Tuesday, March 12th 2024
CD Projekt RED Director Hints About Small Cyberpunk 2077 Updates
CD Projekt RED's Cyberpunk development team expected to conclude work on 2077 around autumn of last year—following the release of their v2.0 Content Update, and Phantom Liberty DLC campaign expansion. Game director, Gabe Amatangelo, declared in a September 2023 interview with PC Gamer, that his team was ready to move onto the development of a sequel, but some members continued to deliver updates. December's upgrade to v2.1 added a functional metro transport system, while January's Patch 2.11 expanded vehicle customization options. Game File's Stephen Totilo interviewed Amatangelo during last month's DICE Summit—his recently published article included a discussion regarding CD Projekt RED's surprising extended support schedule for Cyberpunk 2077.
Amatangelo okayed the addition of a Night City Area Rapid Transit (NCART) system, after absorbing news coverage and fan feedback: "my team had a plan on how to accomplish it in a reasonable way, sort of in a timely way." Cyberpunk 2077's game director confirmed that work has finally concluded on his team's open world magnum opus: "Yes. We're done." The temptation does remain to tinker with the current game: "It's possible that there are some other little things that comes in here or there, just because, as you're kind of messing around with stuff, sometimes you discover something that is not a high risk. Or it's easy to integrate. Or, you know, some developers have some bandwidth...Then they bring it to me." Amatangelo indicates that he could approve further updates, but "Cyberpunk Part Deux" takes priority: "Well, I trust you that it isn't going to mess with your other work…So let's give it a go."When asked about CD Projekt RED's new US office, he responded with: "They wanted to tap a North American talent pool that wouldn't want to move to Europe; they needed it to be in an East Coast city to have some overlap with working hours at the European home office." Totilo found out that the company was considering a move to North Carolina, but Boston became the number one choice. Amatangelo commented on this decision: "this city, I think, just felt more culturally familiar to Europeans."
Sources:
Game File, Club 386, Wccftech, GamesRadar
Amatangelo okayed the addition of a Night City Area Rapid Transit (NCART) system, after absorbing news coverage and fan feedback: "my team had a plan on how to accomplish it in a reasonable way, sort of in a timely way." Cyberpunk 2077's game director confirmed that work has finally concluded on his team's open world magnum opus: "Yes. We're done." The temptation does remain to tinker with the current game: "It's possible that there are some other little things that comes in here or there, just because, as you're kind of messing around with stuff, sometimes you discover something that is not a high risk. Or it's easy to integrate. Or, you know, some developers have some bandwidth...Then they bring it to me." Amatangelo indicates that he could approve further updates, but "Cyberpunk Part Deux" takes priority: "Well, I trust you that it isn't going to mess with your other work…So let's give it a go."When asked about CD Projekt RED's new US office, he responded with: "They wanted to tap a North American talent pool that wouldn't want to move to Europe; they needed it to be in an East Coast city to have some overlap with working hours at the European home office." Totilo found out that the company was considering a move to North Carolina, but Boston became the number one choice. Amatangelo commented on this decision: "this city, I think, just felt more culturally familiar to Europeans."
10 Comments on CD Projekt RED Director Hints About Small Cyberpunk 2077 Updates
Did they address the whole "on rails" sections yet where it does not matter at all if you fire a single bullet, the enemy will always crash and explode at the same set scripted time?
Ahem.