Monday, January 6th 2025
NVIDIA Introduces DLSS 4 with Multi-Frame Generation for up to 8X Framerate Uplifts
With the GeForce RTX 50-series "Blackwell" generation, NVIDIA is introducing the new DLSS 4 technology. The most groundbreaking feature being introduced with DLSS 4 is multi-frame generation. The technology relies on generative AI to predict up to three frames ahead of a conventionally rendered frame, which in and of itself could be a result of super resolution. Since DLSS SR can effectively upscale 1 pixel into 4 (i.e. turn a 1080p render into 4K output), and DLSS 4 generates the following three frames, DLSS 4 effectively has a pixel generation factor of 1:15 (15 in every 16 pixels are generated outside the rendering pipeline). When it launches alongside the GeForce RTX 50-series later this month, over 75 game titles will be ready for DLSS 4. Multi-frame generation is a feature exclusive to "Blackwell."
133 Comments on NVIDIA Introduces DLSS 4 with Multi-Frame Generation for up to 8X Framerate Uplifts
Actually, this was to be expected for a callous greedy corporation such as them. Nothing surprising here.
There is basically 0 progress in hardware between the generations, just brute force: more power, more cores, more expensive.
People somehow expected AMD to be savior, the champion of the true gamers, with their MCM expertise, but that doesn't seem to be happening. And with UDNA they will stop to have a gaming/compute split, and they are spending a lot of time developing software tricks to increase the performance. (and becoming more software-oriented generally, FSR4 wasn't needed according to some people, but it's coming anyway and seems to be exclusive to RDNA 4).
Every actor is doing the same thing: software tricks are their current battlefield, and nobody wants to be caught sleeping, even if forum dwellers seem to say that raw raster is were the real money is.
Did you like his new jacket? Must have been designed by so called AI LJM (Large Jacket Model) itself. RX 5700 XT is a performer of lower tier than RTX 2080 (Ti) with considerably portional launch price. AMD current best upscaling technology is also supported on RX 5000 and higher SKUs, on Nvidia's and Intel's GPUs too. Only thing that RX 5000 series lack is RT and FG support. You can't blame AMD and Intel for not supporting DLSS as it's locked proprietary technology of other manufacturer. AMD and Intel developed their own technologies and open-sourced them.
And once again, what is wrong with driver support? I've had no problems with AMD drivers for years. My problems only existed with newest titles when I forgot or was lazy to update drivers. When talking about driver support, please do also mention how Nvidia's drivers (not just once) allowed their own GPUs to get destroyed literally by playing games. It's been only weeks ago when Nvidia f*cked up their overlay in new Nvidia app and that caused significant performance loss (up to 15%) in games. AFAIK, it has not been fixed YET. The only solution that Nvidia was able to came up with was to disable overlays by default.
If you say A, please do also say B. AMD drivers were garbage long time ago. It's impossible to think about it the way you do because it denies physics and logic. Lower resolution means less data rendered, less data at hand. You cannot make higher quality out of something by artificially upscaling it and extra/inter polating data between/before/after. Data is data and guessing between is still guessing. Guessed data ALWAYS carry portion of uncertainty because nothing can really predict the future. Exactly. Input latency simply cannot improve with FG technology. Look, people have opinions and they have right to have them.
Calling others fanboys ... okay ... I get it, but telling people they are dumb because they have other opinion? Not nice.
Do you actually understand how does FG work? FG interpolates between rendered frames and basically multiplies this interpolations with help of accelerated neural network (with use of vectors which are calculated based on real rasterized frames in between those interpolated). It improves framerate, that's true, but what you see is mostly not rendered rasterized image but guessed.
In no way can this approach generate lower latency than native rendering because hardware needs additional time to process FG.
This latency penalty can be mitigated by additional hardware resources, which is what Nvidia did.
Why some people have doubts about this being a progress is because instead of improving rasterized pefrormance, Nvidia brought artificiality to the game, created enormously huge and power hungry GPUs that do more guessing than rasterizing. Rasterizing performance is thus progressing very slowly.
I'm running BFI on my monitor you see (Viewsonic XG2431), and that requires fps>hz. It also requires vsync being on. Currently I try to run all my games at a minimum of 75hz/fps (no ray tracing). So I'm basically wondering how much input lag frame generation will introduce given that scenario.
Very nvidiaish indeed.
So cyber punk runs 27 FPS without software gimics um my 1080ti can run game better than that.
At best, DLSS is a tool in a toolbox that should make a game run better at almost the same visual quality (and sometimes does). At worst, it also can (and sometimes does) look worse than the same native resolution it's trying to approximate to, plus has reduced the incentive for developers to do any optimisation at all. Imagine DLSS, FSR, etc, weren't invented, then developers would have no choice but to put in more effort (as they did in the past during multiple periods of hardware stagnation). That should have been the healthy "baseline norm" optimisation we should be enjoying for post-2020 AAA's with DLSS gains being on top (aka "A rising tide lifts all boats"), not a "Now we can churn out sh*tty performance turds with less effort and more excuses than ever before!" bait & switch instead of, which is exactly how half of last year's games ended up. Half the unhealthy gushing hype here though every time nVidia announces a new version involves cheering it on as a crutch rather than an enhancement, and that's what people are (rightfully) calling out with "More Fake Frame BS" comments, ie, it's "progress" that has also noticeably regressed the AAA gaming industry in other areas...
Sorry. Couldn't resist. :p
For the rest of us who just want to game old school on an old school budget, Intel and AMD will do just fine.
Also, I couldn't care less about RT. Devs are abusing fake-frames, fake-res, temporalAA and sh1t, to push out poorly optimized games, relying heavily on GPU generative techs instead of proper optimization. None of this is necessary to make a great-looking game.
Now, to play AAA games, you need all of Nvidia’s fancy tech just to end up with worse graphics, more artifacts and blur —when a properly optimized game would look and run better natively.
I’d happily trade all this progress for the neanderthal approach of running games at high specs without AI-driven trickery.
DLSS/FSR/XeSS and "fake frames" are a God sent for people with weaker hardware, but also for game devs that don't try as hard to optimize their games, so a win-win ?
Exactly my point of view. Finally some people understand how this DLSS and FG helps game devs to neglect proper optimizations.
One would think that with current capabilities of GPUs we would be using supersampling (rendering in higher than native res and shrinking it down to native res) instead of rendering in low res and upscaling to higher. Exactly. To achieve reasonable framerate with lower tier hardware on QHD or 4K resolutions. It's win for game devs but definitely not for gamers in terms of poor game optimizations. Look at Wukong, that's so badly optimized game. Even mighty RTX 4090 struggles badly in Wukong. Check out how the game looks and compare it to how it runs on most modern cards. Have you seen better graphics at much better performance? I did, without any doubt.
What comes next? Devs will be even lazier. Generating textures and other graphics assets by AI, no more designers needed. Same for game script, soundtrack, etc. Give us $79.99 for this shiny new title and just ramp up the upscaling and you'll be fine. This is what you pay for when you purchase the game?
It's not like I'm excited but it's better than last time around where they were missing FG for a year.