Monday, March 10th 2025

NVIDIA GeForce RTX 5050, RTX 5060, and RTX 5060 Ti Specifications Leak
NVIDIA's upcoming GeForce RTX 50 series mainstream lineup has been leaked, thanks to the well-known leaker kopite7kimi, revealing the complete specification profile of the RTX 5050, RTX 5060, and RTX 5060 Ti graphics cards. The entry-level RTX 5050 features GB207-300-A1 silicon on a PG152-SKU50 board with 2,560 CUDA cores and 8 GB of the older GDDR6 memory across a 128-bit interface at 130 W, while the mid-tier RTX 5060 utilizes GB206-250-A1 silicon on a PG152-SKU25 board housing 3,840 CUDA cores with 8 GB of the latest GDDR7 memory at 150 W. The more powerful RTX 5060 Ti implements GB206-300-A1 silicon with two board versions, PG152-SKU10/15, presumably for two memory configurations. It features 4,608 CUDA cores paired with either 8 GB or 16 GB of GDDR7 memory and a 180 W power envelope.
Most notable is the adoption of next-generation GDDR7 memory technology in both RTX 5060 variants while maintaining the 128-bit memory bus across all three models. While the entry-level RTX 5050 model utilizes GDDR6 memory, the RTX 5060 and RTX 5060 Ti are awarded with the faster GDDR7. The consistent 128-bit interface suggests NVIDIA is leveraging memory compression technologies and GDDR7's increased bandwidth to deliver performance improvements without widening the memory bus. Each tier features a slight increase in CUDA core count, a modest boost over the previous generation RTX 40 series. With the RTX 5050 targeting 1080p gaming, the RTX 5060 is positioned for high-refresh 1080p and entry-level 1440p, and the RTX 5060 Ti is likely aimed at solid 1440p performance across most titles. While we don't know the exact release date, we can expect to hear more about the availability in the coming weeks.
Sources:
kopite7kimi #1, kopite7kimi #2, kopite7kimi #3
Most notable is the adoption of next-generation GDDR7 memory technology in both RTX 5060 variants while maintaining the 128-bit memory bus across all three models. While the entry-level RTX 5050 model utilizes GDDR6 memory, the RTX 5060 and RTX 5060 Ti are awarded with the faster GDDR7. The consistent 128-bit interface suggests NVIDIA is leveraging memory compression technologies and GDDR7's increased bandwidth to deliver performance improvements without widening the memory bus. Each tier features a slight increase in CUDA core count, a modest boost over the previous generation RTX 40 series. With the RTX 5050 targeting 1080p gaming, the RTX 5060 is positioned for high-refresh 1080p and entry-level 1440p, and the RTX 5060 Ti is likely aimed at solid 1440p performance across most titles. While we don't know the exact release date, we can expect to hear more about the availability in the coming weeks.
35 Comments on NVIDIA GeForce RTX 5050, RTX 5060, and RTX 5060 Ti Specifications Leak
I can't wait to see the pricing hijinks on these.
... 7800XT
... 5060Ti (4608 FP32 cores)
... 7700XT
:wtf::confused:
Best (or worst) part, during black Friday offers I could find a 4070 at 549€ and 4070 super at 579€.
4060 has 3072/96/48 8 Go G6 126 bits
4060 ti has 4352/136/48, 8/16 Go G6 128bits
4070 has 5888/184/64 , 12 Go G6X 192 bits
5050 lower perf than 4060 ?
i expect the 5060ti behind 4070 and little ahead 4060ti
The 5060ti with the modest shaders uplift over the 4060ti is likely to be 10% faster, so another DOA card!
5060 and 5060Ti sadden me as Nvidia is most definitely not going to price them well, still stuck with 8GB on the low end.
Can't wait for AMD to do the exact same thing.
(Sure, they could also do 12 GB with the 128-bit bus now that 3 GB modules exist, but I assume that they're too expensive)
It's absolutely baffling how 8GB renders Nvidia's own marketing for the frame generator even more ineffective. lol
What are you even talking about? First of all, bitching on the forums isn’t “advocating” for or against anything - no company will care. Secondly, let me reiterate - the vast majority of PC gamers play games that don’t CURRENTLY require more VRAM and won’t really EVER do so. There is no “progress” that’s being hindered here, games like LoL or CS or Rocket League or various MMOs just don’t really scale with VRAM, there’s no holding back happening there. As for the AAA titles, what VRAM PC dGPUs have is irrelevant - their progress and technical level is determined solely by console hardware and has been for a long time.
Look, I actually fundamentally agree with you and do think that just from the perspective of advancing forward we need to get more VRAM in the mainstream segment. But the issue is here is that for the actual companies making the card there is no logical incentive to do so and the market also doesn’t really push for it. So, yeah.