Thursday, January 23rd 2025

Cyberpunk 2077 Gets DLSS 4 Support With Patch 2.21. All RTX Users Can Try the New Transformers DLSS Model

CD Projekt RED has released the latest Patch 2.21 for Cyberpunk 2077, which is available for PC, PlayStation 5, and Xbox Series X/S. The new patch brings various fixes on all platforms, but also adds support for DLSS 4 with Multi Frame Generation for the NVIDIA GeForce RTX 50 Series graphics cards.

According to details provided in the release notes, the feature "boosts FPS by using AI to generate up to three times per traditionally rendered frame." It also introduces faster single Frame Generation which should bring reduced memory usage on RTX 50 and RTX 40 Series graphics cards. The patch also adds an option to choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all NVIDIA GeForce RTX graphics cards. According to CD Projekt RED, the new Transformer model should enhance stability, lighting, and detail in motion.
In addition to these updates, the new patch also fixes artifacts and smudging on the in-game screen with DLSS Ray Reconstruction, and fixes The Frame Generation field in Graphics Settings when switching Resolution Scaling to off. The new Patch 2.21 also brings fixes for a bunch of miscellaneous issues, as well as issues with vehicle color customization, character creation, and the Photo Mode, across all platforms.

Here are the full release notes.

Photo Mode
  • Nibbles and Adam Smasher can now be spawned while V is in the air or in water.
  • Fixed the Facial Expression option for Adam Smasher.
  • Fixed an issue where Adam Smasher's glowing chest cyberware was missing.
  • Fixed an issue where, if Johnny's Alternate Appearance was enabled, both options to spawn him (default and alternate) resulted in the alternate look.
  • Characters spawned while V is in the air or in water will no longer snap to the ground.
  • Characters will now be properly saved in presets.
  • Spawned characters will now be visible after adding a background.
  • V's rotation and position will now be properly saved in presets.
  • Fixed an issue where adjusting the Up/Down slider for V wouldn't change their position between certain values.
  • NPCs that turn invisible after disabling the Surrounding NPCs option will no longer have collision.
  • Fixed an issue where loading a preset could cause additional light sources to appear even when disabled, or spawn them in incorrect positions.
  • Fixed an issue where the camera could get stuck on walls after setting Full Collision to ON.
  • Fixed an issue where camera settings would only apply after loading a saved preset twice.
  • Enabling a background will no longer change camera position.
  • Rotating the camera will now work properly with a background enabled.
  • Fixed an issue where the prompts for Move Camera and Rotate Camera would appear when the camera cannot be moved (e.g. when using the First-Person Perspective camera).
  • Fixed an issue where it wasn't possible to move the camera after spawning a character while highlighting the Edit Character option.
  • Disabling Chromatic Aberration in the Graphics settings will no longer affect the ability to adjust it.
  • Fixed an issue where some items in scenes disappeared after setting the Surrounding NPCs option to OFF.
  • Fixed an issue where enabling PhysX Cloth would unfreeze NCPD vehicles.
  • The rule of thirds grid will now properly adapt to the selected aspect ratio.
  • Fixed an issue where the image in a SmartFrame wouldn't be visible if accessed while V was not facing it.
  • Fixed an issue where opening Photo Mode simultaneously with Wardrobe or Stash caused the game to become unresponsive.
  • Fixed an issue where it was possible to access Photo Mode before a save file fully loaded, causing it to open without UI and block any further action.
  • Fixed other minor Photo Mode issues related to spawned characters, camera movement, controls, and more.
  • Fixed various UI issues in Photo Mode, SmartFrames and Gallery menus, including slider inconsistencies, localization errors, missing sound effects, incorrect behavior when interacting with certain features, and more.
Vehicle Color Customization
  • Fixed several texture and color inconsistencies for vehicles that have CrystalCoat applied.
  • Fixed an issue where the explanation of the spray paint icon was missing in the Autofixer tutorial pop-up after a vehicle contract was completed.
  • Fixed several minor UI issues in the CrystalCoat and TwinTone menus.
Character Creation
  • Randomizer settings in Character Creation will now be preserved after advancing to the Customize Attributes step.
  • Fixed an issue where the Piercing Color option would not be available in Character Creation after enabling piercings if V initially had none.
  • Fixed other minor issues in Character Creation, including appearance options not applying correctly, visual clipping, inconsistent UI behavior, functionality issues after using the randomizer, and more.
Miscellaneous
  • Run This Town - Fixed an issue where, under certain circumstances, it wasn't possible to deactivate the Aguilar imprint after meeting with Bennett.
  • Fixed several instances where Johnny could appear duplicated in the passenger seat during some quests when he was already present in the scene.
  • Fixed an issue where Johnny did not appear as a passenger often enough.
  • Introduced several fixes to NPC and vehicle behavior for various small events throughout Night City.
  • Fixed an issue where some vendors were not interactable as intended.
  • Fixed an issue where voiceovers on TV news channels could be missing or too quiet.
  • Fixed an issue where the Quadra Turbo-R V-Tech used a description of Quadra Turbo-R 740 instead of its own unique one.
  • Fixed the missing 2.2 "check what's new" pop-up in the main menu.
Console-specific
  • Fixed an issue where screenshots appeared as blank in the Gallery on Xbox if they were taken with HDR10 enabled.
  • Added a pop-up in the Gallery to notify players when access to screenshots is blocked by the console's privacy settings on Xbox.
  • Screenshots deleted on Xbox outside the Gallery UI will now be correctly marked in the Gallery and will disappear from occupied slots after reopening the Gallery.
  • Fixed an issue where the Graphics Mode on Xbox Series S could be set to Quality instead of Performance by default.
PC-specific
  • Added support for DLSS 4 with Multi Frame Generation for GeForce RTX 50 Series graphics cards, which boosts FPS by using AI to generate up to three times per traditionally rendered frame - enabled with GeForce RTX 50 Series on January 30th. DLSS 4 also introduces faster single Frame Generation with reduced memory usage for RTX 50 and 40 Series. Additionally, you can now choose between the CNN model or the new Transformer model for DLSS Ray Reconstruction, DLSS Super Resolution, and DLAA on all GeForce RTX graphics cards today. The new Transformer model enhances stability, lighting, and detail in motion.
  • Fixed artifacts and smudging on in-game screens when using DLSS Ray Reconstruction.
  • The Frame Generation field in Graphics settings will now properly reset after switching Resolution Scaling to OFF.
Source: Cyberpunk 2077
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28 Comments on Cyberpunk 2077 Gets DLSS 4 Support With Patch 2.21. All RTX Users Can Try the New Transformers DLSS Model

#2
freeagent
71.5GB update completed at 542am, that is a big patch.
Posted on Reply
#3
Zazigalka
freeagent71.5GB update completed at 542am, that is a big patch.
?
I got like 4GB, you must have not updated for a while.
Posted on Reply
#4
ViperXTR
Tested it, the difference of CNN and Transformer is very noticeable, but comes at a bit of performance cost. There's less smearing now as well as noisy shading
Posted on Reply
#5
Cheeseball
Not a Potato
freeagent71.5GB update completed at 542am, that is a big patch.
It was only like around 6.7 GB.



Didn't update it prior perhaps?
Posted on Reply
#6
freeagent
Weird, I always have Steam running :confused:

Posted on Reply
#8
ZoneDymo
freeagentWeird, I always have Steam running :confused:

sometimes you have to manually tell it to update stuff, which makes sense because it costs them bandwith for games you might have installed but havent touched in forever.
Posted on Reply
#9
Steevo
So wait, if the RT in Cyberpunk was SOOOO realistic why does it need a 7GB update and patch, new card that has a totally different RT function to look realistic?

What are these lighting stability issues that are a problem?
Posted on Reply
#10
freeagent
ZoneDymosometimes you have to manually tell it to update stuff, which makes sense because it costs them bandwith for games you might have installed but havent touched in forever.
I played it either yesterday or the day before, crazy lol.
Posted on Reply
#11
Cheeseball
Not a Potato
freeagentI played it either yesterday or the day before, crazy lol.
Yeah then thats weird then you got hit with a 71 GB download. I did play it yesterday since I was testing another Sandevistan build.
Posted on Reply
#12
xorbe
Yeah I got hit with the 71GB update also.
Posted on Reply
#13
Klemc
Is the patch about his own size, or DLSS4 ??
Posted on Reply
#14
LastDudeALive
SteevoSo wait, if the RT in Cyberpunk was SOOOO realistic why does it need a 7GB update and patch, new card that has a totally different RT function to look realistic?

What are these lighting stability issues that are a problem?
??????????????

The ray tracing is accurate, the update is for the AI upscaling, ray reconstruction, and frame generation components to make them look sharper and perform better. It's an update to the AI models, not the lighting system.

Also, the 50 series has better ray tracing cores that are better at interacting with objects that have complex geometry, so presumably the game needs an update to allow the 50 series to work with that.

Although, I guess I shouldn't expect a 7900 XTX owner to understand how ray tracing and AI works.
Posted on Reply
#15
tpa-pr
Aww man, I just finished updating my offline installer backups the other day! :( It turns out that the patches CDPR release for Cyberpunk don't update the DLC components. So if I want to keep up-to-date offline installers I need to download the patch and then re-download the ~40GB DLC full installer. And I'm on Starlink!
Posted on Reply
#16
[crs]
I tried the new update there, DLSS Transformer Model is not perfect, I sometimes see light flickering incorrectly or a strange shadow on some npc's. I have noticed that there is less noticable jitters when loading some areas, and it does play well.
Posted on Reply
#18
ViperXTR
[crs]I tried the new update there, DLSS Transformer Model is not perfect, I sometimes see light flickering incorrectly or a strange shadow on some npc's. I have noticed that there is less noticable jitters when loading some areas, and it does play well.
are you using the new beta 570 series drivers?
Posted on Reply
#19
Zazigalka
UpgrayeddOk now do the witcher 3
drag&drop the new dll
Posted on Reply
#20
Vya Domus
Now I know why it's called Cyberpunk 2077 because it will be the year 2077 and Nvidia will still use this game as a tech demo and add 10000X FG (the base framerate is still 20).
Posted on Reply
#21
wolf
Better Than Native
ViperXTRare you using the new beta 570 series drivers?
I've heard the new drivers lessen the overhead of running Transformer DLSS, which already imo was not a big enough overhead to really be concerned about relative to the quality uplift, but any extra improvements are welcome.

RTX series cards ageing like ... fine wine :D The feature set growth and polish since getting my 3080 has been awesome.

Not a massive fan of CP2077 as a game (not my type), but I'm glad they're so willing to be at the forefront of bleeding edge tech and rendering features, especially when the DLL can be mined out of it and used in any other DLSS game.
Posted on Reply
#22
ViperXTR
wolfI've heard the new drivers lessen the overhead of running Transformer DLSS, which already imo was not a big enough overhead to really be concerned about relative to the quality uplift, but any extra improvements are welcome.

RTX series cards ageing like ... fine wine :D The feature set growth and polish since getting my 3080 has been awesome.

Not a massive fan of CP2077 as a game (not my type), but I'm glad they're so willing to be at the forefront of bleeding edge tech and rendering features, especially when the DLL can be mined out of it and used in any other DLSS game.
the new DLSS4 does have overhead (TPU RTX 5090 review has the bench numbers as well) because the new transformer model usex 4X more of the tensor cores than the previous CNN model, but the new drivers seems to optimize it. I for one saw a bit of performance uplift with it not that drastic but yes still welcome
Posted on Reply
#23
wolf
Better Than Native
ViperXTRthe new DLSS4 does have overhead (TPU RTX 5090 review has the bench numbers as well) because the new transformer model usex 4X more of the tensor cores than the previous CNN model, but the new drivers seems to optimize it. I for one saw a bit of performance uplift with it not that drastic but yes still welcome
Yeah absolutely, I wouldn't expect it to cost the same as CNN based on what we know and have been told, and I'm already happy enough with the results vs performance anyway, but hey I won't turn down any improvements that come our way.

Already keen to get home from work later and keep playing around with Transformer in my DLSS enabled games.
Posted on Reply
#24
Vayra86
SteevoSo wait, if the RT in Cyberpunk was SOOOO realistic why does it need a 7GB update and patch, new card that has a totally different RT function to look realistic?

What are these lighting stability issues that are a problem?
They call this marketing, I think. At this point Cyberpunk should be so polished it'll buy you a trip to Warsaw when you fire it up, but nope. Still a half broken game rife with small issues. A poster child for RT that is apparently never done, and never truly great seeing as it needs continuous patching.

And then people spend many evenings pixel peeping all those flashy surfaces 'to check how real it is'. :wtf::roll::roll::roll::roll:

My sig applies here.
LastDudeALive??????????????

The ray tracing is accurate, the update is for the AI upscaling, ray reconstruction, and frame generation components to make them look sharper and perform better. It's an update to the AI models, not the lighting system.

Also, the 50 series has better ray tracing cores that are better at interacting with objects that have complex geometry, so presumably the game needs an update to allow the 50 series to work with that.

Although, I guess I shouldn't expect a 7900 XTX owner to understand how ray tracing and AI works.
The ray tracing is accurate. But ray reconstruction needs an update to make them 'sharper and perform better'. Meanwhile, there are still artifacts in the image.

What the fuck are you smoking? Do you understand how it works? I don't think you do. Its called a business model. Not real advancements - Nvidia just created a playground that is fully proprietary. Its a black box.
Posted on Reply
#25
nguyen
A great looking game just got a small update to look better

Nvidia users: Nice
Radeon users: hurrdurrr if the game looked so real, why does it need to look real-er
Posted on Reply
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