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Taxi Life Devs Address Performance Issues & React to Player Feedback

Hello Drivers. Here we are. Taxi Life was released about two weeks ago. First of all, we'd like to thank you for all your support and feedback to improve the game. Reading your feedback, your kind messages and your encouragement has given us a lot of fuel for this first week. We are glad to read that many of you are enjoying driving in Barcelona! Now, let's get straight to the point. We are aware that you're interested in what is going on next in Taxi Life. And in this post, we want to share with you how our first week was for the team, and what's coming in the future of Taxi Life.

Driving Wheel
The main feedback we've received is that there aren't enough steering wheels compatible with the game. During the development of Taxi Life we worked with the driving wheels that were available for us. There are a lot of models out there, and it takes a lot of time to make every single driving wheel compatible with the game. It's not an excuse, but this was our situation. We really want to expand this list, and improve some actual driving wheels. We have a step-by-step plan that we are polishing right now and should let you know in more detail soon how it will look. In parallel we need to fix other issues you're already experiencing in-game.

NVIDIA Releases Hotfix Driver to Fix Stuttering

NVIDIA has released a new GeForce Hotfix Driver Version 551.46 that should fix stuttering issues in some scenarios. According to the release notes, the new hotfix driver fixes micro-stuttering in some games when vertical sync is enabled, as well as stuttering when scrolling in web browser. It also fixes stuttering issues on Advanced Optimus Notebooks when running Red Dead Redemption 2 under Vulkan API, and stability issues in Immortals of Aveum under extended gameplay.

The new GeForce Hotfix Driver Version 551.46 is based on the latest GeForce WHQL driver, version 551.23. You can download the new GeForce Hotfix Driver Version 551.46 over at NVIDIA's support page.

Windows 11 Update Fixes In-game Stuttering Problems for High Polling Rate Mice

There appears to be a faction of hardcore PC gamers within the Microsoft Windows software engineering team—as evidenced in a developer blog post from late May. The section relating to "Reduced game stutter with high report rate mice" provided an early preview for improvements recently rolled out in a Windows 11 update (KB5028185 issued on July 11th). This week's fix "improves your computer's performance when you use a mouse that has a high report rate for gaming." Gamers running PCs on Windows 10 (or earlier) are—unfortunately—missing out on this latest and greatest feature.

Microsoft's blog stated: We know gamers hate stutter, and we're fixing issues throughout Windows so that an untimely frame-freeze won't take gamers out of their immersive experiences. Gamers love to push their systems to the limit in search of the best experiences in-game. Many also use sensitive, high DPI, high report rate mice to shave milliseconds off their response times and increase precision. At the same time, the world of gaming is more connected than ever with gamers relying on an increasing number of background apps while playing, like voice chat, streaming, apps for configuring your keyboard, mouse, or graphics card, and more. The Windows input stack was being pushed to its limits with high report rate mice and their input being delivered to not just the game, but also multiple background processes. In turn, that caused a significant amount of time processing input rather than providing as many cycles as possible for rendering the game experience."

NVIDIA Addresses PC Stuttering Issues in Cyberpunk 2077 and The Witcher 3, Patches Incoming

PCGamesN reviewed the NVIDIA GeForce RTX 4060 Ti 8 GB founder edition graphics card a few days ago - the author noticed some stuttering issues when testing out said GPU in Cyberpunk 2077, and proceeded to publish these details. The odd performance bug seemed to occur when DLSS Frame Generation was enabled on a Ryzen 7000-series CPU PC system. PCGamesN forwarded these findings to NVIDIA - who took the matter very seriously. Team Green has since confirmed that an incompatibility between DLSS and Ryzen 7000 series processors exists in Cyberpunk 2077 and The Witcher 3 - both developed by CD Projekt RED, and running on variants of the studio's proprietary REDengine. PCGamesN was quickly provided with revised .dll files that have apparently resolved the in-game stuttering problems.

An NVIDIA spokesperson outlined plans for forthcoming fixes: "The latest StreamLine 1.5.6 SL.dll files will be included in an upcoming patch of Cyberpunk 2077 and The Witcher 3, fixes stuttering on Ryzen 7000 CPUs." PCGamesN was impressed with the speedy response (on the software team's part) and effectiveness of the specified bug fixes - and jokingly signs off their article with this conclusion: "There's no word on when this update will arrive exactly, but we're glad to see NVIDIA both quickly recognize and provide a fix for the problem. Hopefully it'll arrive before or just in time for the Cyberpunk 2077 Phantom Liberty release date, instead of whenever The Witcher 4 release date will be."

Intel Releases Windows Workaround and Patch for Ethernet Stuttering and Disconnects

At the end of January, we reported on issues with Intel's i226-V 2.5 Gbps Ethernet controllers, which are used on a wide range of motherboards with both Intel and AMD CPUs, where users were having issues with stuttering and connections dropping. Intel has now released a workaround and a patch for the issue, not only for the i226, but also the i225 and the Killer E3100 2.5 Gbps network controller. What the workaround does, is disable the Energy-Efficient Ethernet mode, or EEE as it's also known as. EEE is only supposed to kick in when an Ethernet connection is idle and it's said to reduce power consumption by up to 50 percent.

However, in this case, it seems like EEE kicks in even when the Ethernet connection is active, which is causing the stuttering and connection dropouts. The patch disables EEE for all speeds above 100 Mbps, but it's also possible to disable EEE manually in the device settings in Windows. MSI is the first motherboard manufacturer to have released an updated driver on its site, but as this isn't a final solution to the problem, it's unlikely that this is the last we'll hear about the issue. Intel is apparently working on finding the root cause of the problem, but it's unclear if it's going to be possible to patch it in software or if a hardware revision is going to be required in the end.

Update Mar 4th: User @lovingbenji reports that on his system this new driver version does not fix the disconnect issue.

AMD Isolates Windows 11 and Windows 10 Performance Stuttering Issues to fTPM

Does it take ages for the taskbar calendar and notification center to load on your Windows 11 PC powered by an AMD Ryzen processor? Notice random stutters in performance? Chances are, the lag is caused not due to user-interface bugs by Microsoft, but hardware. AMD discovered that certain Ryzen-powered Windows 11 and Windows 10 PCs experience intermittent performance stutters when running with fTPM (firmware TPM) enabled.

The performance stutter is caused due to background memory transactions between Windows and the fTPM, to authenticate an action, as the fTPM serves the function of a hardware root of trust. Since the fTPM is part of the UEFI firmware that resides on the SPI flash EEPROM chip, the performance stutter is caused due to fTPM-related memory transactions with this chip.

NVIDIA Releases the GeForce 382.19 Hotfix Driver - Absent from GFE

NVIDIA has silently made available a new hotfix driver which improves (you read that right: doesn't fix) stuttering issues on the new Arkane immersive-sim Prey. NVIDIA's previous "Game Ready" drivers, version 382.05, have been reported as being somewhat jerky, and considering NVIDIA has released a hotfix whose notes specifically refer a "stutter issue" with Prey, all NVIDIA users who are playing this game should update their drivers to this new hotfix version, which isn't available through NVIDIA's GeForce Experience app.

You can grab the drivers righthere from NVIDIA.
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