Monday, January 6th 2025
NVIDIA Introduces DLSS 4 with Multi-Frame Generation for up to 8X Framerate Uplifts
With the GeForce RTX 50-series "Blackwell" generation, NVIDIA is introducing the new DLSS 4 technology. The most groundbreaking feature being introduced with DLSS 4 is multi-frame generation. The technology relies on generative AI to predict up to three frames ahead of a conventionally rendered frame, which in and of itself could be a result of super resolution. Since DLSS SR can effectively upscale 1 pixel into 4 (i.e. turn a 1080p render into 4K output), and DLSS 4 generates the following three frames, DLSS 4 effectively has a pixel generation factor of 1:15 (15 in every 16 pixels are generated outside the rendering pipeline). When it launches alongside the GeForce RTX 50-series later this month, over 75 game titles will be ready for DLSS 4. Multi-frame generation is a feature exclusive to "Blackwell."
133 Comments on NVIDIA Introduces DLSS 4 with Multi-Frame Generation for up to 8X Framerate Uplifts
Why would you think there isn't? DLSS relies on specific hardware bits. Nvidia primarily refers to Optical flow accelerator with whatever new features (or performance) the new generation has that enables doing more advanced stuff. It is entirely plausible that the previous generation cards would have problems with it. There is a lot of annoying space between works and does not work. For example, read posts from this thread - latency is a real concern here. And that is just the first one that comes to everyone's mind.
And as @Dr. Dro pointed out - looking back at previous DLSS updates, Nvidia has brought some new DLSS features to older generations as well.
Want a more extreme example from the other camp? Remember when RTX came out, AMD went pschaw and said they'd bring DXR support to their cards running on existing hardware, shaders basically... until they didn't. Nvidia had the same problems with 1000 series but actually did roll out DXR support. Turns out it worked fine - just very slowly - and was thus useless.
I’m running FG, but the latency is the same as not using DLSS 4.
240FPS in 4K in CP2077 with PATH TRACING.
Yes, that’s progress. Yes. DLSS 4 will look better than current DLAA 3
Decent enough to get 3DMark Solar Bay to 60ish fps on a 1070, as you can see my 1070 Ti there doing 55-80fps so even in full software emulation you could still get phone-level RT on midrange Pascal cards at 1080p. My biggest argument for software DXR (and I requested AMD multiple times to reevaluate and ship this back then) is that it allowed developers to acclimate and experiment with ray tracing, even if the performance is not good enough to ship an RT AAA on pretty much anything below a Titan Xp.
Yet people still act shocked that NV managed to dominate this segment from day one. RT has effectively become RTX, because in the earliest days of DX raytracing... AMD just decided not to bother with it. It's a self inflicted wound which originates from a dismissive, arrogant mindset. That's ok I am proud to tell you I fully paid off all of my bills and am starting 2025 with no debt whatsoever :D
I only wish it was with this shill money some posters said I take. I wish I did, imagine whaling for C6R5 Mavuika on Jensen Huang's dime!? You thought I'd buy a 5090 with that money? :eek::laugh:
its not lower, its more generated frames with the SAME latency
The lower latency claim is for Reflex 2
On this chart the 5090 runs it around a bit over 30 fps, which is close to x2.
So i wouldn't call x2 perf as slow garbage.
I am so glad this is finally possible.
A lot of competitor gamers like to say, "yeah, I get 500 FPS" "muh 600Hz" it's not just the high FPS that counts, but the CONSISTANCY, when you move, aim & learn at "constant" framerate, you will always aim the same way, no matter the scene rendered and in most cases, different games, so you as the gamer will remain constant across the board according to your abilities.
Fluctuations causes inconsistency, inconstancy causes bad gameplay and could cost you the match, aiming a half mm too short, or too far, just because of a framerate fluctuation.
Or did I misread what you're saying
DLSS FG double performance for the same latency (vs native with no DLSS SR and Reflex) = Progress
DLSS MFG Triples performance for the same latency = Progress.
This is “fake” progress only in the eyes of AMD fanboys or low IQ individuals
This is why I can never get used to older systems anymore, the high refresh locks ruined me for life and I NEED, a better GPU to keep it near that 165Hz in AAA titles, these technologies from nVidia will ensure it, although, perhaps at a little graphical loss, but from what I saw, it doesn't seem that way anymore.
Anyways, we will see from W1zzards testing. :)
I think 5070 has unacceptable RAM size. I wish it worked like that xd
But it seems like Nvidia tries to “force” devs to use Neural Textures.
Same or even better quality textures for up to 7x less VRAM usage.
sound great Alan wake :
UE5under 50 fps at 4kYAY :rockout: