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Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.

The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.

AMD Unveils Ryzen AI HX 300 Support for AFMF 2, VGM, and Releases a Preview Driver

AMD today released early driver support for the Radeon 800M series integrated graphics of Ryzen AI 300 series mobile processors to use AMD Fluid Motion Frames 2 (AFMF 2), and Variable Graphics Memory (VGM) technologies. The two technologies receive optimization for the RDNA 3.5 graphics architecture driving the iGPU of the "Strix Point" silicon on which the Ryzen AI 300 series processors are based on. AFMF 2 is the second generation of AMD Fluid Motion Frames, a technology that lets you nearly double frame-rates on any Direct3D 11 or later game, without the gaming having explicit support for a frame generation technology, such as FSR 3 Frame Generation. AFMF operates out of the game's graphics pipeline, which adds a tiny bit of system latency. AFMF 2 seeks to reduce this latency.

Variable Graphics Memory (VGM) is another interesting feature that builds on top of the UMA (unified memory architecture) implementation of AMD processors with iGPUs. Depending on a 3D application's demands, the technology dynamically allocates up to 75% of the system memory as video memory for the iGPU, while ensuring the game doesn't run into unintentional performance bottlenecks arising from paging main memory if too much of it is used up by the iGPU. For VGM to work, a system needs at least 16 GB of main memory. VGM is not meant to be confused with the shared memory area that the processor allots to the iGPU by default (which ranges between 512 MB and 2 GB), it's designed to augment to this by eating into the system memory.

NVIDIA DLSS Comes to Supermoves, Spectre Divide, and Gori Cuddly Carnage

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Read on to learn about this week's new integrations of DLSS.

Supermoves Out Now, Featuring DLSS 3
Makea Games' Supermoves is a competitive parkour showdown for you and your friends. Soar through skylines in both first and third person. Grind on your feet across rails, trapeze on high wires, wall run, scramble, and pull off epic backflips and frontflips on trampolines. Go head to head in Bomb Tag, reach the finish line before the Rising Tide, or race up to 40 players in Royale. Make your own games and levels with the included tools. Check out the single-player Career Mode. And never stop running. If you're rocking a GeForce RTX GPU in your PC or laptop, ensure you enable DLSS Super Resolution and Frame Generation in Supermoves to accelerate frame rates, making your parkour adventures even better.

Indiana Jones and the Great Circle Launching on December 9, Features NVIDIA DLSS 3.5 Support

Bethesda has officially announced that Indiana Jones and the Great Circle game will be launching on PC, Xbox Series X/S, and Game Pass on December 9th. In addition, we got to take a look at the whole new trailer. In addition, Bethesda has announced that Indiana Jones and the Great Circle will feature NVIDIA DLSS 3.5 with Ray Reconstruction support, promising some impressive visuals as well as performance, at least on Nvidia GeForce RTX GPUs.

As announced, Bethesda is bringing "a new level of cinematic immersion in Indiana Jones and the Great Circle on PC thanks to full ray tracing, which can be accelerated and further enhanced by NVIDIA DLSS 3.5 with Ray Reconstruction. From the hallowed halls of the Vatican and the sunken temples of Sukhothai to the pyramids of Egypt and the snowy peaks of the Himalayas, you'll experience Indy's adventure at peak performance and image quality on GeForce RTX 40 Series GPUs."

NVIDIA DLSS Coming to More Games, Including Dragon Age: The Veilguard and Avowed

In December we celebrated the release of over 500 RTX-enhanced games and apps. And now, we've already surpassed 600 RTX games and apps, as adoption of NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects continues to accelerate! RTX encompasses an ecosystem of technologies that make high-performance, high fidelity gaming a reality. Ray Tracing, powered by dedicated RT Cores, brings immersive and realistic lighting and reflections to games. NVIDIA DLSS, made possible by Tensor Cores, enables industry-leading AI graphics acceleration, capable of delivering up to 5 times faster performance in the most immersive games, like Alan Wake 2, Black Myth: Wukong, Cyberpunk 2077, and Star Wars Outlaws.

RTX is also integrated in the world's leading creative applications, accelerating workflows by orders of magnitude, powering exciting AI tools and enhancements, and enabling real-time ray-traced previews in apps that previously took hours to render even a single frame. And the RTX momentum continues - at Gamescom 2024, we're announcing 20 new RTX and DLSS integrations.

NVIDIA Announces Star Wars Outlaws GeForce RTX 40 Series Bundle

Take on high-risk, high-reward missions as the galaxy's most wanted in Star Wars Outlaws and marvel at iconic ray-traced Star Wars locations, enhanced with NVIDIA DLSS 3.5's AI-powered graphics, using the power of the GeForce RTX 40 Series to deliver an unparalleled PC experience. And gain the upper hand in thrilling dogfights with The Empire thanks to NVIDIA Reflex and its unbeatable responsiveness. As the Galactic Empire relentlessly pursues the final defeat of the Rebel Alliance, the criminal underworld thrives. Fans will play as cunning scoundrel Kay Vess and her loyal companion Nix, as they attempt one of the greatest heists the Outer Rim has ever seen. Seeking the means to start a new life, players will join Kay and Nix as they fight, steal, and outwit their way through the galaxy's crime syndicates and join the galaxy's most wanted.

As part of our collaboration with Ubisoft, Massive Entertainment and Lucasfilm Games on Star Wars Outlaws, we're today introducing a new Star Wars Outlaws GeForce RTX 40 Series Bundle, available until September 19th. Buyers of eligible products from select retailers and etailers, including GeForce RTX 4090, 4080 SUPER, 4080, 4070 Ti SUPER, 4070 Ti, 4070 SUPER and 4070 graphics cards and desktop PCs, and laptops with a GeForce RTX 4090 Laptop GPU, RTX 4080 Laptop GPU, or RTX 4070 Laptop GPU, will receive a digital copy of the Standard Edition (valued at $69.99) to play when released on August 30th.

NVIDIA DLSS Coming to More Games, Including Level Zero: Extraction and Warhammer 40,000: Speed Freeks

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Read on to learn about this week's new integrations of DLSS.

Level Zero: Extraction Launching Today With DLSS 3
Level Zero: Extraction is a new multiplayer extraction horror shooter from Doghowl Games and tinyBuild. The game blends the heart-pounding tension of asymmetric survival horrors with the high-stakes showdowns of extraction shooters to create a brand-new immersive multiplayer experience. Playing as an elite PMC mercenary, embark on dangerous raids to extract valuable loot and face off against other players and unpredictable PvE hazards. Or take on the role of a formidable alien monster and hunt the humans until no mortal is left standing. When Level Zero: Extraction launches later today, GeForce RTX gamers can accelerate frame rates with DLSS 3 and Frame Generation.

Lossless Scaling Frame Generation Boosts Frame Rate by 4x in All PC Games, Update Arrives This Week

Lossless Scaling, an all-in-one paid gaming utility for scaling and frame generation, is set to introduce an outstanding 4x FPS mode to its Lossless Scaling Frame Generation (LSFG) technology. Officially announced in the Lossless Scaling Discord and showcased by the YouTube user Vyathaen, the upcoming 4x FPS mode is expected to arrive in the upscaler's frame generation option within this week. While YouTube videos may not fully capture the experience and benefit of this improvement, beta testers have reported that the latency remains consistent with the current 2x FPS option, ensuring that most games will remain perfectly playable given a sufficiently high base framerate. For those seeking a more comprehensive demonstration, the Lossless Scaling official Discord server features a Cyberpunk 2077 video that better illustrates the capabilities of the 4x FPS mode.

The journey of Lossless Scaling has been marked by continuous innovation since its initial release. Version 2.1, launched in June, introduced a 3x FPS mode, effectively tripling framerates. Additionally, it brought performance optimizations that enhanced the speed of the 2x FPS mode compared to previous iterations. The update also included refinements for scenarios where the final frame rate surpasses the monitor's refresh rate. The software is universally compatible with all GPUs and PC games, including emulated titles, requiring only windowed mode and Windows 10 1903 or newer. While the LSFG frame generation technology and LS1 upscaler are proprietary, for upscaling, users can choose one of the many underlying options depending on their GPU like AMD FidelityFX Super Resolution, NVIDIA Image Scaling, Integer Scaling, Nearest Neighbor, xBR, Anime4K, Sharp Bilinear, Bicubic CAS. Below, you can check out the YouTube video with 4x frame generation example.
Lossless Scaling Lossless Scaling

NVIDIA DLSS 3 and Reflex Available In Dungeonborne, Flintlock: The Siege of Dawn and More Games

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Dungeonborne and Flintlock: The Siege of Dawn will launch with day-one DLSS 3 and Reflex support. And gamers can sign up for the Marvel Rivals Closed Beta, which begins next week and features support for both DLSS 3 and Reflex. THRONE AND LIBERTY also has an Open Beta starting this week featuring DLSS 3 and Reflex, and Stormgate is coming soon with DLSS 3 and Reflex.

Stormgate Coming Soon With DLSS 3 & Reflex
Stormgate is the upcoming free-to-play real-time strategy game from the team at Frost Giant Studios, featuring developers who've worked on some of gaming's most popular RTS games, including Warcraft III and StarCraft II. In Stormgate, you'll explore an ever-evolving story through thrilling campaign missions where science fiction and fantasy collide. Alternatively, battle opponents around the world on the competitive 1v1 ladder, or team up with your friends to challenge the AI in the 3-player co-op modes. Developed in Unreal Engine 5, Stormgate sets itself apart from past RTS games with unmatched responsiveness and features rollback technology for smooth online play. Stormgate supports high-resolution HD visuals at 4K, with hundreds of units on-screen in epic, large-scale wars across a variety of maps and tilesets.

NVIDIA DLSS Coming to Pax Dei, Still Wakes The Deep, and More Games

More than 500 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following a jam-packed week full of new DLSS announcements and launches, we've got even more DLSS news to share this week. Deep Rock Galactic now features support for DLSS 3, Pax Dei launches today with DLSS 3 and Reflex, Still Wakes The Deep also launches today with DLSS 3 and Reflex, Skye: The Misty Isle launches tomorrow with DLSS 3 and Reflex, and THE FINALS Season 3 is available now with DLSS 3, Reflex and ray tracing. Learn more about each integration of our experience-enhancing technologies below.

#GeForceSummer of RTX Is Back! Win GPUs, PCs, Laptops, Monitors & More!
The #GeForceSummer of RTX rolls on, and we're continuing our prize-filled journey to celebrate the best of PC gaming with our community. Celebrate the best PC gaming moments and anticipated #RTXOn games like Black Myth: Wukong, Pax Dei, Star Wars Outlaws, and more. Relive great moments in gaming history alongside the GeForce community. And of course, interact with our social media posts using #GeForceSummer to win great GeForce prizes, including GeForce RTX 40 Series GPUs, sleeper PC builds, RTX laptops, G-Sync gaming monitors, backplates, keycaps, posters, and more!

Ghost of Tsushima Lets You Use DLSS 2 and FSR 3 Frame Generation Together

The latest update of Ghost of Tsushima lets you use DLSS 2 super-resolution and FSR 3 Frame Generation simultaneously, so you have the unique benefit of having the NVIDIA DLSS 2 handle super resolution and image quality, while letting the AMD FSR 3 nearly double frame-rates of the DLSS 2 output. All this, without the need for any mods, it's part of the game's original code. It's crazy when you think about it—you now have two performance enhancements running in tandem, with gamers reporting over 170 FPS at 4K with reasonably good image quality. This could particularly benefit those on older GeForce RTX 30-series "Ampere" and RTX 20-series "Turing" graphics cards, as those lack support for DLSS 3 Frame Generation.

Horizon Forbidden West Complete Edition Updated to v1.0.43.0 on PC

Hey everyone, today's update for Horizon Forbidden West Complete Edition on PC includes crash fixes, various bug fixes, and improvements based on player feedback. Since the launch of the game last week, we've been closely monitoring our crash reporting system and investigating crashes submitted through our support channel. This patch includes several crash fixes and changes to further improve stability.

We've also fixed several bugs, including one that prevented players from claiming rewards at the Hunting Grounds when using mouse and keyboard controls. This patch also fixes the HDR Max Luminance slider and enables DLSS 3 Frame Generation during cutscenes. Check out the release notes below for more details. The teams at Nixxes and Guerrilla continue to closely monitor player feedback. We are aware of other issues raised by the community and are actively working on future patches with further bug fixes and optimizations.

Outpost: Infinity Siege Launches With DLSS 3 & New DLSS 2 Games Out Now

Over 500 games and applications feature RTX technologies, and barely a week goes by without new blockbuster games and incredible indie releases integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX gamers.

This week, we're highlighting the release of DLSS 3-accelerated release of Outpost: Infinity Siege, and the launch of Alone In The Dark and Lightyear Frontier, which both feature DLSS 2. This batch of great new RTX releases follows the release of Horizon Forbidden West Complete Edition, which boasted day-one support for NVIDIA DLSS 3, NVIDIA DLAA, and NVIDIA Reflex. Additionally, Diablo IV's ray tracing update is out now—learn more about each new announcement below.

Blizzard Outlines Latest Diablo IV Graphical Enhancements for PC & Consoles

Today (on March 26), wanderers can conquer the horrors of Hell with a suite of new graphical enhancements available to them with patch 1.3.5. Arriving alongside our next content update, Sanctuary will be further imbued with the luscious shadows and enhanced reflections of ray tracing, plus other visual enhancements.

BASK IN THE GLOW OF NVIDIA GeForce
Players using GeForce RTX 40 Series can max out their ray tracing settings and frame rates with NVIDIA DLSS 3 Frame Generation, while other GeForce RTX users can accelerate performance with DLSS 2's Super Resolution technology. With a GeForce RTX 40 Series GPU, you can multiply performance by up to 3X thanks to DLSS 3. NVIDIA Reflex is a game-changer, reducing system latency on GeForce graphics cards and laptops. Pinpoint accuracy and timing are key to overcoming Diablo IV's most difficult fights; NVIDIA Reflex reduces system latency, making gameplay smooth and more responsive, delivering the reaction time needed in critical moments. The newest GeForce Game Ready Driver delivers the optimum experience with ray tracing, available now for download.

Sons of the Forest Implements FSR 3, Growing Support to 15 Titles

"Sons of the Forest" is an open-world survival horror game, in which you are cast away on a remote island with a dangerous forest and cave network, and have to find the means to survive and thrive. This isn't Far Cry, there are no missions as such, you craft your own journey of survival against hostile weather, wildlife, cannibalistic tribes, hunger, and disease. The overarching story is that you're sent on a remote island to find a missing billionaire. The game just released yesterday, and is a sequel to the 2014 title "The Forest." This is one of the first titles to support AMD FSR 3 at launch, including frame generation.

Consequently, FSR 3 Support has grown to 15 titles. AMD's answer to NVIDIA DLSS 3 Frame Generation, FSR 3 nearly doubles performance in games using a proprietary interpolation technology. The list of titles featuring FSR 3 include Forspoken, Immortals of Aveum, Avatar: Frontiers of Pandora, Like a Dragon Gaiden: The Man Who Erased His Name, MotorCubs RC, Call of Duty Modern Warfare III & Warzone, Farming Simulator 22, The Talos Principle 2, Estencel, Mortal Online 2, Like a Dragon: Infinite Wealth, Starship Troopers: Extermination, The Thaumaturge, Starfield, and now Sons of the Forest. The list is expected to grow as AMD works to bring back Anti-Lag+, a whole-system latency reduction technology, which was also a vital component of FSR 3.

Starfield AMD FSR 3.0 and Intel XeSS Support Out Now

Starfield game patch version 1.9.67 just released, with official support for AMD FSR 3.0 and Intel XeSS. Support for the two performance enhancements was beta (experimental) until now. FSR 3.0 brings frame generation support to Starfield. The game had received DLSS 3 Frame Generation support in November 2023, but by then, FSR 3.0 support wasn't fully integrated with the game, as it had just began rolling out in September. The FSR 3.0 option now replaces the game's FSR 2.0 implementation. FSR 3.0 works on Radeon RX 7000 series and RX 6000 series graphics cards. The patch also fixes certain visual artifacts on machines with DLSS performance preset enabled.

AMD Radeon Anti-Lag+ is Coming Back Soon, Frank Azor Confirms

Redevelopment of the AMD Radeon Anti-Lag+ feature is in full swing, and the feature is coming back soon, the company confirmed. Responding to a specific question on Twitter on reintroduction of Anti-Lag+, AMD's gaming solutions head Frank Azor confirmed that it is coming soon. Anti-Lag+ is AMD's whole system latency reduction technology that rivals NVIDIA Reflex.

Anti-Lag+ benefits not just competitive online gaming, but is also supposed to be a vital component for FSR 3 frame-generation, as the technology imposes a considerable amount of latency. You can notice this in current titles with FSR 3, including in some cases, ghosting artifacts with fast-moving objects in a 3D scene. This is why NVIDIA Reflex is an integral component of DLSS 3 Frame Generation, and is enabled along with it. AMD had withdrawn Anti-Lag+ as the technology had inadvertently tripped Anti-Cheat mechanisms of several online games, causing automated player bans that game developers had to manually identify and reverse. The company will have to redesign the way Anti-Lag+ works, and extensively test it with competitive games before reintroducing it.

Mod Unlocks FSR 3 Fluid Motion Frames on Older NVIDIA GeForce RTX 20/30 Series Cards

NVIDIA's latest RTX 40 series graphics cards feature impressive new technologies like DLSS 3 that can significantly enhance performance and image quality in games. However, owners of older 20 and 30 series NVIDIA GeForce RTX cards cannot officially benefit from these cutting-edge advances. DLSS 3's Frame Generation feature, in particular, requires dedicated hardware only found in NVIDIA's brand new Ada Lovelace architecture. But the ingenious modding community has stepped in with a creative workaround solution where NVIDIA has refused to enable frame generation functionality on older generation hardware. A new third-party modification can unofficially activate both upscaling (FSR, DLAA, DLSS or XeSS) and AMD Fluid Motion Frames on older NVIDIA cards equipped with Tensor Cores. Replacing two key DLL files and a small edit to the Windows registry enables the "DLSS 3" option to be activated in games running on older hardware.

In testing conducted by Digital Foundry, this modification delivered up to a 75% FPS boost - on par with the performance uplift official DLSS 3 provides on RTX 40 series cards. Games like Cyberpunk 2077, Spider-Man: Miles Morales, and A Plague Tale: Requiem were used to benchmark performance. However, there can be minor visual flaws, including incorrect UI interpolation or random frame time fluctuations. Ironically, while the FSR 3 tech itself originates from AMD, the mod currently only works on NVIDIA cards. So, while not officially supported, the resourcefulness of the modding community has remarkably managed to bring cutting-edge frame generation to more NVIDIA owners - until AMD RDNA 3 cards can utilize it as well. This shows the incredible potential of community-driven software modification and innovation.

MSI Unveils AI-Driven Gaming Desktops with NVIDIA GeForce RTX 40 SUPER Series

MSI, a forefront leader in True Gaming hardware, proudly announces the incorporation of NVIDIA GeForce RTX 40 SUPER Series graphics cards into its latest 14th generation AI gaming desktops. The MEG Trident X2 14th, MPG Infinite X2 14th, MPG Trident AS 14th, MAG Infinite S3 14th, and MAG Codex 6 14th, initially featuring the NVIDIA GeForce RTX 40 Series graphics cards, now boast the cutting-edge RTX 40 SUPER Series, ushering in a new era of gaming excellence.

At the heart of these 14th gen AI gaming desktops lies the revolutionary RTX 40 SUPER Series, which are GeForce RTX 4080 SUPER, GeForce RTX 4070 Ti SUPER, and GeForce RTX 4070 SUPER. This series reshapes the gaming experience with cutting-edge AI capabilities, surpassing the speed of their predecessors. Equipped with RTX platform superpowers, these GPUs elevate the performance of games, applications, and AI tasks, marking a significant advancement in the gaming landscape.

AMD Radeon RX 7600 XT Launches with a Large 16 GB Memory

AMD Radeon RX 7600 XT went on sale today, at a starting price of $330. Designed for maxed out AAA gameplay at 1080p, this card can try its hands with 1440p gaming, at mid-thru-high settings; you can use features such as FSR 2, FSR 3 Frame Generation, the AMD Fluid Motion Frames feature that extends frame generation to any DirectX 11/12 game; as well as the HyperRX one-click performance enhancement that's part of the AMD Software control panel app. AMD had already maxed out all available shaders on the 6 nm "Navi 33" monolithic silicon, but has opted not to rope in the larger "Navi 32" chiplet GPU for the RX 7600 XT. Instead, it attempted to squeeze out the most performance possible from the "Navi 33," by dialing up clock speeds, power limits, and doubling the memory size.

You still get 32 compute units on the RX 7600 XT, which are worth 2,048 stream processors, 64 AI accelerators, 32 Ray accelerators, 128 TMUs, and 64 ROPs, but the 128-bit GDDR6 memory bus now drives 16 GB of memory running at the same 18 Gbps speed, yielding 288 GB/s of bandwidth. The GPU game clock has been increased to 2.47 GHz, up from 2.25 GHz on the RX 7600. The power limit has been increased from 165 W to 190 W on the RX 7600 XT; and implementing DisplayPort 2.1 has been made mandatory for board partners (they can't opt for the DisplayPort 1.4a like they could on the RX 7600). AMD claims that the 16 GB of video memory should come in handy for content creators, and those dabbling with generative AI.

We have three reviews of the Radeon RX 7600 XT for you today, so be sure to check them all out.

Sapphire Radeon RX 7600 XT Pulse | XFX Radeon RX 7600 XT Speedster QICK 309 | ASRock Radeon RX 7600 XT Steel Legend

AMD FSR 3 with Frame Generation Comes to Call of Duty MW:III and Warzone

Official support for AMD FidelityFX Super Resolution 3 (FSR 3), including support for Frame Generation, has been extended to Call of Duty Modern Warfare III and Warzone, though their latest game patch. This adds FSR 3 as an option, which lets you choose between five performance presets—Ultra Performance, Performance, Balanced, Quality, and Native; with Native being analogous to NVIDIA's DLAA preset—a quality enhancement at native resolution, without upscaling. With the "AMD FSR 3.0" upscaling/sharpening option selection, you also get Frame Generation as a separate toggle, which nearly doubles frame rates using AMD's interpolation technology.

Call of Duty MW:III and Warzone are arguably the biggest game franchise to implement FSR 3 so far. The list of officially supported FSR 3 titles is small, with just five other titles that include Avatar: Frontiers of Pandora, Forspoken, Immortals of Aveum, Like a Dragon Gaiden: The Man Who Erased His Name; and Motorcubs RC; however, with AMD posting the FSR 3 source code to GPUOpen, the game modding community is all over the feature, extending unofficial FSR 3 and Frame Generation mods to games not on this list. It's worth noting that the latest CoD MW:III patch has FSR 3 replace the FSR 2.1 option entirely.

NVIDIA Announces the GeForce RTX 40 SUPER Series Graphics Cards

NVIDIA today gave its GeForce RTX 40-series "Ada" a midlife refresh targeting the higher end of its product stack, with the new GeForce RTX 4070 SUPER, GeForce RTX 4070 Ti SUPER, and the GeForce RTX 4080 SUPER. The new RTX 4080 SUPER replaces the current RTX 4080, which will gradually be phased out of the market. The new RTX 4070 Ti SUPER does the same to the current RTX 4070 Ti. The RTX 4070 SUPER, however, will coexist with the current RTX 4070, albeit at a slight price premium. The RTX 4070 SUPER and RTX 4070 Ti SUPER are both being recommended by NVIDIA for maxed out 1440p gaming with full ray tracing; while the RTX 4080 SUPER is for those who want to max out gameplay at 4K with full ray tracing. The RTX 4070 SUPER and RTX 4070 Ti SUPER should still very much be capable of 4K gaming and more than acceptable frame rates, especially given the latest DLSS 3 Frame Generation and its proliferation among new AAA titles.

NVIDIA is giving the three new graphics card SKUs a staggered launch spread across January 2024. The RTX 4070 SUPER should be available to purchase on January 17, at a starting price of $599, which was the original MSRP of the RTX 4070. After this launch, the RTX 4070 slides down a bit to $549 while remaining in the product stack. Things get interesting higher up the stack. The RTX 4070 Ti SUPER, which goes on sale on January 24, is priced at $799, while the current RTX 4070 Ti is being retired from the product stack. The remaining RTX 4070 Ti cards should be up at slightly discounted prices.

Community Mod Brings FSR 3 Frame Generation to Cyberpunk 2077

AMD last week released the FSR 3 source code to public through its GPUOpen initiative, and the modding community wasted no time in bringing the feature to popular games such as "The Last of Us: Part 1," and now, "Cyberpunk 2077." CD Projekt Red will probably bring official FSR 3 support to the game at some point, but for those who can't wait, there's DLSS3-to-FSR3 by Nukem9. Put simply, this is a DLSS 3 DLL that you replace your game's DLSS 3 library file with; which gets the game to use FSR 3 instead of DLSS 3 Frame Generation.

The latest version of DLSS3-to-FSR3 adds "Cyberpunk 2077" support, and there's an extensive guide written by AndreasLyUs on Reddit, on how to integrate it with your "Cyberpunk 2077" installation, so you can enable FSR 3. Neegzm on YouTube, published a video review on how FSR 3 mods for "Cyberpunk 2077" look and perform compared to DLSS 2. You can expect a frame-rate jump from 25 FPS with DLSS 2 Quality to 47 FPS with FSR 3 enabled. The FSR 3 mod should be particularly useful for those on older NVIDIA RTX 30-series "Ampere" GPUs, or all Radeon RX 6000 and RX 7000 GPUs. Those on RTX 40-series can just take advantage of the official DLSS 3 Frame Generation support to see comparable frame-rates.

Black Myth: Wukong is as Next Gen as it Gets, with NVIDIA RTX Tech

"Black Myth: Wukong" is an adaptation of the 16th century Chinese fantasy novel "Journey to the West," which had gain cult popularity in recent times. The action RPG has been brought to life by studio Game Science, and with the gifted hands of artist Yang Qi. The game is powered by Unreal Engine 5, and is coming to PC, PlayStation 5, and Xbox Series X/S, on August 20, 2024, after what will be close to five years of development and refining. Months ahead of its release, though, the studio teamed up with NVIDIA to demonstrate what's in store for those with the latest GeForce RTX graphics, in its jaw-dropping new trailer. NVIDIA announced that the game will support DLSS 3 Frame Generation at launch, which is scheduled for Aug 20, 2024.
Don't miss the trailer!

NVIDIA DLSS Comes to Eight New Games This Week

NVIDIA announces that as many as eight new games get support for their DLSS performance enhancement this week, as the company celebrates RTX 500, the milestone of having over 500 games and software being part of its RTX ecosystem. This week, NVIDIA is announcing that DLSS 3 Frame Generation is coming to the hotly anticipated e-sports title, "The Finals," and "SCUM," a prison riot survival and escape title that somewhat resembles PUBG; and the fantasy MMORPG, "Throne and Liberty." While "The Finals" is based on Unreal Engine 5, the latter two use UE 4. The company also announces that DLSS 2 (super resolution) is coming to "Fortnite Chapter 5," "Sands of Aura," "Silent Rain," "Soulslinger: Envoy of Death," and "The Devourer: Hunted Souls."

In addition, NVIDIA announced a few updates to its existing DLSS support base. "Call of Duty: Warzone Season 1" comes with DLSS 3 Frame Generation, DLAA, and Reflex. For "The Finals," besides DLSS 3, NVIDIA is announcing support for Reflex, which reduces whole-system latency by up to 57%. "Soulslinger: Envoy of Death" supports DLAA in addition to DLSS 2. NVIDIA late Tuesday released the GeForce 546.33 WHQL Game Ready drivers, be sure to grab them to enable DLSS and Reflex on the above games.
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