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PowerColor Announces Radeon RX 6900 XT Red Devil

TUL Corporation, a leading and innovative manufacturer of AMD graphic cards since 1997, today brings the highly awarded Red Devil series to the AMD's RADEON RX 6900 XT for enthusiasts who want the ultimate performance with the best gaming experience at all levels. Bringing the best gaming performance with no compromises, PowerColor Red Devil AMD Radeon RX 6900 XT adds extra performance to the AMD Radeon RX 6900 XT while running lower at temperatures and quieter, with a high dense heatsink and 7 high performance heat pipes together with a fully customized PCB designed optimized to deliver the best performance while maintaining a cool & quiet operation.

Along with the new cooling system, the Red Devil AMD RADEON RX 6900 XT graphics card has now a totally new redesigned RGB lightning, with immersive look that merges perfectly with the cooling solution as well ARGB connection for the first time total RGB synchronization via motherboard. The PowerColor Red Devil AMD Radeon RX 6900 XT graphics card is designed with a powerful VRM configuration, 14+2 phases using the industry's best DrMOS as well as high polymer capacitors allowing greater performance and power stability. With three 8-pin PCIe connectors for maximum reliability and the highest performance, the PowerColor Red Devil is able to deliver up to 480w of power.

Far Cry 6 Features DirectX Ray Tracing, FidelityFX CAS and Variable Rate Shading

Not to be outdone in comparison to almost all other AAA game releases in recent times, Far Cry 6 has recently been delayed from its February 18th release to May 25th 2021. However, that extra time may come to serve the game nicely, in that it may allow for all the planned features to be integrated. As part of AMD's partner showcase, Ubisoft has revealed that Far Cry 6 will make extensive use of DirectX 12 Ultimate features, featuring raytracing, AMD's Contrast Adaptive Sharpening (CAS), Variable Rate Shading (VRS), as well as Hybrid SSR (Stochastic Screen Space Reflections).

Ubisoft's head of 3D programming Oleksandr Polishchuk had this to say: "We were very impressed with the latest AMD technologies and joined forces to bring FidelityFX CAS, DXR raytracing and Variable Rate Shading to Far Cry 6. We are working together to ensure a smooth 4K viewing experience. This requires a lot of bandwidth, memory, and a Radeon RX 6000 with Infinity Cache that can handle it easily while maintaining high FPS rates." Check out the AMD partner showcase video below.

BIOSTAR Announces its Radeon RX 6800 Series Graphics Cards

BIOSTAR, a leading manufacturer of motherboards, graphics cards, and storage devices today announces the launch of AMD Radeon RX 6800-series of graphics cards. Powered by AMD's new RDNA2 architecture, the latest RX 6800 series graphic cards are tailor made to run AAA games delivering ultra-high frame rates on a crisp 4K resolution gaming experience. Coming out in 2 models, the RX 6800 and RX 6800 XT graphics cards are designed to be the best in the market with power to outperform its rivals with BIOSTAR's signature product durability.

The RX 6800 XT is the high-grade model of the two RX 6800 series graphics cards. With 72 powerfully enhanced compute units, 128 MB of all new AMD infinity cache technology, 16 GB of dedicated GDDR6 memory, a boost-clock speed of up to 2250 MHz on a TDP of 300 W, the new RX 6800 XT surely packs a serious punch when it comes to raw performance in any use case.

AMD Teases RDNA 2 "Hangar 21" Raytracing Tech Demo

AMD is launching their next-generation RX 6800 series of graphics cards on November 18th, these will be the first cards from AMD featuring the new RDNA 2 architecture. To coincide with the launch of RDNA 2 in consumer graphics cards AMD is launching a new tech demo titled "Hangar 21", the new demonstration will highlight the power of RDNA 2 with real-time raytracing effects enabled by AMD FidelityFX and Microsoft DirectX 12 Ultimate. The "Hangar 21" tech demo will be launching on November 19th and you can view a short trailer of the tech demo down below.
AMDComing November 19, the "Hangar 21" Technology Demo Video will let you see the breakthrough AMD RDNA 2 gaming architecture in action, the foundation of the AMD Radeon RX 6000 Series graphics cards that power the next generation of gaming with mind-blowing visuals featuring realistic lighting, shadows, and reflections enabled by AMD FidelityFX and Microsoft DirectX 12 Ultimate.

AMD, Blizzard Showcase World of Warcraft: Shadowlands DXR

As part of its road towards release of their Radeon RX 6000 series, AMD has posted a video showcasing the raytracing effects that are being baked into World of Warcraft: Shadowlands. This comes as a result of a strategic partnership between the two companies. World of Warcraft: Shadowlands will be making use of AMD's FidelityFX Ambient Occlusion, where Blizzard says they were able to achieve "(...)a perfect balance between quality and performance..." which allowed them to achieve "(...)a significant performance advantage over our previous ambient occlusion applications."

World of Warcraft: Shadowlands will also be making use of DXR Raytracing technology as well as Variable Rate Shading (VRS). Raytracing is being used to calculate light interactions between light sources, objects and characters on the screen, while VRS will enable the game to reduce shading resolution on areas closer to the corners of the frame, or in fast-moving objects, where detail would be lost either way, to achieve higher frame rates. The higher the resolution, the more impactful the benefits of VRS. So it seems that Blizzard has decided to implement two performance-increasing and one performance-decreasing features available from the DXR repository. Catch the video explaining these features and showcasing their implementation after the break.

PowerColor Announces its Radeon RX 6800 XT and RX 6800 Graphics Cards

TUL Corporation, a leading and innovative manufacturer of AMD graphic cards since 1997, is tackling today the high end gaming market with its new RX 6800 XT and RX 6800 based on the AMD's RDNA2 architecture and with 16Gb of GDDR6, PowerColor RX6800 stakes gaming to a new level of visual immersion and graphics performance.

AMD RDNA 2 gaming architecture was designed to deliver the optimal combination of performance and power efficiency. AMD RDNA 2 architecture is the next generation enthusiast gaming platforms. Designed for the most demanding gaming enthusiasts looking to game on the highest possible settings PowerColor RX 6800 XT and RX 6800 come with boost clock up to 2250 MHz and 2105 MHz respectively and makes use of 16 GB of ultra-fast GDDR6 for no performance compromises.

AMD Announces the Radeon RX 6000 Series: Performance that Restores Competitiveness

AMD (NASDAQ: AMD) today unveiled the AMD Radeon RX 6000 Series graphics cards, delivering powerhouse performance, incredibly life-like visuals, and must-have features that set a new standard for enthusiast-class PC gaming experiences. Representing the forefront of extreme engineering and design, the highly anticipated AMD Radeon RX 6000 Series includes the AMD Radeon RX 6800 and Radeon RX 6800 XT graphics cards, as well as the new flagship Radeon RX 6900 XT - the fastest AMD gaming graphics card ever developed.

AMD Radeon RX 6000 Series graphics cards are built upon groundbreaking AMD RDNA 2 gaming architecture, a new foundation for next-generation consoles, PCs, laptops and mobile devices, designed to deliver the optimal combination of performance and power efficiency. AMD RDNA 2 gaming architecture provides up to 2X higher performance in select titles with the AMD Radeon RX 6900 XT graphics card compared to the AMD Radeon RX 5700 XT graphics card built on AMD RDNA architecture, and up to 54 percent more performance-per-watt when comparing the AMD Radeon RX 6800 XT graphics card to the AMD Radeon RX 5700 XT graphics card using the same 7 nm process technology.

AMD Adds Four New Graphics Technologies to Its FidelityFX Software Stack via GPUOpen

AMD today via its newly released GPUOpen website has announced that it is adding four new graphics technologies to its FidelityFX software stack. Before you ask, no; there is no included Ray Tracing graphics libraries among these four new technologies. However, considering the use-case for these is to give developers an almost plug-in flexibility on various graphics technologies they would otherwise have to find other ways to integrate in their rendering pass, added layers to GPUOpen are always a welcome sight. And rest assured that "classic" shading techniques will still be widely used even in the advent of top to bottom raytracing capabilities on graphics hardware - which likely won't happen in the next GPU hardware generation anyway.

Added technologies to the previously-released Contrast Adaptive Sharpening are libraries for SSSR (Stochastic Screen Space Reflections) for better reflections without the usage of raytracing; CACAO (Combined Adaptive Compute Ambient Occlusion) for added depth to shadows and object quality; LPM (Luminance Preserving Mapper) for eased application of an HDR rendering pipeline with correct values, preventing overblown details; and SPD (Single Pass Downsampler) which will allow developers to seamlessly downsample required assets (think something along the lines of Variable Rate Shading) to achieve FPS targets. The GPUOpen is an effort from AMD to create an open graphics library that will allow developers to easily integrate AMD-optimized technologies to their graphics workflow.

PowerColor Announces its Radeon RX 5500 XT Red Dragon Series

TUL Corporation, parent of the leading and innovative AMD Graphics Card Manufacturing brand, PowerColor, announces their latest cards in their lineup, PowerColor Red Dragon RX 5500 XT 8 GB and PowerColor RX 5500 XT 4 GB. Powered by the the newest and most advanced 7 nm RDNA architecture with GDDR6 VRAM, the RX 5500 series features performance delivery optimized for better visuals such as volumetric lighting, motion blurring effects, depth of field, and multi-level cache hierarchy for reduced latency and a highly responsive gaming experience.

PowerColor's newest RX 5500 XT series is a perfect match for 1080p gaming, reaching 60 FPS on AAA gaming titles on high graphics settings, and over 90 FPS on the leading e-sports titles. AMD's newest lineup of features on their Radeon Graphics Drivers enhances the experience further with settings such as Radeon Image Sharpening and FidelityFX for maximum performance and insane immersive gaming experiences as well Radeon Anti-Lag for highly responsive gaming.

Shadow of the Tomb Raider Adds AMD FidelityFX Support Through a Patch

"Shadow of the Tomb Raider" received support for AMD FidelityFX through a patch. The latest Patch 18 update adds the FidelityFX toggle, letting you improve frame-rates by slightly reducing resolution-scale, resulting in higher frame-rates, and compensating for the image quality loss with the image-sharpening feature. NVIDIA GeForce users still have the option to use the Image Sharpening toggle in NVIDIA Control Panel introduced with GeForce R440 drivers. The patch also removes the restriction on character outfits when exploring the Hidden City location in game.

AMD Introduces Radeon RX 5500 Series Graphics Cards

Today, AMD announced the Radeon RX 5500 series graphics products, harnessing groundbreaking RDNA gaming architecture to deliver the ultimate in high-performance, high-fidelity 1080p gaming. The AMD Radeon RX 5500 series includes the Radeon RX 5500 graphics card that will be available in desktop PCs from leading manufacturers and graphics cards from board partners, as well as the Radeon RX 5500M GPU for notebook PCs. Top system providers worldwide are embracing the new products, with HP and Lenovo planning to offer Radeon RX 5500 graphics cards in their high performance desktop gaming PCs beginning this November, and Acer planning to offer systems with the cards beginning this December. In addition, later this month MSI is expected to launch the world's first gaming notebook powered by AMD Ryzen processors and Radeon RX 5500M GPUs.

"Based on feedback and insights from global gaming communities, gamers rank graphics as the most critical component for speed and performance," said Johnson Jia, senior vice president and general manager, Consumer Business of Intelligent Devices Group, Lenovo. "That's why the Lenovo Legion T730 and T530 gaming towers and the IdeaCentre T540 Gaming desktop pack in AMD's latest Radeon RX graphics - satisfying players' need for high-fidelity visuals and lightning-fast frame-rates to fully immerse into their gameplay." "MSI Alpha 15 is a new chapter for us, and we're excited to partner with AMD to combine the latest 7 nm technology found in the Radeon RX 5500M GPU and MSI's gaming DNA for our gamers," said Charles Chiang, CEO of MSI.

The Coalition's Gears 5 Is Filled to the Brim With AMD DNA, System Requirements Outed

Gears 5, the next upcoming installment in the Gears of War series of video games, is launching this September 10th. In anticipation, developer The Coalition has announced the games' close partnership development with AMD, optimizing it for the company's cadre of GPU and CPU solutions. The game will make extensive use of Asynchronous Compute - one of AMD's most relevant technologies in gaining the upper hand against NVIDIA on performance terms. According to the developer, post-processing effects are being run exclusively on Asynchronous Compute, which means that the games' rendering is being run as close to a clockwork as possible. FidelityFX also makes an appearance again, as one of the latest AMD technologies for improving visual fidelity and sharpness. Multithreaded Command Buffering is the technical implementation for a system that improves AMD's Ryzen CPUs' processing of the game, specifically geared towards taking advantage of that CPU architecture's strong points.

The game seems to be a pretty scalable affair, with minimum requirements making do with just 2 GB of VRAM and an AMD RX 560 or NVIDIA GTX 1050. The ideal system requirements, however, call for a much beefier setup, with an AMD Radeon VII or NVIDIA RTX 2080 being called for, including 16 GB of system memory and a whopping 100 GB+ install footprint - preferably on an SSD. The game, like Gears of War 4, has been developed with the PC market in mind - there are more than 35 different graphical options for users to tweak. Here's hoping the games' writing is as much a technical achievement as its engine development seems to be.
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Apr 2nd, 2025 01:16 EDT change timezone

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