Thursday, November 26th 2020
Far Cry 6 Features DirectX Ray Tracing, FidelityFX CAS and Variable Rate Shading
Not to be outdone in comparison to almost all other AAA game releases in recent times, Far Cry 6 has recently been delayed from its February 18th release to May 25th 2021. However, that extra time may come to serve the game nicely, in that it may allow for all the planned features to be integrated. As part of AMD's partner showcase, Ubisoft has revealed that Far Cry 6 will make extensive use of DirectX 12 Ultimate features, featuring raytracing, AMD's Contrast Adaptive Sharpening (CAS), Variable Rate Shading (VRS), as well as Hybrid SSR (Stochastic Screen Space Reflections).
Ubisoft's head of 3D programming Oleksandr Polishchuk had this to say: "We were very impressed with the latest AMD technologies and joined forces to bring FidelityFX CAS, DXR raytracing and Variable Rate Shading to Far Cry 6. We are working together to ensure a smooth 4K viewing experience. This requires a lot of bandwidth, memory, and a Radeon RX 6000 with Infinity Cache that can handle it easily while maintaining high FPS rates." Check out the AMD partner showcase video below.
Ubisoft's head of 3D programming Oleksandr Polishchuk had this to say: "We were very impressed with the latest AMD technologies and joined forces to bring FidelityFX CAS, DXR raytracing and Variable Rate Shading to Far Cry 6. We are working together to ensure a smooth 4K viewing experience. This requires a lot of bandwidth, memory, and a Radeon RX 6000 with Infinity Cache that can handle it easily while maintaining high FPS rates." Check out the AMD partner showcase video below.
30 Comments on Far Cry 6 Features DirectX Ray Tracing, FidelityFX CAS and Variable Rate Shading
Fixed. Thank you :toast:
RT.
These are going to be very expensive effects for what they offer, much like all the other games that 'add' RT. And on top of that it allows Ubisoft to rinse and repeat their Dunia engine once again and make it look new.
Im all for AMD getting fair treatment and optimisation for their tech also but pls dont make these videos, they are the WORST
Shits repetitive and too easy.
Money talks.
AMD was literally almost bankrupt and ended less than 4 years ago. this turn around is astounding and AMD. DLSS is proprietary so again, AMD had no choice but to make their own in FidelityFX, so eh.
It's just that Far Cry 2 is my favourite in the series.
Will be fun to see AMD vs Nvidia in this game on RT FidelityFX is pretty garbage like DLSS 1.0 - blurry and much worse image quality overall
DLSS 2.0 is black magic, it allows you to use full ray tracing without performance hit or just enable DLSS 2.0 for massive fps boost, up to 100% depending on game. WHILE EVEN IMPROVING ON IQ.
DLSS 3.0 will be even more insane, because it will support all games that has TAA option.
AMD's hope is DirectML but Nvidia supports this too, since it's DX12 spec and Microsoft worked with Nvidia on this tech. DirectML will never reach DLSS 2.0 levels of performance improvement tho, fully software no dedicated hardware like Turing and Ampere has.
No but tly. The guns jamming and getting worse over time. The disease taking you through episodes of feeling shitty. The general tranquility and how vast Africa was in contrast with the constant respawns of checkpoints et al... I mean you could just go places and enjoy the ride. Even just tossing a simple molotov out culminated in a grand spectacle of flames...
Later games lacked all of that simple, emergent gameplay and replaced ir with markers. Just hundreds of god damn markers. Even FC3 felt weaker because of how it tried to impose limits. The gunplay was better, but the sandbox felt more limited, and more directed /less true to amything but scrpited missions scattered across the map.
EDIT holy autocarrot
FYI, given that AMD doesn't even have a single tech in it's FidelityFX suite that involves lowering the resolution and then upscaling it via AI (at least that's released currently), I have to wonder where you are getting the idea that something is "blurry and much worse". If you are referring to CAS, you'd be wrong as that's simply sharpening.