News Posts matching #Cyberpunk 2077

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NVIDIA Delivers Quantum Leap in Performance, Introduces New Era of Neural Rendering With GeForce RTX 40 Series

NVIDIA today unveiled the GeForce RTX 40 Series of GPUs, designed to deliver revolutionary performance for gamers and creators, led by its new flagship, the RTX 4090 GPU, with up to 4x the performance of its predecessor. The world's first GPUs based on the new NVIDIA Ada Lovelace architecture, the RTX 40 Series delivers massive generational leaps in performance and efficiency, and represents a new era of real-time ray tracing and neural rendering, which uses AI to generate pixels.

"The age of RTX ray tracing and neural rendering is in full steam, and our new Ada Lovelace architecture takes it to the next level," said Jensen Huang, NVIDIA's founder and CEO, at the GeForce Beyond: Special Broadcast at GTC. "Ada provides a quantum leap for gamers and paves the way for creators of fully simulated worlds. With up to 4x the performance of the previous generation, Ada is setting a new standard for the industry," he said.

Immovable Steam Deck? Enthusiast Enables AMD RX 6900 XT Graphics Card "eGPU"

A Steam Deck enthusiast has done what Steam would not (at least not in the first rendition of its popular Steam Deck handheld console): he went and added an external GPU to the mix. The owner of the ETA Prime YouTube channel managed to increase the Steam Deck's APU-powered graphical oomph with a much more powerful AMD RX 6900 XT graphics card. To do so required sacrifices however: since the SteamDeck doesn't feature a proper Thunderbolt 3/4 connector, ETA Prime had to remove the Steam Deck's SSD from its M.2 port, instead mounting a special M.2 to PCIe adapter in the SSD slot itself.

This, of course, required that installed games be run off memory cards, which generally offer lower speeds (a less than stellar experience) than the onboard SSD. It also required butchering the Steam Deck's OS by replacing it with Windows 11. But it did allow the Steam Deck's APU to tap onto power otherwise unavailable to it, unlocking playable framerates with maxed out detail settings on games such as God of War, Cyberpunk 2077, Elden Ring, and others.

CD PROJEKT RED Prepares a new Witcher Game with Unreal Engine 5

CD PROJEKT RED today revealed that the next installment in The Witcher series of video games is currently in development with Unreal Engine 5, kicking off a new saga for the franchise and a new technology partnership with Epic Games.

Today's announcement marks the first official confirmation of a new game in The Witcher series since the release of CD PROJEKT RED's previous single-player, AAA RPG in the franchise—The Witcher 3: Wild Hunt—which won a total of 250 Game of the Year awards and was later expanded upon with the Hearts of Stone and Blood & Wine add-ons.

AMD Radeon 680M (Ryzen 6000 "Rembrandt" iGPU) Proves its Mettle with Cyberpunk 2077

The Radeon 680M integrated graphics powering the AMD Ryzen 6000-series mobile processors is proving to be an entry-level discrete-GPU killer. TechEpiphany posted a video presentation showing the iGPU's real-world gameplay performance with the AAA title "Cyberpunk 2077" at Full HD (1080p), with a little help from FidelityFX Super Resolution (FSR). TechEpiphany used an ASUS TUF GAMING F17 notebook powered by an AMD Ryzen 7 6800H "Rembrandt" processor that has the full Radeon 680M iGPU unlocked, with all its 12 RDNA2 compute units (768 stream processors), 12 Ray Accelerators, 16 ROPs, and 48 TMUs, enabled. The notebook also features a GeForce RTX 3050 Laptop GPU, but for this testing, it was disabled.

The first part of the video shows the game running at 1080p and Medium-High settings, with FSR set at Ultra Quality. Here, the iGPU is managing 30-40 FPS. Real-time ray tracing is disabled. In the second part, they enabled ray tracing and FidelityFX Super Resolution, but this is where the iGPU runs out of steam. Frame-rates drop to unplayable levels, but there still aren't any noticeable visual artifacts or rendering errors typically associated with iGPUs made to render games above their pay-grade. It's still impressive to see that AMD following through on its promise of bringing 1080p gaming across a broader range of titles. The TechEpiphany video presentation can be watched in the source link below.

NVIDIA Officially Announces DLSS 2.3

NVIDIA DLSS adoption is growing rapidly, accelerated by easy-to-use Unreal Engine plugins and native support in Unity. This month 10 new games get DLSS, and a number of others, including Cyberpunk 2077, get upgraded to the new NVIDIA DLSS 2.3 SDK for even better image quality. With an AI model that continuously improves through training on NVIDIA's supercomputer, NVIDIA DLSS offers the best image quality and performance for over 130 games and applications.

To deliver a level of performance and image quality far above that of traditional upscaling technologies, NVIDIA DLSS utilizes an AI model trained on supercomputers, deep game integrations, and GeForce RTX Tensor Cores. Our DLSS AI model is always learning, and our newest update, NVIDIA DLSS 2.3, is available now. It makes smarter use of a game's motion vectors to improve object detail in motion, particle reconstruction, ghosting, and temporal stability.

Cyberpunk 2077 1.3 Update Detailed: Laundry List of Fixes, Adds First Free DLC

Cyberpunk 2077 developer CD Projekt Red has shared details on the upcoming 1.3 patch, which should be hitting all platforms sooner rather than later. This particular patch is the first one that doesn't specifically focus on only bug and performance fixes, in that it also includes the first pieces of free DLC CD Projekt Red has announced even before the games' release - and towards its spectacularly negative reception between media outlets and gamers alike. These free DLCs are really small things for now, too: there's an alternate appearance for Johnny Silverhand, a couple of jackets (Multi-layered Syn-Leather Deltajock Jacket and Luminescent Punk Jacket). In addition to these two, and the new Archer Quartz "Bandit" vehicle.

General performance improvements are expected to be reached with this particular version due to the addition of Dynamic Resolution Scaling, which enables the game to change rendering resolution on the fly so as to achieve a particular framerate target. No support for AMD's FSR on consoles as of yet, and one has to wonder why: it would be a relatively straightforward way to claw back some performance, particularly in the underpowered, last-gen consoles that have been hit the most by the games' performance issues. A gazillion (it's not a scientific number, only an approximation) of quest and bug fixes have also made it into patch 1.3, and represent the vast majority of the developer-hours it took to develop this particular patch. There are also improvements to performance in Screen Space Reflections, and an increase in the amount of available save slots. "Last", but not least, is an improvement to the minimap - it should now zoom out whenever a player is in a vehicle, so as to allow pilots to actually be able to react to curves as they appear on the map... eight months after the games' release. You can look for the full list of fixes over at CD Projekt Red's blog post.

Following Re-listing on PSN, Cyberpunk 2077 Quickly Finds Itself the Top Seller

Ah, Cyberpunk 2077. The gift that keeps on giving, and the gift which will probably give the most around one-year after launch, when developer CD Projekt Red manages to fix the underlying issues and build upon features that were supposed to be there - but weren't. Following the launch debacle and subsequent removal from the PlayStation Store - which led to a severe-yet-not-crushing profit decline for the company - Cyberpunk 2077 has quickly found itself as the top selling game on PlayStation's digital storefront - a mere month after its reintroduction in version 1.22.

The game essentially climbed towards the top seller spot for the last month of June in both the US and Europe - despite having to fight its way through seasonal heavy-hitters such as FIFA 21, NBA 2K21, and the still incredibly-selling Grand Theft Auto V. And it did so with only half the days left throughout the month. With the game having been given a constant - and extremely needed - attention from CD Projekt Red via updates, and a next-gen update on the horizon (which is free to last-gen version owners, by the way), Cyberpunk 2077 could further cement itself in CD Projekt Red's portfolio - and more importantly, in gamers' minds. We collective gamers will be the judges of that.

GTA 6 Not Before 2025, Reimagines Vice City

Don't hold your breath for Grand Theft Auto 6, as the game won't be out before 2025, reports Tom Henderson. Timelines for development of the next GTA was pushed this far back possibly because the extensive amount of voice-over and motion-capture work that goes into the game, and playtesting the game, probably aren't easy in the wake of travel restrictions. The Cyberpunk 2077 launch, which was disastrous form a quality-assurance standpoint, possibly spooked Rockstar, which wants to take its own sweet time getting GTA 6 right.

A third factor could be the increased scrutiny from gamers on studios that crunch (overwork their employees to meet release dates), Rockstar was accused of crunching during the development of Red Dead Redemption 2. In related news, GTA 6 will reportedly be based around a modern-day rendition of Vice City, from the title that springboarded GTA to the top of the open-world action adventure genre. It is also rumored to have Fortnite-like evolving maps, which gives players the feel of a world that changes with time like a city in real life, would (new infrastructure and businesses).

Cyberpunk 2077 Returns to The PlayStation Store, Optimized for PS4 Pro & PS5

Cyberpunk 2077 was originally released on December 10th for PC, Xbox, and PlayStation as the most anticipated game of 2020. The game launched with a multitude of performance issues and bugs which made the game nearly unplayable on the PlayStation 4 and as such was promptly removed from the store. CD Projekt Red has worked to improve the game's performance with various hotfixes and patches and it appears Sony is happy with this progress as the game has been reinstated on the store after 6 months. The game is now officially recommended to be run on PS4 Pro or PS5 for the optimal experience however the PS4 will continue to be supported.
CD Projekt RedYou can play the game on PlayStation 4 Pro and PlayStation 5. Additionally, a free next gen upgrade will be available for all owners of the PS4 version of Cyberpunk 2077 in the second half of 2021. Users may continue to experience some performance issues with the PS4 edition while we continue to improve stability across all platforms. The PS4 Pro and PS5 versions of the game will provide the best experience on PlayStation.

Cyberpunk 2077 Returns to PlayStation Store on June 21st

Cyberpunk 2077, one of the most hyped AAA game releases in 2020, has been out for a while now. However, not too long ago, Sony, the maker of PlayStation, has pulled the game from its PlayStation Store amidst negative reviews and criticism that the game received. This has resulted in significantly lower sales of the game, as millions of potential buyers were left without an option to purchase it. But not everything is too dark. In the announcement made by CD Projekt RED, the game developer behind Cyberpunk 2077, things are looking bright for the game as Cyberpunk 2077 is returning to the PlayStation store on June 21st. You can see the quote from CDPR below.
CD Projekt REDIn relation to Current Report no. 66/2020 of 18 December 2020, the Management Board of CD PROJEKT S.A. with a registered office in Warsaw hereby publicly discloses the decision by Sony Interactive Entertainment to reinstate the availability of the digital edition of Cyberpunk 2077 on PlayStation Store, effective on 21 June 2021.

Seagate Launches FireCuda 520 Cyberpunk 2077 Inspired Limited Edition SSD

Seagate has recently released a limited edition version of their FireCuda 520 PCIe 4.0 NVMe SSD inspired by Cyberpunk 2077. Seagate has designed a custom Cyberpunk 2077 heatsink and box for the drive and will only produce 2077 units. The custom neon yellow heatsink includes the Cyberpunk logo and addressable 5 V RGB lighting. Seagate claims that the large aluminium heatsink can reduce SSD temperatures by up to 22°C (71°F) however due to its size you may encounter mounting issues on some motherboards.

The drive is available in a single 1 TB capacity and features the same Phison PS5016-E16 SSD controller paired with Toshiba 96L TLC NAND as the normal FireCuda 520. The SSD also features impressive performance numbers with advertised read and write speeds up to 5,000 MBps and 4,400 MBps respectively while endurance is rated at 1,800 TBW. The drive includes a 5-year warranty from Seagate and is now available to purchase from select retailers worldwide with prices ranging from 280 USD - 310 USD which is significantly more than the FireCuda 520 1 TB RRP of 190 USD.

CD Projekt RED Profits Go Downhill Amid Cyberpunk 2077 Delisting from PlayStation Store

CD Projekt RED (CDPR), the maker of popular games like Witcher 3 and Cyberpunk 2077, has just published company's quarterly earnings report. The video game maker is responsible for the development of the most anticipated game in the year 2020—Cyberpunk 2077. Featuring Hollywood star Keanu Reeves, the game was teased multiple times with an amazing delay that happened three times. A bug-ridden debut happened and the overall gaming experience was very unpleasant, leading to an unprecedented move from PlayStation maker Sony. The Japanese company has delisted Cyberpunk 2077 from its PlayStation store, which caused a big impact to CDPR's sales figures.

Today, we got the exact details. The Q1 numbers are down, with net profits down by 67% to 32.5 million zlotys (Polish national currency), revenue down 2% to 197.6 million zlotys, and selling costs that soared 79.6% to 62.1 million zlotys. The company shares have tumbled down by around 10% since the Q1 report, closely following the outlook of the quarter. What remains for CDPR is to re-engage the Cyberpunk 2077 community and repair the game so it can reach its full potential, and give players a chance to finally enjoy the whole experience the game has to offer. This will hopefully get the company's financials back on track.

AMD Releases Radeon Software Adrenalin 2020 Edition 21.5.1 Drivers

AMD has today updated its Radeon Software Adrenalin 2020 Edition version 21.5.1 drivers, bringing many features on board as well as fixing a lot of issues that have appeared in the past. Starting with support for the Resident Evil Village PC game, AMD promises to deliver up to 13% better frame rate at 4K maximum settings, while using the Radeon RX 6800 XT graphics card. The comparison was conducted with a reference to the previous driver, 21.4.1, which didn't allow the card to reach as high FPS as it is now possible with the proper support for the game. Another game that is added to the support list is Metro Exodus PC Enhanced Edition. Some fixes have been implemented, as the incorrect performance metrics that may have incorrectly reported temperatures on Ryzen 5 1600 series processors. For a detailed list of bug fixes, please take a look at the list below.
DOWNLOAD: AMD Radeon Software Adrenalin 2020 Edition 21.5.1

Massive Cyberpunk 2077 1.2 Update Fixes Tons of Bugs, Adds Raytracing for AMD

This article serves as a way to sate my curiosity: does anyone even care about Cyberpunk 2077 anymore, or was the release state of the game (and the terrible media surrounding it and CD Projekt Red) enough for people to forget what likely was the world's most anticipated game ever? While this editor had loads of fun playing the game in a PS4 Pro system, such wasn't the case for many, many players - and especially for PS4 players, who couldn't even buy the game from the PS store after a certain point, and still can't. CD Projekt Red has, since the game's release, launched 11 patches that fixed a myriad of bugs and optimized the games' performance - but a ton of issues still remain, and remained.

Now, update 1.2, the second in the two major bug-fixing updates for the game, is being ready for prime-time, and there's a veritable laundry list of fixes on offer. The intention is for this update to solve most of the underlying, fixable issues that don't require reworking of core gameplay aspects of the game, paving the way for the upcoming free DLC and downloadable expansions which are sure to be coming - at least one throughout 2021 seems not only plausible, but extremely likely. But is this enough? Do you still have faith in this game and hope CD Projekt Red pulls a No Man's Sky from Cyberpunk 2077? Or is it far away in your rearview mirror, abandoned in a dystopian setting? In either case, the full list of fixes follows after the break; just looking at it is more than enough information to see the state of the game now, almost four months after launch. Two things to point out: raytracing is now supported on AMD graphics cards, with the latest drivers; and there's an interesting "and many more" in the end of the patch notes.
Update 19:36 UTC: The patch is live now! Download size is around 30 GB. Or 55 GB if you're on a PlayStation.

Intel Rocket Lake Early Gaming Benchmarks Show Incremental Improvements

We have recently received some early gaming benchmarks for the upcoming Intel Core i7-11700K after German retailer MindFactory released the chip early. The creator of CapFrameX has managed to get their hands on one of these processors and has put it to the test comparing it with the Intel Core i9-10900K in some gaming benchmarks. Intel has promised double-digit IPC improvements with the new Rocket Lake generation of processors however if the results from this latest benchmark are representative of the wider picture those improvements might be a bit more modest then Intel claims.

The processors were paired with an RTX 3090 and 32 GB of 3200 MHz memory as this is the new stock maximum speed supported versus 2933 MHz on the Core i9-10900K. The two processors were put to the test in Crysis Remastered, Cyberpunk 2077, and Star Wars: Jedi Fallen Order, with the i7-11700K coming ahead in all three tests by ~ 2% - 9%. These tests are unverified and might not be fully representative of performance but they give us a good indication of what Intel has to offer with these new 11th generation chips.

Cyberpunk 2077 Patch 1.2 Delayed Due to Cyber Attack on CD Projekt RED

Oh the irony! Hacking was a very viable way to develop your character and play Cyberpunk 2077, but CD Projekt RED did not think their 2021 would be made worse due to an IRL hack. Not only did they lose out invaluable source code to hackers, but said hackers also sold the codes in a move that jeopardizes the structural integrity of a video game developer. You could make jokes about the 90's meme letter the hackers sent to the company, however they clearly don't see the humor in this situation as this has taken up resources which otherwise were meant to go towards patching Cyberpunk 2077- especially on older gen consoles.

CD Projekt RED took to twitter earlier today to inform us that the patch is delayed, as many speculated, but also that the additional time will also contribute towards increasing the scope of the patch beyond earlier updates. Indeed, in a situation where they simply can't seem to catch a break, perhaps transparency and downplaying expectations would have been the way to go. As it stands, the public feedback to this news is a gentle reminder to the sane TPU reader to keep social media and public comments at arm's length to maintain said sanity. We sympathize with CD Projekt RED and hope that they come out better to do better by their paying customers alike.

CD Projekt Red Hack: Red Engine, Multiple Games' Source Code Sold by Hackers

As if CD Projekt Red needed any more problems on their plate that weren't of their own creation, it seems that the hackers who recently infiltrated the company's infrastructure have turned out a profit on sensitive data. After source code for CD Projekt Red's Red Engine, Cyberpunk 2077, The Witcher 3, and Gwent were stolen from the company's servers, the company announced they had gone to the relevant authorities, and that they wouldn't negotiate with the data terrorists. Now, according to Cybersecurity company Kela, the hackers have de-listed their auction for the data - after requiring a starting bid of $1 million, and expecting $7 million for the entire package.

The deal apparently went through, with a condition that bars the hackers from re-selling the data to any other parties. It remains to be seen whether or not the thieves will abide by their word and the conditions reportedly set upon the sale. Of course, it is in the realm of possibility that CD Projekt Red themselves acquired the data anonymously so as to protect their corporate and technology interests - one can only imagine the repercussions of the company's efforts being exposed this way. And despite any ill sentiment that can be levied at the company for the state of Cyberpunk 2077's last-gen versions, I'd say that respect for the company's developers and team should have us all on their side on this one.

CD Projekt RED Hacked, Attacker Claims to Have "Cyberpunk 2077" and "The Witcher 3" Source Code

CD Projekt RED just announced that it has been hit by a cyber-attack on its internal network, with the attacker having gained access to certain sensitive information belonging to the CD Projekt group. In a press note posted to Twitter, the studio included the screenshot to a plain-text ransom note left on its servers by the attacker, who claims to possess source-code of the company's most popular titles, including "Cyberpunk 2077," "The Witcher 3: Wild Hunt," "Gwent," and an unreleased version of "The Witcher 3" (possibly a remaster). They also claim to have confidential documents related to CDPR's financial accounting, administration, legal, HR, IR, and more. The note ends with information on how to reach out to the attacker to discuss ransom within 48 hours. CDPR announced that it will not give into the demands of the attacker, and has reached out to law enforcement.

Google Halts Stadia First-Party Game Studio to Focus on Stadia as a Platform

Google late Monday announced that it is halting investments into Stadia Games & Entertainment (SG&E), its internal division tasked with the development of first-party games and content for the game streaming platform. The company announced that it will continue to invest in Stadia, including its further development, as a platform for third-party game studios, pointing users to the recent success of "Cyberpunk 2077" on the platform. Jade Raymond, the head of SG&E, has left the company.

Google reiterated that it sees streaming as the future of gaming. "Having games streamed to any screen is the future of this industry, and we'll continue to invest in Stadia and its underlying platform to provide the best cloud gaming experience for our partners and the gaming community," it stated in a blog post announcing these changes. The company also assured subscribers that it will continue to bring new games and content from third-party game developers. "You can continue playing all your games on Stadia and Stadia Pro, and we'll continue to bring new titles from third parties to the platform. We're committed to the future of cloud gaming, and will continue to do our part to drive this industry forward. Our goal remains focused on creating the best possible platform for gamers and technology for our partners, bringing these experiences to life for people everywhere," it stated.

CD Projekt Red Co-Founder Publicly Apologizes for Console Launch, Announces Support Roadmap

As it stands, Cyberpunk 2077 is the game many either love or love to hate. The game launched last December 10th after three delays to a great reception of the PC platform - and a good one on current-gen PS5 and Xbox Series X|S - but was a fiasco on last-gen consoles and their mid-life refreshes to such an extent that Sony removed the game from their digital store. A great deal of digital ink has already been written on CD Projekt Red's handling of the situation, and it could - really could - have been handled better.

Now, CD Projekt Red co-founder Marcin Iwiński has released a 5-minute video where he approaches Cyberpunk 2077's release state; assumes, alongside the direction, full responsibility for the state of the game; and doubles-down on CD Projekt Red's commitment to improve the Cyberpunk 2077 experience. he doesn't go into too much detail as to how and why things went awry, but says that a smattering of management decisions led to today's situation. And considering the current situation, plans for post-launch DLC (akin to those that happened with The Witcher 3, which featured new armor, weapons, haircuts, missions, and a New Game + mode) will be arriving slightly later than predicted, so as to allow the team to fully focus on straightening out the games' rough patches.

LG Smart TVs to Get Stadia Cloud Gaming in Late 2021

LG Electronics (LG) announces a planned partnership with Google to bring Stadia to its latest webOS smart TVs in the second half of this year. After Stadia comes to Google TV, LG will be the first TV manufacturer to natively support Stadia gameplay via webOS.

LG is demonstrating its commitment to supporting premium gaming on its state-of-the-art displays, made even more compelling with support for 4k and 5.1 surround sound for Stadia Pro users. Stadia on LG TVs will allow customers to instantly play hit Stadia games such as Cyberpunk 2077, NBA 2K21, Assassin's Creed: Valhalla and Watch Dogs: Legion with just a Stadia controller and no additional hardware or game downloads required.

Steam Breaks Another Record with 25 Million Concurrent Players

Steam has started off 2021 by breaking it's concurrent player record with a new peak of 25,416,720 players. This new record comes after the previous peak of 24 million was reached in December. This increase in concurrent players can be attributed to the launch of Cyberpunk 2077 and the COVID-19 lockdowns across the world. Several older titles such as Counter-Strike: Global Offensive, Dota 2, and Rust all continue to provide a large number of concurrent players. This record is likely to be broken again as lockdowns continue.

Steam Unveils the Best of 2020 Game Awards

Steam has recently published their Best of 2020 awards which highlight the best selling, and most played games of 2020. The awards include six categories including Top Sellers, Top New Releases, Top Selling VR Games, Top Early Access Graduates, Most Played Games, and Top Controller Games. The 100 games in each list are ranked as Platinum (1st - 12th), Gold (13th - 24th), Silver (25th - 40th), and Bronze (41st - 100th) with each rank of games being randomly sorted.

Starting with the Top Sellers we have Grand Theft Auto V, Fall Guys: Ultimate Knockout, Tom Clancy's Rainbow Six Siege, Cyberpunk 2077, Red Dead Redemption 2, DOOM Eternal, Monster Hunter: World, Dota 2, Among Us, Destiny 2, PLAYERUNKNOWN'S BATTLEGROUNDS, and Counter-Strike: Global Offensive all taking the top platinum rating.

Over 13 Million Gamers Bought Cyberpunk 2077 After Launch and Decided to Keep it: CDPR

CD Projekt Red put out a statement on Tuesday (December 22) in an attempt to allay investor fears over refunds. The company is embattled by investors over its alleged misrepresentation of Cyberpunk 2077 to old-generation console gamers, leading to refunds. The game recently faced an ouster from the PlayStation Store. In its statement, the studio tried to convey that despite the game being open to returns and refunds by console gamers, it has sold over 13 million copies across all platforms since its December 10 launch, as of December 20, 2020. This is an interesting number as it excludes the millions of pre-orders leading up to the launch date; and it excludes all the refund requests received up to December 20. In other words, over 13 million gamers bought Cyberpunk 2077 after launch and decided to keep it (as of December 20). The CDPR statement can be accessed through the source link below.

Cyberpunk 2077 Gets Hotfix with Version 1.05, Update Available for All Platforms

The release of Cyberpunk 2077 has brought a rather large controversy around it, with many gamers being disappointed with their purchases. The game has generated massive hype before it was released, and when it dropped, gamers from all around the world found themselves disappointed in the quality of the game itself. Most notably, the game developer, CD Project RED, has made a massive game and discovered many bugs along the way. That buggy release was shipped to customers. However, the game developer is not going to watch it remain like that and has issued a hotfix release 1.05 that is supposed to iron out a few major bugs and bring many improvements.

On PC, the game was underperforming on AMD Ryzen CPUs, and now the patch is applied: "[AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen (tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less." For a full list of gameplay, UI, visual, and quest updates, please check out this hotfix list here. Update is now available on all platforms and you should download it.
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