Tuesday, August 6th 2024

Lossless Scaling Frame Generation Boosts Frame Rate by 4x in All PC Games, Update Arrives This Week

Lossless Scaling, an all-in-one paid gaming utility for scaling and frame generation, is set to introduce an outstanding 4x FPS mode to its Lossless Scaling Frame Generation (LSFG) technology. Officially announced in the Lossless Scaling Discord and showcased by the YouTube user Vyathaen, the upcoming 4x FPS mode is expected to arrive in the upscaler's frame generation option within this week. While YouTube videos may not fully capture the experience and benefit of this improvement, beta testers have reported that the latency remains consistent with the current 2x FPS option, ensuring that most games will remain perfectly playable given a sufficiently high base framerate. For those seeking a more comprehensive demonstration, the Lossless Scaling official Discord server features a Cyberpunk 2077 video that better illustrates the capabilities of the 4x FPS mode.

The journey of Lossless Scaling has been marked by continuous innovation since its initial release. Version 2.1, launched in June, introduced a 3x FPS mode, effectively tripling framerates. Additionally, it brought performance optimizations that enhanced the speed of the 2x FPS mode compared to previous iterations. The update also included refinements for scenarios where the final frame rate surpasses the monitor's refresh rate. The software is universally compatible with all GPUs and PC games, including emulated titles, requiring only windowed mode and Windows 10 1903 or newer. While the LSFG frame generation technology and LS1 upscaler are proprietary, for upscaling, users can choose one of the many underlying options depending on their GPU like AMD FidelityFX Super Resolution, NVIDIA Image Scaling, Integer Scaling, Nearest Neighbor, xBR, Anime4K, Sharp Bilinear, Bicubic CAS. Below, you can check out the YouTube video with 4x frame generation example.
Lossless Scaling Lossless Scaling
Sources: Lossless Scaling on Steam, Wccftech
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15 Comments on Lossless Scaling Frame Generation Boosts Frame Rate by 4x in All PC Games, Update Arrives This Week

#1
john_
One good idea would have been for Intel, that doesn't have Frame Generation yet, to come to a deal with the person/team behind this program to start offering an ARC exclusive version where ARC users wouldn't need to pay for the full version.
I mean, it will probably cost peanuts for Intel (they cut the free fruits, I guess they can spare a few peanuts), while the person/team behind the program could make 5-6-7 digits overnight and still keep the program's ownership, while also maintaining it's proprietary nature.


As for me and everyone with a 6000/7000 GPU we can have Frame Generation in ALL programs through the driver. Not 3 fake frames for every 1 real frame of course. Only 1.
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#2
redeye
well, so proprietary… meaning DLSS on non Nvidia supported cards. AMD’s Techology is open sourced, so if that is the Proprietary technology, they should not be charging for it. IMO.

SO, does this give you DLSS on AMD cards, or it give you DLSS on unsupported Nvidia cards?
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#3
TheDeeGee
How does this program work exactly? Is it similar to DLSS?

Because i'm playing Halo MCC and use DSR 4x (1920x1200) to get better anti-aliasing, but ofcourse i'll get the FPS hit of going to 4K.

Can Lossless Scaling Frame Generation do the same thing but without the FPS hit?
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#4
wNotyarD
redeyewell, so proprietary… meaning DLSS on non Nvidia supported cards. AMD’s Techology is open sourced, so if that is the Proprietary technology, they should not be charging for it. IMO.

SO, does this give you DLSS on AMD cards, or it give you DLSS on unsupported Nvidia cards?
I don't think so. If I understand the following part correctly, you can use what your graphics card allows you to:
While the LSFG frame generation technology and LS1 upscaler are proprietary, for upscaling, users can choose one of the many underlying options depending on their GPU like AMD FidelityFX Super Resolution, NVIDIA Image Scaling [...]
The bonus here for NVIDIA users is having Frame Generation on whatever (DLSS 3 must be baked in, so it isn't universal on its own), for Arc users there's finally some FG tech, and for Radeon users... hmmm... different options on both FG and upscaling?
Posted on Reply
#5
Upgrayedd
I would never pay for anything like this or even remotely similar. I don't really see a need for Special K either but it's free. This one feels like when nexus tried charging for game mods on nexus mods.
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#6
john_
redeyewell, so proprietary… meaning DLSS on non Nvidia supported cards. AMD’s Techology is open sourced, so if that is the Proprietary technology, they should not be charging for it. IMO.

SO, does this give you DLSS on AMD cards, or it give you DLSS on unsupported Nvidia cards?
If I understand what this program does, it's just a Frame Generation program that works in every game/program. You don't get DLSS on AMD or Intel cards.

If you have an RTX 3080 for example, you get Frame Generation in every game.
If you have an ARC 750, you get Frame Generation in every game.
If you have an AMD RX 580 you get Frame Generation in every game.
If you have a GTX 1080 you get Frame Generation in Every game.
Even if you have Intel integrated graphics with DirectX 11 you get a Frame Generation in every game!!!
If you have an RX 7800XT you get a second Frame Generation option next to the one offered by AMD. And while AMD's Frame Generation doubles FPS, this promises to quadruple FPS.
If you have an RTX 4060 you get a second Frame Generation option and this one works in all games, not just those supporting Nvidia's Frame Generation. And as with AMD's case, you get a Frame Generation that quadruples FPS, not just doubles FPS.
Posted on Reply
#7
wNotyarD
Also, it should be noted that while DLSS 3 and AFMF work to double the apparent framerate, they are only usable due to input lag reduction technologies (Reflex and Anti-Lag, respectively). Does this LSFG have a solution for input lag?
Posted on Reply
#8
Darmok N Jalad
I never thought I’d say something like “back in my day, the GPU rendered every frame!”
Posted on Reply
#9
TumbleGeorge
wNotyarDAlso, it should be noted that while DLSS 3 and AFMF work to double the apparent framerate, they are only usable due to input lag reduction technologies (Reflex and Anti-Lag, respectively). Does this LSFG have a solution for input lag?
Possible. Plus one software layer.
Posted on Reply
#10
InVasMani
Darmok N JaladI never thought I’d say something like “back in my day, the GPU rendered every frame!”
Don't you dare mention triple buffering...
Posted on Reply
#11
GoldenX
wNotyarDAlso, it should be noted that while DLSS 3 and AFMF work to double the apparent framerate, they are only usable due to input lag reduction technologies (Reflex and Anti-Lag, respectively). Does this LSFG have a solution for input lag?
Nowhere as effective as Reflex or Antilag.

Tested it on my Iris Xe. The lack of multiple queues on Intel iGPUs make it unusable, the Xe can't render and calculate the generated frames at the same time, making the performance loss huge. This hardware really is useless.
Works like a charm on Vega iGPUs though.
Posted on Reply
#12
wolf
Better Than Native
Been using LSFG for a while now but honestly uses are somewhat few, if I'm getting 60+ FPS and the game works well with VRR, theres no real advantage to it on my OLED, at least not in the current state of how it handles fps at or above my monitors max refresh and input lag, the feel just isn't there. If the game is hard capped at 60 fps or less, like 60, 45, 30 or even 24 fps for a video file, then LSFG works very well to pump up the visual smoothness and is an easy win. In new AAA games DLSS 3 FG or AAMD FSR 3 FG work considerably better in that VRR window/hard upper limit of refresh rate and input lag feeling (esp DLSS3FG with its much better input lag reduction).
Posted on Reply
#13
unruheherd
redeyewell, so proprietary… meaning DLSS on non Nvidia supported cards. AMD’s Techology is open sourced, so if that is the Proprietary technology, they should not be charging for it. IMO.

SO, does this give you DLSS on AMD cards, or it give you DLSS on unsupported Nvidia cards?
They have all the right to charge a few bucks for it IMHO because they make all the options available for *any* game. I've recently played through GTA 4 which is poorly optimized even on modern machines with a locked 165 fps at all times of gameplay thanks to frame generation and FRS, both of which aren't available in the game regularly and have very little chance of getting implemented by Rockstar at this time.

The tool offers superb value for 7 Euro. You can't force the neural network related stuff from Nvidia, though. But lots of options for unsupported cards, like 3x frame generation with upscaling on a Geforce 1070 or Radeon 480.

That said, I don't play many new AAA blockbusters and the tool mainly works for SP titles.
Posted on Reply
#14
THU31
wNotyarDAlso, it should be noted that while DLSS 3 and AFMF work to double the apparent framerate, they are only usable due to input lag reduction technologies (Reflex and Anti-Lag, respectively). Does this LSFG have a solution for input lag?
On NVIDIA cards you can force Reflex in every DX11 and DX12 game with RTSS (but not Vulkan, from what I've read), so I'd imagine that should help a lot with LSFG.

I don't think there's anything you can do on AMD or Intel, but a regular framerate limiter and a pre-rendered frames limit (isn't this basically what Anti-Lag does?) should help in some way.
Posted on Reply
#15
wNotyarD
THU31On NVIDIA cards you can force Reflex in every DX11 and DX12 game with RTSS (but not Vulkan, from what I've read), so I'd imagine that should help a lot with LSFG.

I don't think there's anything you can do on AMD or Intel, but a regular framerate limiter and a pre-rendered frames limit (isn't this basically what Anti-Lag does?) should help in some way.
With Adrenalin, you can force Anti-Lag on anything as well. You only can't use Chill at the same time.
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