Thursday, August 29th 2019
The Coalition's Gears 5 Is Filled to the Brim With AMD DNA, System Requirements Outed
Gears 5, the next upcoming installment in the Gears of War series of video games, is launching this September 10th. In anticipation, developer The Coalition has announced the games' close partnership development with AMD, optimizing it for the company's cadre of GPU and CPU solutions. The game will make extensive use of Asynchronous Compute - one of AMD's most relevant technologies in gaining the upper hand against NVIDIA on performance terms. According to the developer, post-processing effects are being run exclusively on Asynchronous Compute, which means that the games' rendering is being run as close to a clockwork as possible. FidelityFX also makes an appearance again, as one of the latest AMD technologies for improving visual fidelity and sharpness. Multithreaded Command Buffering is the technical implementation for a system that improves AMD's Ryzen CPUs' processing of the game, specifically geared towards taking advantage of that CPU architecture's strong points.
The game seems to be a pretty scalable affair, with minimum requirements making do with just 2 GB of VRAM and an AMD RX 560 or NVIDIA GTX 1050. The ideal system requirements, however, call for a much beefier setup, with an AMD Radeon VII or NVIDIA RTX 2080 being called for, including 16 GB of system memory and a whopping 100 GB+ install footprint - preferably on an SSD. The game, like Gears of War 4, has been developed with the PC market in mind - there are more than 35 different graphical options for users to tweak. Here's hoping the games' writing is as much a technical achievement as its engine development seems to be.
The game seems to be a pretty scalable affair, with minimum requirements making do with just 2 GB of VRAM and an AMD RX 560 or NVIDIA GTX 1050. The ideal system requirements, however, call for a much beefier setup, with an AMD Radeon VII or NVIDIA RTX 2080 being called for, including 16 GB of system memory and a whopping 100 GB+ install footprint - preferably on an SSD. The game, like Gears of War 4, has been developed with the PC market in mind - there are more than 35 different graphical options for users to tweak. Here's hoping the games' writing is as much a technical achievement as its engine development seems to be.
23 Comments on The Coalition's Gears 5 Is Filled to the Brim With AMD DNA, System Requirements Outed
then the ideal spec is at 4k? ultra?
Normally it would just be OPTIMAL SETTINGS:
CPU Intel this or AMD that
GPU Nvidia this or AMD that
Ram -
Vram -
HDD space -
OS -
Source?
Also it says Recommended is a 570, and your saying they couldn't recommend the 590?
They need to fix that image.. a RX 570 and every card upwards to a 5700XT is recommended lol.. Gawd this news just gets better n better every week
And the RX 590 is quite a bit slower than the GTX 1660 Ti.
Source......
And your really taking this News as News.. Oh yeah TPU is never wrong righ :wtf:, omg !! Wow read again Mate! actually keep reading till you can comprehend what I'm typing about.
Dude I beta test AMD drivers and have played the Gears 5 beta and believe me this info is so far out into the left field I shouldn't even say, but all I know is TPU news editor is a idiot and doesn't get his news from AMD... hes a copy paste guy!
Show more BS charts if you like... I have at least a source unlike the OP
@eidairaman1 what ya think, am I wrong?
Post #5 btarunr says, "They couldn't recommend the RX 590, which is quite a bit slower than the 1660 Ti."
Post #20 you quoted btarunr and said, "OMG really!! You must be joking right? " and ask for a source. I provided a legitimate source that backs up what btarunr said. He is correct. The GTX 1660 Ti is quite a bit faster than the RX 590."
Also as I said before the Developer put the RX 570 in the recommended section because they used the GTX 970 as a comparison from Nvidia's GPUs. The 2 cards are pretty much equal in performance.
The RX 570 and GTX 970 are the base of the recommended. The RX 5700 and GTX 1660 Ti are the top of the recommended. Obviously any card in between fits in the recommended which includes the RX 590. Is it really necessary for the Developer to list every GPU in between? Maybe they could have said "up to" instead of "or" but for me it wasn't necessary. I knew what they were saying.