Friday, May 17th 2024
Ghost of Tsushima Lets You Use DLSS 2 and FSR 3 Frame Generation Together
The latest update of Ghost of Tsushima lets you use DLSS 2 super-resolution and FSR 3 Frame Generation simultaneously, so you have the unique benefit of having the NVIDIA DLSS 2 handle super resolution and image quality, while letting the AMD FSR 3 nearly double frame-rates of the DLSS 2 output. All this, without the need for any mods, it's part of the game's original code. It's crazy when you think about it—you now have two performance enhancements running in tandem, with gamers reporting over 170 FPS at 4K with reasonably good image quality. This could particularly benefit those on older GeForce RTX 30-series "Ampere" and RTX 20-series "Turing" graphics cards, as those lack support for DLSS 3 Frame Generation.
Sources:
BlooHook (Twitter), VideoCardz
21 Comments on Ghost of Tsushima Lets You Use DLSS 2 and FSR 3 Frame Generation Together
What stands out most however is that DLAA isnt as taxing as Ive seen in other games, there is normally a gulf between rendering below native to full native with DLAA, but in this game it just feels like a small step over DLSSQ. In fact, using DLSS tweaks, the difference in performance is similar to setting a DLSS target render to like 80% res in other games.
www.rockpapershotgun.com/ghost-of-tsushima-directors-cut-no-longer-available-on-steam-in-almost-180-countries-due-to-psn-requirement
Asus Z690-A
Intel i7-12700K
16GB DDR5 5600Mhz (Upgrading soon)
eVGA RTX 3080Ti
2TB Sabrent 3.0 PCIe M.2.
Windows 11 24H2
Perhaps AMD and Sony should team up more. Its like the perfect duo to screw up their own business
Also the frame generating is 20-30% at tops, no near nGreedia's 70-80% more.
Frame generation in games is just as stupid. What happened to rendering games in a native and as intended resolution? Upscaling, FSR, blabla. All software tricks to produce more for less.