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Fatshark Releases New Warhammer 40,000: Darktide Nightmares & Visions Update

Fatshark has released its latest free update for Warhammer 40,000: Darktide, called Nightmares & Visions. The latest updated brings a new wave-based activity, improvements to the end-game mode Havoc, overhaul of the Ogryn Talent Tree, time-limited special event, balance and quality of life changes, support for NVIDIA DLSS 4, and some bug fixes and changes.

The biggest update is the new game activity, Mortis Trials, which is a wave-based activity, with randomized abilities and buffs. Nightmares & Visions also bring a big refresh to the Havoc mode, with plenty of improvements, including rank overhaul and campaigns, as well as new challenges. The update also adds a time-limited special event, called "A Day At The Theatre", which focuses on playing Mortis Trials, while Ogryn Talent Tree also got a big rework.

NVIDIA App Update Adds Project G-Assist, DLSS Super Resolution Custom Scaling & New Control Panel Features

NVIDIA app is the essential companion for users with NVIDIA GPUs in their PCs and laptops. Whether you're a gaming enthusiast or a content creator, NVIDIA app simplifies the process of keeping your PC updated with the latest GeForce Game Ready and NVIDIA Studio Drivers, and enables quick discovery and installation of NVIDIA applications like GeForce NOW and NVIDIA Broadcast. In a new NVIDIA app update that's available now, we've expanded the functionality of our DLSS overrides, enabling you to fine tune image quality or boost performance for DLSS Super Resolution.

Additionally, we've brought Display Scaling and Display Color settings over from the NVIDIA Control Panel, modernizing and improving them, and taking another step towards unifying all NVIDIA GPU features in one responsive application. And via the Discover section, you can now download Project G-Assist, an experimental AI assistant that runs locally on GeForce RTX AI desktop PCs, helping users control a broad range of PC settings, from optimizing game and system settings, charting frame rates and other key performance statistics, to controlling select peripherals settings such as lighting - all via basic voice or text commands.

NVIDIA DLSS 4 with Multi Frame Generation Available In 5 New Games, Including Half-Life 2 RTX Demo

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation is multiplying performance in Enlisted, the Half-Life 2 RTX demo, KARMA: The Dark World, The First Berserker: Khazan, and Warhammer 40,000: Darktide. And we can announce that Remedy Entertainment's FBC: Firebreak will launch with DLSS 4 Multi Frame Generation support.

Additionally, there's a DLSS and technology-upgrading Control update available, Kingdom Come: Deliverance II has updated to the latest DLSS Super Resolution transformer AI model, and RF Online Next is launching with support for DLSS Super Resolution. Read on for further details about each of these announcements, and check out our last DLSS article to learn about the addition of DLSS 4 with Multi Frame Generation to future releases, including Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation, and Wild Assault.

Dune: Awakening Pre-Orders Now Live; Special Editions, and PC Specs Revealed

Dune: Awakening, the multiplayer survival game inspired by Frank Herbert's legendary sci-fi novel and Legendary Entertainment's award-winning films, will launch on May 20th. Funcom is excited to share that pre-orders begin today, and gamers everywhere are now less than two months away from descending upon the most dangerous planet in the universe.

The standard edition, the Deluxe Edition, and the Ultimate Edition are now available for pre-order on Steam, with the latter including, among many other goodies, an incredible, 90-minute-long digital soundtrack. In celebration of this moment, Funcom has prepared a journey behind the scenes of the making of the music, giving viewers a unique glimpse at how award-winning composer Knut Avenstroup Haugen brought the album to life with a live orchestra at the legendary AIR Lyndhurst studio in London.

NVIDIA Details DLSS 4 Design: A Complete AI-Driven Rendering Technology

NVIDIA has published a research paper on DLSS version 4, its AI rendering technology for real-time graphics performance. The system integrates advancements in frame generation, ray reconstruction, and latency reduction. The flagship Multi-Frame Generation feature generates three additional frames for every native frame. The DLSS 4 later on brings the best looking frames to the user quickly to make is seem like a real rendering. At the core of DLSS 4 is a shift from convolutional neural networks to transformer models. These new AI architectures excel at capturing spatial-temporal dependencies, improving ray-traced affect quality by 30-50% according to NVIDIA's benchmarks. The technology processes each AI-generated frame in just 1 ms on RTX 5090 GPUs—significantly faster than the 3.25 ms required by DLSS 3. For competitive gaming, the new Reflex Frame Warp feature reduces input latency by up to 75%, achieving 14 ms in THE FINALS and under 3 ms in VALORANT, according to NVIDIA's own benchmarks.

DLSS 4's implementation leverages Blackwell-specific architecture capabilities, including FP8 tensor cores and fused CUDA kernels. The optimized pipeline incorporates vertical layer fusion and memory optimizations that keep computational overhead manageable despite using transformer models, which are twice as large as previous CNN implementations. This efficiency enables real-time performance even with the substantially more complex AI processing. The unified AI pipeline reduces manual tuning requirements for ray-traced effects, allowing studios to implement advanced path tracing across diverse hardware configurations. The design also addresses gaming challenges like interpolating fast-moving UI elements and particle effects and reducing artifacts in high-motion scenes. NVIDIA's hardware flip metering and Blackwell-induced display engine integration ensure precise frame pacing of newly generated frames for smooth, high-refresh-rate gaming, with accurate imagery.

NVIDIA Readies RTX 5050 Series for the Entry-Mainstream

NVIDIA is readying an entry-mainstream graphics card in the RTX 50-series "Blackwell" generation, likely called the GeForce RTX 5050. There is also the possibility of an RTX 5050 Ti positioned a notch above this, below the RTX 5060. The RTX 5050 is intended to be a successor to the RTX 3050. The RTX 40-series "Ada" generation did not have SKU in this segment, and its absence was felt recently when Intel launched the Arc B580 offering high performance/price under the $300-mark. There are no known specs of the RTX 5050 and RTX 5050 Ti, except that both feature 8 GB of memory size—something that turned the tide in Intel's favor with the B580 having 12 GB of it—and both SKUs come with a total graphics power (TGP) of around 135 W.

The two will be intended for 1080p gaming with mid-thru-high settings. It remains to be seen if NVIDIA implements Multi Frame Generation, because MFG is not a magic toggle that turns unplayable framerates to 60 FPS, however DLSS 4 with transformer upscaling, and perhaps even single frame generation could make it. NVIDIA is looking to target price-points of $199 and $249 with the RTX 5050 and RTX 5050 Ti, respectively. As for probable launch-date, Wccftech says that the cards could launch in the second half of April 2025, following the launch of the RTX 5060.

NVIDIA DLSS Coming to FragPunk, Star Wars Outlaws, and More Games

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Last week, DLSS 4 with Multi Frame Generation came to NARAKA: BLADEPOINT, and even more games launched with support for DLSS. This week, DLSS 4 with Multi Frame Generation will be available at launch in the new 5v5 shooter, FragPunk, while Star Wars Outlaws shows off DLSS 4 enhancements in a new RTX On trailer.

Additionally, Dragonkin: The Banished and Rise of the Ronin are launching with support for DLSS Frame Generation and DLSS Super Resolution. Vector Strike entered Early Access yesterday featuring DLSS frame Generation and DLSS Super Resolution. And Deadlock and Grand Theft Auto V Enhanced now boast DLSS and Reflex support on PC.

NVIDIA DLSS 4 With Multi Frame Generation Available Today In NARAKA: BLADEPOINT

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following the release of DLSS 4 with Multi Frame Generation for Delta Force: Black Hawk Down, Indiana Jones and the Great Circle, and Marvel Rivals, this week sees the addition of the performance multiplying tech to NARAKA: BLADEPOINT. Additionally, Monster Hunter Wilds launches today with DLSS Frame Generation, DLSS Super Resolution, and ray-traced reflections. And the DLSS 4 Plugin for Unreal Engine 5 is available now.

NARAKA: BLADEPOINT DLSS 4 With Multi Frame Generation Update Launches Today
NARAKA: BLADEPOINT is one the top ten most played games on Steam each week. Up to 60 players battle in NARAKA: BLADEPOINT's melee-focused Battle Royale, battling in large environments, using a unique set of traversal abilities, combat skills, and Far Eastern-inspired weapons, which players use to combo, parry and counter enemies in their quest for victory. Later today, NARAKA: BLADEPOINT will upgrade its existing DLSS tech to add DLSS 4 with Multi Frame Generation, enabling players to further accelerate frame rates on GeForce RTX 50 Series GPUs.

NVIDIA Opens Up Pre-orders for GeForce RTX 5090, 5080 & 5070 Ti Laptops

Starting now, you can pre-order GeForce RTX 5090, GeForce RTX 5080, and GeForce RTX 5070 Ti laptops ahead of their release in the coming months. Models will be available from top OEM partners including ASUS, GIGABYTE, HP, Lenovo, MECHREVO, MSI and Razer are available for pre-order now, with more coming soon. Availability will vary by country for each OEM partner and model. Powered by NVIDIA Blackwell, GeForce RTX 50 Series laptops bring game-changing capabilities to gamers and creators. Packed with incredible AI and neural rendering capabilities, GeForce RTX 50 Series Laptop GPUs enable new experiences and deliver unprecedented levels of detail in the latest, greatest games.

Multiply performance using DLSS 4 with Multi Frame Generation, generate AI content at incredible speeds, and unleash your creativity with NVIDIA Studio apps and enhancements. All in the thinnest and longest lasting RTX laptops, optimized by new Max-Q technologies. The NVIDIA Blackwell architecture, and partners' design innovations, have enabled the creation of the thinnest, most performant, and most efficient GeForce RTX laptops ever made. In laptop designs as thin as 14.9 mm, you can run AI models twice as large in half the time, encode videos 40% faster, and play the most advanced games at superfast framerates, using half the power of previous-gen laptop GPUs. And with our latest Blackwell Max-Q advancements, battery life is boosted by up to 40%, enabling you to get more done between charges.

NVIDIA Recommends GeForce RTX 5070 Ti GPU to AI Content Creators

The NVIDIA GeForce RTX 5070 Ti graphics cards—built on the NVIDIA Blackwell architecture—are out now, ready to power generative AI content creation and accelerate creative performance. GeForce RTX 5070 Ti GPUs feature fifth-generation Tensor Cores with support for FP4, doubling performance and reducing VRAM requirements to run generative AI models.

In addition, the GPU comes equipped with two ninth-generation encoders and a sixth-generation decoder that add support for the 4:2:2 pro-grade color format and increase encoding quality for HEVC and AV1. This combo accelerates video editing workflows, reducing export times by 8x compared with single encoder GPUs without 4:2:2 support like the GeForce RTX 3090. The GeForce RTX 5070 Ti GPU also includes 16G B of fast GDDR7 memory and 896 GB/sec of total memory bandwidth—a 78% increase over the GeForce RTX 4070 Ti GPU.

NVIDIA DLSS 4 With Multi Frame Generation Available This Week In Marvel Rivals, Delta Force: Black Hawk Down, and Indiana Jones and the Great Circle

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following the release of DLSS 4 with Multi Frame Generation for Avowed (via NVIDIA app DLSS Overrides) and Star Wars Outlaws, this week sees the addition of the performance multiplying tech to Delta Force: Black Hawk Down, Indiana Jones and the Great Circle, and Marvel Rivals. Additionally, DLSS Super Resolution and DLSS Frame Generation are available at launch in Legend of Ymir, Like a Dragon: Pirate Yakuza in Hawaii, and Lost Records: Bloom & Rage. For all the details, read on.

Marvel Rivals DLSS 4 with Multi Frame Generation Update Launches Tomorrow
NetEase Games' Marvel Rivals is one of the top 5 most played games on Steam. If you're unfamiliar with Marvel Rivals, it's a Super Hero, team-based PvP shooter set in the Marvel universe. Assemble an all-star Marvel squad, devise countless strategies by combining powers to form unique Team-Up skills, and fight in destructible, ever-changing battlefields.

NVIDIA DLSS 4 Coming to Star Wars Outlaws and Indiana Jones and the Great Circle

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Star Wars Outlaws' latest update is out now, adding DLSS 4 with Multi Frame Generation, an upgraded DLSS Frame Generation model for improved performance and reduced VRAM usage, and the new DLSS transformer AI model for DLSS Super Resolution, DLSS Ray Reconstruction, and DLAA, further enhancing your PC experience.

Later today, Avowed launches with DLSS, Reflex, and ray tracing, and by using NVIDIA app's new DLSS 4 overrides, you can further enhance your experience in Avowed by adding DLSS 4 with Multi Frame Generation, and new and improved AI models that upgrade DLSS Super Resolution, DLAA, and DLSS Frame Generation. A new DLSS Frame Generation, Reflex, and ray tracing update for the popular Wuthering Waves launches today, too. And next week, Indiana Jones and the Great Circle introduces DLSS 4 with Multi Frame Generation and DLSS Ray Reconstruction, updates DLSS Super Resolution and DLAA to use our new transformer-based AI model, and adds fully ray-traced shadows from all light sources.

UL Solutions Adds Support for DLSS 4 and DLSS Multi Frame Generation to the 3DMark NVIDIA DLSS Feature Test

We're excited to announce that in today's update to 3DMark, we're adding support for DLSS 4 and DLSS Multi Frame generation to the NVIDIA DLSS feature test. The NVIDIA DLSS feature test and this update were developed in partnership with NVIDIA. The 3DMark NVIDIA DLSS feature test lets you compare performance and image quality brought by enabling DLSS processing. If you have a new GeForce RTX 50 Series GPU, you'll also be able to compare performance with and without the full capabilities of DLSS 4.

You can choose to run the NVIDIA DLSS feature test using DLSS 4, DLSS 3 or DLSS 2. DLSS 4 includes the new DLSS Multi Frame Generation feature, and you can choose between several image quality modes—Quality, Balanced, Performance, Ultra Performance and DLAA. These modes are designed for different resolutions, from Full HD up to 8K. DLSS Multi Frame Generation uses AI to boost frame rates with up to three additional frames generated per traditionally rendered frame. In the 3DMark NVIDIA DLSS feature test, you are able to choose between 2x, 3x and 4x Frame Generation settings if you have an NVIDIA GeForce RTX 50 series GPU.

New NVIDIA Broadcast AI Features Now Streaming With GeForce RTX 50 Series GPUs

New GeForce RTX 5090 and RTX 5080 GPUs - built on the NVIDIA Blackwell architecture - are now available to power generative AI content creation and accelerate creative performance. GeForce RTX 5090 and RTX 5080 GPUs feature fifth-generation Tensor Cores with support for FP4, reducing the VRAM requirements to run generative AI models while doubling performance. For example, Black Forest Labs' FLUX models - available on Hugging Face this week - at FP4 precision require less than 10 GB of VRAM, compared with over 23 GB at FP16. With a GeForce RTX 5090 GPU, the FLUX.1 [dev] model can generate images in just over five seconds, compared with 15 seconds on FP16 or 10 seconds on FP8 on a GeForce RTX 4090 GPU.

GeForce RTX 50 Series GPUs also come equipped with ninth-generation encoders and sixth-generation decoders that add support for 4:2:2 and increase encoding quality for HEVC and AV1. Fourth-generation RT Cores paired with DLSS 4 provide creators with super-smooth 3D rendering viewports. The GeForce RTX 5090 GPU includes 32 GB of ultra-fast GDDR7 memory and 1,792 GB/sec of total memory bandwidth - a 77% bandwidth increase over the GeForce RTX 4090 GPU. It also includes three encoders and two decoders, reducing export times by a third compared with the prior generation.

NVIDIA Releases GeForce 572.16 WHQL Game Ready Drivers

NVIDIA today released the latest version of its GeForce Game Ready drivers. Version 572.16 WHQL comes with support for the latest NVIDIA GeForce RTX 5080 and RTX 5090 "Blackwell" graphics cards, along with all the software framework needed for DLSS 4 and Multi Frame Generation. DLSS 4 and its updated Transformer-based models for super resolution, ray reconstruction, and frame generation are even available to older generations of GeForce RTX GPUs depending on their hardware capability. The updated super resolution model is available across the GeForce RTX series, the updated ray reconstruction to RTX 40-series and RTX 30-series; and the updated frame generation model to the RTX 40-series. Multi frame generation is exclusive to the RTX 50-series.

A bug that caused G-SYNC compatible monitors to flicker when framerate drops below 60 FPS has been fixed. Micro-stutters noticed with "Indiana Jones and the Great Circle" with V-sync disabled, has been fixed. Stability has been improved for Ubisoft games that use the Snowdrop game engine. The list of games with DLSS 4 multi frame generation support can be found in the table below.
DOWNLOAD: NVIDIA GeForce 572.16 WHQL

The Last of Us Part I Updated with Support for FSR 3.1

The Last of Us Part I (PC version) was updated to version 1.1.4 last Friday—at the time, patch notes revealed that Iron Galaxy Studios/Nixxes Software had added support for AMD FidelityFX Super Resolution (FSR) 3.1 Super Resolution and FSR 3.1 Frame Generation. Several popular first-party PlayStation titles received similar updates mid-way through last year, so industry watchdogs have questioned the timing of this latest upgrade—up until late last week, The Last of Us Part I was ticking along with support for FSR 3.0 (super resolution and frame generation).

Naturally, Team Red is in the process of preparing FSR 4.0 for an upcoming product launch—now delayed, due to the engineering team requiring: "extra time to optimize the software stack for maximum performance and enable more titles." AMD's latest graphics technology was showcased at CES earlier this month, alongside their new (RDNA 4) Radeon RX 9070 XT and 9070 (non-XT) graphics cards. According to Team Red, it is relatively easy to go from version 3.1 up to 4.0. The Last of Us Part I's development team (for PC platforms) could have everything ready to go in a couple of weeks, and be prepared well in advance for the game's sequel (due in April).

Cyberpunk 2077 Gets DLSS 4 Support With Patch 2.21. All RTX Users Can Try the New Transformers DLSS Model

CD Projekt RED has released the latest Patch 2.21 for Cyberpunk 2077, which is available for PC, PlayStation 5, and Xbox Series X/S. The new patch brings various fixes on all platforms, but also adds support for DLSS 4 with Multi Frame Generation for the NVIDIA GeForce RTX 50 Series graphics cards.

According to details provided in the release notes, the feature "boosts FPS by using AI to generate up to three times per traditionally rendered frame." It also introduces faster single Frame Generation which should bring reduced memory usage on RTX 50 and RTX 40 Series graphics cards. The patch also adds an option to choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all NVIDIA GeForce RTX graphics cards. According to CD Projekt RED, the new Transformer model should enhance stability, lighting, and detail in motion.

Ubisoft Unveils Assassin's Creed Shadows Recommended PC Specs

Hi everyone, Assassin's Creed Shadows is launching March 20, inviting you to experience the intertwined stories of Naoe, an adept shinobi Assassin, and Yasuke, a powerful African samurai. Today, you can pre-order the game on console and PC, and read up on Shadows' upcoming expansion, Claws of Awaji, which brings 10 hours of additional content free with your pre-order.

For those of you playing on PC, we've got all of Assassin's Creed Shadows' recommended PC specs listed in this article. Assassin's Creed Shadows will support raytraced global illumination and reflections, and will feature an in-game benchmark tool for performance analysis, ultra-wide resolutions, an uncapped framerate, and more. Check out all the specs chart below.

AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4

When AMD announced its upcoming Radeon RX 9000 series of GPUs based on RDNA 4 IP, we expected the general availability to follow soon after the CES announcement. However, it turns out that AMD has scheduled its Radeon RX 9000 series availability for March, as the company is allegedly optimizing the software stack and its FidelityFX Super Resolution 4 (FSR 4) for a butter smooth user experience. In a response on X to Hardware Unboxed, AMD's David McAfee shared, "I really appreciate the excitement for RDNA 4. We are focused on ensuring we deliver a great set of products with Radeon 9000 series. We are taking a little extra time to optimize the software stack for maximum performance and enable more FSR 4 titles. We also have a wide range of partners launching Radeon 9000 series cards, and while some have started building initial inventory at retailers, you should expect many more partner cards available at launch."

AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.

NVIDIA GeForce RTX 5090 Performance in Cyberpunk 2077 With and Without DLSS 4 Detailed

It is no secret that NVIDIA's RTX 50-series launch was welcomed with a mixed reception. On one hand, DLSS 4 with Multi-Frame Generation has allowed for obscene jumps in performance, much to the dismay of purists who would rather do away with AI-powered wizardry. A recent YouTube video has detailed what the RTX 5090 is capable of in Cyberpunk 2077 with Path Tracing at 4K, both with and without the controversial AI features. With DLSS set to performance mode and 4x frame generation (three generated frames), the RTX 5090 managed around 280 FPS. Pretty good, especially when considering the perfectly acceptable latency of around 52 ms, albeit with occasional spikes.

Turning DLSS to quality, the frame rate drops to around 230 FPS, with latency continuing to hover around 50 ms. Interestingly, with frame generation set to 3x or even 2x, the difference in latency was borderline negligible between the two, right around 44 ms or so. However, the FPS takes a massive nosedive when frame generation is turned off entirely. With DLSS set to quality mode and FG turned off, the RTX 5090 barely managed around 70 FPS in the game. Taking things a step further, the presenter turned off DLSS as well, resulting in the RTX 5090 struggling to hit 30 FPS in the game, with latency spiking to 70 ms. Clearly, DLSS 4 and MFG allows for an incredible uplift in performance with minimal artefacting, at least in Cyberpunk 2077 unless one really looks for it.

NVIDIA DLSS Comes to Assetto Corsa EVO, DYNASTY WARRIORS: ORIGINS, SMITE 2 and Honkai: Star Rail

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. On January 30th, DLSS gets even better with the launch of DLSS 4. Featuring improvements to all existing DLSS technologies, and our new DLSS Multi Frame Generation performance multiplier, DLSS 4 delivers supreme speed and superior visuals, powered by AI. Ahead of DLSS 4's release, there are another 5 DLSS games available to play this week: Assetto Corsa EVO, DYNASTY WARRIORS: ORIGINS, Honkai: Star Rail, SMITE 2, and Tankhead.

NVIDIA DLSS 4 With Multi Frame Generation Available January 30th
NVIDIA DLSS is a suite of neural rendering technologies powered by GeForce RTX Tensor Cores that boosts frame rates while delivering crisp, high-quality images that rival native resolution rendering. On January 30th, we're upgrading DLSS once again with the release of DLSS 4, featuring DLSS Multi Frame Generation for GeForce RTX 50 Series graphics cards and laptops, and upgrades to all other DLSS technologies.

NVIDIA DLSS 4 Multi Frame Generation and New RTX Technologies Coming To 75 Games and Apps At Launch

Each week, games and apps integrate NVIDIA DLSS, ray-traced effects, and AI, ensuring GeForce RTX owners receive the definitive experience. Such is the pace of RTX adoption, there are now over 700 #RTXON games and apps. To begin 2025 with a bang, we're announcing that 75 games and apps will support DLSS 4's new DLSS Multi Frame Generation technology at launch of our GeForce RTX 50 Series GPUs. Included on the list are today's most played and highest rated games, including Alan Wake 2, Cyberpunk 2077, Diablo IV, Dragon Age : The Veilguard, God of War Ragnarök, Indiana Jones and the Great Circle, NARAKA: BLADEPOINT, SILENT HILL 2, S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Star Wars Outlaws.

Black State, DOOM: The Dark Ages, and Dune: Awakening will also include DLSS 4 with Multi Frame Generation when they're released, ensuring the definitive day-one experience for GeForce RTX gamers. And The Witcher IV will feature the latest RTX-powered technologies. Additionally, DOOM: The Dark Ages will include immersive path-traced effects. Alan Wake 2 is upgrading its already-incredible engine with our new NVIDIA RTX Mega Geometry technology, in addition to DLSS 4. And Indiana Jones and the Great Circle is adding support for DLSS Multi Frame Generation and Ray Reconstruction, with support for our new RTX Hair technology coming in a future update. For games that haven't updated yet to the latest DLSS models and features, NVIDIA app will enable support through a new DLSS Override feature.

NVIDIA Introduces DLSS 4 with Multi-Frame Generation for up to 8X Framerate Uplifts

With the GeForce RTX 50-series "Blackwell" generation, NVIDIA is introducing the new DLSS 4 technology. The most groundbreaking feature being introduced with DLSS 4 is multi-frame generation. The technology relies on generative AI to predict up to three frames ahead of a conventionally rendered frame, which in and of itself could be a result of super resolution. Since DLSS SR can effectively upscale 1 pixel into 4 (i.e. turn a 1080p render into 4K output), and DLSS 4 generates the following three frames, DLSS 4 effectively has a pixel generation factor of 1:15 (15 in every 16 pixels are generated outside the rendering pipeline). When it launches alongside the GeForce RTX 50-series later this month, over 75 game titles will be ready for DLSS 4. Multi-frame generation is a feature exclusive to "Blackwell."

NVIDIA Blackwell GeForce RTX 50 Series Opens New World of AI Computer Graphics

NVIDIA today unveiled the most advanced consumer GPUs for gamers, creators and developers—the GeForce RTX 50 Series Desktop and Laptop GPUs. Powered by the NVIDIA Blackwell architecture, fifth-generation Tensor Cores and fourth-generation RT Cores, the GeForce RTX 50 Series delivers breakthroughs in AI-driven rendering, including neural shaders, digital human technologies, geometry and lighting.

"Blackwell, the engine of AI, has arrived for PC gamers, developers and creatives," said Jensen Huang, founder and CEO of NVIDIA. "Fusing AI-driven neural rendering and ray tracing, Blackwell is the most significant computer graphics innovation since we introduced programmable shading 25 years ago." The GeForce RTX 5090 GPU—the fastest GeForce RTX GPU to date—features 92 billion transistors, providing over 3,352 trillion AI operations per second (TOPS) of computing power. Blackwell architecture innovations and DLSS 4 mean the GeForce RTX 5090 GPU outperforms the GeForce RTX 4090 GPU by up to 2x.

Alleged GALAX GeForce RTX 5080 "Blackwell" Box-art Drops Big Clue About Neural Rendering

The box-art of upcoming GALAX GeForce RTX 5080 "Blackwell" graphics card has much to say about the graphics architecture, without dropping any explicit mentions. The front-face of the box features a hooded human face—nothing fancy, until you begin to pay attention to the details. Half the face is composed of triangles streaming toward the face, while the other half is composed in place by a blue stream of light, as if to denote that it's being drawn by a fundamentally different method than "triangles."

The triangles here represent classic raster 3D graphics, while the other spirit-like half denotes neural rendering. Here's where it gets interesting. Both kinds of rendering are being applied to the same frame, and so neural rendering is fundamentally different from DLSS 3 Frame Generation, a technology that draws alternate frames using optical flow, motion vectors, and AI. Neural rendering appears to be, at least from this GALAX box-art, a technology that runs in real-time, where some elements, portions, or details of a frame are rendered by a generative AI, and others by raster 3D graphics.
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