Tuesday, November 12th 2019
Shadow of the Tomb Raider Adds AMD FidelityFX Support Through a Patch
"Shadow of the Tomb Raider" received support for AMD FidelityFX through a patch. The latest Patch 18 update adds the FidelityFX toggle, letting you improve frame-rates by slightly reducing resolution-scale, resulting in higher frame-rates, and compensating for the image quality loss with the image-sharpening feature. NVIDIA GeForce users still have the option to use the Image Sharpening toggle in NVIDIA Control Panel introduced with GeForce R440 drivers. The patch also removes the restriction on character outfits when exploring the Hidden City location in game.
Source:
DSOG
19 Comments on Shadow of the Tomb Raider Adds AMD FidelityFX Support Through a Patch
and wasn't RIS supposed to work on ALL dx12 games in the first place ?
I am getting sick of all this crap. Looking forward to: couch, 55" 4k 120hz 2020 model QLED tv, and a playstation 5. Plug and Play. God I miss it.
@R-T-B what you think of this froggy boy?
edit: forgot to add you have to frame cap some games but not others, memorize it all friends! Red Dead Redemption 2, cap it at 120 friends to prevent stuttering! GTAV cap frames at 144!!! yay!!!! my brain knows so many useful things. fml.
RIS is done on the driver after the fact, meaning it also applies to the games UI and text, and this can lead to over-sharpening in parts where you don't want to.
FidelityFX is done within the game engine itself, meaning it can just shapen the game world without applying unneeded filtering to the UI etc.
Physix is rarely used,but when it is done right,it's spectacular.I finished Control and environmental destruction was absolutely ridiculous.
RTX is just the first step,done on 12nm cards with developers only just learning the tools of the trade.Nevertheless,when done right,it looks damn good
RIS and nvidia's sharpening - what's wrong about those ?
Ultra Low Latency - you've got 120hz panels and 8 core cpus becoming standard along with gaming mice with super fast and precise optical sensors,why not use it to push high framerates at low latency ?
seems like you're ranting about things you're not interested to check out.you want 4K but you're sick about RTX.that is irony.After you get your game to run at 1440-1800p anything higher is quite frankly chasing higher pixel count for very limited returns in IQ.I'd much rather play a game like control with great physx and rtx implementation on a standard display than play it on a 4K OLED screen without them.
why waste money on this now?