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NVIDIA GeForce RTX 5060 Ti 8 GB Variant Benched by Chinese Reviewer, Lags Behind 16 GB Sibling in DLSS 4 Test Scenario

NVIDIA's GeForce RTX 5060 Ti 8 GB graphics card design received little fanfare when review embargoes lifted mid-way through the working week. Reportedly by official instruction, involved board partners sent out 16 GB samples to evaluators. Multiple Western outlets are currently attempting to source GeForce RTX 5060 Ti 8 GB cards—on their own dime—including TechPowerUp. As mentioned in his conclusive rundown of PALIT's GeForce RTX 5060 Ti Infinity 3 16 GB model, W1zzard commented on this situation: "personally, I'm very interested in my results for the RTX 5060 Ti 8 GB, which I'm trying to buy now." The ever reliable harukaze5719 has already stumbled upon one such review. Yesterday, Carbon-based Technology Research Institute (CBTRI) uploaded their findings onto the Chinese bilibili video platform.

Two ASUS options were compared to each other: an 8 GB Hatsune Miku Special Edition card, and a better known property: PRIME RTX 5060 Ti 16 GB. In most situations the two variants perform similarly. A clear difference was demonstrated when CBTRI's lab test moved into a DLSS 4 with Multi-Frame Generation (MFG) phase. Both harukaze5719 and Tom's Hardware noted a significant gulf—the latter's report observed: "in Cyberpunk 2077, for example, the RTX 5060 Ti 8 GB inexplicably performed worse than the RTX 4060 Ti 8 GB at native 1440p resolution. While enabling MFG helped improve performance, pushing it to 4x delivered underwhelming results, with the 16 GB version providing 22% higher performance than the 8 GB card." Rumors have swirled about the late arrival of GeForce RTX 5060 Ti 8 GB cards at retail; potentially a week after the launch of 16 GB siblings. As evidenced by early results, potential buyers should consider paying a little extra ($50) for a larger pool of VRAM. Team Green's introductory material outlined starter price tags of $429 (16 GB) and $379 (8 GB).

NVIDIA DLSS 4 With Multi Frame Generation Comes to Black Myth: Wukong, EXFIL, No More Room In Hell 2 & SQUAD

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation multiplies performance in Black Myth: Wukong, EXFIL, No More Room In Hell 2, and SQUAD, which has also added support for quality-enhancing Neural Radiance Cache technology.

Black Myth: Wukong DLSS Multi Frame Generation Upgrade Available Now
As one of 2024's best selling games, Game Science's Black Myth: Wukong needs little introduction. Millions of gamers have battled its fearsome bosses in highly detailed fully ray-traced worlds, and Black Myth: Wukong's performance is getting even faster with the release of a DLSS Multi Frame Generation upgrade. The new DLSS Multi Frame Generation update started rolling out to store fronts yesterday, with others gradually following. Specific availability details can be found on Game Science's homepage. Using the update, GeForce RTX 50 Series gamers can multiply performance by up to 10X thanks to DLSS 4 Multi Frame Generation and DLSS Super Resolution.

ASUS Introduces Upgraded TUF Gaming A14 Gaming Laptop

ASUS today announced an all-new TUF Gaming A14 gaming laptop equipped with an AMD Ryzen AI 7 350 CPU and an NVIDIA GeForce RTX 5060 Laptop GPU. Housed in an incredibly portable and lightweight 14-inch form factor chassis, the TUF Gaming A14 is the perfect companion for any gamer on the go.

Next-gen RTX 50 Series graphics
Backed by the incredible performance of the new NVIDIA GeForce RTX 5060 Laptop GPU, the TUF Gaming A14 is truly primed and ready for the latest AAA and esports games. This card features the latest DLSS suite of technologies, which uses AI and neural rendering to boost FPS, reduce latency, and improve image quality. ‌The latest breakthrough, DLSS 4, brings new Multi Frame Generation and enhanced Ray Reconstruction and Super Resolution, powered by GeForce RTX 50 Series GPUs and fifth-generation Tensor Cores. From old classics to the latest AAA titles, the A14 has the power to make games look and perform better than ever before.

ASUS Introduces GeForce RTX 5060 Ti and RTX 5060 Card Lineup: TUF Gaming, Prime & Dual

We've snuggled NVIDIA's brand-new GeForce RTX 5060 and 5060 Ti GPUs inside a variety of ASUS graphics cards to bring game-ready NVIDIA 50 Series graphics power to more PC players. Between NVIDIA's Blackwell architecture and our cutting-edge hardware, these graphics cards offer users an accessible and exciting path to modern PC gaming. We have something for everybody, including rock-solid TUF Gaming GeForce RTX 5060 and 5060 Ti options, versatile Prime GeForce RTX 5060 and 5060 Ti offerings, and ultra-compact Dual GeForce RTX 5060 and 5060 Ti graphics cards. Whether you want something rugged, small form factor (SFF)-ready, or amped with enough VRAM to dig into more serious gaming, we have a graphics card that'll fit your needs.

Next-gen technology, hardware, and features for all
There are many constants across our RTX 5060 and 5060 Ti graphics card spread, ensuring you'll get lots of great features no matter what card you're keen on. All nine of our TUF Gaming, Prime, and ASUS Dual RTX 5060 and RTX 5060 Ti cards benefit from NVIDIA's Blackwell architecture, granting you 4th generation RT cores for improved ray tracing performance. RTX 5060 and RTX 5060 Ti GPUs also pack neural shaders, which game developers can use to compress textures and reduce memory usage. NVIDIA DLSS 4 will supercharge your gaming experience with its own feature suite. Super Resolution, Ray Reconstruction, and Frame Generation all get improvements with the latest version of DLSS, helping your games run well and look their best. And 5th Gen Tensor Cores give these GPUs the power of Multi Frame Gen, smoothing out your AAA gaming like never before. Together, these features help RTX 5060 and RTX 5060 Ti graphics cards punch above their weight class, giving you outsized performance.

NVIDIA DLSS 4 with Multi Frame Generation Added to Wild Assault, THE FINALS & Enotria: The Last Song

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation is multiplying performance in Enotria: The Last Song, THE FINALS, and Wild Assault. And The Last of Us Part II Remastered is available now with DLSS Frame Generation, DLSS Super Resolution, and DLAA.

Wild Assault Launching April 11th, Featuring DLSS 4 With Multi Frame Generation
Combat Cat Studio's Wild Assault is a 20 vs. 20 third-person, Unreal Engine 5-powered, class-based PvP multiplayer shooter featuring a cast of anthropomorphic characters with unique animal-themed abilities. Battle across a variety of maps and modes in search of victory, and on GeForce RTX systems, activate DLSS and Reflex to accelerate performance and reduce PC latency.

NVIDIA DLSS 4 With Multi Frame Generation Coming To Steel Seed, Cyberpunk 2077 and FragPunk Get New DLSS 4 Trailers

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. In the near future, DLSS 4 with Multi Frame Generation is multiplying performance in Steel Seed. STORROR Parkour Pro is available now with DLSS Frame Generation. And check out new DLSS 4 trailers for Cyberpunk 2077 and FragPunk.

Steel Seed Launching With DLSS Multi Frame Generation, DLSS Frame Generation & DLSS Super Resolution April 22nd
Storm in a Teacup and ESDigital Games' Steel Seed is a stealth-action adventure set in a dark sci-fi world where humanity stands on the brink of extinction. Join protagonist Zoe and her flying drone companion, KOBY, as they investigate the depths of a hostile underground facility in search of answers and the key to the survival of mankind. After a catastrophic event rendered Earth uninhabitable, machines took control of the remnants of humanity's survival. The underground facility is a vast, machine-built structure designed for machines - not humans. Each region presents unique environmental storytelling, hazards, and secrets waiting to be uncovered. From towering industrial landscapes to eerie biodomes, the world of Steel Seed is as haunting as it is immersive. Explore a hand-crafted world filled with dynamic combat, formidable enemies, and an immersive narrative that challenges the very definition of humanity.

Fatshark Releases New Warhammer 40,000: Darktide Nightmares & Visions Update

Fatshark has released its latest free update for Warhammer 40,000: Darktide, called Nightmares & Visions. The latest updated brings a new wave-based activity, improvements to the end-game mode Havoc, overhaul of the Ogryn Talent Tree, time-limited special event, balance and quality of life changes, support for NVIDIA DLSS 4, and some bug fixes and changes.

The biggest update is the new game activity, Mortis Trials, which is a wave-based activity, with randomized abilities and buffs. Nightmares & Visions also bring a big refresh to the Havoc mode, with plenty of improvements, including rank overhaul and campaigns, as well as new challenges. The update also adds a time-limited special event, called "A Day At The Theatre", which focuses on playing Mortis Trials, while Ogryn Talent Tree also got a big rework.

NVIDIA App Update Adds Project G-Assist, DLSS Super Resolution Custom Scaling & New Control Panel Features

NVIDIA app is the essential companion for users with NVIDIA GPUs in their PCs and laptops. Whether you're a gaming enthusiast or a content creator, NVIDIA app simplifies the process of keeping your PC updated with the latest GeForce Game Ready and NVIDIA Studio Drivers, and enables quick discovery and installation of NVIDIA applications like GeForce NOW and NVIDIA Broadcast. In a new NVIDIA app update that's available now, we've expanded the functionality of our DLSS overrides, enabling you to fine tune image quality or boost performance for DLSS Super Resolution.

Additionally, we've brought Display Scaling and Display Color settings over from the NVIDIA Control Panel, modernizing and improving them, and taking another step towards unifying all NVIDIA GPU features in one responsive application. And via the Discover section, you can now download Project G-Assist, an experimental AI assistant that runs locally on GeForce RTX AI desktop PCs, helping users control a broad range of PC settings, from optimizing game and system settings, charting frame rates and other key performance statistics, to controlling select peripherals settings such as lighting - all via basic voice or text commands.

NVIDIA DLSS 4 with Multi Frame Generation Available In 5 New Games, Including Half-Life 2 RTX Demo

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation is multiplying performance in Enlisted, the Half-Life 2 RTX demo, KARMA: The Dark World, The First Berserker: Khazan, and Warhammer 40,000: Darktide. And we can announce that Remedy Entertainment's FBC: Firebreak will launch with DLSS 4 Multi Frame Generation support.

Additionally, there's a DLSS and technology-upgrading Control update available, Kingdom Come: Deliverance II has updated to the latest DLSS Super Resolution transformer AI model, and RF Online Next is launching with support for DLSS Super Resolution. Read on for further details about each of these announcements, and check out our last DLSS article to learn about the addition of DLSS 4 with Multi Frame Generation to future releases, including Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation, and Wild Assault.

Dune: Awakening Pre-Orders Now Live; Special Editions, and PC Specs Revealed

Dune: Awakening, the multiplayer survival game inspired by Frank Herbert's legendary sci-fi novel and Legendary Entertainment's award-winning films, will launch on May 20th. Funcom is excited to share that pre-orders begin today, and gamers everywhere are now less than two months away from descending upon the most dangerous planet in the universe.

The standard edition, the Deluxe Edition, and the Ultimate Edition are now available for pre-order on Steam, with the latter including, among many other goodies, an incredible, 90-minute-long digital soundtrack. In celebration of this moment, Funcom has prepared a journey behind the scenes of the making of the music, giving viewers a unique glimpse at how award-winning composer Knut Avenstroup Haugen brought the album to life with a live orchestra at the legendary AIR Lyndhurst studio in London.

NVIDIA Details DLSS 4 Design: A Complete AI-Driven Rendering Technology

NVIDIA has published a research paper on DLSS version 4, its AI rendering technology for real-time graphics performance. The system integrates advancements in frame generation, ray reconstruction, and latency reduction. The flagship Multi-Frame Generation feature generates three additional frames for every native frame. The DLSS 4 later on brings the best looking frames to the user quickly to make is seem like a real rendering. At the core of DLSS 4 is a shift from convolutional neural networks to transformer models. These new AI architectures excel at capturing spatial-temporal dependencies, improving ray-traced affect quality by 30-50% according to NVIDIA's benchmarks. The technology processes each AI-generated frame in just 1 ms on RTX 5090 GPUs—significantly faster than the 3.25 ms required by DLSS 3. For competitive gaming, the new Reflex Frame Warp feature reduces input latency by up to 75%, achieving 14 ms in THE FINALS and under 3 ms in VALORANT, according to NVIDIA's own benchmarks.

DLSS 4's implementation leverages Blackwell-specific architecture capabilities, including FP8 tensor cores and fused CUDA kernels. The optimized pipeline incorporates vertical layer fusion and memory optimizations that keep computational overhead manageable despite using transformer models, which are twice as large as previous CNN implementations. This efficiency enables real-time performance even with the substantially more complex AI processing. The unified AI pipeline reduces manual tuning requirements for ray-traced effects, allowing studios to implement advanced path tracing across diverse hardware configurations. The design also addresses gaming challenges like interpolating fast-moving UI elements and particle effects and reducing artifacts in high-motion scenes. NVIDIA's hardware flip metering and Blackwell-induced display engine integration ensure precise frame pacing of newly generated frames for smooth, high-refresh-rate gaming, with accurate imagery.

NVIDIA Readies RTX 5050 Series for the Entry-Mainstream

NVIDIA is readying an entry-mainstream graphics card in the RTX 50-series "Blackwell" generation, likely called the GeForce RTX 5050. There is also the possibility of an RTX 5050 Ti positioned a notch above this, below the RTX 5060. The RTX 5050 is intended to be a successor to the RTX 3050. The RTX 40-series "Ada" generation did not have SKU in this segment, and its absence was felt recently when Intel launched the Arc B580 offering high performance/price under the $300-mark. There are no known specs of the RTX 5050 and RTX 5050 Ti, except that both feature 8 GB of memory size—something that turned the tide in Intel's favor with the B580 having 12 GB of it—and both SKUs come with a total graphics power (TGP) of around 135 W.

The two will be intended for 1080p gaming with mid-thru-high settings. It remains to be seen if NVIDIA implements Multi Frame Generation, because MFG is not a magic toggle that turns unplayable framerates to 60 FPS, however DLSS 4 with transformer upscaling, and perhaps even single frame generation could make it. NVIDIA is looking to target price-points of $199 and $249 with the RTX 5050 and RTX 5050 Ti, respectively. As for probable launch-date, Wccftech says that the cards could launch in the second half of April 2025, following the launch of the RTX 5060.

NVIDIA DLSS Coming to FragPunk, Star Wars Outlaws, and More Games

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Last week, DLSS 4 with Multi Frame Generation came to NARAKA: BLADEPOINT, and even more games launched with support for DLSS. This week, DLSS 4 with Multi Frame Generation will be available at launch in the new 5v5 shooter, FragPunk, while Star Wars Outlaws shows off DLSS 4 enhancements in a new RTX On trailer.

Additionally, Dragonkin: The Banished and Rise of the Ronin are launching with support for DLSS Frame Generation and DLSS Super Resolution. Vector Strike entered Early Access yesterday featuring DLSS frame Generation and DLSS Super Resolution. And Deadlock and Grand Theft Auto V Enhanced now boast DLSS and Reflex support on PC.

NVIDIA DLSS 4 With Multi Frame Generation Available Today In NARAKA: BLADEPOINT

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following the release of DLSS 4 with Multi Frame Generation for Delta Force: Black Hawk Down, Indiana Jones and the Great Circle, and Marvel Rivals, this week sees the addition of the performance multiplying tech to NARAKA: BLADEPOINT. Additionally, Monster Hunter Wilds launches today with DLSS Frame Generation, DLSS Super Resolution, and ray-traced reflections. And the DLSS 4 Plugin for Unreal Engine 5 is available now.

NARAKA: BLADEPOINT DLSS 4 With Multi Frame Generation Update Launches Today
NARAKA: BLADEPOINT is one the top ten most played games on Steam each week. Up to 60 players battle in NARAKA: BLADEPOINT's melee-focused Battle Royale, battling in large environments, using a unique set of traversal abilities, combat skills, and Far Eastern-inspired weapons, which players use to combo, parry and counter enemies in their quest for victory. Later today, NARAKA: BLADEPOINT will upgrade its existing DLSS tech to add DLSS 4 with Multi Frame Generation, enabling players to further accelerate frame rates on GeForce RTX 50 Series GPUs.

NVIDIA Opens Up Pre-orders for GeForce RTX 5090, 5080 & 5070 Ti Laptops

Starting now, you can pre-order GeForce RTX 5090, GeForce RTX 5080, and GeForce RTX 5070 Ti laptops ahead of their release in the coming months. Models will be available from top OEM partners including ASUS, GIGABYTE, HP, Lenovo, MECHREVO, MSI and Razer are available for pre-order now, with more coming soon. Availability will vary by country for each OEM partner and model. Powered by NVIDIA Blackwell, GeForce RTX 50 Series laptops bring game-changing capabilities to gamers and creators. Packed with incredible AI and neural rendering capabilities, GeForce RTX 50 Series Laptop GPUs enable new experiences and deliver unprecedented levels of detail in the latest, greatest games.

Multiply performance using DLSS 4 with Multi Frame Generation, generate AI content at incredible speeds, and unleash your creativity with NVIDIA Studio apps and enhancements. All in the thinnest and longest lasting RTX laptops, optimized by new Max-Q technologies. The NVIDIA Blackwell architecture, and partners' design innovations, have enabled the creation of the thinnest, most performant, and most efficient GeForce RTX laptops ever made. In laptop designs as thin as 14.9 mm, you can run AI models twice as large in half the time, encode videos 40% faster, and play the most advanced games at superfast framerates, using half the power of previous-gen laptop GPUs. And with our latest Blackwell Max-Q advancements, battery life is boosted by up to 40%, enabling you to get more done between charges.

NVIDIA Recommends GeForce RTX 5070 Ti GPU to AI Content Creators

The NVIDIA GeForce RTX 5070 Ti graphics cards—built on the NVIDIA Blackwell architecture—are out now, ready to power generative AI content creation and accelerate creative performance. GeForce RTX 5070 Ti GPUs feature fifth-generation Tensor Cores with support for FP4, doubling performance and reducing VRAM requirements to run generative AI models.

In addition, the GPU comes equipped with two ninth-generation encoders and a sixth-generation decoder that add support for the 4:2:2 pro-grade color format and increase encoding quality for HEVC and AV1. This combo accelerates video editing workflows, reducing export times by 8x compared with single encoder GPUs without 4:2:2 support like the GeForce RTX 3090. The GeForce RTX 5070 Ti GPU also includes 16G B of fast GDDR7 memory and 896 GB/sec of total memory bandwidth—a 78% increase over the GeForce RTX 4070 Ti GPU.

NVIDIA DLSS 4 With Multi Frame Generation Available This Week In Marvel Rivals, Delta Force: Black Hawk Down, and Indiana Jones and the Great Circle

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following the release of DLSS 4 with Multi Frame Generation for Avowed (via NVIDIA app DLSS Overrides) and Star Wars Outlaws, this week sees the addition of the performance multiplying tech to Delta Force: Black Hawk Down, Indiana Jones and the Great Circle, and Marvel Rivals. Additionally, DLSS Super Resolution and DLSS Frame Generation are available at launch in Legend of Ymir, Like a Dragon: Pirate Yakuza in Hawaii, and Lost Records: Bloom & Rage. For all the details, read on.

Marvel Rivals DLSS 4 with Multi Frame Generation Update Launches Tomorrow
NetEase Games' Marvel Rivals is one of the top 5 most played games on Steam. If you're unfamiliar with Marvel Rivals, it's a Super Hero, team-based PvP shooter set in the Marvel universe. Assemble an all-star Marvel squad, devise countless strategies by combining powers to form unique Team-Up skills, and fight in destructible, ever-changing battlefields.

NVIDIA DLSS 4 Coming to Star Wars Outlaws and Indiana Jones and the Great Circle

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Star Wars Outlaws' latest update is out now, adding DLSS 4 with Multi Frame Generation, an upgraded DLSS Frame Generation model for improved performance and reduced VRAM usage, and the new DLSS transformer AI model for DLSS Super Resolution, DLSS Ray Reconstruction, and DLAA, further enhancing your PC experience.

Later today, Avowed launches with DLSS, Reflex, and ray tracing, and by using NVIDIA app's new DLSS 4 overrides, you can further enhance your experience in Avowed by adding DLSS 4 with Multi Frame Generation, and new and improved AI models that upgrade DLSS Super Resolution, DLAA, and DLSS Frame Generation. A new DLSS Frame Generation, Reflex, and ray tracing update for the popular Wuthering Waves launches today, too. And next week, Indiana Jones and the Great Circle introduces DLSS 4 with Multi Frame Generation and DLSS Ray Reconstruction, updates DLSS Super Resolution and DLAA to use our new transformer-based AI model, and adds fully ray-traced shadows from all light sources.

UL Solutions Adds Support for DLSS 4 and DLSS Multi Frame Generation to the 3DMark NVIDIA DLSS Feature Test

We're excited to announce that in today's update to 3DMark, we're adding support for DLSS 4 and DLSS Multi Frame generation to the NVIDIA DLSS feature test. The NVIDIA DLSS feature test and this update were developed in partnership with NVIDIA. The 3DMark NVIDIA DLSS feature test lets you compare performance and image quality brought by enabling DLSS processing. If you have a new GeForce RTX 50 Series GPU, you'll also be able to compare performance with and without the full capabilities of DLSS 4.

You can choose to run the NVIDIA DLSS feature test using DLSS 4, DLSS 3 or DLSS 2. DLSS 4 includes the new DLSS Multi Frame Generation feature, and you can choose between several image quality modes—Quality, Balanced, Performance, Ultra Performance and DLAA. These modes are designed for different resolutions, from Full HD up to 8K. DLSS Multi Frame Generation uses AI to boost frame rates with up to three additional frames generated per traditionally rendered frame. In the 3DMark NVIDIA DLSS feature test, you are able to choose between 2x, 3x and 4x Frame Generation settings if you have an NVIDIA GeForce RTX 50 series GPU.

New NVIDIA Broadcast AI Features Now Streaming With GeForce RTX 50 Series GPUs

New GeForce RTX 5090 and RTX 5080 GPUs - built on the NVIDIA Blackwell architecture - are now available to power generative AI content creation and accelerate creative performance. GeForce RTX 5090 and RTX 5080 GPUs feature fifth-generation Tensor Cores with support for FP4, reducing the VRAM requirements to run generative AI models while doubling performance. For example, Black Forest Labs' FLUX models - available on Hugging Face this week - at FP4 precision require less than 10 GB of VRAM, compared with over 23 GB at FP16. With a GeForce RTX 5090 GPU, the FLUX.1 [dev] model can generate images in just over five seconds, compared with 15 seconds on FP16 or 10 seconds on FP8 on a GeForce RTX 4090 GPU.

GeForce RTX 50 Series GPUs also come equipped with ninth-generation encoders and sixth-generation decoders that add support for 4:2:2 and increase encoding quality for HEVC and AV1. Fourth-generation RT Cores paired with DLSS 4 provide creators with super-smooth 3D rendering viewports. The GeForce RTX 5090 GPU includes 32 GB of ultra-fast GDDR7 memory and 1,792 GB/sec of total memory bandwidth - a 77% bandwidth increase over the GeForce RTX 4090 GPU. It also includes three encoders and two decoders, reducing export times by a third compared with the prior generation.

NVIDIA Releases GeForce 572.16 WHQL Game Ready Drivers

NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 572.16 WHQL comes with support for the latest NVIDIA GeForce RTX 5080 and RTX 5090 "Blackwell" graphics cards, along with all the software framework needed for DLSS 4 and Multi Frame Generation. DLSS 4 and its updated Transformer-based models for super resolution, ray reconstruction, and frame generation are even available to older generations of GeForce RTX GPUs depending on their hardware capability. The updated super resolution model is available across the GeForce RTX series, the updated ray reconstruction to RTX 40-series and RTX 30-series; and the updated frame generation model to the RTX 40-series. Multi frame generation is exclusive to the RTX 50-series.

A bug that caused G-SYNC compatible monitors to flicker when framerate drops below 60 FPS has been fixed. Micro-stutters noticed with "Indiana Jones and the Great Circle" with V-sync disabled, has been fixed. Stability has been improved for Ubisoft games that use the Snowdrop game engine. The list of games with DLSS 4 multi frame generation support can be found in the table below.
DOWNLOAD: NVIDIA GeForce 572.16 WHQL

The Last of Us Part I Updated with Support for FSR 3.1

The Last of Us Part I (PC version) was updated to version 1.1.4 last Friday—at the time, patch notes revealed that Iron Galaxy Studios/Nixxes Software had added support for AMD FidelityFX Super Resolution (FSR) 3.1 Super Resolution and FSR 3.1 Frame Generation. Several popular first-party PlayStation titles received similar updates mid-way through last year, so industry watchdogs have questioned the timing of this latest upgrade—up until late last week, The Last of Us Part I was ticking along with support for FSR 3.0 (super resolution and frame generation).

Naturally, Team Red is in the process of preparing FSR 4.0 for an upcoming product launch—now delayed, due to the engineering team requiring: "extra time to optimize the software stack for maximum performance and enable more titles." AMD's latest graphics technology was showcased at CES earlier this month, alongside their new (RDNA 4) Radeon RX 9070 XT and 9070 (non-XT) graphics cards. According to Team Red, it is relatively easy to go from version 3.1 up to 4.0. The Last of Us Part I's development team (for PC platforms) could have everything ready to go in a couple of weeks, and be prepared well in advance for the game's sequel (due in April).

Cyberpunk 2077 Gets DLSS 4 Support With Patch 2.21. All RTX Users Can Try the New Transformers DLSS Model

CD Projekt RED has released the latest Patch 2.21 for Cyberpunk 2077, which is available for PC, PlayStation 5, and Xbox Series X/S. The new patch brings various fixes on all platforms, but also adds support for DLSS 4 with Multi Frame Generation for the NVIDIA GeForce RTX 50 Series graphics cards.

According to details provided in the release notes, the feature "boosts FPS by using AI to generate up to three times per traditionally rendered frame." It also introduces faster single Frame Generation which should bring reduced memory usage on RTX 50 and RTX 40 Series graphics cards. The patch also adds an option to choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all NVIDIA GeForce RTX graphics cards. According to CD Projekt RED, the new Transformer model should enhance stability, lighting, and detail in motion.

Ubisoft Unveils Assassin's Creed Shadows Recommended PC Specs

Hi everyone, Assassin's Creed Shadows is launching March 20, inviting you to experience the intertwined stories of Naoe, an adept shinobi Assassin, and Yasuke, a powerful African samurai. Today, you can pre-order the game on console and PC, and read up on Shadows' upcoming expansion, Claws of Awaji, which brings 10 hours of additional content free with your pre-order.

For those of you playing on PC, we've got all of Assassin's Creed Shadows' recommended PC specs listed in this article. Assassin's Creed Shadows will support raytraced global illumination and reflections, and will feature an in-game benchmark tool for performance analysis, ultra-wide resolutions, an uncapped framerate, and more. Check out all the specs chart below.

AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4

When AMD announced its upcoming Radeon RX 9000 series of GPUs based on RDNA 4 IP, we expected the general availability to follow soon after the CES announcement. However, it turns out that AMD has scheduled its Radeon RX 9000 series availability for March, as the company is allegedly optimizing the software stack and its FidelityFX Super Resolution 4 (FSR 4) for a butter smooth user experience. In a response on X to Hardware Unboxed, AMD's David McAfee shared, "I really appreciate the excitement for RDNA 4. We are focused on ensuring we deliver a great set of products with Radeon 9000 series. We are taking a little extra time to optimize the software stack for maximum performance and enable more FSR 4 titles. We also have a wide range of partners launching Radeon 9000 series cards, and while some have started building initial inventory at retailers, you should expect many more partner cards available at launch."

AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.
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