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NVIDIA DLSS 4 With Multi Frame Generation Coming To Another 8 Games, Including Stellar Blade and Dune: Awakening

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. DLSS 4 with Multi Frame Generation's adoption continues at rapid pace, and is the fastest-adopted NVIDIA gaming technology in our history.

This week, we can reveal another 8 games equipped with the frame rate multiplying technology, including Dragonkin: The Banished, Dune: Awakening, Marvel's Spider-Man 2, Mecha BREAK, MindsEye, REMATCH, and Stellar Blade. And Indiana Jones and the Great Circle: The Order of Giants DLC is launching September 4th, featuring full ray tracing and DLSS 4 with Multi Frame Generation and DLSS Ray Reconstruction. Each title also features DLSS Frame Generation, boosting frame rates for GeForce RTX 40 Series gamers, and DLSS Super Resolution, accelerating performance on every GeForce RTX GPU.

Microsoft's Agility SDK Update Brings Shader Execution Reordering, Opacity Micromaps, and Tiled Resource Tier 4 Support

Microsoft has quietly rolled out two updates to its DirectX Agility SDK, and developers are already finding reasons to celebrate. The 1.717-preview release brings Shader Execution Reordering (SER) and Cooperative Vectors to the table, while the 1.616-retail update introduces Opacity Micromaps (OMM) and D3D12 Tiled Resource Tier 4 support. Together, they promise smoother and more efficient ray tracing, as well as improved resource handling. In 1.717-preview, the arrival of Cooperative Vectors means that vector and matrix operations, essential for AI-driven effects, now enjoy dedicated hardware acceleration. Instead of performing complex calculations on the CPU, developers can offload these tasks to the GPU, potentially unlocking richer neural rendering techniques in real time. Additionally, SER provides ray tracing pipelines with a helpful feature: it reorganizes the order in which shader threads execute, reducing wasted cycles caused by thread divergence.

Early internal tests show up to a 2× performance boost in path-traced scenes when SER is enabled. The preview also updates Direct3D's video encoder with a HEVC Reference List extension for longer-term reference frames, a two-pass low-resolution first encode, and built-in PSNR metrics so creators can see exactly how crisp their output really is. The 1.616-retail SDK centers on Opacity Micromaps, a feature designed to handle alpha-tested geometry, such as foliage or chain-link fences, without firing off expensive AnyHit shader calls. With OMM, supported GPUs intelligently skip unnecessary work, and Microsoft's numbers suggest a speedup of as much as 2.3x in path-traced scenes. For example, one NVIDIA demo increased from approximately 55 FPS to around 90 FPS simply by enabling OMM. Today, only NVIDIA's RTX cards have driver-level support for these micromaps, but AMD and Intel are preparing their own updates for the coming months. That same 1.616-retail release also unlocks D3D12 Tiled Resource Tier 4, finally lifting the restriction on packed mipmaps in texture arrays. This means finer-grained texture streaming, less wasted memory, and more creative freedom in writing shader code. NVIDIA has confirmed its support for this tier, Intel's drivers are already shipping, and AMD is aiming to release compatible drivers by early June 2025.

F1 25's PC Feature Set Explored - VR Exclusive to this Platform

This Story is Yours. Leave your mark on the world of racing in F1 25, the official video game of the 2025 FIA Formula One World Championship. Below, you can find the PC features you can enjoy in F1 25. We have covered everything from the newly introduced path tracing to playing on the keyboard, steering wheel, or controller.

Real Time Path Tracing
Path tracing lets us cast light rays from every pixel in the camera view and simulate the light bouncing 3-4 times around the scene. Each bounce samples a surface, and the light moves to the next surface. This makes a cloud of color that we can use some advanced algorithms to resolve back into pixels from the lit 3D scene. Path tracing offers the most advanced simulation of light interactions. For example, there are hundreds of thousands of light sources in Bahrain. Simulating the type of real time shadow interaction, self-reflection, and color bounce you get with path tracing is far ahead of older techniques.

NVIDIA DLSS 4 with Multi Frame Generation Expands to Over 125 Games and Apps

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. DLSS 4 with Multi Frame Generation, our GeForce RTX 50 Series performance multiplier, is now available in over 125 games and apps. Today, at Computex 2025, we revealed that another 10 games are launching with day-one support, 7 of which will be released this month. In each, DLSS Frame Generation and DLSS Super Resolution are also available, ensuring every GeForce RTX gamer can accelerate frame rates and receive the best possible experience.

Additionally, we're announcing that the critically acclaimed DOOM: The Dark Ages is adding immersive path-traced effects and DLSS Ray Reconstruction in June, further enhancing image quality for PC gamers. And NARAKA: BLADEPOINT, one of the top 10 most played Steam games each and every week, is doing the same on May 22nd. So keep on reading to learn about the DLSS and RTX technologies coming to DOOM: The Dark Ages, F1 25, FBC: Firebreak, inZOI, LIGHT OF MOTIRAM, MindsEye, NARAKA: BLADEPOINT, Portal with RTX, RoadCraft, Splitgate 2, WUCHANG: Fallen Feathers, and creator apps Chaos Enscape and Autodesk VRED.

EA Reveals F1 25 Global Launch Times & PC Spec Requirements

F1 25: Everything You Need to Know: Launch times, PC specs, achievements, soundtrack & much more. It's almost time to hit the grid. Here's your one-stop-shop on all of the key information, content and advancements we've made to this year's game. Pre-Load Timings: first-off, let's get F1 25 onto your console/PC. If you've pre-ordered, you can download the game to your system from the dates below.

Launch Timings
The big day is fast approaching, Iconic Edition players can hit the track from as early as May 27. Check out the timings below for both Iconic and Standard Edition. Additionally, EA Play members can trial F1 25 for 5 hours from May 27, and EA Play Pro members will have full access to the Iconic Edition from the same date. Leave your mark on the world of racing in F1 25, the official video game of the 2025 FIA Formula One World Championship, featuring a revamped My Team mode, the thrilling third chapter of Braking Point, and more!

NVIDIA DLSS 4 Comes to The Elder Scrolls IV: Oblivion Remastered, DOOM: The Dark Ages and Empyreal

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. From today, DLSS 4 with Multi Frame Generation is multiplying frame rates in DOOM: The Dark Ages, The Elder Scrolls IV: Oblivion Remastered and Empyreal. And Deedlee Doo! Carkour! is available now with DLSS Frame Generation and DLSS Super Resolution.

DOOM: The Dark Ages Launches Today, Featuring DLSS 4 With Frame Generation & Ray Tracing
The long-awaited, much-anticipated DOOM: The Dark Ages has received universal acclaim from reviewers, and is now available in Early Access for those who purchased the Premium Edition or our GeForce RTX 50 Series bundle! Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war, now or on May 15th when DOOM: The Dark Ages launches globally, enhanced by RTX technology.

AMD Patents Provide Early UDNA Insights - "Blackwell-esque" Ray Tracing Performance Could be Achievable

Last September, AMD leadership publicly revealed UDNA—an "unforking" of previously separate enterprise and commercial GPU branches. Not long after this announcement, TechPowerUp's resident Serbian correspondent—AleksandarK—sat down with Team Red's Andrej Zdravkovic. The Chief Software Officer (and SVP) stated that a fair chunk of UDNA-related development work would be done by local engineers. Zdravkovic discussed this technology's eventual deployment in futuristic "AI PCs," but gamers have been salivating at the prospect of a proper successor to RDNA 4. A next-gen graphics architecture seeker—MrMPFR—has combed through official documents for any sign of UDNA preview material. The noted /Hardware subreddit member managed to distill their initial (very long) set of findings into an "easily digestible overview." They stated that this was just a small case of: "reporting and a little analysis on AMD's publicly available US patents filings," and other public-facing resources/archives.

Gleaned information included: "finalized architectural characteristics in future RDNA generations, AMD DXR IHV stacks (driver agnostic), and AMD sponsored titles. But please take everything with a grain of salt given my lack of professional expertise and experience with Real-time ray tracing (RTRT)". MrMPFR believes that Team Red started picking up former NVIDIA and Intel engineering talent, back in 2022/2023. In addition, a lot of new hires were apparently sourced from academic institutions. In theory, these newer team members have not had the time to make major inroads—in terms of getting finalized products out into the wild. MrMPFR reckons that noticeable contributions will accelerate AMD's making of "RDNA 6+/UDNA 2+," and beyond. Early 2025 leaks have pointed to the company collaborating with Sony; their "PlayStation 6" console is tipped to be powered by some fork of Team Red's "UDNA" graphics technology.

Intel Boosts iGPU Performance of Lunar Lake to Make it Sweeter for Gaming Handhelds

Intel today announced that the latest Arc GPU Graphics Drivers update brings significant performance uplifts to the integrated graphics solution of the company's Core Ultra 200V "Lunar Lake" mobile processors. The processor comes with an iGPU based on the Xe2 "Battlemage" graphics architecture, and depending on the processor model, up to 8 Xe cores, the latest XMX AI accelerators, the company's 2nd generation Ray Tracing Unit, and an 8 MB dedicated last-level cache. When it launched, it was expected that the iGPU of "Lunar Lake" would perform in the league of at least the discrete Arc A380 GPU, but fell slightly behind, probably because the iGPU shares memory bandwidth with the CPU complex and the memory-intensive NPU.

With the latest driver updates, Intel is promising a 10% increase in FPS averaged over a test suite of 9 game titles, but more importantly, a significant 25% increase in 99th percentile performance. The test suite covers titles relevant to this performance class, including Counter-Strike 2, Fortnite, and Payday, but also certain AAA titles, such as Cyberpunk 2077 and Black Myth Wukong. Intel recommends the drivers for anyone with a Core Ultra 200V processor model that has either Arc 140V or Arc 130V iGPU models.

Official: Nintendo Switch 2 Leveled Up With NVIDIA "Custom Processor" & AI-Powered Tech

The Nintendo Switch 2, unveiled April 2, takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements. With 1,000 engineer-years of effort across every element—from system and chip design to a custom GPU, APIs and world-class development tools—the Nintendo Switch 2 brings major upgrades. The new console enables up to 4K gaming in TV mode and up to 120 FPS at 1080p in handheld mode. Nintendo Switch 2 also supports HDR, and AI upscaling to sharpen visuals and smooth gameplay.

AI and Ray Tracing for Next-Level Visuals
The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds. Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality. Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming. With millions of players worldwide, the Nintendo Switch has become a gaming powerhouse and home to Nintendo's storied franchises. Its hybrid design redefined console gaming, bridging TV and handheld play.

Nintendo Confirms Switch 2's DLSS & Ray Tracing Support, No Comment on "NVIDIA SoC"

As expected, Nintendo's lengthy Switch 2 presentation contained very little technical information—the upcoming hybrid console's feature set, software library and user experience were showcased extensively. A series of leaks and plenty of online speculation—going back to earlier in the decade—pointed to the highly-anticipated Switch successor being based on an NVIDIA hardware foundation. A mysterious "Tegra 239" chipset emerged as the "logical" choice for Nintendo's next-gen system, but company representatives will likely not comment on the exact nature of internal components. Several months after the launch of Wii U, independent analysis (by Chipworks) of the host console's "Latte" GPU core verified a Radeon 4650/4670-class design. To the surprise of many industry watchdogs, a Nintendo employee has officially confirmed Switch 2's support of NVIDIA graphics technologies.

As disclosed to IGN—during a press junket—Takuhiro Dohta (senior director of the firm's Planning & Development Division) stated: "we use DLSS upscaling technology and that's something that we need to use as we develop games. And when it comes to the hardware, it is able to output to a TV at a maximum of 4K. Whether the software developer is going to use that as a native resolution, or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for the software developer to choose from. Yes, the GPU does support ray tracing. As with DLSS, I believe this provides yet another option for the software developers to use and a tool for them." When pressed about the exact origins of the console's beating heart, Dohta deflected responsibility in the direction of Team Green: "Nintendo doesn't share too much on the hardware spec...What we really like to focus on is the value that we can provide to our consumers. But I do believe that our partner—NVIDIA—will be sharing some information." As pointed out by VideoCardz, Nintendo's hardware technical manager only mentioned options for the development side of things, not end user features. Yesterday's Metroid Prime 4: Beyond preview segment indicated that the title's Switch 2 Edition will arrive with four profiles; VideoCardz theorizes that DLSS will be used for differing levels—quality/performance—in handheld or docked operation.

NVIDIA DLSS 4 With Multi Frame Generation Coming To Steel Seed, Cyberpunk 2077 and FragPunk Get New DLSS 4 Trailers

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. In the near future, DLSS 4 with Multi Frame Generation is multiplying performance in Steel Seed. STORROR Parkour Pro is available now with DLSS Frame Generation. And check out new DLSS 4 trailers for Cyberpunk 2077 and FragPunk.

Steel Seed Launching With DLSS Multi Frame Generation, DLSS Frame Generation & DLSS Super Resolution April 22nd
Storm in a Teacup and ESDigital Games' Steel Seed is a stealth-action adventure set in a dark sci-fi world where humanity stands on the brink of extinction. Join protagonist Zoe and her flying drone companion, KOBY, as they investigate the depths of a hostile underground facility in search of answers and the key to the survival of mankind. After a catastrophic event rendered Earth uninhabitable, machines took control of the remnants of humanity's survival. The underground facility is a vast, machine-built structure designed for machines - not humans. Each region presents unique environmental storytelling, hazards, and secrets waiting to be uncovered. From towering industrial landscapes to eerie biodomes, the world of Steel Seed is as haunting as it is immersive. Explore a hand-crafted world filled with dynamic combat, formidable enemies, and an immersive narrative that challenges the very definition of humanity.

NVIDIA DLSS With Multi Frame Generation Available in Over 100 Games and Apps

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. With the addition of the latest DLSS 4 with Multi Frame Generation games, our newest performance multiplier is now available in over 100 games and apps, making it the most rapidly adopted NVIDIA game technology of all time.

Additionally, we can today reveal that Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation, and Wild Assault will all launch with DLSS Multi Frame Generation, and our suite of other DLSS technologies, giving GeForce RTX gamers the definitive PC experience in each. Furthermore, today we released an updated Zorah demo, built in Unreal Engine 5, that showcases the latest advancements in neural rendering powered by GeForce RTX 50 Series and AI.

Remedy Entertainment Updates Control Ultimate Edition - Adds New Ultra Ray Tracing Preset, HDR Support & more

Hello Director! We're happy to announce that all owners of will be receiving a free content update. The update is hitting PC players (Steam and Epic Games Store, GOG to follow later) today, including several improvements to support newer hardware. In the near future we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience! Keep an eye on our social channels for the exact date and time, as well as update notes.

Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

Rockstar Reveals Free Upgrade for Grand Theft Auto V PC Version, Coming March 4

On March 4, Grand Theft Auto V on PC is getting a free upgrade with sought-after features previously only available in the PS5 and Xbox Series X|S versions of GTA Online—including all the latest vehicles and performance upgrades available at Hao's Special Works, animal encounters, and access to purchase a GTA+ Membership—along with improved graphics options, faster loading times, and more. All players who currently own GTAV on PC will be able to upgrade to this new version for free, with the ability to migrate your Story Mode and Online progress.

New Features on PC
Once upgraded, current PC players—along with anyone playing the game for the first time—will have access to a full suite of much-requested GTA Online upgrades previously only available on the latest consoles. This upgraded version of GTA V on PC also features all of our recent player experience improvements for GTA Online, including kernel-based anti-cheat protections and proactive voice chat moderation to help keep GTA Online fun for everyone.

Nixxes Reveals Spider-Man 2's PC Spec Requirements & Ray Tracing Options

Hey everyone, we're just one day away from bringing the latest epic chapter in the Marvel's Spider-Man franchise to PC, where you'll battle as Spider-Men, Peter Parker and Miles Morales, against a rogue's gallery of iconic Marvel Super Villains, including the monstrous Venom and the ruthless Kraven the Hunter. With the game launching soon, I'm excited to share more about the awesome new PC-enhanced features the team at Nixxes has been working on.

Marvel's Spider-Man 2, created by Insomniac in collaboration with Marvel, is a technological and graphical showcase utilizing tools like ray tracing to bring the city of Marvel's New York to life. On PC, you'll encounter a variety of new ray tracing options with individual quality settings to finetune performance and fidelity across a broad range of hardware configurations. Ray traced reflections quickly catch your eye in the skyscraper-filled city of Marvel's New York as you swing along its many glass surfaces. Meanwhile, we're offering ray traced interiors, shadows, and ambient occlusion options that add an additional layer of believability with realistic shadows and increased depth to the game.

Samsung Galaxy S25 Series Sets the Standard of AI Phone as a True AI companion

Samsung Electronics Co., Ltd. today announced the Galaxy S25 Ultra, Galaxy S25+, and Galaxy S25, setting a new standard towards a true AI companion with our most natural and context-aware mobile experiences ever created. Introducing multimodal AI agents, the Galaxy S25 series is the first step in Samsung's vision to change the way users interact with their phone—and with their world. A first-of-its-kind customized Snapdragon 8 Elite Mobile Platform for Galaxy chipset delivers greater on-device processing power for Galaxy AI plus superior camera range and control with Galaxy's next-gen ProVisual Engine.

"The greatest innovations are a reflection of their users, which is why we evolved Galaxy AI to help everyone interact with their devices more naturally and effortlessly while trusting that their privacy is secured," said TM Roh, President and Head of Mobile eXperience Business at Samsung Electronics. "Galaxy S25 series opens the door to an AI-integrated OS that fundamentally shifts how we use technology and how we live our lives."

NVIDIA DLSS 4 Multi Frame Generation and New RTX Technologies Coming To 75 Games and Apps At Launch

Each week, games and apps integrate NVIDIA DLSS, ray-traced effects, and AI, ensuring GeForce RTX owners receive the definitive experience. Such is the pace of RTX adoption, there are now over 700 #RTXON games and apps. To begin 2025 with a bang, we're announcing that 75 games and apps will support DLSS 4's new DLSS Multi Frame Generation technology at launch of our GeForce RTX 50 Series GPUs. Included on the list are today's most played and highest rated games, including Alan Wake 2, Cyberpunk 2077, Diablo IV, Dragon Age : The Veilguard, God of War Ragnarök, Indiana Jones and the Great Circle, NARAKA: BLADEPOINT, SILENT HILL 2, S.T.A.L.K.E.R. 2: Heart of Chornobyl, and Star Wars Outlaws.

Black State, DOOM: The Dark Ages, and Dune: Awakening will also include DLSS 4 with Multi Frame Generation when they're released, ensuring the definitive day-one experience for GeForce RTX gamers. And The Witcher IV will feature the latest RTX-powered technologies. Additionally, DOOM: The Dark Ages will include immersive path-traced effects. Alan Wake 2 is upgrading its already-incredible engine with our new NVIDIA RTX Mega Geometry technology, in addition to DLSS 4. And Indiana Jones and the Great Circle is adding support for DLSS Multi Frame Generation and Ray Reconstruction, with support for our new RTX Hair technology coming in a future update. For games that haven't updated yet to the latest DLSS models and features, NVIDIA app will enable support through a new DLSS Override feature.

Indiana Jones and the Great Circle Gets New Patch 2 Update

Bethesda has released the big Update 2 for Indiana Jones and the Great Circle game with additional fixes, including the big fix where the Game Slot appears damaged or completely missing, as this issue was apparently plaguing many users. Update 2 also reduces stutter from duplicated frames during cutscenes, as well as fixes to prevent "double vision" getting stuck on screen when Indy has almost drowned.

There are also several PC specific fixes including the one for where NVIDIA Frame Generation wasn't activated properly with HDR, a fix for NVIDIA Low Latency Mode performance issues when used with Frame Generation, a fix for global illumination being completely disabled on graphics cards below minimum VRAM requirement, issues with Lighting when Path Tracing is set to Medium or High Quality, and more. The Update 2 should also fix major performance issues when NVIDIA DLSS is enabled. There are several gameplay fixes which you can check out below. All of these NVIDIA-specific issues are still somewhat present and some users over at Reddit are still experiencing issues. Some users are reporting several workarounds, including a clean installation of drivers, or enabling and disabling Frame Generation, DLSS, HDR, and other settings.

NVIDIA Blackwell RTX and AI Features Leaked by Inno3D

NVIDIA's RTX 5000 series GPU hardware has been leaked repeatedly in the weeks and months leading up to CES 2025, with previous leaks tipping significant updates for the RTX 5070 Ti in the VRAM department. Now, Inno3D is apparently hinting that the RTX 5000 series will also introduce updated machine learning and AI tools to NVIDIA's GPU line-up. An official CES 2025 teaser published by Inno3D, titled "Inno3D At CES 2025, See You In Las Vegas!" makes mention of potential updates to NVIDIA's AI acceleration suite for both gaming and productivity.

The Inno3D teaser specifically points out "Advanced DLSS Technology," "Enhanced Ray Tracing" with new RT cores, "better integration of AI in gaming and content creation," "AI-Enhanced Power Efficiency," AI-powered upscaling tech for content creators, and optimizations for generative AI tasks. All of this sounds like it builds off of previous NVIDIA technology, like RTX Video Super Resolution, although the mention of content creation suggests that it will be more capable than previous efforts, which were seemingly mostly consumer-focussed. Of course, improved RT cores in the new RTX 5000 GPUs is also expected, although it will seemingly be the first time NVIDIA will use AI to enhance power draw, suggesting that the CES announcement will come with new features for the NVIDIA App. The real standout feature, though, are called "Neural Rendering" and "Advanced DLSS," both of which are new nomenclatures. Of course, Advanced DLSS may simply be Inno3D marketing copy, but Neural Rendering suggests that NVIDIA will "Revolutionize how graphics are processed and displayed," which is about as vague as one could be.

NVIDIA DLSS Comes to EVE Frontier, PANICORE, Ready or Not, and More Games

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, jump back into Night City for Cyberpunk 2077's latest Update 2.2, featuring Full Ray Tracing and NVIDIA DLSS 3.5. Additionally, EVE Frontier and PANICORE are available now with DLSS 3, and Hitman World of Assassination and Ready or Not drop new DLCs.

Cyberpunk 2077, Featuring DLSS 3.5 & Full Ray Tracing, Launches Update 2.2
There's always something new to discover in Night City, and developer CD PROJEKT RED, has even more goodies in store for Cyberpunk 2077. Available now in Update 2.2, game owners have a bunch of new content to enjoy, including new open world missions and customization options. Cyberpunk 2077 features DLSS 3.5 with Ray Reconstruction, Frame Generation, and Super Resolution, and includes Full Ray Tracing via the Ray Tracing: Overdrive Mode, enabling GeForce RTX 40 Series gamers to crank up their settings for incredible performance and image quality.

Forza Motorsport Gets Ray-Traced Global Illumination in December 9 Visual Update

Forza Motorsport, Xbox Studios's cinematic 2023 live-service racing sim, is getting a nice visual upgrade in an upcoming update (titled Update 15) shortly after the first anniversary of its release. On December 9, Forza Motorsport will get Ray-Traced Global Illumination (RTGI), making the racing game and all its shiny cars look more realistic. RTGI will be available for all PC versions of Forza Motorsport as of December 9—as long as the game is up-to-date that is—although it will need to be manually enabled in the game's graphics settings. After being enabled, RTGI will apply to both gameplay rendering and in-game cinematics, as well as the built-in photo mode.

While Forza Motorsport's minimum recommended GPU specification is an NVIDIA GeForce GTX 1060, you will need at least an NVIDIA GeForce RTX 20-series or AMD RX 6000-series graphics card to take advantage of RTGI, with the game's developer, Turn 10, recommending an NVIDIA GeForce RTX 3080 or better for high graphics and RTGI settings. For the uninitiated, RTGI helps increase realism by simulating how light interacts with surfaces and materials, more accurately rendering indirect lighting and shadows in-game. In NVIDIA's blog post announcing the updated visuals for Forza Motorsport, it recommends using the RTGI in conjunction with DLSS Super Resolution or DLAA to get the highest frame rates. Forza Motorsport is available for PC on Steam (currently 50% off), the Microsoft Store, and PC Game Pass

NVIDIA DLSS Comes To Void Crew, Towers of Aghasba, and War Thunder

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, Void Crew has officially launched with support for DLSS Super Resolution. Towers of Aghasba is available now with DLSS Super Resolution. And War Thunder has added new hardware-accelerated ray-traced effects that take full advantage of GeForce RTX Ray Tracing Cores.

Void Crew Out Now With DLSS Super Resolution
Hutlihut Games and Focus Entertainment's Void Crew is a co-op roguelite for 1-4 players, where you and your friends join the ranks of METEM's chosen clone warriors, embarking on a Pilgrimage into the unknown. As a crew, you'll take on the role of Pilot, Gunner, Engineer, or Scavenger to face the threats lurking deep in METEM's domain. Your mission? Stand against the mysterious HOLLOW, an alien force like no other, to restore order - and try not to panic! Void Crew has just exited Early Access, adding a ton of new content, along with new technical features. Now, GeForce RTX gamers can accelerate performance using DLSS Super Resolution, to make their space adventures even better.

GSC Game World Releases Final S.T.A.L.K.E.R. 2: Heart of Chornobyl System Requirements

Ahead of the November 20th release, GSC Game World has now shared the full PC system requirements for S.T.A.L.K.E.R. 2: Heart of Chornobyl. Powered by Epic's Unreal Engine 5, S.T.A.L.K.E.R. 2: Heart of Chornobyl will definitely push hardware to its limits, despite the fact that it won't support any hardware ray tracing effects at launch.

The released PC system requirements are quite high, but at least GSC Game World, as well as NVIDIA and AMD, have confirmed it will feature DLSS and FSR 3.1. NVIDIA already added the support for both DLSS 3 and Reflex with its latest GeForce drivers, and AMD has it on its list of games as "upcoming." The game will run on Windows 10 and Windows 11 and need around 160 GB of SSD storage.

NVIDIA DLSS 3 Coming To S.T.A.L.K.E.R. 2: Heart of Chornobyl and Microsoft Flight Simulator 2024

More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. In the very near future, both Microsoft Flight Simulator 2024 and S.T.A.L.K.E.R. 2: Heart of Chornobyl will be launching with day-one support for DLSS 3 with Frame Generation and Super Resolution. Farming Simulator 25 launches today with day-one support for DLSS Super Resolution. And Mortal Rite is out now with DLSS Super Resolution. Additionally, our new Indiana Jones and the Great Circle GeForce RTX 40 Series GPU and laptop bundle is available now.

S.T.A.L.K.E.R. 2: Heart of Chornobyl Launches November 20th With DLSS 3 & Reflex
GSC Game World's S.T.A.L.K.E.R. 2: Heart of Chornobyl is a brand-new entry in the legendary series, enjoyed by millions of players worldwide. The unique combination of first-person shooter, immersive sim, and horror is back. With unprecedented scale, advanced graphics, freedom of choices, and the thickest atmosphere of a deadly adventure, it's going to be the ultimate S.T.A.L.K.E.R. experience.

NVIDIA Announces Indiana Jones and the Great Circle GeForce RTX 40 Series Bundle

Uncover one of history's greatest mysteries in Indiana Jones and the Great Circle with the ultimate power and performance of the GeForce RTX 40 Series. Live the adventure as Indy and immerse yourself in fully ray-traced graphics as you venture around the globe across iconic locations, accelerated and enhanced by AI-powered NVIDIA DLSS for the definitive PC experience. Step into the shoes of Indiana Jones and embark on a single-player, narrative-driven journey that spans the globe during the height of the legendary archaeologist's career. From the hallowed halls of the Vatican and the sunken temples of Sukhothai to the pyramids of Egypt and the snowy peaks of the Himalayas, you'll experience Indy's adventure at the highest levels of fidelity, performance and responsiveness on GeForce RTX 40 Series GPUs and laptops.

Until December 29th, as part of our Indiana Jones and the Great Circle GeForce RTX 40 Series Bundle, get the Digital Premium Edition of Indiana Jones and the Great Circle (a $99.99 value) with the purchase of a qualifying GeForce RTX 4090, 4080 SUPER, 4080, 4070 Ti SUPER, 4070 Ti, 4070 SUPER, or 4070 desktop or graphics card, or laptop with a GeForce RTX 4090 Laptop GPU, RTX 4080 Laptop GPU, RTX 4070 Laptop GPU. And as an added bonus, the Digital Premium Edition enables Advanced Access to Indiana Jones and the Great Circle on December 6th, three days before the official December 9th release date.
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