Monday, January 6th 2025

NVIDIA Introduces DLSS 4 with Multi-Frame Generation for up to 8X Framerate Uplifts

With the GeForce RTX 50-series "Blackwell" generation, NVIDIA is introducing the new DLSS 4 technology. The most groundbreaking feature being introduced with DLSS 4 is multi-frame generation. The technology relies on generative AI to predict up to three frames ahead of a conventionally rendered frame, which in and of itself could be a result of super resolution. Since DLSS SR can effectively upscale 1 pixel into 4 (i.e. turn a 1080p render into 4K output), and DLSS 4 generates the following three frames, DLSS 4 effectively has a pixel generation factor of 1:15 (15 in every 16 pixels are generated outside the rendering pipeline). When it launches alongside the GeForce RTX 50-series later this month, over 75 game titles will be ready for DLSS 4. Multi-frame generation is a feature exclusive to "Blackwell."
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122 Comments on NVIDIA Introduces DLSS 4 with Multi-Frame Generation for up to 8X Framerate Uplifts

#1
Niceumemu
I don't care about fake frames or fake resolution, show me pure raster performance
Posted on Reply
#2
Legacy-ZA
Oh boy, I actually feel sorry for reviewers, this is going to be a very busy Q1 lol :D
Posted on Reply
#3
usiname
if(gpu.modelNumber > 5000)
{DLSS4 = true}
else
{DLSS4 = false}
Posted on Reply
#4
Od1sseas
NiceumemuI don't care about fake frames or fake resolution, show me pure raster performance
Progress denier. I see
Posted on Reply
#5
ViperXTR
Marketing: 5070 will be faster than 4090 with DLSS4!
Posted on Reply
#6
Od1sseas
Before you guys make stupid comments about latency, the latency is actually the same (Nvidia has a video comparing DLSS FG vs Multi-Frame DLSS FG). They also just released Reflex 2 which further reduces latency by 50%.
So more generated frames but LOWER latency at the same time.
Posted on Reply
#7
Visible Noise
Od1sseasProgress denier. I see
Amazing isn’t it? Show me progress in decade old gams, not the games that are coming out in 2025.
Posted on Reply
#8
Niceumemu
Od1sseasProgress denier. I see
I don't consider faking things progress, especially when it comes with noticeable impacts on quality and latency
If you like it, and you cant notice the impacts yourself, I won't stop you but what I'm interested in is raster
Posted on Reply
#9
usiname
By the way, Am I the only one who have the feeling that 5090 is ultra slow garbage that is barely doing 30 fps in 4k when DLSS is disabled? Its not me, its Nvidia's own claim
Posted on Reply
#10
Hecate91
Visible NoiseAmazing isn’t it? Show me progress in decade old gams, not the games that are coming out in 2025.
Funny you say that when plenty of decade old games look better than some of the new AAA slop.
Progress isn't faking things with lower resolution.
Posted on Reply
#11
Od1sseas
NiceumemuI don't consider faking things progress, especially when it comes with noticeable impacts on quality and latency
If you like it, and you cant notice the impacts yourself, I won't stop you but what I'm interested in is raster
If you knew anything about computer graphics you would know that raster as a whole is 100% fake. They are just TERRIBLE approximations of how real lighting works.
Hecate91Funny you say that when plenty of decade old games look better than some of the new AAA slop.
Progress isn't faking things with lower resolution.
Progress is running things at a lower resolutions but still looking better than traditional native resolution.
DLSS 4 SR has done it.
Posted on Reply
#12
Hecate91
Od1sseasProgress is running things at a lower resolutions but still looking better than traditional native resolution.
DLSS 4 SR has done it.
I don't consider progress having to spend $1000+ on a new gpu to have the newest features, only to lower the resolution while adding AI generated frames.
Also wait for real benchmarks, we have yet to see how it looks or how the latency is.
Posted on Reply
#13
hsew
Visible NoiseAmazing isn’t it? Show me progress in decade old gams, not the games that are coming out in 2025.
How much more FPS could you possibly need in Doom?
Posted on Reply
#14
Zubasa
Od1sseasProgress is running things at a lower resolutions but still looking better than traditional native resolution.
DLSS 4 SR has done it.
So DLSS will look better than DLAA which is native resolution, got it.
Posted on Reply
#15
wolf
Better Than Native
Of everything 50 series, this interests me the least, but I can see why Nvidia is playing the hand strongly, this could end up looking and working extremely well in certain titles.
Posted on Reply
#16
Legacy-ZA
Od1sseasBefore you guys make stupid comments about latency, the latency is actually the same (Nvidia has a video comparing DLSS FG vs Multi-Frame DLSS FG). They also just released Reflex 2 which further reduces latency by 50%.
So more generated frames but LOWER latency at the same time.
Yes, I noticed this too, that is amazing if you think about it, as someone extremely sensitive to latencies, I can't wait to give this a spin. :D
Posted on Reply
#17
Scotter008
I think everyone needs to remember this will be good for high refresh rate panels whether or not you want to use it at a low framerate to begin with (I won't). With how high the refresh rates are now, turning on what could be the best FG implementation yet in any game with DLSSG already implemented alongside the further enhanced upscaler can certainly help elevate users to those refresh rates. That's what I'm most excited about, being able to use a 240hz monitor outside of competitive games with (hopefully) lossless fidelity.
Posted on Reply
#18
Cheeseball
Not a Potato
usinameBy the way, Am I the only one who have the feeling that 5090 is ultra slow garbage that is barely doing 30 fps in 4k when DLSS is disabled? Its not me, its Nvidia's own claim
To be fair, it does say that either Path Tracing or RT Max is enabled, so the GPU is getting hammered hard with DLSS OFF.
Posted on Reply
#19
ZoneDymo
I worry about the latency it introduces, but then, you could of course just not use it.

Also, man are some members here open to stupid debates, could as well be bots....
Posted on Reply
#20
Aretak
usinameif(gpu.modelNumber > 5000)
{DLSS4 = true}
else
{DLSS4 = false}
No man, there are very serious and complex reasons why they couldn't generate the extra frames on older cards. You know, despite the fact that Lossless Scaling introduced 4x frame generation six months ago and it works on everything.
Posted on Reply
#21
robb
ZoneDymoI worry about the latency it introduces, but then, you could of course just not use it.

Also, man are some members here open to stupid debates, could as well be bots....
Lol if you are not going to use it then there is not much point in upgrading to the 50 series as its only about 20% faster without the MFG nonsense.
Posted on Reply
#22
Dr. Dro
usinameif(gpu.modelNumber > 5000)
{DLSS4 = true}
else
{DLSS4 = false}
I'm not sure the cynicism works, chief. Note that NV did not disable any of the new features on Ada hardware and they also allowed the new enhanced DLSS super resolution and ray reconstruction features to run on hardware as old as Turing. MFG obviously require faster hardware only present in Blackwell, and the one thing people hyperfocused on the 4x frame generation model haven't figured out that with this ample optical flow performance, lowering the generation factor to 3 or back to 2 will probably result in a more accurate image with frame generation on over Ada.

I can't wait to see the tests, but nobody with an existing GeForce RTX card is being shafted out of features and this is a first for NV in a very long time. People who bought an RTX 2080 almost 7 years ago are getting new features, while the 5700 XT can barely run games since it's downlevel hardware below 12_2 base and the driver support is terrible.

Not to mention they still haven't retired Maxwell support to this day. I'm impressed. It'll probably happen soon, but I'd wager that at least the initial Blackwell branch driver will run on GPUs as old as the 750 Ti. That's insane. 3 weeks to find out.
Posted on Reply
#23
usiname
Dr. DroI'm not sure the cynicism works, chief. Note that NV did not disable any of the new features on Ada hardware and they also allowed the new enhanced DLSS super resolution and ray reconstruction features to run on hardware as old as Turing. MFG obviously require faster hardware only present in Blackwell, and the one thing people hyperfocused on the 4x frame generation model haven't figured out that with this ample optical flow performance, lowering the generation factor to 3 or back to 2 will probably result in a more accurate image with frame generation on over Ada.

I can't wait to see the tests, but nobody with an existing GeForce RTX card is being shafted out of features and this is a first for NV in a very long time. People who bought an RTX 2080 almost 7 years ago are getting new features, while the 5700 XT can barely run games since it's downlevel hardware below 12_2 base and the driver support is terrible.

Not to mention they still haven't retired Maxwell support to this day. I'm impressed. It'll probably happen soon, but I'd wager that at least the initial Blackwell branch driver will run on GPUs as old as the 750 Ti. That's insane. 3 weeks to find out.
Huang won't give you extra discount
Posted on Reply
#24
Legacy-ZA
I mean, if you can get great latencies, with Multi-FG and the image looks like this in motion, then well, gg, gg:
Posted on Reply
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