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NVIDIA DLSS Comes to EVE Frontier, PANICORE, Ready or Not, and More Games

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, jump back into Night City for Cyberpunk 2077's latest Update 2.2, featuring Full Ray Tracing and NVIDIA DLSS 3.5. Additionally, EVE Frontier and PANICORE are available now with DLSS 3, and Hitman World of Assassination and Ready or Not drop new DLCs.

Cyberpunk 2077, Featuring DLSS 3.5 & Full Ray Tracing, Launches Update 2.2
There's always something new to discover in Night City, and developer CD PROJEKT RED, has even more goodies in store for Cyberpunk 2077. Available now in Update 2.2, game owners have a bunch of new content to enjoy, including new open world missions and customization options. Cyberpunk 2077 features DLSS 3.5 with Ray Reconstruction, Frame Generation, and Super Resolution, and includes Full Ray Tracing via the Ray Tracing: Overdrive Mode, enabling GeForce RTX 40 Series gamers to crank up their settings for incredible performance and image quality.

Cyberpunk 2077 Update 2.2 is Now Available

Update 2.2 is the fruit of a close collaboration between CD PROJEKT RED and Virtuos, a studio known for its work on many well-known AAA games for consoles and PC. It is available to all owners of Cyberpunk 2077 on Xbox Series X/S, PlayStation 5, and PC.

As part of Update 2.2, players will access new character customization options - including new variants of cosmetic cyberware, tattoos, makeup options, and more. That's not the only thing players can now modify - all luxury or sports cars that have partnered with Rayfield now have access to exclusive CrystalCoat technology, meaning players can swap out the colors of select rides. Changes have also been made to Photo Mode, which now boasts additional features - including improved camera modes, the ability to spawn up to three additional characters in the scene, increased camera range, and new lighting options. Players will also be able to enjoy the presence of Johnny Silverhand in the passenger seat as they drive through the city of dreams. On top of it all, Update 2.2 also brings a number of technical improvements and more secrets to Night City.

CD Projekt Red Announces Cyberpunk 2077: Ultimate Edition Is Coming to Mac

CD PROJEKT RED today announced Cyberpunk 2077: Ultimate Edition will be arriving natively on Macs with Apple silicon, including the new iMac, Mac mini, and MacBook Pro, powered by the M4 family of chips. The game is optimized to take full advantage of Apple silicon and Metal to bring the immersive world of Night City - and the deadly district of Dogtown - to Mac gamers for the very first time.

The game will include advanced features like path tracing, frame generation, and built-in Spatial Audio for even more immersive gameplay and stunning visuals. Coming to Mac early next year, it will be available to purchase via both the Mac App Store and Steam, and existing Steam PC purchases will carry over to the Mac. More details and a release date for early next year will be announced at a later time.

Latest Asahi Linux Brings AAA Windows Games to Apple M1 MacBooks With Intricate Graphics Driver and Translation Stack

While Apple laptops have never really been the first stop for PC gaming, Linux is slowly shaping up to be an excellent gaming platform, largely thanks to open-source development efforts as well as work from the likes of AMD and NVIDIA, who have both put significant work into their respective Linux drivers in recent years. This makes efforts like the Asahi Linux Project all the more intriguing. Asahi Linux is a project that aims to bring Linux to Apple Silicon Macs—a task that has proven rather difficult, thanks to the intricacies of developing a bespoke GPU driver for Apple's custom ARM GPUs. In a recent blog post, the graphics developer behind the Asahi Linux Project showed off a number of AAA games, albeit older titles, running on an Apple M1 processor on the latest Asahi Linux build.

To run the games on Apple Silicon, Asahi Linux uses a "game playing toolkit," which relies on a number of custom graphics drivers and emulators, including tools from Valve's Proton translation layer, which ironically was also the foundation for Apple's Game Porting Toolkit. Asahi uses FEX to emulate x86 on ARM, Wine as a translation layer for Windows apps, and DXVK and vkd3d-proton for DirectX-Vulkan translation. In the blog post, the Asahi developer claims that the alpha is capable of running games like Control, The Witcher 3, and Cyberpunk 2077 at playable frame rates. Unfortunately, 60 FPS is not yet attainable in the majority of new high-fidelity games, there are a number of indie titles that run quite well on Asahi Linux, including Hollow Knight, Ghostrunner, and Portal 2.

Intel's Core Ultra 9 285K Performance Claims Leaked, Doesn't Beat i9-14900K at Gaming

The Chinese tech press is abuzz with slides allegedly from Intel's pre-launch press-deck for the Core Ultra 2-series "Arrow Lake-S." The most sensational of these are Intel's first-party performance claims for the top Core Ultra 9 285K model. There's good news and bad news. Good news first—Intel claims to have made a big leap in energy efficiency with "Arrow Lake," and the 285K should offer gaming performance comparable to the current Core i9-14900K at around 80 W lower power draw for the processor. But then there in lies the bad news—despite claimed IPC gains for the "Lion Cove" P-core, and rumored clock speeds being on par with the "Raptor Cove" P-cores on the i9-14900K, the 285K is barely any faster than its predecessor in absolute terms.

In its first party testing, when averaged across 12 game tests, which we used Google optical translation to make out the titles of, Intel used performance numbers of the i9-14900K as the mean. The 285K beats the i9-14900K in only four games—Warhammer 40K: Space Marine 2, Age of Mythology Retold, Civilization VI: Gathering Storm, and F1 23. It's on-par with the i9-14900K in Red Dead Redemption 2, Total War: Pharaoh, Metro Exodus, Cyberpunk 2077, Black Myth: Wukong, Rainbow Six Siege. It's slower than the i9-14900K in Far Cry 6, FF XIV, F1 24, Red Dead Redemption 2. Averaged across this bench, the Core Ultra 9 285K ends up roughly on par with the Core i9-14900K in gaming. Intel also compared the 285K to AMD's Ryzen 9 9950X, and interestingly, even the Ryzen 9 7950X3D.

Cyberpunk 2077 Update Adds AMD FSR 3 and Frame Generation for PC Players

Cyberpunk 2077 has historically been a challenging game to run, although a number of optimizations and updates throughout the game's life cycle have improved quality of life and visuals greatly. The latest Cyberpunk PC patch 2.13, released on September 12, aims to improve both the base game and the Phantom Liberty expansion with the introduction of AMD's Fidelity FX Super Resolution with Frame Generation.

The addition of FSR 3 comes almost a year after the game gained support for NVIDIA's competing DLSS 3.5 and AMD claims that Frame Generation and FSR 3 can boost frame rates by upwards of 300% at higher resolutions with less of a quality penalty than previous versions. Cyberpunk's performance gains are likely less drastic, though, since even AMD says its Fluid Motion Frames 2 only achieves a 78% performance boost. Performance claims aside, FSR 3 and frame generation should make playing Cyberpunk 2077 on devices like the Steam Deck more viable, since the Steam Deck doesn't have the benefit of AMD Fluid Motion Frames built into the AMD drivers like Windows devices do.

CD Projekt Red CEO Confirms Plans for Future Animated Projects

During a recent earnings call, Co-CEO of CD Projekt Red (CDPR) Michal Nowakowski confirmed that thanks to the success of the Cyberpunk: Edgerunners, the development team will be looking at further animation projects.
"[The developer is] definitely planning to do more in terms of animation," says Nowakowski (on Gizmodo). "Expect to see more for sure, but that's as far as I can go right now."

Considering the fact that upcoming projects, The Witcher 4 (given the codename "Polaris") and Cyberpunk 2 (given the codename "Orion") are massive projects which would definitely take a lot of resources and focus, it will probably take a while to finish the animated series. But then again, considering the fact that CDPR will likely play a supervisory role for any project undertaken, a new animated series might not take a huge amount of time.

Intel Ships 0x129 Microcode Update for 13th and 14th Generation Processors with Stability Issues

Intel has officially started shipping the "0x129" microcode update for its 13th and 14th generation "Raptor Lake" and "Raptor Lake Refresh" processors. This critical update is currently being pushed to all OEM/ODM partners to address the stability issues that Intel's processors have been facing. According to Intel, this microcode update fixes "incorrect voltage requests to the processor that are causing elevated operating voltage." Intel's analysis shows that the root cause of stability problems is caused by too high voltage during operation of the processor. These increases to voltage cause degradation that increases the minimum voltage required for stable operation. Intel calls this "Vmin"—it's a theoretical construct, not an actual voltage, think "speed for an airplane required to fly". The latest 0x129 microcode patch will limit the processor's voltage to no higher than 1.55 V, which should avoid further degradation. Overclocking is still supported, enthusiasts will have to disable the eTVB setting in their BIOS to push the processor beyond the 1.55 V threshold. The company's internal testing shows that the new default settings with limited voltages with standard run-to-run variations show minimal performance impact, with only a single game (Hitman 3: Dartmoor) showing degradation. For a full statement from Intel, see the quote below.

Lossless Scaling Frame Generation Boosts Frame Rate by 4x in All PC Games, Update Arrives This Week

Lossless Scaling, an all-in-one paid gaming utility for scaling and frame generation, is set to introduce an outstanding 4x FPS mode to its Lossless Scaling Frame Generation (LSFG) technology. Officially announced in the Lossless Scaling Discord and showcased by the YouTube user Vyathaen, the upcoming 4x FPS mode is expected to arrive in the upscaler's frame generation option within this week. While YouTube videos may not fully capture the experience and benefit of this improvement, beta testers have reported that the latency remains consistent with the current 2x FPS option, ensuring that most games will remain perfectly playable given a sufficiently high base framerate. For those seeking a more comprehensive demonstration, the Lossless Scaling official Discord server features a Cyberpunk 2077 video that better illustrates the capabilities of the 4x FPS mode.

The journey of Lossless Scaling has been marked by continuous innovation since its initial release. Version 2.1, launched in June, introduced a 3x FPS mode, effectively tripling framerates. Additionally, it brought performance optimizations that enhanced the speed of the 2x FPS mode compared to previous iterations. The update also included refinements for scenarios where the final frame rate surpasses the monitor's refresh rate. The software is universally compatible with all GPUs and PC games, including emulated titles, requiring only windowed mode and Windows 10 1903 or newer. While the LSFG frame generation technology and LS1 upscaler are proprietary, for upscaling, users can choose one of the many underlying options depending on their GPU like AMD FidelityFX Super Resolution, NVIDIA Image Scaling, Integer Scaling, Nearest Neighbor, xBR, Anime4K, Sharp Bilinear, Bicubic CAS. Below, you can check out the YouTube video with 4x frame generation example.
Lossless Scaling Lossless Scaling

Steam Summer Sale 2024 is Now Live With Plenty of Games and Steam Deck Deals

Steam has officially launched its Summer Sale, and there are plenty of good game titles to be found across all genres. In addition, Steam is also doing a neat promotion on Steam Deck LCD models.

We had a quick look through the list and picked out a few that have caught our eye, but there are a lot of titles so we might have missed a few. As said, Steam is also running a promotion for its Steam Deck LCD models, the 64 GB and 512 GB one, which are 15 percent off during Steam Summer Sale. This year, Steam also launched a list of "extra-deep discounts", which is a selection of games that you just might not want to miss.

NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements

Yesterday, NVIDIA released the latest version of its Deep Learning Super Sampling (DLSS) 3.7.0. The newest version promises to improve image quality. Among the most notable additions is the now default "E" quality preset. This builds upon the previous DLSS versions but introduces noticeably sharper images, generally improved fine detail stability, reduced ghosting, and better temporal stability in general compared to DLSS 3.5. It has been tested with Cyberpunk 2077 in the YouTube video with the comparison between DLSS 3.5.10, DLSS 3.6.0, and the newest DLSS 3.7.0. Additionally, some Reddit users reported seeing a noticeable difference on Horizon Forbidden West at 1440p.

Generally, the DLSS 3.7.0 version can be a drop-in replacement to the older DLSS versions. Using DLSS Tweaks, or even manually, users can patch in the latest DLSS 3.7.0 DLL and force games that weren't shipped initially or updated to support the latest DLSS 3.7.0 DLL file. We have the latest DLL download up on our Downloads section on TechPowerUp, so users can install DLSSTweaks and grab the desired file version on our website.

Grab the latest DLSS 3.7.0 DLL file here.

Intel Releases XeSS 1.3, Improves FPS Across Presets with New Resolution Scaling, Improved Upscalers

Intel on Wednesday released the XeSS 1.3 performance enhancement, which works with Intel Arc "Alchemist" discrete GPUs, and Intel Arc iGPUs powering the Core Ultra "Meteor Lake" processors. The new super sampling technology brings several under-the-hood improvements to the upscaler, which improves image quality at a given resolution. Intel leveraged this improved upscaler to rework the resolution-scale of each performance preset, thereby improving performance per preset; while also introducing new presets at both ends of the resolution scale. The company released the XeSS 1.3 SDK on GitHub, so developers can begin exploring the tech and implementing it on their games.

The XeSS 1.3 update is predicated on an improved upscaler. Intel says that it has updated the AI models with new optimizations, and additional pre-training, particularly with difficult to upscale elements (such as meshes, as in textures with a lot of alpha pixels). The updated upscaler offers better reconstruction of detail, better AA, less ghosting, and improved temporal stability. Intel then used this up change the resolution scale across all its presets as detailed in the table below. It introduced the new Ultra Performance preset that does a 3.0x resolution scale, something that didn't exist in the previous versions of XeSS. On the other end of the spectrum is Native AA, a mode that has zero upscaling, but just the full application of the upscaler as a varnish—this is essentially Intel's take on DLAA.

CD Projekt RED Director Hints About Small Cyberpunk 2077 Updates

CD Projekt RED's Cyberpunk development team expected to conclude work on 2077 around autumn of last year—following the release of their v2.0 Content Update, and Phantom Liberty DLC campaign expansion. Game director, Gabe Amatangelo, declared in a September 2023 interview with PC Gamer, that his team was ready to move onto the development of a sequel, but some members continued to deliver updates. December's upgrade to v2.1 added a functional metro transport system, while January's Patch 2.11 expanded vehicle customization options. Game File's Stephen Totilo interviewed Amatangelo during last month's DICE Summit—his recently published article included a discussion regarding CD Projekt RED's surprising extended support schedule for Cyberpunk 2077.

Amatangelo okayed the addition of a Night City Area Rapid Transit (NCART) system, after absorbing news coverage and fan feedback: "my team had a plan on how to accomplish it in a reasonable way, sort of in a timely way." Cyberpunk 2077's game director confirmed that work has finally concluded on his team's open world magnum opus: "Yes. We're done." The temptation does remain to tinker with the current game: "It's possible that there are some other little things that comes in here or there, just because, as you're kind of messing around with stuff, sometimes you discover something that is not a high risk. Or it's easy to integrate. Or, you know, some developers have some bandwidth...Then they bring it to me." Amatangelo indicates that he could approve further updates, but "Cyberpunk Part Deux" takes priority: "Well, I trust you that it isn't going to mess with your other work…So let's give it a go."

NVIDIA GeForce NOW Now Offers 1,800 Games to Stream

Top-tier games from publishing partners Bandai Namco Entertainment and Inflexion Games are joining GeForce NOW this week as the cloud streaming service's fourth-anniversary celebrations continue. Eleven new titles join the over 1,800 supported games in the GeForce NOW library, including Nightingale from Inflexion Games and Bandai Namco Entertainment's Tales of Arise, Katamari Damacy REROLL and Klonoa Phantasy Reverie Series.

"Happy fourth anniversary, GeForce NOW!" cheered Jarrett Lee, head of publishing at Inflexion Games. "The platform's ease of access and seamless performance comprise a winning combination, and we're excited to see how cloud gaming evolves."

Mod Unlocks FSR 3 Fluid Motion Frames on Older NVIDIA GeForce RTX 20/30 Series Cards

NVIDIA's latest RTX 40 series graphics cards feature impressive new technologies like DLSS 3 that can significantly enhance performance and image quality in games. However, owners of older 20 and 30 series NVIDIA GeForce RTX cards cannot officially benefit from these cutting-edge advances. DLSS 3's Frame Generation feature, in particular, requires dedicated hardware only found in NVIDIA's brand new Ada Lovelace architecture. But the ingenious modding community has stepped in with a creative workaround solution where NVIDIA has refused to enable frame generation functionality on older generation hardware. A new third-party modification can unofficially activate both upscaling (FSR, DLAA, DLSS or XeSS) and AMD Fluid Motion Frames on older NVIDIA cards equipped with Tensor Cores. Replacing two key DLL files and a small edit to the Windows registry enables the "DLSS 3" option to be activated in games running on older hardware.

In testing conducted by Digital Foundry, this modification delivered up to a 75% FPS boost - on par with the performance uplift official DLSS 3 provides on RTX 40 series cards. Games like Cyberpunk 2077, Spider-Man: Miles Morales, and A Plague Tale: Requiem were used to benchmark performance. However, there can be minor visual flaws, including incorrect UI interpolation or random frame time fluctuations. Ironically, while the FSR 3 tech itself originates from AMD, the mod currently only works on NVIDIA cards. So, while not officially supported, the resourcefulness of the modding community has remarkably managed to bring cutting-edge frame generation to more NVIDIA owners - until AMD RDNA 3 cards can utilize it as well. This shows the incredible potential of community-driven software modification and innovation.

Tianbo GOD88 Mini PC Listed in China, Sports Ryzen 7 8845HS APU & "Cyberpunk" Livery

Tianbo has prepared a very an intriguing Cyberpunk 2077-themed Mini PC for the Chinese gaming hardware market—the JD.com listing (as reported by VideoCardz) showcases black and white enclosures with a sci-fi aesthetic and plenty of RGB lighting courtesy of the slimline internal cooling solution's illuminated 9 cm fan. It is not immediately clear whether CD Projekt and R. Talsorian Games have jointly approved the GOD88 Mini PC's prominent usage of their Cyberpunk title/logo/font. The specification sheet and accompanying imagery place emphasis on the Cyber GOD88's APU of choice: an AMD Ryzen 7 8845HS mobile processor—this sits at second place within Team Red's recently launched 8040 "Hawk Point" series, their Ryzen 9 8945HS chip takes principal position here.

The GOD88's Ryzen 7 8845HS APU is no slouch when compared to the Ryzen 9 sibling—it runs the same 8-core/16-thread configuration, with a 5.1 GHz max boost (only trailing behind by 100 MHz). The spec sheet mentions a configurable TDP of 35 - 54 W. Tianbo's Mini PC is sold as a barebones system, according to the JD.com product page—customers are expected to plug in their own choice of RAM and storage. Dual-channel DDR5-5600 memory is supported, while the cramped interior can accommodate a single full-sized M.2 2280 PCIe 4×4 SSD. The Tianbo GOD88 "High Performance" Cyberpunk Mini PC will be open to pre-orders (via JD.com) on February 5—barebones pricing is set at 2688 RMB (~$378.50).

Cyberpunk 2077 Patch 2.11 Adds Hybrid CPU Utilization Setting on PC

Patch 2.11 for Cyberpunk 2077 and Phantom Liberty is being rolled out on PC, PlayStation 5 and Xbox Series X|S. In this update we focused on fixing the most common issues encountered by players, including Finisher animations, and added a little something for Rayfield enthusiasts! PC-specific changes include the addition of a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to "Auto" (lets the operating system automatically decide how to distribute threads among the cores) or "Prioritize P-Cores" (prioritizes performance cores). It is set to "Auto" by default. We have also implemented a fix that improves graphics performance, especially on AMD Radeon RX Vega GPUs.

Visual Changes
Patch 2.11 adds Neon-lit rims for the Yaiba Kusanagi CT-3X—these parts will now light up properly. We also fixed shadows appearing on V's torso when wearing tank tops, as well as dark shadows appearing on V's hands when holding some weapons with Ray Tracing enabled. The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen. For complete patch details, check out the full list of changes below.

AMD Ryzen 9 7940HX APU Benchmarked in ASUS Tianxuan 5 Pro Laptop

ASUS China has distributed Tianxuan 5 Pro laptop review samples to media outlets in the region—a video evaluation was uploaded to Bilibili yesterday, as discovered and shared by 9550pro. The reviewer, "Wheat Milk Mitsu," put his sampled laptop's AMD Ryzen 9 7940HX processor through the proverbial wringer—with benchmarking exercises conducted in Cinebench R23, PCMark 10, Counter Strike 2, Cyberpunk 2077, Metro Exodus and more. The Ryzen 9 7940HX "Dragon Range" APU was last spotted in the specification sheets for ASUS TUF Gaming A16 (2024) laptop models—the mobile processor is essentially an underclocked offshoot of Team Red's Ryzen 9 7945HX. AMD's Ryzen 8040 "Hawk Point" series has received most of the attention in Western markets—we only see occasional coverage of older Zen 4 "Dragon Range" parts.

AMD's slightly weaker Ryzen 9 7940HX processor is no slouch when compared to its higher clock sibling, despite a lower base clock (2.4 GHz) and Turbo (5.2 GHz)—the Tianxuan (China's equivalent to TUF Gaming) branded laptop was outfitted with a GeForce RTX 4070 mobile GPU and 16 GB of DDR5 5600 RAM. Synthetic benchmark results in Cinebench R23 indicate a marginal 3.7% difference, and multi-core figures show an even smaller difference; 1%. The two Dragon Range APUs exhibited largely the same performance in gaming scenarios, although the 7945HX pulls ahead in Counter-Strike 2 frame rate stakes—328 vs. 265 at 1440p, and 378 vs. 308 at 1080p. AMD's convoluted naming schemes make it difficult to keep track of its many mobile offerings—a 7840HX SKU could join the Dragon Range family in Q1 2024. A few Western media outlets believe that a smattering of these parts are destined for global markets, but Team Red's Marketing HQ has not bothered to announce them in any official capacity. Strange times.

Multiplayer Elements Considered for Cyberpunk 2077 Sequel

Reuters has conducted an interview with Adam Badowski and Michał Nowakowski—Joint Chief Executive Officers at CD Projekt. The news agency wanted to find out more about the current roster of projects in development across the Polish gaming group's globally-scattered studios. The Boston branch of CD Projekt Red has started work on a Cyberpunk 2077 sequel—codenamed "Orion"—as revealed by Igor Sarzyńsk (Narrative Director) earlier this month. The sequel's scope could grow beyond a single-player campaign—Nowakowski mentioned in the Reuters interview that multiplayer elements are under consideration by "Orion's" design team, but he declined to elaborate any further. CD Projekt Red downed tools on Cyberpunk 2077's multiplayer aspect around launch time (December 2020), and instead focused on improving the game's core functionality. A "triple-A" multiplayer spin-off was teased a few years ago, but abandoned at some point in favor of a new "more systematic, agile approach."

Badowski stated that "Orion" is still in a conceptual phase of development, and its team is expected to grow over the course of 2024—he anticipates around eighty members of staff by the end of the year. The North American team appears to be on a recruitment drive, while the European "Orion" gang is not expected to expand as quickly. The priority for CD Projekt's Warsaw studio is "Polaris" AKA the next mainline Witcher title—Badowski elaborated on their hiring goals in Poland: "we'd like to have around 400 people working on the project by the middle of the year." The joint-CEOs want "Polaris" entering into a full production stage in 2024—industry analysts predict a 2026 or 2027 launch window. Reuters brought up the obligatory question about artificial intelligence's place in CDPR operations—Nowakowski responded with: "We think that AI is something that can help improve certain processes in game production, but not replace people." When grilled about lessons learned from launch day disasters, Badowski stated that his company's production pipelines have undergone a positive overhaul: "We believe that in the future we'll avoid a premiere like the one we faced with Cyberpunk 2077"

NVIDIA GeForce Drivers 546.65 WHQL Released, Supports RTX 4070 SUPER

NVIDIA today released the latest version of its GeForce drivers. Version 546.65 WHQL comes with support for the new GeForce RTX 4070 SUPER that's available for purchase from today. The driver also comes with Game Ready optimizations for "Palworld." GeForce Experience optimal settings are added for a handful new games, including Apocalypse Party, Ash Echoes, Escape from Tarkov: Arena, House Flipper 2, and Pioneers of Pagonia. The drivers also fix a bug where GeForce Experience 1-click optimization for Cyberpunk 2077 v2.1 patch. It also fixed a bug with the 10-year old GeForce GTX "Maxwell" GPUs that causes monitors to not wake up after multiple sleep-wake cycles. Grab the driver from the link below.

DOWNLOAD: NVIDIA GeForce 546.65 WHQL

CD Projekt Red Teases Project "Orion" - Cyberpunk 2077's Sequel

CD Projekt Red released the final chunks of post-launch content for their blockbuster action role-player last autumn—Cyberpunk 2077 was handsomely padded-out with a significant Update 2.0 as well as the well received Phantom Liberty campaign expansion. Company leadership confirmed in October that CDPR development departments would be focusing on a full-blown sequel, rather than produce further DLC add-ons for the first entry in the series. Igor Sarzyńsk, the sequel's narrative director, announced earlier this week that he had arrived at CD Projekt Red's recently established office in Boston, Massachusetts. This new outfit appears to be separate from CD Projekt's other East Coast studio: The Molasses Flood.

Sarzyńsk's tweet establishes that CDPR's new-ish North American team is working on Cyberpunk 2077 Part Deux: "First day in the Boston office! So good to meet old friends and officially kickstart our Orion journey. I couldn't be more excited for this project and I'm sure we can make it something special. 2077 was just a warm-up 🔥." Gaming news outlets have focused a lot of attention on Sarzyńsk's (slightly premature) implication that the CP2077 sequel is going to be greater in scope. The original game had a troubled development cycle, so it will be interesting to see how a combination of studio veterans and new staff get a handle on the successor—especially with a switch over to Epic's Unreal Engine 5. Cyberpunk 2077 was the final game to utilize the company's proprietary REDengine.

NVIDIA Studio Unveils New RTX- and AI-Accelerated Tools and Systems for Creators

NVIDIA Studio is debuting at CES powerful new software and hardware upgrades to elevate content creation. It brings the release of powerful NVIDIA Studio laptops and desktops from Acer, ASUS, Dell, HP, Lenovo, MSI and Samsung, as well as the launch of the new GeForce RTX 40 SUPER Series GPUs—including the GeForce RTX 4080 SUPER, GeForce RTX 4070 Ti SUPER and GeForce RTX 4070 SUPER—to supercharge creating, gaming and AI tasks.

Generative AI by iStock from Getty Images is a new generative AI tool trained by NVIDIA Picasso that uses licensed artwork and the NVIDIA Edify architecture model to ensure that generated assets are commercially safe. RTX Video HDR coming Jan. 24 transforms standard dynamic range video playing in internet browsers into stunning high dynamic range (HDR). By pairing it with RTX Video Super Resolution, NVIDIA RTX and GeForce RTX GPU owners can achieve dramatic video quality improvements on their HDR10 displays.

Steam Announces Best Steam Games of 2023

Steam has announced the full list of Best of Steam games for this year across several categories. The list does not include a lot of big surprises but it is nice to see that some indie games also made it to the list. Categories include Top Sellers, New Releases, Most Played, Early Access, Steam Deck, Controller, and VR.

The Top Seller list include Baldur's Gate 3 from Larian Studios, which is also the Game of the Year winner, Hogwarts Legacy, which was a big game this year, DOTA 2 and Counter Strike 2, Cyberpunk 2077, Starfield, Lost Ark, Call of Duty: Modern Warfare III, Apex Legends, PUBG Battlegrounds, Destiny 2, and Sons of the Forest. Some of the Top New Releases category, which is measured by gross revenue, include Armored Core VI: Fires of Rubicon, Cities: Skylines II, Resident Evil 4, Payday 3, Remnant II, Star Wars Jedi: Survivor, FC 24, as well as a few titles that are also top sellers like Starfield, Baldur's Gate 3, Hogwarts Legacy. and Sons of the Forest.

NVIDIA GeForce NOW Ends The Year With Over 40 New Titles

Before ringing in the new year, GeForce NOW is taking a look back at a 2023 full of top-notch gaming. Explore GeForce NOW's year in review, which brought more hit games, improved service features and the launch of the Ultimate membership tier. Plus, GFN Thursday is raising a toast to the GeForce NOW community by delivering more than 40 new games to stream from the cloud.

Wrapping It Up
It's been an amazing year of cloud gaming. The launch of the Ultimate tier brought high-performance cloud gaming across North America and Europe, streaming from newly rolled out GeForce RTX 4080 SuperPODs. For the first time in the cloud, members could stream up to 240 frames per second, or 4K 120 FPS on the native PC and Mac apps, and experience support for ultrawide resolutions for the smoothest and most immersive gameplay - all thanks to the powerful NVIDIA Ada Lovelace GPU architecture. To prove the power of the cloud, NVIDIA gave gamers the ultimate test of latency on KovaaK's, a latency-sensitive, first-person-shooter aim trainer.

Community Mod Brings FSR 3 Frame Generation to Cyberpunk 2077

AMD last week released the FSR 3 source code to public through its GPUOpen initiative, and the modding community wasted no time in bringing the feature to popular games such as "The Last of Us: Part 1," and now, "Cyberpunk 2077." CD Projekt Red will probably bring official FSR 3 support to the game at some point, but for those who can't wait, there's DLSS3-to-FSR3 by Nukem9. Put simply, this is a DLSS 3 DLL that you replace your game's DLSS 3 library file with; which gets the game to use FSR 3 instead of DLSS 3 Frame Generation.

The latest version of DLSS3-to-FSR3 adds "Cyberpunk 2077" support, and there's an extensive guide written by AndreasLyUs on Reddit, on how to integrate it with your "Cyberpunk 2077" installation, so you can enable FSR 3. Neegzm on YouTube, published a video review on how FSR 3 mods for "Cyberpunk 2077" look and perform compared to DLSS 2. You can expect a frame-rate jump from 25 FPS with DLSS 2 Quality to 47 FPS with FSR 3 enabled. The FSR 3 mod should be particularly useful for those on older NVIDIA RTX 30-series "Ampere" GPUs, or all Radeon RX 6000 and RX 7000 GPUs. Those on RTX 40-series can just take advantage of the official DLSS 3 Frame Generation support to see comparable frame-rates.
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