved graphics options, faster loading times, and more. All players who currently own GTAV on PC will be able to upgrade to this new version for free, with the ability to migrate your Story Mode and Online progress.

New Features on PC
Once upgraded, current PC players—along with anyone playing the game for the first time—will have access to a full suite of much-requested GTA Online upgrades previously only available on the latest consoles. This upgraded version of GTA V on PC also features all of our recent player experience improvements for GTA Online, including kernel-based anti-cheat protections and proactive voice chat moderation to help keep GTA Online fun for everyone.

FFmpeg Gets AMD AMF Accelerated Decoding Support, FSR Video Super Resolution Upscaler

FFmpeg, the popular open-source multimedia library for compressed video and audio formats, just introduced a component to libavcodec that integrates AMD Accelerated Media Framework (AMF) SDK. This component is called AMFDEC, and it allows libavcodec to utilize hardware-accelerated decoding features on AMD Radeon RX GPUs and the integrated graphics of AMD Ryzen processors. On machines with compatible hardware, AMFDEC provides libavcodec with hardware acceleration for decoding of H.264, H.265 or HEVC, and AV1. FFmpeg also introduced filters that implement AMD FSR Video Super Resolution. This lets applications that use FFmpeg to take advantage of VSR features on Radeon RX GPUs to provide superior upscaling quality. The filter is labelled "ar_amf." The commit can be accessed here.

AMD Radeon 9070 XT Rumored to Outpace RTX 5070 Ti by Almost 15%

It would be fair to say that the GeForce RTX 5080 has been quite disappointing, being roughly 16% faster in gaming than the RTX 4080 Super. Unsurprisingly, this gives AMD a lot of opportunity to offer excellent price-to-performance with its upcoming RDNA 4 GPUs, considering that the RTX 5070 and RTX 5070 Ti aren't really expected to pull off any miracles. According to a recent tidbit shared by the renowned leaker Moore's Law is Dead, the Radeon RX 9070 XT is expected to be around 3% faster than the RTX 4080, if AMD's internal performance goals are anything to go by. MLID also notes that RDNA 4's performance is improving by roughly around 1% each month, which makes it quite likely that the RDNA 4 cards will exceed the targets.

If it does turn out that way, the Radeon RX 9070 XT, according to MLID, should be roughly around 15% faster than its competitor from the Green Camp, the RTX 5070 Ti, and roughly match the RTX 4080 Super in gaming performance. The Radeon RX 9070, on the other hand, is expected to be around 12% faster than the RTX 5070. Of course, these performance improvements are limited to rasterization performance, and when ray tracing is brought to the scene, the performance improvements are expected to be substantially more modest, as per tradition. Citing our data for Cyberpunk 4K with RT, MLID stated that his sources indicate that the RX 9070 XT falls somewhere between the RTX 4070 Ti Super and RTX 3090 Ti, whereas the RX 9070 should likely trade blows with the RTX 4070 Super. Considering AMD's track record with ray tracing, this sure does sound quite enticing.

The Last of Us Part I Updated with Support for FSR 3.1

The Last of Us Part I (PC version) was updated to version 1.1.4 last Friday—at the time, patch notes revealed that Iron Galaxy Studios/Nixxes Software had added support for AMD FidelityFX Super Resolution (FSR) 3.1 Super Resolution and FSR 3.1 Frame Generation. Several popular first-party PlayStation titles received similar updates mid-way through last year, so industry watchdogs have questioned the timing of this latest upgrade—up until late last week, The Last of Us Part I was ticking along with support for FSR 3.0 (super resolution and frame generation).

Naturally, Team Red is in the process of preparing FSR 4.0 for an upcoming product launch—now delayed, due to the engineering team requiring: "extra time to optimize the software stack for maximum performance and enable more titles." AMD's latest graphics technology was showcased at CES earlier this month, alongside their new (RDNA 4) Radeon RX 9070 XT and 9070 (non-XT) graphics cards. According to Team Red, it is relatively easy to go from version 3.1 up to 4.0. The Last of Us Part I's development team (for PC platforms) could have everything ready to go in a couple of weeks, and be prepared well in advance for the game's sequel (due in April).

Ubisoft Unveils Assassin's Creed Shadows Recommended PC Specs

Hi everyone, Assassin's Creed Shadows is launching March 20, inviting you to experience the intertwined stories of Naoe, an adept shinobi Assassin, and Yasuke, a powerful African samurai. Today, you can pre-order the game on console and PC, and read up on Shadows' upcoming expansion, Claws of Awaji, which brings 10 hours of additional content free with your pre-order.

For those of you playing on PC, we've got all of Assassin's Creed Shadows' recommended PC specs listed in this article. Assassin's Creed Shadows will support raytraced global illumination and reflections, and will feature an in-game benchmark tool for performance analysis, ultra-wide resolutions, an uncapped framerate, and more. Check out all the specs chart below.

AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4

When AMD announced its upcoming Radeon RX 9000 series of GPUs based on RDNA 4 IP, we expected the general availability to follow soon after the CES announcement. However, it turns out that AMD has scheduled its Radeon RX 9000 series availability for March, as the company is allegedly optimizing the software stack and its FidelityFX Super Resolution 4 (FSR 4) for a butter smooth user experience. In a response on X to Hardware Unboxed, AMD's David McAfee shared, "I really appreciate the excitement for RDNA 4. We are focused on ensuring we deliver a great set of products with Radeon 9000 series. We are taking a little extra time to optimize the software stack for maximum performance and enable more FSR 4 titles. We also have a wide range of partners launching Radeon 9000 series cards, and while some have started building initial inventory at retailers, you should expect many more partner cards available at launch."

AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.

GSC Game World Releases Final S.T.A.L.K.E.R. 2: Heart of Chornobyl System Requirements

Ahead of the November 20th release, GSC Game World has now shared the full PC system requirements for S.T.A.L.K.E.R. 2: Heart of Chornobyl. Powered by Epic's Unreal Engine 5, S.T.A.L.K.E.R. 2: Heart of Chornobyl will definitely push hardware to its limits, despite the fact that it won't support any hardware ray tracing effects at launch.

The released PC system requirements are quite high, but at least GSC Game World, as well as NVIDIA and AMD, have confirmed it will feature DLSS and FSR 3.1. NVIDIA already added the support for both DLSS 3 and Reflex with its latest GeForce drivers, and AMD has it on its list of games as "upcoming." The game will run on Windows 10 and Windows 11 and need around 160 GB of SSD storage.

Red Dead Redemption and Undead Nightmare Coming to PC October 29

For the first time in its storied legacy, John Marston's beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29. In collaboration with Double Eleven, this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.

There's also support for NVIDIA DLSS 3.7 and AMD FSR 3.0 upscaling technologies, NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more. Check out the new trailer above and stay tuned for more details, including information later this week on how to pre-purchase Red Dead Redemption and Undead Nightmare at the Rockstar Store, Steam, or the Epic Games Store.

Sid Meier's Civilization VII Gets Official PC Requirements

Firaxis Games has published full PC system requirements for the upcoming Sid Meier's Civilization VII strategy game that will be launched on February 11th next year, and it looks like it won't need a powerful hardware, at least unless you want to run it at 4K/UHD resolution and with high graphics preset. Unfortunately, Firaxis Games has not revealed any details regarding support for NVIDIA DLSS or AMD FSR, at least not yet.

According to details, you'll need at least an Intel Core i3-10100 or AMD Ryzen 3 1200 CPU, 8 GB of RAM, and either an NVIDIA GeForce GTX 1050, AMD Radeon RX 460, or an Intel Arc A380 graphics card. Of course, these are minimum requirements so expect the game to run at 1080p resolution at 30 FPS and Low graphics preset. The game will also need 20 GB of SSD storage and Windows 10/11 64-bit OS. The recommended requirements, which should run the game at Medium graphics preset, 1080p resolution, and 60 FPS, include an Intel Core i5-10400 or AMD Ryzen 5 3600X CPU, 16 GB of RAM, and an NVIDIA GeForce RTX 2060, AMD Radeon RX 6600, or an Intel Arc A750 graphics card.

AMD Confirms FidelityFX Super Resolution 4.0 will be AI-powered, Focused on Efficiency

According to Tom's Hardware, AMD has confirmed that its upcoming FidelityFX Super Resolution 4 (FSR 4.0) graphics upscaling solution will harness the power of AI for frame generation and frame interpolation. This update marks a significant shift from the company's previous analytical-based approaches, as revealed by Jack Huynh, AMD's senior vice president and general manager of the Computing and Graphics Business Group. Initially, FSR4's primary focus is addressing the persistent challenge of battery life in handheld gaming devices. Huynh emphasized the need for extended playtime, stating, "I need to play a Wukong for three hours, not 60 minutes." To achieve this, AMD has been working on AI-based upscaling techniques for nearly a year. As a reminder, FSR 1.0 used spatial upscaling, version 2.0 used temporal upscaling, and FSR 3.0 also used temporal upscaling with optional frame generation.

While the initial context for FSR4 centers on handheld devices, AMD's work with developing open-source, architecture-agnostic algorithms suggests broader applications. FSR4 might be compatible with a wide range of GPU solutions, including non-handheld devices, benefiting desktop and laptop users as well. This move to AI-based technology aligns AMD with competitors like Intel, who have implemented similar approaches in their XeSS technology, and NVIDIA with its DLSS solution. Although the release date for FSR4 remains unannounced, its year-long development suggests it may be nearing completion. However, as with previous upscaling solutions, widespread adoption in games may take time following its release.

Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.

The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.

"Black Myth: Wukong" Game Gets Benchmarking Tool Companion Designed to Evaluate PC Performance

Game Science, the developer behind the highly anticipated action RPG "Black Myth: Wukong," has released a free benchmark tool on Steam for its upcoming game. This standalone application, separate from the main game, allows PC users to evaluate their hardware performance and system compatibility in preparation for the game's launch. The "Black Myth: Wukong Benchmark Tool" offers a unique glimpse into the game's visuals by rendering a real-time in-game sequence. While not playable, it provides valuable insights into how well a user's system will handle the game's demanding graphics and performance requirements. One of the tool's standout features is its customization options. Users can tweak various graphics settings to preview the game's visuals and performance under different configurations. This flexibility allows gamers to find the optimal balance between visual fidelity and smooth gameplay for their specific hardware setup.

However, Game Science has cautioned that due to the complexity and variability of gaming scenarios, the benchmark results may not fully represent the final gaming experience. This caveat shows the tool's role as a guide rather than a definitive measure of performance. The benchmark tool's system requirements offer a clear picture of the hardware needed to run "Black Myth: Wukong." At a minimum, users will need a Windows 10 system with an Intel Core i5-8400 or AMD Ryzen 5 1600 processor, 16 GB of RAM, and either an NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB graphics card. For an optimal experience, the recommended specifications include an Intel Core i7-9700 or AMD Ryzen 5 5500 processor and an NVIDIA GeForce RTX 2060, AMD Radeon RX 5700 XT, or Intel Arc A750 graphics card. Interestingly, the benchmark tool supports DLSS, FSR, and XeSS technologies, indicating that the final game will likely include these performance-enhancing features. The developers also strongly recommend using an SSD for storage.

Arm Unveils "Accuracy Super Resolution" Based on AMD FSR 2

In a community blog post, Arm has announced its new Accuracy Super Resolution (ASR) upscaling technology. This open-source solution aims to transform mobile gaming by offering best-in-class upscaling capabilities for smartphones and tablets. Arm ASR addresses a critical challenge in mobile gaming: delivering high-quality graphics while managing power consumption and heat generation. By rendering games at lower resolutions and then intelligently upscaling them, Arm ASR promises to significantly boost performance without sacrificing visual quality. The technology builds upon AMD's FidelityFX Super Resolution 2 (FSR 2) and adapts it specifically for mobile devices. Arm ASR utilizes temporal upscaling, which combines information from multiple frames to produce higher-quality images from lower-resolution inputs. Even though temporal upscaling is more complicated to implement than spatial frame-by-frame upscaling, it delivers better results and gives developers more freedom.

This approach allows for more ambitious graphics while maintaining smooth gameplay. In benchmark tests using a complex scene, Arm demonstrated impressive results. Devices featuring the Arm Immortalis-G720 GPU showed substantial framerate improvements when using Arm ASR compared to native resolution rendering and Qualcomm's Game Super Resolution (GSR). Moreover, the technology helped maintain stable temperatures, preventing thermal throttling that can compromise user experience. Collaboration with MediaTek revealed significant power savings when using Arm ASR on a Dimensity 9300 handset. This translates to extended battery life for mobile gamers, addressing key concerns. Arm is releasing ASR under an MIT open-source license, encouraging widespread adoption and experimentation among developers. Below you can see the comparison of various upscalers.

Basemark Releases Breaking Limit Cross-Platform Ray Tracing Benchmark

Basemark announced today the release of a groundbreaking cross-platform ray tracing benchmark, GPUScore: Breaking Limit. This new benchmark is designed to evaluate the performance of the full range of ray tracing capable devices, including smartphones, tablets, laptops and high-end desktops with discrete GPUs. With support for multiple operating systems and graphics APIs, Breaking Limit provides a comprehensive performance evaluation across various platforms and devices.

As ray tracing technology becomes increasingly prevalent in consumer electronics, from high-end desktops to portable devices like laptops and smartphones, there is a critical need for a benchmark that can accurately assess and compare performance across different devices and platforms. Breaking Limit addresses this gap, providing valuable insights into how various devices handle hardware-accelerated graphics rendering. The benchmark is an essential tool for developers, manufacturers, and consumers to measure and compare the performance of real-time ray tracing rendering across different hardware and software environments reliably.

AMD FSR 3.1 with Quality Improvements and Native-AA Comes to Six New Titles

AMD announced FSR 3.1 in March 2024, and its first implementations are being announced. FSR 3.1 is a step up from FSR 3.0, in that it not just has frame generation, but also improvements to its upscaler up from FSR 2.2. If you recall, FSR 3.0 had only introduced frame generation, but its upscaler was carried over from FSR 2.2. The newer FSR 3.1 introduces image quality improvements to every performance preset of the upscaler, and introduces new presets, including the Native AA mode that's analogous to NVIDIA's DLAA. The game is rendered at native resolution, but the upscaler attempts to enhance details, making it an advanced AA mode. AMD today announced that FSR 3.1 is implemented with "Horizon: Forbidden West," "Ratchet & Clank: Rift Apart," "Ghost of Tsushima," "Marvel's Spider-Man Remastered," "Spider-Man: Miles Morales," and "God of War: Ragnarök."

AMD also recounts that FSR 3.0 now spans over 60 available and upcoming games (which includes the above titles with FSR 3.1). The company is announcing implementation for "Dragon's Dogma 2," "EVERSPACE 2," "Gray Zone Warfare," "House Flipper 2," "NARAKA: BLADEPOINT," "Pax Dei," "Senua's Saga: Hellblade II," "Ships At Sea," "Still Wakes the Deep," and" The Thaumaturge." Recently added upcoming titles include "Concord," "Creatures of Ava, Dungeon Stalkers," "Farming Simulator 25," "inZOI," "Nobody Wants to Die, Preserve," and "The First Descendant."

God of War Ragnarök is coming to PC

God of War Ragnarök will be coming to PC on September 19, 2024! Santa Monica Studio's development partner for God of War (2018) on PC, Jetpack Interactive, is back to help deliver the PC version of God of War Ragnarök. Alongside the release date, we'd also like to share a selection of the features that will be available (Account for PlayStation Network is required).

Unlocked framerates
Experience the epic conclusion of Kratos and Atreus' journey in the Norse saga at peak performance. Unlocked framerates and the option of true 4K resolution expand the full potential of the cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms to do battle against deadly foes in the forms of Norse gods and monsters.

Ghost of Tsushima Lets You Use DLSS 2 and FSR 3 Frame Generation Together

The latest update of Ghost of Tsushima lets you use DLSS 2 super-resolution and FSR 3 Frame Generation simultaneously, so you have the unique benefit of having the NVIDIA DLSS 2 handle super resolution and image quality, while letting the AMD FSR 3 nearly double frame-rates of the DLSS 2 output. All this, without the need for any mods, it's part of the game's original code. It's crazy when you think about it—you now have two performance enhancements running in tandem, with gamers reporting over 170 FPS at 4K with reasonably good image quality. This could particularly benefit those on older GeForce RTX 30-series "Ampere" and RTX 20-series "Turing" graphics cards, as those lack support for DLSS 3 Frame Generation.

Starfield's Next Big Update Comes May 15 With Improvements Galore

Bethesda had already promised a big update for Starfield, and yesterday, it announced all the goodies to come, including the May 15th launch date. The May Update, as it is called, will bring detailed surface maps, new gameplay difficulty options, new display settings, new features for ship customizations, and more, as well as an extensive list of bug fixes.

According to Bethesda, the Starfield May Update comes with improved surface maps, new gameplay options which allow fine-tuning for those looking for an extra challenge or want to make certain aspects of the game a bit easier, and a new Ship Decoration mode for the interior of ships that now allows players to decorate the ship in the same way as outposts. The update also adds tabs to container menus for easier inventory management, adds an ability to change traits and appearance after entering the Unity, a new Dialogue camera toggle in settings, and new display settings for the Xbox Series X.

The Last of Us Part I Gets AMD FSR 3 Support

Naughty Dog, developer of "The Last of Us Part I" released a small patch for the Windows PC version of the game, which adds official support for FidelityFX Super Resolution 3 (FSR 3). This includes support for both FSR 3 Frame Generation, and FSR 3 Super Resolution. Today's update takes the count of games that officially support FSR 3 up to 19. There are unofficial ways to mod most popular games to support AMD's latest upscaling tech, thanks to the algorithm being freely available through AMD's GPUOpen platform.
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