Tuesday, November 12th 2019

Shadow of the Tomb Raider Adds AMD FidelityFX Support Through a Patch

"Shadow of the Tomb Raider" received support for AMD FidelityFX through a patch. The latest Patch 18 update adds the FidelityFX toggle, letting you improve frame-rates by slightly reducing resolution-scale, resulting in higher frame-rates, and compensating for the image quality loss with the image-sharpening feature. NVIDIA GeForce users still have the option to use the Image Sharpening toggle in NVIDIA Control Panel introduced with GeForce R440 drivers. The patch also removes the restriction on character outfits when exploring the Hidden City location in game.
Source: DSOG
Add your own comment

19 Comments on Shadow of the Tomb Raider Adds AMD FidelityFX Support Through a Patch

#2
Zubasa
cucker tarlsonFidelityFX reduces resolution :laugh:
How does a post processing filter reduce resolution?
Posted on Reply
#3
cucker tarlson
the article is not clear.if reducing resolution is your own choice then compensated for with w sharpening filer it could've said so.it's written as if the toggle lets you do both at the same time.
Posted on Reply
#4
INSTG8R
Vanguard Beta Tester
cucker tarlsonthe article is not clear.if reducing resolution is your own choice then compensated for with w sharpening filer it could've said so.
Frankly it’s just RIS with a fancy name. Not sure what the resolution nonsense is about.
Posted on Reply
#5
cucker tarlson
INSTG8RFrankly it’s just RIS with a fancy name. Not sure what the resolution nonsense is about.
yup.
and wasn't RIS supposed to work on ALL dx12 games in the first place ?
Posted on Reply
#6
INSTG8R
Vanguard Beta Tester
cucker tarlsonyup.
and wast'r RIS supposed to work on ALL dx12 games in the first place ?
Yeah it does, just DX11 is left out( for some reason) but regardless it’s has no effect on performance(RIS anyway)and its effect is somewhat noticeable in the games I’ve tested(Div2 for DX12 and NMS for Vulkan) I just leave it on and not sure if FidelityFX trumps RIS( GR Breakpoint has FidelityFX as well)
Posted on Reply
#8
INSTG8R
Vanguard Beta Tester
cucker tarlsonthen why is dx12 sotr supported only now ?
Think of NV adding RTX after the fact. We only got RIS a month or so ago across the product stack Beside Tomb Raider adding it only GR Breakpoint and Borderlands 3 have it “out of the box“
Posted on Reply
#9
cucker tarlson
I thought it worked out of the box on all games.It's just a sharpening filter.The performance penalty depends on how much you use.
Posted on Reply
#10
lewis007
Who is still playing this game? A patch like this isn't going to make me return to SOTTR for a 2nd play through.
Posted on Reply
#11
INSTG8R
Vanguard Beta Tester
cucker tarlsonI thought it worked out of the box on all games.It's just a sharpening filter.The performance penalty depends on how much you use.
FidlelityFX is the “name brand“ for RIS as far as I’m concerned. Yeah I just have it “On” under Display and it “just works” in games that it‘s compatible with(DX9, DX12 and Vulkan)
Posted on Reply
#12
ZoneDymo
lewis007Who is still playing this game? A patch like this isn't going to make me return to SOTTR for a 2nd play through.
I never bought it, i still have a far too large catalog of game to get through sooo... yeah ill be playing, sometime...in the future.
Posted on Reply
#13
FordGT90Concept
"I go fast!1!11!1!"
INSTG8RFrankly it’s just RIS with a fancy name. Not sure what the resolution nonsense is about.
FidelityFX is a platform agnostic game solution where Radeon Image Sharpening is a driver solution. In both cases, it can make games appear they're running at higher resolutions than they really are. FidelityFX/RIS at 1440p looks comparable to 4K but at significantly lower framerate cost than rendering at 4K, for example.
Posted on Reply
#14
INSTG8R
Vanguard Beta Tester
FordGT90ConceptFidelityFX is a platform agnostic game solution where Radeon Image Sharpening is a driver solution. In both cases, it can make games appear they're running at higher resolutions than they really are. FidelityFX/RIS at 1440p looks comparable to 4K but at significantly lower framerate cost than rendering at 4K, for example.
Thanks for the distinction.
Posted on Reply
#15
Space Lynx
Astronaut
AMD Mantle, Nvidia Physx, RTX, RIS and Nvidia's equivalent... Ultra Low Latency modes!!! FXAA globally enforced, wait 10x different AA modes in 5 years!

I am getting sick of all this crap. Looking forward to: couch, 55" 4k 120hz 2020 model QLED tv, and a playstation 5. Plug and Play. God I miss it.

@R-T-B what you think of this froggy boy?

edit: forgot to add you have to frame cap some games but not others, memorize it all friends! Red Dead Redemption 2, cap it at 120 friends to prevent stuttering! GTAV cap frames at 144!!! yay!!!! my brain knows so many useful things. fml.
Posted on Reply
#16
Readlight
Yust turn off shadows, foliage, grass to 60
Posted on Reply
#17
Zubasa
cucker tarlsonthen why is dx12 sotr supported only now ?
The difference in FidelityFX vs RIS, is as said above how it is implemented.
RIS is done on the driver after the fact, meaning it also applies to the games UI and text, and this can lead to over-sharpening in parts where you don't want to.
FidelityFX is done within the game engine itself, meaning it can just shapen the game world without applying unneeded filtering to the UI etc.
Posted on Reply
#18
cucker tarlson
lynx29AMD Mantle, Nvidia Physx, RTX, RIS and Nvidia's equivalent... Ultra Low Latency modes!!! FXAA globally enforced, wait 10x different AA modes in 5 years!

I am getting sick of all this crap.
Mantle was the foundation for Vulkan,which works really well in most games reducing cpu overhead.

Physix is rarely used,but when it is done right,it's spectacular.I finished Control and environmental destruction was absolutely ridiculous.

RTX is just the first step,done on 12nm cards with developers only just learning the tools of the trade.Nevertheless,when done right,it looks damn good



RIS and nvidia's sharpening - what's wrong about those ?

Ultra Low Latency - you've got 120hz panels and 8 core cpus becoming standard along with gaming mice with super fast and precise optical sensors,why not use it to push high framerates at low latency ?


seems like you're ranting about things you're not interested to check out.you want 4K but you're sick about RTX.that is irony.After you get your game to run at 1440-1800p anything higher is quite frankly chasing higher pixel count for very limited returns in IQ.I'd much rather play a game like control with great physx and rtx implementation on a standard display than play it on a 4K OLED screen without them.
Posted on Reply
#19
Vayra86
lewis007Who is still playing this game? A patch like this isn't going to make me return to SOTTR for a 2nd play through.
That was my first thought reading this...

why waste money on this now?
Posted on Reply
Add your own comment
Dec 18th, 2024 06:13 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts