News Posts matching #Gears 5

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Gears of War: E-Day To Feature Ray Traced Lighting, Reflections, and Shadows

Few days ago at the Xbox Games Showcase, Microsoft has pulled a rather neat surprise, announcing Gears of War: E-Day, which will be developed by The Coalition in Unreal Engine 5. Microsoft did not go into a lot of details, reveling just a few story details about this prequel to the first Gears of War and releasing the official announce trailer. Thankfully, Microsoft and the developer now shared a bit more story and technical details, also confirming that the game will support ray traced lighting, reflections, and shadows.

In an extensive blog over at the Xbox Wire, Microsoft and The Coalition talk about the story behind the Gears of War: E-Day, which will follow younger versions of the original heroes, Marcus Fenix and Dom Santiago, going back to where it all started with the fight against the Locust invasion. The Creative Director Matt Searcy and Brand Director Nicole Fawcette were keen to note that the developer is working hard to recreate and improve the third-person action, storytelling, and all other things we expect from Gears of War game.

NVIDIA GeForce NOW Adds Xbox's Gears 5 to Library

Get ready for action - the first Xbox game title is now streaming from GeForce GPUs in the cloud directly to GeForce NOW members, with more to come later this month. Gears 5 comes to the service this GFN Thursday. Keep reading to find out what other entries from the Xbox library will be streaming on GeForce NOW soon. Also, time's almost up on an exclusive discount for six-month GeForce NOW Priority memberships. Sign up today to save 40% before the offer ends on Sunday, May 21.

All Geared Up
NVIDIA and Microsoft have been working together to bring the first Xbox PC titles to the GeForce NOW library. With their gaming fueled by GeForce GPU servers in the cloud, members can access the best of Xbox Game Studios and Bethesda titles across nearly any device, including underpowered PCs, Macs, iOS and Android mobile devices, NVIDIA SHIELD TV, supported smart TVs and more.

Beta for Microsoft Project xCloud to be Available in October in Select Regions

After continuously testing its Project xCloud streaming gaming service in an internal group, Microsoft is now looking to expand its testing of the service for a broader audience. This will be done via a Beta launch of the service, available at first only for residents in the US and UK (click here, and (South) Korea (click here). The idea is to stress-test the service, since according to Microsoft, "It's time to put Project xCloud to the test in a broader capacity, with a range of gamers, devices, network environments and real-world use-case scenarios, and this is where you come in." There is no end in sight for the Beta: Microsoft wants it to last "until customers are consistently reporting a great, fun experience and the technology meets our internal quality standards."

The only thing that's needed to participate is a Bluetooth Xbox One controller that you can connect to whatever device you want, be it a smartphone, tablet, or other streaming-capable device. The idea here is to test the xCloud service in as broad hardware and network configurations as possible, and it's a Beta, so remember to cool your expectations adequately. You won't be able to play games that are already connected to your account - Microsoft offers a curated selection of titles that includes (for the time being) Halo 5: Guardians, Gears 5, Killer Instinct, and Sea of Thieves.

AMD Releases Radeon Software Adrenalin 19.9.1 Drivers

AMD today posted the latest version of Radeon Software Adrenalin 2019 Edition drivers. Version 19.9.1 beta comes with day-one optimization for "Gears 5," with up to 5 percent performance improvement in the DirectX 12 mode. It also expands the Vulkan API feature-set with four new extensions, "VK_AMD_device_coherent_memory," "VK_EXT_calibrated_timestamps," "VK_EXT_line_rasterization," and "VK_EXT_shader_demote_to_helper_invocation." Lastly, the drivers address a bug that causes GIGABYTE RGB Fusion 2.0 software to hang the system on graphics cards based on RX 5700-series GPUs. Grab the drivers from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 19.9.1 beta
The change-log follows.

The Coalition's Gears 5 Is Filled to the Brim With AMD DNA, System Requirements Outed

Gears 5, the next upcoming installment in the Gears of War series of video games, is launching this September 10th. In anticipation, developer The Coalition has announced the games' close partnership development with AMD, optimizing it for the company's cadre of GPU and CPU solutions. The game will make extensive use of Asynchronous Compute - one of AMD's most relevant technologies in gaining the upper hand against NVIDIA on performance terms. According to the developer, post-processing effects are being run exclusively on Asynchronous Compute, which means that the games' rendering is being run as close to a clockwork as possible. FidelityFX also makes an appearance again, as one of the latest AMD technologies for improving visual fidelity and sharpness. Multithreaded Command Buffering is the technical implementation for a system that improves AMD's Ryzen CPUs' processing of the game, specifically geared towards taking advantage of that CPU architecture's strong points.

The game seems to be a pretty scalable affair, with minimum requirements making do with just 2 GB of VRAM and an AMD RX 560 or NVIDIA GTX 1050. The ideal system requirements, however, call for a much beefier setup, with an AMD Radeon VII or NVIDIA RTX 2080 being called for, including 16 GB of system memory and a whopping 100 GB+ install footprint - preferably on an SSD. The game, like Gears of War 4, has been developed with the PC market in mind - there are more than 35 different graphical options for users to tweak. Here's hoping the games' writing is as much a technical achievement as its engine development seems to be.
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