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Qualcomm Wins Partial Victory in Arm Licensing Dispute, Retrial Possible

A Delaware jury has delivered a mixed verdict in the high-stakes licensing dispute between Qualcomm and Arm, with Qualcomm securing a significant but incomplete victory. The jury unanimously found that Qualcomm's use of Oryon cores in its Snapdragon X processors for client PCs did not violate its licensing agreements with Arm. The case centered on Qualcomm's $1.4 billion acquisition of Nuvia in 2021 and subsequent use of Nuvia's processor designs. Arm had alleged that Nuvia's licensing terms couldn't transfer automatically to Qualcomm and demanded renegotiation of the agreements. When Qualcomm proceeded with development, Arm insisted the designs be destroyed. During the trial, Gerard Williams III, the lead developer of Oryon cores and former Apple engineer, testified that the final design contained less than 1% of Arm technology.

This testimony supported Qualcomm's position that its existing architecture license covered products designed by its subsidiaries. While Qualcomm celebrated the verdict allowing continued development of its Snapdragon X processors, the jury deadlocked whether Nuvia violated its original agreement with Arm, specifically about permitting server processor development. This impasse has prompted Arm to announce its intention to seek a retrial on this unresolved count. "We are disappointed that the jury was unable to reach consensus across the claims," Arm stated, wanting to protect its intellectual property and ecosystem. Meanwhile, Qualcomm expressed satisfaction with the decision, stating the verdict "vindicated Qualcomm's right to innovate." The stakes remain high for both companies. Qualcomm relies on its Oryon cores to compete in the PC market, where it currently holds a 0.8% share of Q3 2024 shipments, while Arm derives approximately $300 million annually from Qualcomm, representing 10% of its revenue.

Intel's "Wildcat Lake" Emerges as New Entry-Level Processor Series

According to recently discovered shipping manifests, Intel is developing a new processor series codenamed "Wildcat Lake," potentially succeeding their entry-level "Intel Processor" lineup based on Alder Lake-N. The documents, revealed by x86deadandback, suggest a 2025 launch timeline for these chips targeting lightweight laptops and mini-PCs. The shipping records from October 30 mention CPU reball equipment compatible with BGA 1516 sockets, measuring 35 x 25 mm, indicating early validation testing is underway. These processors are expected to be manufactured using Intel's advanced 18A process technology, sharing the same manufacturing node as the upcoming Panther Lake series. Early technical specifications of Wildcat Lake point to a hybrid architecture combining next-generation "Cougar Cove" performance cores with "Darkmont" low-power efficiency (LPE) cores in a 2P+4LPE configuration.

This design appears to separate the core clusters, departing from traditional shared ring bus arrangements, similar to the approach taken in Intel's Lunar Lake and Arrow Lake processors. While Wildcat Lake's exact position in Intel's product stack remains unclear, it could serve as a modernized replacement for the what were Pentium and Celeron processor families. These chips traditionally power devices like Chromebooks, embedded systems, and home servers, with the new series potentially offering significant performance improvements for these market segments. The processor is expected to operate in the sub-double-digit TDP power envelope, positioning it below the more powerful Lunar Lake series. Graphics capabilities will likely be more modest than Lunar Lake's Xe2 architecture, aligning with its entry-level market positioning.

Starforge Systems Launches Limited Edition 'Terraria' PC

OTK's premium prebuilt PC manufacturer Starforge Systems is launching their latest limited-edition case bundle featuring artwork inspired by the fan-favorite action-adventure sandbox game, Terraria. Officially licensed by Re-Logic, the brand-new line includes a custom design across a wide spectrum of products, including a desk mat, case, wall art, and THREE different plate light inserts.

Released in 2011, Terraria invites players to explore, craft, build, paint, and engage in combat with a variety of creatures in a procedurally generated 2D world. The Starforge Systems x Terraria PC features a beautiful pixel art Lian Li 011 EVO case and contains an AMD R5 7600X and an AMD Radeon XFX RX 7800 XT. It also features a 1 TB NV3 and 32 GB of DDR5 Ram.

Xbox Cross-Platform UI Leak Confirms Microsoft Targeting Handheld Gaming Experience

The Xbox gaming handheld is reportedly in the early stages of development at Microsoft, but in the meantime, the PC giant is apparently working on unifying its gaming experience across the various platforms where its games are available. According to a Windows Central report, Microsoft is working on something called Project Rainway, which is "a set of in-game APIs and user interface features," that will take shape as a cross-platform Xbox user interface. This news comes after Microsoft's recent "This is an Xbox" ad campaign and some pretty notable changes to its Xbox Game Bar to make that more compatible with gaming handhelds. How this new API and UI will take shape is yet to be seen, but it will likely further blur the line between gaming consoles and PCs—something that the Valve Steam Deck has also done in the years since its launch.

This seems to align with Microsoft's current strategy around gaming, which has seen Microsoft Gaming head, Phil Spencer, confirm that the company is both working on its own gaming handheld and that, in the meantime, it is focussed on making the Xbox gaming experience as seamless and enjoyable as possible on current gaming hardware. Xbox is also seemingly moving away from console exclusives as a concept, as we reported earlier this month, and, according to Windows Central's sources at least, this is partly because Microsoft has noticed no measurable impact on Xbox performance as a result of moving Xbox exclusives over to other consoles.

Indiana Jones and the Great Circle Gets New Patch 2 Update

Bethesda has released the big Update 2 for Indiana Jones and the Great Circle game with additional fixes, including the big fix where the Game Slot appears damaged or completely missing, as this issue was apparently plaguing many users. Update 2 also reduces stutter from duplicated frames during cutscenes, as well as fixes to prevent "double vision" getting stuck on screen when Indy has almost drowned.

There are also several PC specific fixes including the one for where NVIDIA Frame Generation wasn't activated properly with HDR, a fix for NVIDIA Low Latency Mode performance issues when used with Frame Generation, a fix for global illumination being completely disabled on graphics cards below minimum VRAM requirement, issues with Lighting when Path Tracing is set to Medium or High Quality, and more. The Update 2 should also fix major performance issues when NVIDIA DLSS is enabled. There are several gameplay fixes which you can check out below. All of these NVIDIA-specific issues are still somewhat present and some users over at Reddit are still experiencing issues. Some users are reporting several workarounds, including a clean installation of drivers, or enabling and disabling Frame Generation, DLSS, HDR, and other settings.

Dauntless Dev Addresses Disastrous Steam Launch Again - Apparently Cannot Undo Reset

Dauntless's recent Steam launch proved disastrous, thanks to some changes the developer made to the core gameplay, which we covered in more detail here. Phoenix Labs responded shortly after the controversy, but that original statement was largely seen as dismissive by the community. Now, Phoenix Labs has put out yet another response, this time responding to individual criticisms and laying out a detailed plan for the future of Dauntless.

In the response, Phoenix Labs starts off by apologizing to the community for the lost progression and disastrous Awakening update. Throughout the rest of the statement, the developer breaks down how it plans to address each of the criticisms, including the progression reset, monetization, and core gameplay changes. The most interesting take-away from Phoenix Labs's response is that the returning players will be rewarded with additional in-game resources—300,000 Rams and 5,000 Combat Merits as well as Peerless Aetherite, scaling based on how many weapons players had crafted before the update—to get them back up to speed in the new system. As of Update 2.2.0, dropping "early next year," players will also no longer have to re-do quests they had already previously completed in order to unlock all game modes and regions. Various challenges and monsters have also received reward drop buffs to speed up progression. Monetization changes include making the free battle pass for future seasons more rewarding, and Phoenix Labs also promised to re-evaluate the monetization strategy in future updates "to balance sustainability with fairness while remaining rewarding for players." As for core gameplay changes, Phoenix Labs has already implemented changes to armor perks, shield caps, and weapon buffs based on feedback, and it says that it will continue to find more ways to add diversity and depth to player builds in future updates.

Arm Refutes Custom Chip Production Ambitions, Wants to Destroy Qualcomm's Nuvia IP

A high-stakes trial between technology giants Arm and Qualcomm has revealed deeper tensions in the semiconductor industry, as Arm seeks the destruction of chip designs from Qualcomm's $1.4 billion Nuvia acquisition. The case, being heard in Delaware federal court, centers on a licensing dispute that could impact the future of AI-powered Windows PCs. Arm CEO Rene Haas took the stand Monday, adding allegations that Qualcomm violated licensing agreements following its 2021 acquisition of chip startup Nuvia. The issue is whether Qualcomm should pay Nuvia's higher royalty rates for using Arm's intellectual property rather than its own lower rates. Internal documents revealed Nuvia's rates were "many multiples" higher than Qualcomm's, with the acquisition potentially reducing Arm's revenue by $50 million.

During cross-examination, Qualcomm's legal team challenged Arm's motives, suggesting the dispute is part of a broader strategy to confront a customer increasingly viewed as a competitor. When presented with documents outlining potential plans for Arm to design its own chips, Haas downplayed these ambitions, emphasizing that Arm has never entered chip manufacturing. Allegedly, Arm sent letters to Qualcomm's customers, including Samsung, warning about possible disruption if Nuvia's IP design before acquisition in 2021 must be destroyed. Haas defended these communications, citing frequent inquiries from industry partners.

Warframe 1999 Launch Introduces Swathe of New Content and New Cinematic Quest

On the morning of the launch of Warframe 1999, the ambitious 90s-themed update and story expansion for sci-fi-fantasy looter-shooter Warframe, Digital Extremes published the update notes for Warframe 1999, which launched in the morning of December 13. Warframe 1999 introduces a new tile-set, called Höllvania, alongside its companion cinematic quest, which will send players back in time to discover the Protoframes and help find the Protoframe creator, Albrecht Entrati. Players will form part of an underground resistance team alongside the Protoframes, although players will not play as the Protoframes or even their own Warframes in 1999. Instead, players will travel to Höllvania and complete the new Hex quest as Drifter. Höllvania has its own seasons, and players will enter the new area in winter.

The update also adds new quests and mission types in the new map, which see players hunt down and stop the Techrot and Scaldra in a number of classic Warframe game modes, including assassination, exterminate, and Warframe's first PvPvE mode. Along with the new game modes, there is also a new Warframe—appropriately called Cyte-09, sticking with the 90s theme—who looks to be something of an all-rounder, thanks to his abilities. Cyte-09 also drops with his own signature rifle, the Reconifex, which applies a heat effect and reload speed buff on timed reloads, and the Vesper77 secondary, which appears to be a critical-based sidearm that highlights weak points when aiming down the sights. There are also a number of changes coming to Warframe's core gameplay, including the introduction of the Atomicycle motorcycle, which will be available for all open maps, and the long-awaited Nyx and Trinity reworks. Find out more about the more minor changes in the full Warframe 1999 patch notes.

Saber Interactive Brings Back Legendary Franchise With Turok: Origins

At The Game Awards, Saber Interactive, in collaboration with Universal Products & Experiences, revealed Turok: Origins, a new evolution of the classic dinosaur-hunting game franchise that began nearly 30 years ago. Developed and published by Saber, this fast-paced, third-person, sci-fi shooter, featuring both solo and cooperative action for up to three players, will be available on PC, PlayStation 5, and Xbox Series X|S. Watch the debut trailer now and get your very first look at the epic gameplay and spectacle of Turok: Origins.

Turok: Origins revives the legendary game franchise's action and spirit while bringing it forward into the modern era with a completely new look, story, and gameplay. Players will take on the role of fierce Turok warriors to face off against ferocious dinosaurs and a terrifying alien threat that seeks to destroy all human life in the galaxy. Fans can unleash devastating attacks on enemies with weapons and abilities, and harness fallen enemies' DNA to upgrade their arsenal. Players will embark on a high-stakes adventure - solo or with friends - to unravel mysteries that hold the key to saving humanity.

The Outer Worlds 2 Gets New Trailer at The Game Awards, Coming in 2025

The call to go beyond the stars is here once again, and it's bigger, bolder, and more unpredictable than ever. We just revealed a first gameplay trailer for The Outer Worlds 2 during The Game Awards 2024, promising a fresh adventure in a brand-new colony next year. No really, we know we're not supposed to promise things in marketing, but the setting is completely new, so this is all factual. Just don't break the colony again. We're looking at each of you who sent the Hope into the sun in the last game.

In true Obsidian Entertainment fashion, you carve your path through Arcadia, a colony teeming with factions, intrigue, and chaos. It's also home of skip drive technology and where the fate of the entire colony - and the galaxy - rests. As a daring, undeniably good-looking, and questionably competent Earth Directorate agent, you're tasked with uncovering the source of devastating rifts threatening the entire galaxy. Talk about stakes (not to be confused with raptidon steaks, those are very different)! The choice of how to deal with the rifts is up to you. "Your worlds, your way," as we say at Obsidian.

FINAL FANTASY VII REBIRTH Coming to PC on January 23, 2025, Gets New Trailer and System Requirements

This evening at The Game Awards 2024 show, Square Enix announced that FINAL FANTASY VII REBIRTH is set for a PC launch on January 23, 2025. Pre-orders are now live on Steam and Epic Games stores.

The PC version introduces new features and customizations to take full advantage of the platform:
  • LIGHTING - Lighting has been adjusted, and the game's overall rendering of light is significantly improved. The updated areas and cutscenes present with even greater beauty and clarity than before.
  • FRAMERATE AND RESOLUTION - NVIDIA DLSS support means that frame rates can be enhanced and image quality upscaled. There is now also support for variable refresh rate (VRR).
  • TEXTURES - The Level of Detail (LoD) for background models and MIP maps for background textures can both be freely configured in the options settings. With this background polygon density and texture density can be set higher than was previously possible, allowing for gameplay with higher-quality graphics.

Capcom Reveals Onimusha: Way of the Sword at The Game Awards 2024, Set to Launch in 2026

Today at The Game Awards 2024, Capcom, a leading worldwide developer and publisher of video games, revealed Onimusha: Way of the Sword. The action game is an all-new adventure in the classic Onimusha franchise. The series' first new installment in nearly two decades, Onimusha: Way of the Sword returns to a dark fantasy feudal Japan where samurai clash with the supernatural in cutting-edge combat. Onimusha: Way of the Sword launches worldwide in 2026 for PlayStation 5 (PS5), Xbox Series X/S, and PC via Steam.

Onimusha is rooted in the Sengoku period, Japan's legendary age of warring states. The games infuse history with Japanese folklore to tell tales of warriors who wield the mystical power of the Oni. These heroes are drawn into conflict with the Genma, relentless monsters hellbent on conquering the world. The franchise debuted in 2001 and instantly captivated players with its satisfying sword-based combat and exhilarating "Issen" counterattack mechanics. The series also gained recognition for its spellbinding stories portraying historical figures and real events in a dark fantasy setting. Now, having grown in popularity as one of Capcom's best-selling properties, Onimusha is entering a whole new era.

Cyberpunk 2077 Update 2.2 is Now Available

Update 2.2 is the fruit of a close collaboration between CD PROJEKT RED and Virtuos, a studio known for its work on many well-known AAA games for consoles and PC. It is available to all owners of Cyberpunk 2077 on Xbox Series X/S, PlayStation 5, and PC.

As part of Update 2.2, players will access new character customization options - including new variants of cosmetic cyberware, tattoos, makeup options, and more. That's not the only thing players can now modify - all luxury or sports cars that have partnered with Rayfield now have access to exclusive CrystalCoat technology, meaning players can swap out the colors of select rides. Changes have also been made to Photo Mode, which now boasts additional features - including improved camera modes, the ability to spawn up to three additional characters in the scene, increased camera range, and new lighting options. Players will also be able to enjoy the presence of Johnny Silverhand in the passenger seat as they drive through the city of dreams. On top of it all, Update 2.2 also brings a number of technical improvements and more secrets to Night City.

Refurbished Steam Deck OLED Joins Original Valve Handheld With $130 Lower Price vs New

Refurbished Steam Decks have been a more affordable way to get into the handheld gaming PC space for a while now, but Valve just announced that it has now added the OLED version of the Steam Deck to its official refurbished device line-up. Now, you can get your hands on a Steam Deck OLED for as little as $439 for the 512 GB variant or $519 for the 1 TB version—a healthy $110 and $130 cheaper compared to new units, respectively.

Valve claims the refurbished Steam Deck units—generally customer returns—are functionally identical to new stock units, and it says that there is a strict inspection and testing process for all returned Steam Decks that go into the refurbished program. The only material difference between factory new and refurbished units are "cosmetic defects to be small blemishes or scratches (on the plastic casing, not the screen) generally caused from normal handling of the unit," and these will obviously vary from device to device. In case anything goes wrong, Valve offers the same warranty and support for the refurbished units as it does for its factory new Steam Decks. Unfortunately, the refurbished Steam Deck OLEDs are only available in Canada, the EU, the UK, and the US. Other regions are stuck with regular MSRP Steam Decks or third-party refurbished or used handheld consoles.

Assassin's Creed Shadows Combat Deep Dive Shows Off Versatile Melee Mechanics and Plentiful Weapons

After the fiasco surrounding the cancelled press previews and delayed upcoming launch of Assassin's Creed Shadows, it appears that Ubisoft is doing something of a redemption tour in order to garner hype for the latest installment in the Assassin's Creed franchise. Previously, news about AC Shadows's simultaneous console and Steam launch was quite positively received. Now, Ubisoft has given us a full overview of what's to come regarding the combat mechanics in Assassin's Creed Shadows. While the weapons and unit types in Shadows are certainly interesting, perhaps the most important take-away is that timing will be an important aspect to combat.

One of the most important mechanics behind Assassin's Creed Shadows's combat seems to be the character and weapon choices. The samurai, Yasuke, and the shinobi, Naoe, will supposedly come with their own versions of stealth, defensive, and offensive attacks, and each will have their own weapons, to bring some diversity to the gameplay of each character. It looks like each of the different weapon classes will be locked to either character and play style. At launch, Naoe will have three weapons to choose from, and Yasuke will have a broader selection of five weapons to choose from.

F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch

It's no secret that 2024 hasn't been kind to live-service games, with recent months seeing games like XDefiant and Concord shut down—although not always without reason—so it's a bit refreshing to see the recently released Marvel Rivals hit what can only be described as a home run. Not only is the game already at "Mostly Positive" in terms of Steam reviews, the free-to-play hero shooter also managed to draw in massive amounts of players in its first week on Steam. According to SteamDB, Marvel Rivals peaked at 444,286 concurrent players a mere two and a half hours after its launch on Friday, December 6.

The game launched on the same day as Path of Exile 2, which had an equally successful launch, despite its Early Access fee and some serious technical hiccups along the way. These two games have not been the norm, although Marvel Rivals signals that gaming properties based on Marvel characters may have finally found their audience. In previous years, both Marvel's Midnight Suns and Marvel's Guardians of the Galaxy made their own impacts, scoring big with both reviewers and audiences. Of course, neither of the aforementioned games garnered quite the player count as Marvel Rivals, but that's likely simply due to the free-to-play nature of Rivals.

Path of Exile 2 Becomes Victim of Its Own Success As 450,000+ Players Overwhelm Servers

Path of Exile 2 today released in Early Access on Steam and consoles, and, despite the game's $29.99 Early Access pricing, it has already managed to amass a peak player count of over 458,920 players on Steam alone. While this is undoubtedly good news for the developer and publisher, the increased server load has apparently already caused problems, resulting in excessive queue times to get into game sessions. At the time of writing, the game has only been available to play for a little over four hours, and the player count is only beginning to plateau now.

According to the Path of Exile X account, the development team has been hard at work trying to stem the bleeding, as it were. So far, the Path of Exile website has been down several times due to the high traffic, preventing players from claiming their Steam keys. Additionally, and somewhat hilariously, this outage has also affected the "Early Access Live Updates" site that was meant to be a resource for gamers to keep track of work the live service team was doing to try and deal with the high launch-day volumes.

Borderlands 4 Game Awards Trailer Expected To Divulge Details on Returning Characters

The annual Game Awards is just around the corner, with the opening night scheduled for December 12, and gaming industry big-shots have teased that there are big announcements coming. One such announcement is the reveal of the second Borderlands 4 trailer, which is all but confirmed for The Game Awards, thanks to Randy Pitchford, CEO of Gearbox Software. We already know the game is planned for release sometime in 2025, but fans are itching to know more about what's to come from the looter shooter that dominated the early 2010s. Around the same time, Andy Robinson, CEO of Video Game Chronicle, teased that he is "Expecting a VERY big Game Awards next week," going on to hype up his followers with "Fire up the hype train."

Pitchford, who has a reputation for being very active on X, recently posted a not-so-subtle confirmation that Gearbox was working on a new trailer for Borderlands 4. Without revealing much more, Pitchford teased that the next trailer would start where the first left off, suggesting that we may find out more about whom the cybernetic arm at the end of the teaser trailer belongs to. So far, prevailing fan theories and speculation around the owner of said arm propose that it is a hint at the return of Gaige, a playable character, and fan favorite, from Borderlands 2. This is a plausible guess, since the Borderlands franchise is known for bringing back characters from previous games, and it wouldn't be the first time we will have seen a former playable character turn NPC.

GEEKOM QS1 Pro Mini PC Specs Leak Reveals 12-core Snapdragon X Elite SoC, up to 64GB of Memory

Just a few days ago, we reported on a leaked teaser for GEEKOM's upcoming QS1 Pro mini PC. The system is set to mark GEEKOM's foray into the world of Arm-based PCs, likely in a bid to take on Apple's Mac mini. However, if a recent leak is to be believed, the QS1 Pro may have a tough time pulling that off.

The leaked specifications, courtesy of a Spanish publication, reveal that the QS1 Pro will feature the Snapdragon X1E-80-100 SoC - the second-fastest member of the X Elite family, slotting in below the 84-100 SKU. The X1E-80-100 boasts 12 Oryon cores, along with a 3.8 TFLOPs Adreno GPU. Interestingly, the leaked specs claim GPU performance of up to 4.6 TFLOPs, which is either a typo, or an indication that an X1E-84-100 variant will be available.

Intel Xe3 "Celestial" Architecture is Complete, Hardware Team Moves on to Xe4 "Druid" Design

We have already confirmed that Intel is continuing the development of Arc gaming GPUs beyond the current Xe2 "Battlemage" series, with the new Xe3 "Celestial" architecture in the works. However, thanks to PCWorld's The Full Nerd podcast, Tom Petersen of Intel confirmed that the Xe3 IP has been finished, and the hardware teams are already working on the next Xe4 "Druid" GPU IP. "Our architects are way ahead of us, and they are already working on not the next thing but the next thing after the next thing," said Petersen, adding: "The way I would like to comment is our IP that's kind of called Xe3, which is the one after Xe2, that's pretty much baked, right. And so the software teams have a lot of work to do on Xe3. The hardware teams are off on the next thing, right. That's our cadence, that we need to keep going."

The base IP of next-generation Xe3 "Celestial" GPUs is done. That means the basic media engines, Xe cores, XMX matrix engines, ray tracing engines, and other parts of the gaming GPU are already designed and most likely awaiting trial fabrication. The software to support this Xe3 is also being developed while Intel's team is working on enabling more optimizations for the Xe2 "Battlemage" architecture, which we previewed recently. We assume that Intel's Xe GPU will now follow a stricter cadence of releases, with SKUs getting updated much faster, given that a lot is prepared for the future.

Forza Motorsport Gets Ray-Traced Global Illumination in December 9 Visual Update

Forza Motorsport, Xbox Studios's cinematic 2023 live-service racing sim, is getting a nice visual upgrade in an upcoming update (titled Update 15) shortly after the first anniversary of its release. On December 9, Forza Motorsport will get Ray-Traced Global Illumination (RTGI), making the racing game and all its shiny cars look more realistic. RTGI will be available for all PC versions of Forza Motorsport as of December 9—as long as the game is up-to-date that is—although it will need to be manually enabled in the game's graphics settings. After being enabled, RTGI will apply to both gameplay rendering and in-game cinematics, as well as the built-in photo mode.

While Forza Motorsport's minimum recommended GPU specification is an NVIDIA GeForce GTX 1060, you will need at least an NVIDIA GeForce RTX 20-series or AMD RX 6000-series graphics card to take advantage of RTGI, with the game's developer, Turn 10, recommending an NVIDIA GeForce RTX 3080 or better for high graphics and RTGI settings. For the uninitiated, RTGI helps increase realism by simulating how light interacts with surfaces and materials, more accurately rendering indirect lighting and shadows in-game. In NVIDIA's blog post announcing the updated visuals for Forza Motorsport, it recommends using the RTGI in conjunction with DLSS Super Resolution or DLAA to get the highest frame rates. Forza Motorsport is available for PC on Steam (currently 50% off), the Microsoft Store, and PC Game Pass

Google Genie 2 Promises AI-Generated Interactive Worlds With Realistic Physics and AI-Powered NPCs

For better or worse, generative AI has been a disruptive force in many industries, although its reception in video games has been lukewarm at best, with attempts at integrating AI-powered NPCs into games failing to impress most gamers. Now, Google's DeepMind AI has a new model called Genie 2, which can supposedly be used to generate "action-controllable, playable, 3D environments for training and evaluating embodied agents." All the environments generated by Genie 2 can supposedly be interacted with, whether by a human piloting a character with a mouse and keyboard or an AI-controlled NPC, although it's unclear what the behind-the-scenes code and optimizations look like, both aspects of which will be key to any real-world applications of the tech. Google says worlds created by Genie 2 can simulate consequences of actions in addition to the world itself, all in real-time. This means that when a player interacts with a world generated by Genie 2, the AI will respond with what its model suggests is the result of that action (like stepping on a leaf resulting in the destruction of said leaf). This extends to things like lighting, reflections, and physics, with Google showing off some impressively accurate water, volumetric effects, and accurate gravity.

In a demo video, Google showed a number of different AI-generated worlds, each with their own interactive characters, from a spaceship interior being explored by an astronaut to a robot taking a stroll in a futuristic cyberpunk urban environment, and even a sailboat sailing over water and a cowboy riding through some grassy plains on horseback. What's perhaps most interesting about Genie 2's generated environments is that Genie has apparently given each world a different perspective and camera control scheme. Some of the examples shown are first-person, while others are third-person with the camera either locked to the character or free-floating around the character. Of course, being generative AI, there is some weirdness, and Google clearly chose its demo clips carefully to avoid graphical anomalies from taking center stage. What's more, at least a few clips seem to very strongly resemble worlds from popular video games, Assassin's Creed, Red Dead Redemption, Sony's Horizon franchise, and what appears to be a mix of various sci-fi games, including Warframe, Destiny, Mass Effect, and Subnautica. This isn't surprising, since the worlds Google used to showcase the AI are all generated with an image and text prompt as inputs, and, given what Google says it used as training data used, it seems likely that gaming clips from those games made it into the AI model's training data.

NVIDIA GeForce NOW Gets Indiana Jones and the Great Circle and Twelve More Games

GeForce NOW is wrapping a sleigh-full of gaming gifts this month, stuffing members' cloud gaming stockings with new titles and fresh offers to keep holiday gaming spirits merry and bright. Adventure calls and whip-cracking action awaits in the highly anticipated Indiana Jones and the Great Circle, streaming in the cloud today during the Advanced Access period for those who have preordered the Premium Edition from Steam or the Microsoft Store. The title can only be played with RTX ON - GeForce NOW is offering gamers without high-performance hardware the ability to play it with 25% off Ultimate and Performance Day Passes. It's like finding that extra-special gift hidden behind the tree.

This GFN Thursday also brings a new limited-time offer: 50% off the first month of new Ultimate or Performance memberships - a gift that can keep on giving. Whether looking to try out GeForce NOW or buckle in for long-term cloud gaming, new members can choose between the Day Pass sale or the new membership offer. There's a perfect gaming gift for everyone this holiday season. GFN Thursday also brings 13 new titles in December, with four available this week to get the festivities going. Plus, the latest update to GeForce NOW - version 2.0.69 - includes expanded support for 10-bit color precision. This feature enhances image quality when streaming on Windows, macOS and NVIDIA SHIELD TVs - and now to Edge and Chrome browsers on Windows devices, as well as to the Chrome browser on Chromebooks, Samsung TVs and LG TVs.

ARCTIC Launches Senza, A Passively-Cooled PC Powered by AMD Ryzen CPUs

With the Senza Under Desk PC, ARCTIC is launching a remarkable new product on the market. The innovative Senza Under Desk PC, available in three versions, impresses with its discreet under-desk mounting, high performance, and completely passive cooling. A complete PC that integrates perfectly into any working environment and ensures a tidy, efficient setup.

The ideal solution for modern offices and home office
"The Senza was developed to optimize the workplace. With our Under Desk PC, we have created a computer that is inaudible and invisible and offers maximum comfort and performance."—Magnus Huber, CEO

InWin Infinite 11th Generation Signature Chassis Now Available

In Win Development Inc. (InWin), a recognized innovator in the PC industry and multiple recipient of prestigious international design awards, has officially launched its limited-edition 11th generation Signature Chassis, "Infinite." First unveiled earlier this year at Computex in Taipei, the highly anticipated release is now available to the public.

Observe the Curve. Crafted with Skilled and Confidential Techniques
Infinite redefines PC chassis design with a remarkable leap in artistry, showcasing the largest 180-degree curved glass ever integrated into a PC chassis. Achieving the perfect wrap-around curve was a notable feat of engineering and technical craftsmanship, requiring the glass to be twisted in opposite directions. Meticulous attention to detail and newly developed techniques were employed to shape each sheet over its custom mold. At 6 mm thick, the glass underwent a chemical strengthening process, complemented by a protective film layer to prevent shattering and enhance safety.
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