Thursday, May 25th 2023
NVIDIA Addresses PC Stuttering Issues in Cyberpunk 2077 and The Witcher 3, Patches Incoming
PCGamesN reviewed the NVIDIA GeForce RTX 4060 Ti 8 GB founder edition graphics card a few days ago - the author noticed some stuttering issues when testing out said GPU in Cyberpunk 2077, and proceeded to publish these details. The odd performance bug seemed to occur when DLSS Frame Generation was enabled on a Ryzen 7000-series CPU PC system. PCGamesN forwarded these findings to NVIDIA - who took the matter very seriously. Team Green has since confirmed that an incompatibility between DLSS and Ryzen 7000 series processors exists in Cyberpunk 2077 and The Witcher 3 - both developed by CD Projekt RED, and running on variants of the studio's proprietary REDengine. PCGamesN was quickly provided with revised .dll files that have apparently resolved the in-game stuttering problems.
An NVIDIA spokesperson outlined plans for forthcoming fixes: "The latest StreamLine 1.5.6 SL.dll files will be included in an upcoming patch of Cyberpunk 2077 and The Witcher 3, fixes stuttering on Ryzen 7000 CPUs." PCGamesN was impressed with the speedy response (on the software team's part) and effectiveness of the specified bug fixes - and jokingly signs off their article with this conclusion: "There's no word on when this update will arrive exactly, but we're glad to see NVIDIA both quickly recognize and provide a fix for the problem. Hopefully it'll arrive before or just in time for the Cyberpunk 2077 Phantom Liberty release date, instead of whenever The Witcher 4 release date will be."
Sources:
TechRadar, PCGamesN
An NVIDIA spokesperson outlined plans for forthcoming fixes: "The latest StreamLine 1.5.6 SL.dll files will be included in an upcoming patch of Cyberpunk 2077 and The Witcher 3, fixes stuttering on Ryzen 7000 CPUs." PCGamesN was impressed with the speedy response (on the software team's part) and effectiveness of the specified bug fixes - and jokingly signs off their article with this conclusion: "There's no word on when this update will arrive exactly, but we're glad to see NVIDIA both quickly recognize and provide a fix for the problem. Hopefully it'll arrive before or just in time for the Cyberpunk 2077 Phantom Liberty release date, instead of whenever The Witcher 4 release date will be."
24 Comments on NVIDIA Addresses PC Stuttering Issues in Cyberpunk 2077 and The Witcher 3, Patches Incoming
Nvidia, tells customers about their Vram not being like other Vram, still shows it's bad, positive reviews and bought out somehow.
These two should marry.
Test the game & work out the damned bugs BEFORE you release the friggin cards & drivers next time :(
Oh, yea I know, that would be way too easy, right ?
Hello Ngreediya, this is your non-functioning/non-existent QA/QC teams calling, and we want all our flaky sh^t returned to our drawing boards, like, yesterday :D
If you are, then I have some prime beachfront properties (in Montana) that you will want to snap up asap, before I list them on the open market, hehehe :D
Nvidia: We'll be fixing AMD's broken hardware with this patch on our hardware.
Please read the article before commenting next time.
Meanwhile, content wise Cyberpunk misses so much it could have - should have - had. But at least everything has a mirror finish now, yay
Troll he is
I highlighted the bit you clearly can't read.
Why it's happening? well only Nvidia know. but it could be many things. Doesn't necessarely mean that Zen 4 is bugged. It could be that they were expecting a certain behavior with other uArch and for some reason, Zen 4 behave differently.
By example, there was a problem with EPYC system loaded with tons of SSD where the linux kernel was not able to catch up with all the data the system was able to transfer. In this case, it could be Zen 4 doing something faster than the driver expect to receive it and locking something or skipping a windows.
Who know.
The good things is they will resolve it.
Jensun said it removes the cpu bottleneck?
clearly their engineers are wrong then the cpu matters more with Frame generation on, or just in these game engines it matters.