Thursday, March 23rd 2023
NVIDIA GeForce Game Ready Drivers 531.41 WHQL Released
NVIDIA has released the latest version of its GeForce Game Ready drivers, the version 531.41 WHQL. The new release provides the best day-0 gaming experience for Diablo IV beta phase, including support for DLSS 2, as well as the same DLSS 2 support for The Last of Us Part I, Smalland: Survive the Wild, and Deceive Inc. The new NVIDIA GeForce Game Ready Drivers 531.41 WHQL is also the Game Ready driver for Resident Evil 4 and it adds DLSS 3 support for Forza Horizon 5. Most importantly, it also adds support for the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode. The new NVIDIA GeForce Game Ready Drivers 531.41 WHQL also adds several GeForce Experience Profiles, as well as fixes several issues.
DOWNLOAD: NVIDIA GeForce Game Ready 531.41 WHQL
Update: Added Open Issues to the release highlights.Release Highlights
Game Ready for Diablo IV Open Beta
This new Game Ready Driver provides the best day-0 gaming experience for the latest new games including the open beta for Diablo IV featuring NVIDIA DLSS 2 technology. Further support for new titles leveraging DLSS 2 technology include The Last of Us Part I, Smalland: Survive the Wild, and Deceive Inc. Additionally, this Game Ready Driver supports Resident Evil 4 and the addition of DLSS 3 technology to Forza Horizon 5. Lastly, this Game Ready Driver offers full support for the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode.
Fixed Bugs
Source:
NVIDIA
DOWNLOAD: NVIDIA GeForce Game Ready 531.41 WHQL
Update: Added Open Issues to the release highlights.Release Highlights
Game Ready for Diablo IV Open Beta
This new Game Ready Driver provides the best day-0 gaming experience for the latest new games including the open beta for Diablo IV featuring NVIDIA DLSS 2 technology. Further support for new titles leveraging DLSS 2 technology include The Last of Us Part I, Smalland: Survive the Wild, and Deceive Inc. Additionally, this Game Ready Driver supports Resident Evil 4 and the addition of DLSS 3 technology to Forza Horizon 5. Lastly, this Game Ready Driver offers full support for the technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode.
Fixed Bugs
- Adobe application stability issues using 531.18 [4008751]
- Enscape crash at startup with 531.18 [4008190]
- Beamr - Issue with AV1 encoding in PTD=0 mode [3981172]
- Derivative TouchDesigner - NVAR: crash when using multi-person tracking [3808674]
- [Forza Horizon 5] Rainbow like artifacts in game after driver update [3839021]
- [Portal with RTX] "Background application max frame rate" setting is getting engaged while game is in focus [3897352]
- Disable Horizon Zero Dawn Resizable Bar profile on Intel platforms [3759681]
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used.
- Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled.
- [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering
- [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky
- Increase in DPC latency observed in Latencymon
- Applying GeForce Experience Freestyle filters cause games to crash
- Assassin's Creed Origins stability issues using 531.18
27 Comments on NVIDIA GeForce Game Ready Drivers 531.41 WHQL Released
lmao
DPC Latency is still not fixed, thanks nVidia, I sure do love your stutters. /s
*Edit* (It just gets better)
maybe that is your problem, you are gaming without gsync being on cause a lot of games play in borderless fullscreen.
1% lows is going to be a thing on any gpu or cpu regardless of system setup and will vary on a game by game bases that's why it's important when buying a cpu to only look at the min average framerate not the actual average.
Over at audio forums there is a tradition of recommending AMD graphics cards [shudder].
This problem is as old as I have owned nVidia cards, from GTX580+, this should give you an idea of how long this problem persists and nVidia keeps wiping their asses off on the people that know where their stuttering comes from.
The stutter I refer to is simple, playing at say163FPS and getting a quick, sudden, fast "Pause" and then it resumes, it happens quicker than a blink of an eye, but my brain doesn't lag, I see that shit. This is nothing to do with the normal texture loading from SSD / M.2 or from RAM, or that, it's their shitty drivers causing it.
I play a ton of warzone which is apparently Ryzens Achilles heel but also don't have stuttering at 1440p/165 or 4k/120 so lucky me I guess.
Maybe buying a fast gpu with inadequate vram and pairing it with a dual ccd ryzen cpu that takes a latency hit any time the OS doesn't want to play nice isn't a good idea.
Tell me, how much VRAM am I using with just Google chrome, streaming a movie? 10000000GB of VRAM? What textures am I loading? If you are unwilling to run the test, then don't tell me what is what, if you also bothered to read my posts instead, you would have found, this has been the case for several of my systems for many years, almost a decade now, this problem is that old. It is funny how the problem was always M.I.A when my GPU's were from Radeon or AMD. strange... Do you know how many others struggle with this very same problem? *sigh*
Did you even bother to look at the screenshot? It's there, encircled in RED, it's the highest DPC latency recorded, it doesn't remain there, the <current> DPC latency is at the far top, well within normal, it's just when nVidia's driver decides to do whatever it does, it screws with my FPS, or w/e I am doing, they need to fix it, stop brownnosing for those idiots, they need to fix their crap and maybe, just maybe, others can see has caused their stutters/woes, pressuring these morons to get a fix out.
It's definitely an issue that's been around for some time, but it's also caused by external events entirely not nvidias fault - something as simple as a secondary display being detected/disconnected from a bad cable can cause that sort of stutter. Hell it can also be as simple as your CPU or VRMs overheating, these software tools dont show the 'why' only 'what process got hung up'
(And gaming stutter is entirely a confusing complicated mess of settings, people STILL dont understand how Vsync works in even the most basic forms and run settings to improve performance, but introduce so many secondary issues)
1 microsecond = 0.001 millisecond.
IF the max driver latency the nvidia driver is putting out is 2 milliseconds (2000 microseconds) -- a 240FPS system has 4ms between frames... That means to realistically feel a stutter caused by the nvidia driver blocking DPC you would have to be at 480FPS locked and it would have to interrupt the game process (which it isn't - that latency mon graph shows a total system interrupt time of 261 microseconds).
Is it bad for REAL TIME AUDIO PROCESSING? Yes! it can cause pops and hisses because the audio driver got blocked on DPC. Is it bad for GAMING? no... Your system is hitching for a different reason and you're blaming the NVidia driver because it looks bad on a LatencyMon graph. 20-40ms framespikes in games is NOT from locking DPC for 1.3-2ms, evidenced by the fact that other people don't have the same issue and they stream at high FPS and create content that includes audio processing and recording without artifacts on NVidia systems with that same DPC latency.
Your system shouldn't be hitching in games. If it is it's very likely caused by something else - memory timings, network cards, fTPM on AM4 systems etc.
Turn off fTPM in your bios and disable hardware virtualization and see if that helps your hitching at 165FPS.
www.kvraudio.com/forum/viewtopic.php?t=503585&sid=0c4d3c8a3ee8ffe2f12b78ec4cd5789b
gearspace.com/board/music-computers/1212416-dpc-latency-better-amd-graphic-cards-3-card-comparison-7.html
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used.
- Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled.
- [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering
- [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky
- Increase in DPC latency observed in Latencymon
- Applying GeForce Experience Freestyle filters cause games to crash
- Assassin’s Creed Origins stability issues using 531.18