Friday, May 17th 2024

Ghost of Tsushima Lets You Use DLSS 2 and FSR 3 Frame Generation Together

The latest update of Ghost of Tsushima lets you use DLSS 2 super-resolution and FSR 3 Frame Generation simultaneously, so you have the unique benefit of having the NVIDIA DLSS 2 handle super resolution and image quality, while letting the AMD FSR 3 nearly double frame-rates of the DLSS 2 output. All this, without the need for any mods, it's part of the game's original code. It's crazy when you think about it—you now have two performance enhancements running in tandem, with gamers reporting over 170 FPS at 4K with reasonably good image quality. This could particularly benefit those on older GeForce RTX 30-series "Ampere" and RTX 20-series "Turing" graphics cards, as those lack support for DLSS 3 Frame Generation.
Sources: BlooHook (Twitter), VideoCardz
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21 Comments on Ghost of Tsushima Lets You Use DLSS 2 and FSR 3 Frame Generation Together

#2
wolf
Better Than Native
Keen to test that myself and see how it goes, and it's excellent that FSR FG has been decoupled from having to use FSR SR, it should be able to be used with whatever flavour of AA, even no AA if you choose, especially given the list of methods this game supports;

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#3
64K
Damn! I had no idea such a thing was possible. I haven't even seen this reported on the PC game sites that I visit.
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#4
nguyen
Would be a nice title to test FSR.FG vs DLSS.FG since FSR.FG is decoupled from FSR2 but nah, Sony blocked my country along with 179 others from buying the game LOL
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#5
W1zzard
Hyderz@W1zzard will you be testing this title?
Yes, working on it right now
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#6
remekra
I've get black screen at the cinematics if FSR FG is on. Don't need as game runs fine without it, but yeah another title that has issues with FSR FG.
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#7
Gameslove
FSR 3.0, FG On, looks great,but randomly game crashed...
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#8
swirl09
Havent tried FSR FG, but DLSS FG is giving some flickering in CSs. Seems good otherwise. From the first hour of play, Ive managed to break 200 fps at times with a power limited GPU. Typically 165-175 4K max DLSSQ3.

What stands out most however is that DLAA isnt as taxing as Ive seen in other games, there is normally a gulf between rendering below native to full native with DLAA, but in this game it just feels like a small step over DLSSQ. In fact, using DLSS tweaks, the difference in performance is similar to setting a DLSS target render to like 80% res in other games.
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#10
Prima.Vera
nguyenWould be a nice title to test FSR.FG vs DLSS.FG since FSR.FG is decoupled from FSR2 but nah, Sony blocked my country along with 179 others from buying the game LOL
Why?? What gives?
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#12
64K
Prima.VeraWhy?? What gives?
Rumors are flying but I think Sony doesn't want to set up PSN so it is compliant with regulations in those countries but the entire fiasco is dumb as hell because I think this game is mostly focused on single player anyway.
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#13
Dyno
The frames are over 200 with DLSS + Frame Generator which i usually don't get with just DLSS. The only issue is that it will crash anywhere in the game. If you try to check your game settings it will crash 1-2 minutes later.

Asus Z690-A
Intel i7-12700K
16GB DDR5 5600Mhz (Upgrading soon)
eVGA RTX 3080Ti
2TB Sabrent 3.0 PCIe M.2.
Windows 11 24H2
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#14
Vayra86
So its there, but its broken AF. Nice.

Perhaps AMD and Sony should team up more. Its like the perfect duo to screw up their own business
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#15
Super Firm Tofu
Vayra86Perhaps AMD and Sony should team up more. Its like the perfect duo to screw up their own business
They both do have a knack for pointing the sights at their own feet and repeatedly pulling the trigger. Actually, I think it's set for full-auto. Only one pull required.
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#16
Vayra86
Super Firm TofuThey both do have a knack for pointing the sights at their own feet and repeatedly pulling the trigger. Actually, I think it's set for full-auto. Only one pull required.
Guns do it quickly though. This is more like slowly driving a serrated blade in there. Back and forth. Slowly.
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#17
trsttte
64KDamn! I had no idea such a thing was possible. I haven't even seen this reported on the PC game sites that I visit.
I'd wager it won't remain possible for long though, surely neither nvidia nor amd will be too happy their tech is being used thin way
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#18
Prima.Vera
Game crashes like crazy if you use FSR3 Frame Gen. So no, it is definitely NOT working properly.
Also the frame generating is 20-30% at tops, no near nGreedia's 70-80% more.
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#19
HABO
DynoThe frames are over 200 with DLSS + Frame Generator which i usually don't get with just DLSS. The only issue is that it will crash anywhere in the game. If you try to check your game settings it will crash 1-2 minutes later.

Asus Z690-A
Intel i7-12700K
16GB DDR5 5600Mhz (Upgrading soon)
eVGA RTX 3080Ti
2TB Sabrent 3.0 PCIe M.2.
Windows 11 24H2
It depends. I have 3080ti after 10 hours of gameplay 0 crashes DLSS Quality + AMD frame gen in 4K
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#20
Jism
Whenever i see a TV "adding frames" to the existing picture, the first thing i do is smash the feature off. I want to see the movie the way it was intended and not altered in any way.

Frame generation in games is just as stupid. What happened to rendering games in a native and as intended resolution? Upscaling, FSR, blabla. All software tricks to produce more for less.
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#21
Bruno_O
sekiro with karate kid voicing and easy mode for peasants
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