Wednesday, December 18th 2024

Indiana Jones and the Great Circle Gets New Patch 2 Update

Bethesda has released the big Update 2 for Indiana Jones and the Great Circle game with additional fixes, including the big fix where the Game Slot appears damaged or completely missing, as this issue was apparently plaguing many users. Update 2 also reduces stutter from duplicated frames during cutscenes, as well as fixes to prevent "double vision" getting stuck on screen when Indy has almost drowned.

There are also several PC specific fixes including the one for where NVIDIA Frame Generation wasn't activated properly with HDR, a fix for NVIDIA Low Latency Mode performance issues when used with Frame Generation, a fix for global illumination being completely disabled on graphics cards below minimum VRAM requirement, issues with Lighting when Path Tracing is set to Medium or High Quality, and more. The Update 2 should also fix major performance issues when NVIDIA DLSS is enabled. There are several gameplay fixes which you can check out below. All of these NVIDIA-specific issues are still somewhat present and some users over at Reddit are still experiencing issues. Some users are reporting several workarounds, including a clean installation of drivers, or enabling and disabling Frame Generation, DLSS, HDR, and other settings.
Here are the full release notes.

General
  • Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.
Gameplay
  • Fixed an issue where player may be unable to equip Indy's whip.
  • Fixed an issue where a player may end up with Indy's camera permanently equipped.
  • Fixed an issue where player may drop and lose their camera if they use the quick-equip ("key item") prompt to equip their camera while they are inspecting another nearby pick-up item.
Graphics
  • Fix to prevent "Double vision" getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
  • Some further improvements to reduce "stutter" from duplicated frames during cutscenes.
  • Missions and quests - Please note this section contains some small spoilers
  • Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
  • Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
  • Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.
PC Specific fixes
  • Fixed an issue where NVIDIA DLSS may cause performance problems when enabled.
  • Fixed an issue where NVIDIA Frame Generation wasn't activated properly if HDR is in use.
  • Fixed an issue where NVIDIA Low Latency Mode could cause performance problems when used with Frame Generation.
  • Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
  • Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
  • Known Issue: NVIDIA Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.
Xbox Specific fixes
  • Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.
Additional Notes
  • Content creators may have experienced crashes in the game if using OBS Studio software to capture video. Updating OBS Studio to version 31.0.0 should prevent these crashes from occurring. See https://obsproject.com/ to update to the latest version.
Sources: Bethesda, Reddit thread
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9 Comments on Indiana Jones and the Great Circle Gets New Patch 2 Update

#1
mxthunder
will there be a TPU performance review of this game published at some point?
Posted on Reply
#2
GFreeman
News Editor
mxthunderwill there be a TPU performance review of this game published at some point?
Unfortunately, no. As far as I'm aware, there are no plans for it, which does not surprise me considering all the issues it had before.

I think it will eventually be included in RT testing with the next full re-bench.
Posted on Reply
#3
Ozzer
Still no FSR?
Posted on Reply
#4
grvn
Anyone having crazy CPU usage now with Update 2?

I think something is bugged with Update 2.



RTX 4070 / 5800X3D.
Posted on Reply
#5
INSTG8R
Vanguard Beta Tester
OzzerStill no FSR?
I mean every other word was Nvidia so they’ve cornered this one as another Path Tracing “Demo” I just installed it last night and haven’t had a chance to fire it up but I didn’t see any fixes that would benefit me. So Im not even sure what to expect performance wise…
Posted on Reply
#6
MrDweezil
OzzerStill no FSR?
For what its worth, I'm running it on a 6800xt at 1440p with everything* maxed and it runs great.

* The "Full RT" option isn't even exposed on amd cards.
Posted on Reply
#7
INSTG8R
Vanguard Beta Tester
MrDweezilFor what its worth, I'm running it on a 6800xt at 1440p with everything* maxed and it runs great.

* The "Full RT" option isn't even exposed on amd cards.
Thanks for the info I feel better knowing that and I could care less about RT anyway.
Posted on Reply
#8
Thimblewad
MrDweezilFor what its worth, I'm running it on a 6800xt at 1440p with everything* maxed and it runs great.

* The "Full RT" option isn't even exposed on amd cards.
Same here, all maxed out on really OC'ed 6800XT at 2560x1080, >90 FPS all the time, average 105 FPS
Posted on Reply
#9
Ozzer
grvnAnyone having crazy CPU usage now with Update 2?

I think something is bugged with Update 2.



RTX 4070 / 5800X3D.
AFAIK in the city is normal, and it was present since launch
Posted on Reply
Dec 18th, 2024 12:14 EST change timezone

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