News Posts matching #FidelityFX

Return to Keyword Browsing

Lossless Scaling's Frame Generation Lands on Linux, Works on Steam Deck

The popular third-party upscaling tool, Lossless Scaling, previously exclusive to Windows, has been ported to Linux with the release of the open-source lsfg-vk project. Developed by PancakeTAS, lsfg-vk utilizes Vulkan and the DXVK translation layer to bring the frame generation feature of the paid Windows application to Linux desktops and handheld devices, such as the Steam Deck. Until now, Linux gamers relied on FidelityFX Super Resolution frame generation only in titles where it was natively available. The lsfg‑vk promises to extend artificial intermediate frames to nearly any game. Rather than depend on in‑game integration, lsfg‑vk intercepts DirectX 11 calls and reimplements the Lossless Scaling pipeline on top of Vulkan.

Rather than directly porting DX11 to Vulkan, the developer used DXVK to present a DX11 interface on Linux and hooked every shader load, allowing a bit-for-bit comparison between the original DXBC shaders and their SPIR-V counterparts. With shader fidelity verified, a combination of IDA‑based static analysis, custom C++ utilities to log DX11 commands, and careful file‑by‑file comparisons in WinMerge enabled reconstruction of the entire rendering pipeline on Linux. Finally, RenderDoc traces of Vulkan calls guided the implementation of a native Vulkan pipeline, complete with the required synchronization primitives. Additionally, automation scripts and a statically linked subset of DXVK allow users to install the project and enable frame generation simply by setting a single environment variable.

PlayStation 5 Pro to Gain Full AMD FSR 4 Integration in 2026

Sony has announced that the PlayStation 5 Pro will receive the full version of AMD's FidelityFX Super Resolution 4 upscaling technology in 2026. This upgrade delivers the exact same engine that PC users have accessed since its March release, replacing the current PlayStation Spectral Super Resolution (PSSR) system without any reduction in functionality. Coming from Project Amethyst, the update is a collaborative effort between Sony and AMD, launched alongside the PS5 Pro's late 2024 debut. In a recent interview, PlayStation lead system architect Mark Cerny confirmed that the jointly developed algorithm will be implemented on the console exactly as it appears on PC. They are providing the full feature set of FSR 4 to PS5 Pro owners, without any trimmings.

AMD introduced Sony to its comprehensive quality‑assurance practices and helped establish a dedicated QA team focused solely on upscaling performance. Participants from both companies credit this reciprocal exchange with accelerating development, achieving significant milestones in under nine months. Sony plans to distribute the FSR 4 upgrade as a free system update to all PS5 Pro users. Meanwhile, AMD will integrate lessons learned from Project Amethyst into its next RDNA 5/UDNA graphics architecture. Because neither company placed usage restrictions on the shared research, third‑party developers and hardware partners can also adopt these advancements. For PS5 Pro owners, the upgrade will provide a noticeable improvement in image clarity without compromising performance. For next-generation RDNA 5/UDNA GPUs, upscaling optimizations will be even more fine-tuned, as developers have already done the same work for the console.

ASUS Announces the New ROG Xbox Ally and ROG Xbox Ally X Gaming Handhelds

ASUS Republic of Gamers (ROG) is proud to announce an all-new series of Ally handhelds built from the ground up with improved ergonomics and a seamless player-first user experience. Developed in partnership with the incredible team at Xbox, the new ROG Xbox Ally and ROG Xbox Ally X offer best-in-class ergonomics and a full-screen Xbox experience that marries the best of Xbox and PC gaming in one cohesive package.

"We wanted to take our handheld to the next level, but we could not do it alone." said Shawn Yen, Head of the Consumer product team at ASUS. "This revolutionary partnership with Microsoft allowed us to forge a brand new device with ROG muscle and the soul of Xbox." The ROG Xbox Ally sports an AMD Ryzen Z2 A Processor with incredible power efficiency, while the ROG Xbox Ally X offers the new AMD Ryzen AI Z2 Extreme Processor for next-level gaming performance. Both launch holiday 2025 in select markets, with additional markets to follow.

AMD Radeon RX 9060 XT Available on iBUYPOWER Gaming PCs

iBUYPOWER, a leading system integrator of high-performance prebuilt and custom gaming PCs, announced today that computer systems using AMD's latest Radeon RX 9060 XT 8 GB and 16 GB GPUs are now available for purchase. Each iBUYPOWER computer is also backed by the company's comprehensive warranty of three-years labor and two-years parts. To purchase an iBUYPOWER system with an AMD Radeon 9060 XT GPU, please visit this page.

Like AMD Radeon's 9070 and 9070XT GPUs, the 9060 XT GPU is powered by unified AMD RDNA 4 compute units with enhanced ray tracing capabilities, allowing players to enjoy ultra-immersive gaming experiences across multiple resolutions. These new GPUs are also equipped with FidelityFX Super Resolution 4 for AI-powered upscaling, and AMD HYPR-RX1 technology for performance boosting and latency reduction across thousands of games. iBUYPOWER systems equipped with both an AMD Radeon 9000-series GPU and an AMD Ryzen 9000 series processor can take advantage of PCI Express Gen 5 support, AMD Smart Access Memory technology, DisplayPort 2.1 support, and up to 16 GB of video memory for top-of-the-line gaming experiences.

Arm's Accuracy Super Resolution (ASR) Upscaler Lands in Fortnite

Delivering a good visual experience on mobile devices remains a significant engineering challenge: limited GPU power, stricter memory bandwidth, and tighter thermal constraints all threaten to undermine the game's signature smooth frame rates and high-fidelity visuals. To combat these challenges, Epic Games is partnering with Arm to integrate Arm's Accuracy Super Resolution (ASR) upscaling technology into Fortnite Mobile, also being the first ASR-enhanced title. Rather than overhauling Fortnite's existing rendering pipeline, Epic is embedding ASR through a dedicated Unreal Engine 5 plug-in, which will be compatible with both Android and iOS devices. By leveraging a temporal upscaling approach, which is rooted in AMD's FidelityFX Super Resolution 2 framework, ASR analyzes multiple frames to reconstruct a higher-quality image.

Early demonstrations at GDC 2025 showed that devices using Arm's Immortalis-G720 GPU can achieve up to a 53% increase in frame rates while reducing power consumption by approximately 20%. Consequently, gamers can look forward to longer play sessions without worrying about overheating or excessive battery drain. For Fortnite players, ASR's integration translates into noticeably sharper textures in fast-paced encounters, crisper detail when surveying distant environments, and fewer visible artifacts overall. Importantly, these improvements are achieved without sacrificing artistic intent: Epic's artists and engineers retain full control over color accuracy and visual effects, even as the game renders at a lower internal resolution. Tests in collaboration with MediaTek further confirmed similar power savings on Dimensity 9300 chipsets, addressing one of the most pressing mobile concerns: battery life.

AMD Reports First Quarter 2025 Financial Results

AMD today announced financial results for the first quarter of 2025. First quarter revenue was $7.4 billion, gross margin was 50%, operating income was $806 million, net income was $709 million and diluted earnings per share was $0.44. On a non-GAAP(*) basis, gross margin was 54%, operating income was $1.8 billion, net income was $1.6 billion and diluted earnings per share was $0.96.

"We delivered an outstanding start to 2025 as year-over-year growth accelerated for the fourth consecutive quarter driven by strength in our core businesses and expanding data center and AI momentum," said Dr. Lisa Su, AMD chair and CEO. "Despite the dynamic macro and regulatory environment, our first quarter results and second quarter outlook highlight the strength of our differentiated product portfolio and consistent execution positioning us well for strong growth in 2025."

AMD Software Adrenalin 25.4.1 Beta Drivers Released

Yesterday, AMD released Radeon Software Adrenalin Edition 25.4.1 Optional Beta drivers that add FidelityFX Super Resolution 4 to The Elder Scrolls IV: Oblivion Remastered, Assassin's Creed Shadows, Kingdom Come Deliverance 2, Dynasty Warriors Origin, Civilization 7, and Naraka Bladepoint. It also brings Amuse 3 support and AMD-optimized models to Radeon RX 9000 and RX 7000 series graphics cards alongside Ryzen AI 300 series processors. Among the many fixes you'll find corrected lighting artifacts in Topaz Photo AI's Adjust Lighting features on RX 9000 series cards, removed flicker when using AMD FreeSync, improved DirectML and GenAI performance in Amuse 3.0 on RX 7000 GPUs and Ryzen AI 300 series chips, and patched image corruption in certain diffuser models on RX 9000 hardware.

The update also smooths out stutter and performance drops in World of Warcraft's Western Plaguelands, restores integrated camera detection after factory resets on Ryzen AI Max devices, and addresses AMD Chat installation hangs. Since this is still an optional beta with some known issues, like FSR 4 not activating in Naraka Bladepoint on Windows 10, crashes in The Last of Us Part 2, memory leaks in SteamVR on RX 9000 cards, or intermittent launch and stability hiccups in games like Cyberpunk 2077, Fantasy VII Rebirth, Battlefield 1, Monster Hunter Wilds and Marvel's Spider-Man 2, AMD recommends using the suggested workarounds such as disabling motion smoothing or integrated graphics in your BIOS and holding out for your system vendor's certified driver to ensure full compatibility.

DOWNLOAD: AMD Software Adrenalin 25.4.1 Beta

NVIDIA DLSS Technology is Now Present in Almost 770 Games and Applications

Today, NVIDIA confirmed that its Deep Learning Super Sampling technology (DLSS) boasts native support in 769 games and applications, reinforcing its lead over competing upscaling suites from AMD and Intel. With the addition of six newly announced titles, including the open‑world survival MMO RuneScape: Dragonwilds, DLSS's ecosystem continues to expand rapidly. Since its debut alongside the RTX 20 series in 2018, DLSS has evolved from a single AI‑powered upscaling method into a comprehensive toolkit. The current DLSS 4 iteration introduces Multi‑Frame Generation (MFG) and DLSS Transformers, delivering sharper images and smoother frame rates than earlier convolutional neural network modes. On supported RTX 40‑ and 50‑series GPUs, gamers can now take advantage of frame generation, denoising enhancements via ray reconstruction, and AI‑driven anti‑aliasing.

Of the six titles highlighted in NVIDIA's latest blog post, Steel Seed from Storm in a Teacup is the first to ship with DLSS 4's MFG. RuneScape: Dragonwilds, The Talos Principle: Reawakened, and Tempest Rising have added DLSS 3's frame‑generation and Super Resolution features, while indie releases Clair Obscur: Expedition 33 and Commandos: Origins deploy DLSS 2's Super Resolution alone. These incremental rollouts demonstrate how studios of all sizes are integrating NVIDIA's upscaling techniques at varying depths. By contrast, AMD's FidelityFX Super Resolution (FSR) and Intel's Xe Super Sampling (XeSS) toolkits support 356 and 161 titles, respectively. While AMD's FSR 4.0 can override older versions, its adoption remains focused on basic upscaling without frame generation, and XeSS continues to trail in overall scope. NVIDIA's manual override in its GeForce Experience app further widens the gap, allowing engineers to retrofit MFG into titles whose developers have yet to implement it natively.

Arm Releases Open-Source ASR Upscaler Based on AMD FSR 2 Technology

Arm has officially unveiled its Accuracy Super Resolution (ASR) upscaling technology at Game Developer Conference 2025, delivering an open-source upscaling solution for mobile and low-power devices. Built upon AMD's FidelityFX Super Resolution 2 (FSR 2) framework, ASR promises up to 53% higher frame rates while reducing power consumption by 20% on devices utilizing the Immortalis-G720 GPU. This technology addresses a critical performance gap in the Android ecosystem, which has historically lagged behind Apple's MetalFX implementation. The temporal upscaling approach employed by ASR combines information from multiple frames to generate higher-quality images, offering superior visual fidelity compared to Qualcomm's Game Super Resolution (GSR), which relies on the older spatial-based FSR 1 technique. In benchmark testing with complex scenes, Arm demonstrated that ASR helps maintain stable device temperatures, preventing thermal throttling that can compromise user experience.

Collaboration with MediaTek confirmed significant power savings on Dimensity 9300 chipsets, directly addressing battery life concerns for mobile gamers. Arm plans to release pre-built plugins for Unity and Unreal Engine by year-end, streamlining integration for developers working with these widely-used game engines. During GDC demonstrations, Arm showcased the "Mori" demo running in Unreal Engine 5, where ASR delivered 30% performance improvements without visual compromises. Licensed under MIT open-source terms, ASR's accessibility extends across the entire Arm ecosystem, potentially benefiting smartphones running MediaTek Dimensity, Qualcomm Snapdragon, Samsung Exynos, and even Arm-powered laptops featuring Snapdragon X series SoCs.

Acer Refreshes Predator BiFrost and Acer Nitro Graphics Cards with New AMD Radeon RX 9000 Series GPUs

Acer today unveiled its latest Predator BiFrost and Acer Nitro graphics cards, powered by the next-generation AMD Radeon RX 9000 Series GPUs. This cutting-edge line-up includes six models designed to elevate gaming and creative experiences with next-level performance and visual fidelity. The models include the Predator BiFrost Radeon RX 9070 XT OC 16GB, Predator BiFrost Radeon RX 9070 OC 16GB, and four Nitro graphics cards: Acer Nitro Radeon RX 9070 XT OC 16GB, Acer Nitro Radeon RX 9070 OC 16GB, and standard versions of the Acer Nitro Radeon RX 9070 XT 16GB and Acer Nitro Radeon RX 9070 16GB.

The new GPUs are engineered for ultra-fast gaming and demanding tasks, leveraging AMD RDNA 4 compute units and up to 16 GB of memory to deliver immersive 8K visuals. The advanced cooling technology, featuring three FrostBlade 4.0 fans, and reinforced designs ensures systems can be pushed to their limits while maintaining peak performance. DIY gamers will appreciate new software features such as Acer Intelligence Space, which offers intuitive AI system detection, and Acer Game Assistance's adaptive aim system to give players a competitive edge.

ASRock Unveils AMD Radeon RX 9070 XT and Radeon RX 9070 Graphics Cards

ASRock, the leading global motherboard, graphics card and mini PC manufacturer, today launched the new Taichi, Steel Legend and Challenger series graphics cards based on AMD Radeon RX 9070 XT and Radeon RX 9070 GPUs. The new graphics cards are built-in the ultra-fast AMD RDNA 4 architecture graphics which features 3rd Gen ray tracing and 2nd Gen AI accelerators to deliver the performance you need to max out your gaming. Powered by AMD RDNA 4 architecture, the AMD Radeon RX 9070 XT GPU features 64 compute units (3rd Gen ray tracing and 2nd Gen AI accelerators), AMD HYPR-RX, AMD FidelityFX Super Resolution, DisplayPort 2.1, and PCI Express 5.0 ready. And the AMD Radeon RX 9070 features 56 compute units (3rd Gen ray tracing and 2nd Gen AI accelerators), AMD HYPR-RX, AMD FidelityFX Super Resolution, DisplayPort 2.1, and PCI Express 5.0 ready.

The AMD RDNA 4 architecture also delivers various features such as Radiance Display Engine, Fluid Motion Frames 2 technology, Radeon Anti-Lag 2 technology, AV1 Encode/Decode, AMD FidelityFX technologies and AMD Noise Suppression etc. These rich features enhance the gaming comprehensive performance of RDNA 4 and bring much powerful gaming platform to gaming users.

AMD RDNA 4 and Radeon RX 9070 Series Unveiled: $549 & $599

AMD today unveiled the highly-anticipated AMD RDNA 4 graphics architecture with the launch of the AMD Radeon RX 9070 XT and RX 9070 graphics cards as a part of the Radeon RX 9000 Series. The new graphics cards feature 16 GB of memory and extensive improvements designed for high-quality gaming graphics, including re-vamped raytracing accelerators and powerful AI accelerators for ultra-fast, cutting-edge performance, and breakthrough gaming experiences.

In a YouTube livestream, David McAfee, CVP and GM, Ryzen CPU and Radeon Graphics AMD, was joined by Andrej Zdravkovic, SVP of GPU Technologies and Engineering and Chief Software Officer, AMD, as well as Andy Pomianowski, CVP of Silicon Design Engineering, AMD, to discuss the outstanding performance and value proposition of the Radeon RX 9000 Series. In a related event in Zhuhai, China, Jack Huynh, SVP of the Client and Graphics Group, AMD, led a regional event for the new products. Huynh was joined by David Wang, SVP of GPU Technology and Engineering, AMD, and Lanzhi Wang, Senior Director of Product Management, AMD. The celebration was also marked by a customer celebration with Darren Grasby, EVP and Chief Sales Officer, AMD; Spencer Pan, President of AMD China, and partners including ASRock, ASUS, Gigabyte, Sapphire, Tul, Vastarmor, Veston, and XFX.

RDNA4-Exclusive AMD FSR 4 Technology Comes to 30+ Games at Launch, Over 75 Games By End of year

Thanks to VideoCardz, we are getting confirmation that AMD's FidelityFX Super Resolution (FSR) 4.0 technology will be available for more than 30 games at launch, and over 75 games by end of the year. The leak notes that the support for FSR 4.0 will be coming only to games with FSR 3.1 already implemented. By manually toggling it in AMD Software, users can enable FSR 4.0 in their supported games. There is even a way to enable it thought HYPR-RX, but that will be limited to the support game list, too.

AMD's FidelityFX Super Resolution technology has evolved through four distinct generations, each marking significant architectural shifts in upscaling approach. FSR 1 implemented basic spatial upscaling with broad hardware compatibility across AMD's GPU lineup dating back to RX 400 series. FSR 2 pivoted to temporal techniques, adding native anti-aliasing support while maintaining compatibility with RX 590 cards and select Ryzen APUs. FSR 3 introduced frame generation technology for the first time, requiring newer RX 5000 series hardware for this feature while keeping basic upscaling accessible to older GPUs. FSR 4 represents AMD's most advanced implementation to date, combining temporal upscaling with machine learning techniques, native AA, and frame generation—though requiring the latest RX 9000 series hardware based on RDNA 4.
Below is a list of FSR4-supported games at launch:

AMD Software Adrenalin Edition 25.1.1 Radeon Beta Driver Released

AMD has released its latest Adrenalin Edition 25.1.1 Radeon beta driver today, supporting additional gaming titles, improvements, and bug fixes. In this release, AMD has brought driver game support for the newly released FINAL FANTASY VII REBIRTH, released today, and Marvel's Spider-Man 2, which is finally coming to PCs after being console-exclusive for years. AMD has brought day-one support and has managed to fix some software issues along the way. First in line is the improvement in performance while playing Apex Legends with DirectX 12 API, which has been a pain point for AMD's drivers. Previously, some AI enthusiasts experienced lower-than-expected performance while using LM Studio on AMD Ryzen AI and Radeon products, which is now also fixed.

However, some issues persist. Users can experience a partial black screen problem in Marvel's Spider-Man 2 when using Radeon Anti-Lag 2 and Ray Tracing on AMD Ryzen 7000 series processors, intermittent crashes in FINAL FANTASY VII REBIRTH, driver timeouts in Warhammer 40,000: Space Marine 2, and performance stuttering in Marvel Rivals with AMD FidelityFX Super Resolution 3 frame generation. Additionally, users may encounter an intermittent AMD Bug Report Tool appearance after using the AMD Cleanup Utility and potential HEVC encoding issues with OBS Studio's Twitch-enhanced broadcasting, which will hopefully be fixed soon.

DOWNLOAD: AMD Software Adrenalin 25.1.1 Beta

AMD is Taking Time with Radeon RX 9000 to Optimize Software and FSR 4

When AMD announced its upcoming Radeon RX 9000 series of GPUs based on RDNA 4 IP, we expected the general availability to follow soon after the CES announcement. However, it turns out that AMD has scheduled its Radeon RX 9000 series availability for March, as the company is allegedly optimizing the software stack and its FidelityFX Super Resolution 4 (FSR 4) for a butter smooth user experience. In a response on X to Hardware Unboxed, AMD's David McAfee shared, "I really appreciate the excitement for RDNA 4. We are focused on ensuring we deliver a great set of products with Radeon 9000 series. We are taking a little extra time to optimize the software stack for maximum performance and enable more FSR 4 titles. We also have a wide range of partners launching Radeon 9000 series cards, and while some have started building initial inventory at retailers, you should expect many more partner cards available at launch."

AMD is taking its RDNA 4 launch more cautiously than before, as it now faces a significant problem with NVIDIA and its waste portfolio of software optimization and AI-enhanced visualization tools. The FSR 4 introduces a new machine learning (ML) based upscaling component to handle Super Resolution. This will be paired with Frame Generation and an updated Anti-Lag 2 to make up the FSR 4 feature set. Optimizing this is the number one priority, and AMD plans to get more games on FSR 4 so gamers experience out-of-the-box support.

Acer Expands Handheld Gaming Portfolio with New Nitro Blaze 8 and Nitro Blaze 11

Acer today launched the new Nitro Blaze 8 and Nitro Blaze 11 handheld gaming devices, designed to elevate mobile gaming experiences with cutting-edge performance and versatile features. Powered by AMD Ryzen 7 8840HS processors, 16 GB of LPDDR5X memory, and up to 2 TB of storage, the Nitro Blaze series boasts lightning-fast performance and responsiveness. Their WQXGA touch panels (8.8-inch or 10.95-inch) featuring Radeon Super Resolution and AMD FidelityFX Super Resolution technology, ensure fluid image quality. The dedicated Acer Game Space application simplifies managing and accessing popular games and applications on handheld gaming PCs.

The new Nitro Mobile Gaming Controller enhances the mobile gaming experience by enabling users to game anywhere and anytime with its foldable design. It supports fast charging to allow uninterrupted gaming sessions while powering mobile devices quickly.

AMD to Skip RDNA 5: UDNA Takes the Spotlight After RDNA 4

While the current generation of AMD graphics cards employs RDNA 3 at its core, and the upcoming RX 8000 series will feature RDNA 4, the latest leaks suggest RDNA 5 is not in development. Instead, UDNA will succeed RDNA 4, simplifying AMD's GPU roadmap. A credible source on the Chiphell forums, zhangzhonghao, reports that the UDNA-based RX 9000 series and Instinct MI400 AI accelerator will incorporate the same advanced Arithmetic Logic Unit (ALU) designs in both products, reminiscent of AMD's earlier GCN architectures before the CDNA and RDNA split. Sony's next-generation PlayStation 6 is also rumored to adopt UDNA technology. The PS5 and PS5 Pro currently utilize RDNA 2, while the Pro variant integrates elements of RDNA 4 for enhanced ray tracing. The PS6's CPU configuration remains unclear, but speculation revolves around Zen 4 or Zen 5 architectures.

The first UDNA gaming GPUs are expected to enter production by Q2 2026. Interestingly, AMD's RDNA 4 GPUs are anticipated to focus on entry-level to mid-range markets, potentially leaving high-end offerings until the UDNA generation. This strategic pause may allow AMD to refine AI-accelerated technologies like FidelityFX Super Resolution (FSR) 4, aiming to compete with NVIDIA's DLSS. This unification is inspired by NVIDIA's CUDA ecosystem, which supports cross-platform compatibility from laptops to high-performance servers. As AMD sees it, the decision addresses the challenges posed by maintaining separate architectures, which complicate memory subsystem optimizations and hinder forward and backward compatibility. Putting developer resources into RDNA 5 is not economically or strategically wise, given that UDNA is about to take over. Additionally, the company is enabling ROCm software support across all products ranging from consumer Radeon to enterprise Instinct MI. Accelerating software for one platform will translate to the entire product stack.

Call of Duty: Black Ops 6 Gets New PC Trailer, System Requirements, Preloading Info, and More

Call of Duty: Black Ops 6 is fast approaching its October 25 launch date on the PC Microsoft Store, Battle.net and Steam. In partnership with Treyarch Studios, Call of Duty PC lead developer Beenox is developing a cutting-edge PC experience with 4K graphics and Ultrawide support plus a huge number of options across a variety of settings so players can dial in the best playing experience possible.

Get the Ultimate Performance Boost with AMD FSR 3.1
Some of the major features include:
  • AMD FidelityFX Super Resolution
    • AMD FidelityFX Super Resolution 3 transforms your gaming experience with faster, more responsive framerates in Black Ops 6 using super resolution temporal upscaling and advanced frame generation.
  • Advanced Frame Generation Technologies
    • The FSR Frame Generation toggle found in your graphics settings allows you to enable Frame Generation, which significantly increases your framerate and works seamlessly with other upscaling solutions.
  • AMD FidelityFX Contrast Adaptive Sharpening (CAS)
    • An overhead sharpening slider can help bring more details to edges of weapons, players, and environments.
AMD FSR 3.1 is compatible with a wide range of graphics cards from AMD and other vendors, delivering exceptional upscaling image quality and massive performance boosts when gaming at 4K or 1440p.

AMD Confirms FidelityFX Super Resolution 4.0 will be AI-powered, Focused on Efficiency

According to Tom's Hardware, AMD has confirmed that its upcoming FidelityFX Super Resolution 4 (FSR 4.0) graphics upscaling solution will harness the power of AI for frame generation and frame interpolation. This update marks a significant shift from the company's previous analytical-based approaches, as revealed by Jack Huynh, AMD's senior vice president and general manager of the Computing and Graphics Business Group. Initially, FSR4's primary focus is addressing the persistent challenge of battery life in handheld gaming devices. Huynh emphasized the need for extended playtime, stating, "I need to play a Wukong for three hours, not 60 minutes." To achieve this, AMD has been working on AI-based upscaling techniques for nearly a year. As a reminder, FSR 1.0 used spatial upscaling, version 2.0 used temporal upscaling, and FSR 3.0 also used temporal upscaling with optional frame generation.

While the initial context for FSR4 centers on handheld devices, AMD's work with developing open-source, architecture-agnostic algorithms suggests broader applications. FSR4 might be compatible with a wide range of GPU solutions, including non-handheld devices, benefiting desktop and laptop users as well. This move to AI-based technology aligns AMD with competitors like Intel, who have implemented similar approaches in their XeSS technology, and NVIDIA with its DLSS solution. Although the release date for FSR4 remains unannounced, its year-long development suggests it may be nearing completion. However, as with previous upscaling solutions, widespread adoption in games may take time following its release.

ZOTAC Launches The ZONE Handheld Gaming PC at Gamescom 2024

ZOTAC GAMING proudly announces the much-anticipated premium gaming handheld, the ZOTAC GAMING ZONE, is ready to begin accepting preorders in select regions and e-tailer platforms. The ZONE, which emphasizes premium hardware and elite controls, was announced COMPUTEX 2024 with great anticipation. Visitors arriving at GAMESCOM 2024, one of the largest video game trade fairs held annually in Cologne, Germany, will be the first to experience the thrills of gaming on the ZONE. The ZOTAC GAMING ZONE is the first handheld gaming PC on the market to incorporate premium hardware and elite control features that players will not find on other handheld PCs, offering gamers more immersion and advantages in PC games like non-other.

The ZOTAC GAMING ZONE is powered by AMD's Ryzen 7 8840U, an efficient powerhouse with bleeding edge Zen 4 architecture and RDNA 3 graphics that enables even AAA gaming at native 1080p resolution. Along with the 16 GB of LPDDR5X-7500 Memory on board, the ZONE makes the full spectrum of experiences that PC gaming can offer through stunning visuals and performance, and take advantage of AMD's driver-level Fluid Motion Frames (FMF) and FidelityFX Super Resolution technology to enhance gameplay performance and immersion further. Also featured are a full-sized 2280 512 GB M.2 NVMe PCIe 4.0 x4 SSD and a UHS-II microSD card reader to cover every gamer's storage needs.

Lossless Scaling Frame Generation Boosts Frame Rate by 4x in All PC Games, Update Arrives This Week

Lossless Scaling, an all-in-one paid gaming utility for scaling and frame generation, is set to introduce an outstanding 4x FPS mode to its Lossless Scaling Frame Generation (LSFG) technology. Officially announced in the Lossless Scaling Discord and showcased by the YouTube user Vyathaen, the upcoming 4x FPS mode is expected to arrive in the upscaler's frame generation option within this week. While YouTube videos may not fully capture the experience and benefit of this improvement, beta testers have reported that the latency remains consistent with the current 2x FPS option, ensuring that most games will remain perfectly playable given a sufficiently high base framerate. For those seeking a more comprehensive demonstration, the Lossless Scaling official Discord server features a Cyberpunk 2077 video that better illustrates the capabilities of the 4x FPS mode.

The journey of Lossless Scaling has been marked by continuous innovation since its initial release. Version 2.1, launched in June, introduced a 3x FPS mode, effectively tripling framerates. Additionally, it brought performance optimizations that enhanced the speed of the 2x FPS mode compared to previous iterations. The update also included refinements for scenarios where the final frame rate surpasses the monitor's refresh rate. The software is universally compatible with all GPUs and PC games, including emulated titles, requiring only windowed mode and Windows 10 1903 or newer. While the LSFG frame generation technology and LS1 upscaler are proprietary, for upscaling, users can choose one of the many underlying options depending on their GPU like AMD FidelityFX Super Resolution, NVIDIA Image Scaling, Integer Scaling, Nearest Neighbor, xBR, Anime4K, Sharp Bilinear, Bicubic CAS. Below, you can check out the YouTube video with 4x frame generation example.
Lossless Scaling Lossless Scaling

AMD Releases FidelityFX SDK v1.1 to GPUOpen, Includes FSR 3.1 Source Code

AMD today released the FidelityFX SDK 1.1 to the public through its GPUOpen initiative. This update includes the source code to FSR 3.1, which should make it easier for game developers to understand the technology, and integrate it with their games. FSR 3.1 requires an AMD Radeon RX 5000 series (or later) GPU, or an NVIDIA GeForce RTX 20-series (or later) GPU, although the company recommends at least an RX 6000 series or RTX 30-series GPU, regardless of model. You get the full upscaling and frame-generation capabilities of FSR 3.1 on all supported GPUs, across AMD and NVIDIA, which is the main pull for the tech, as the rival DLSS 3 Frame Generation technology only works on RTX 40-series (or later) GPUs.

AMD FSR 3.1 builds on top of FSR 3 by introducing updates to the upscaler. If you recall, the star attraction with FSR 3 has been frame-generation, but the underlying upscaling tech had been carried over from FSR 2.2. FSR 3.1 introduces some much-needed updates to the quality of upscaling, and introduces new upscaler quality presets, including a native AA mode analogous to NVIDIA's DLAA. These increases in upscaler quality lets you trade in quality for performance better. You can find all the resources you need on FSR 3.1 here.

God of War Ragnarök is coming to PC

God of War Ragnarök will be coming to PC on September 19, 2024! Santa Monica Studio's development partner for God of War (2018) on PC, Jetpack Interactive, is back to help deliver the PC version of God of War Ragnarök. Alongside the release date, we'd also like to share a selection of the features that will be available (Account for PlayStation Network is required).

Unlocked framerates
Experience the epic conclusion of Kratos and Atreus' journey in the Norse saga at peak performance. Unlocked framerates and the option of true 4K resolution expand the full potential of the cinematic no-cut camera as you travel through the stunning vistas of the Nine Realms to do battle against deadly foes in the forms of Norse gods and monsters.

AMD Announces FSR 3.1, Improves Super Resolution Quality, Allows Frame Generation to Work with Other Upscaling Tech

AMD at GDC 2024 announced the FidelityFX Super Resolution 3.1 (FSR 3.1). While the original FSR 3.0 feature-set largely carries forward the super resolution upscaler from FSR 2.2, adding frame generation on top; the new FSR 3.1 adds several image quality improvements to the upscaler itself, improving image quality at every performance preset. Specifically, it improves the temporal stability of the output at rest and in movement, to reduce flickering and shimmering, or "fizziness" around objects in motion. The new upscaler also reduces ghosting, and better preserves detail.

Next up, is a rather important change in the way the frame generation technology works. AMD has decoupled FSR 3.1 frame generation from the upscaling tech, which allows frame generation to work with other upscaling solutions, such as DLSS or XeSS. The possibilities of such a decoupling are endless—have an RTX 30-series "Ampere" GPU that lacks DLSS 3 frame generation support? No worries, use DLSS 2 for the upscaling, and FSR 3.1 for the frame generation. AMD is also clumping its FidelityFX family of technologies into a new FidelityFX API that makes it easier for developers to debug, and paves the way for forward-compatibility with future versions of FSR. Lastly, FSR 3.1 supports Vulkan API, and the Microsoft Xbox GDK. AMD plans to release FSR 3.1 to developers through its GPUOpen platform in Q2-2024, and its first implementations on games are expected later this year. In the meantime, AMD implemented FSR 3.1 on "Ratchet & Clank: Rift Apart," to showcase the new upscaler.

Avatar: Frontiers of Pandora's Latest Patch Claims Fixing of FSR 3 Artefacts & FPS Tracking

A new patch for Avatar: Frontiers of Pandora deployed on March 1, bringing more than 150 fixes and adjustments to the game. Title Update 3 includes technical, UI, balancing, main quest, and side quest improvements, plus additional bug fixes. To provide players with an improved experience, the development team, led by Massive Entertainment, listened to feedback from the community while working on Title Update 3.

An additional patch, Title Update 3.1, was deployed on March 7, adding additional fixes to the game. Check out the full list of improvements included in Title Update 3 & 3.1 here, and read on for the most notable improvements now available in Avatar: Frontiers of Pandora.

Update Mar 14th: TPU has received alerts regarding player feedbackMassive Entertainment's "Title Update 3" has reportedly broken their implementation of FSR 3 in Avatar: Frontiers of Pandora. We will keep an eye on official Ubisoft channels—so far they have not addressed these FSR-related problems.
Return to Keyword Browsing
Jul 14th, 2025 15:32 CDT change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts