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MicroProse to Publish "Liquidation" - Playtest Coming Soon

MicroProse, the legendary developer and publisher known for its mastery of simulation and strategy games, is thrilled to announce its partnership with Divio to publish Liquidation. This explosive real-time strategy (RTS) game thrusts players into the war-torn world of Veá, where advanced technology clashes with arcane power, creating a rich and dynamic battlefield for RTS fans to conquer.

Starting today—January 20—players can sign up for the upcoming open playtest via Liquidation's Steam page. This first-time event will offer players who sign up the opportunity to be among the first to command their forces and explore the game's unique blend of genres, offering invaluable feedback that will help shape the final release.

MSI Readying Yellow-tipped 16-pin Power Adaptors for GeForce RTX 50 Series

MSI is preparing a new selection of yellow-tipped 16-pin power adapters—as reported by VideoCardz earlier today—for inclusion with certain GeForce RX 50 series "Blackwell" GPU-based graphics card models. An official announcement has not been released—regarding the latest color coding for power connectors—but new product photos have appeared on the MSI website. The yellow sections provide a clear "visual guide" when hooking the relevant adapter up to a graphics card—full insertion is achieved when the yellow tip is fully obscured by its surroundings. MSI's latest image uploads indicate that dual 8-pin to single 16-pin adapters will likely be bundled with MSI's GeForce RTX 5070 models. The RTX 5070 Ti and 5080 product tiers will be getting three 8-pin ended adapters. A very busy-looking 4-way splitter is seemingly reserved for flagship GeForce RTX 5090 cards.

The MAG GL PSU series debuted back in 2023, featuring a similarly-tinted "dual color" safety measure—based on customer and community feedback. At the time, MSI stated that it had reacted to: "reported cases of power supply connectors being burnt when paired with high-end graphics cards. We've identified the main reason: the connectors not being plugged in properly and the connector pins suffering from fall outs. With this new cable, we successfully tackle both issues head-on." Manufacturers have continued to release new products that utilize the "problematic" 12VHPWR standard, even years after the introduction of a successor: 12V-2x6. NVIDIA and several of its board partners are reported to be sticking with the first iteration PCIe Gen 5 16-pin connector for upcoming GeForce RTX 50-series graphics cards. The TechPowerUp team inspected ZOTAC's new 12WHPWR "Safety Light" feature at the recently concluded CES trade event—a visual warning will be displayed in the event of a connection problem being detected.

Assetto Corsa EVO Early Access Goes Live on Steam

The journey begins now: Assetto Corsa EVO Early Access is live on Steam! Imagine sitting behind the wheel of your dream car, the engine roaring, with the track stretching out before you. Feel the changing light as you accelerate, the road alive beneath your tires. This isn't just a game—it's the start of your driving journey.

For the next two weeks, until January 30th, join Assetto Corsa EVO Early Access at 20% off. By joining now, you'll receive all the content featured in version 1.0 for free. This is your chance to be part of the game's evolution at the lowest price of the entire EA program—immerse yourself in every thrilling lap and turn while shaping the future of the game.

SMITE 2 Free-to-Play Open Beta Available Now

Join the Battleground of the Gods: SMITE 2 is Now Free-to-Play! Step into the all-new SMITE 2 Open Beta and experience the next evolution of third-person action MOBA combat—now powered by Unreal Engine 5. If you crave challenging competition, intense gameplay, ability-driven team fights, and godly mythological themes, it's time to see why over 40 million players are hooked on SMITE. Become a God today!

THE Third-Person Action MOBA
No other game offers combat that feels like your favorite hero shooter, crossed with the deep strategy you can only find in a 5 vs. 5 MOBA. Feel the impact of every shot, sneak up on enemies, and combo abilities with teammates to take down the enemy Titan in Conquest mode, or defeat waves of minions and enemy Gods to secure victory in Arena mode.

Chernobylite 2: Exclusion Zone Devs Celebrate Reaching 50% Crowdfunding Goal

It's a fantastic start to our campaign, thanks for your support! It took only 15 hours to reach 50% of our goal, much more than we expected. We're on a good path to succeeding and delivering you the most anticipated game feature, according to your feedback. The first-person combat will be a massive expansion of the existing gameplay mechanics and allow you to switch between two totally different camera systems, depending on your preferences.

Anytime in the game, you'll be able to change the perspective from a natural, first-person, very immersive point-of-view to a third-person camera, where you can control the environment with more focus on any of its aspects. In this way, we'll be much closer to the other best post-apocalypse action RPGs, where you can experience the same situations from different points of view and customize your playing style.

Hyper Light Breaker Launches To Early Access on Steam With Surprising Player Counts and Mixed Reviews

Hyper Light Breaker, a new 3D indie platformer we reported on previously has finally launched to early access on Steam, and despite the surprising success of its predecessors, Hyper Light Drifter and Solar Ash, Hyper Light Breaker isn't looking like the break-out indie hit of the month. While the game has garnered a solid 5,230 peak concurrent players just five hours after launch, the Steam reviews are hardly anything to write home about so far.

According to SteamDB, Hyper Light Breaker has a review rating of just 35.5%, with 31.4% of the reviews giving the game a positive rating, while 68.6% of Steam reviewers gave it a negative score. Fortunately, or unfortunately, depending on how you look at it, it looks like most of the issues with Hyper Light Breaker stem from the game's early access status. Early reviews on Steam report that the game's core mechanics and gameplay loop are satisfying, but that the game, overall, seems like it needs more time in the oven. Some of the more serious complaints when it comes to Hyper Light Breaker relate to the game's combat being somewhat difficult to grasp, progression feeling unsubstantial, initial difficulty being too high, and a steep learning curve. Others pointed out that there appears to be a lot of missing content. That said, as some reviewers have pointed out, the game is in early access. If we look at the likes of Windblown—or No Man's Sky for an example on a longer timeframe—it's easy to see the value in an early access period and community feedback. If Heart Machine, the developer behind Hyper Light Breaker, uses its community feedback properly and implements fixes to issues as they arise, it seems like it could be a game enjoyed by many indie gamers.

Airborne Empire Takes Flight through Steam Early Access

Today Airborne Empire finally takes flight and is live on Steam! We—at the Wandering Band—are super excited for players to get their hands on the game, to celebrate there will be a 10% discount on the game for a limited time. While we celebrate this milestone today we know there is much more to come. We plan on working on the game for at least a year (most likely a little longer) and we've posted a very early + rough roadmap below.

Right now it's just a list of things we plan on doing. The idea is to expand on this roadmap with your input. We have a big game with a lot of cool features, we're happy with what we have, but our goal is to make something great. We need your help; we need to know what you like, what you don't like and what types of additional content you want to see. If you would like to provide feedback, or discuss the game with the team directly, please join us on our Discord. If you find a bug while playing the game please report it with the in-game bug reporting tool (in the pause screen).

Microsoft Flight Simulator 2024 Devs Discuss Upcoming Sim Update 1

After a break for the holiday season to recharge, refresh, and spend time with our families, we're back this week and hard at work updating Microsoft Flight Simulator 2024! As we begin the new year, our teams are focused on delivering the first major updates, including Sim Update 1, while also finalizing preparations for the Marketplace launch in Microsoft Flight Simulator 2024.

We have analyzed all the feedback provided over the past weeks and months and are prioritizing bug fixes and improvements based on community input. Because of this, we are spending this week working on the Feedback Snapshot and will have an updated version for you in next week's blog. We are also excited to announce that World Update: Brazil is on the horizon! These updates are coming soon, and we will provide more information on the timeline as it becomes available. We appreciate your support as we continue to enhance the simming experience for our community.

Dauntless Dev Addresses Disastrous Steam Launch Again - Apparently Cannot Undo Reset

Dauntless's recent Steam launch proved disastrous, thanks to some changes the developer made to the core gameplay, which we covered in more detail here. Phoenix Labs responded shortly after the controversy, but that original statement was largely seen as dismissive by the community. Now, Phoenix Labs has put out yet another response, this time responding to individual criticisms and laying out a detailed plan for the future of Dauntless.

In the response, Phoenix Labs starts off by apologizing to the community for the lost progression and disastrous Awakening update. Throughout the rest of the statement, the developer breaks down how it plans to address each of the criticisms, including the progression reset, monetization, and core gameplay changes. The most interesting take-away from Phoenix Labs's response is that the returning players will be rewarded with additional in-game resources—300,000 Rams and 5,000 Combat Merits as well as Peerless Aetherite, scaling based on how many weapons players had crafted before the update—to get them back up to speed in the new system. As of Update 2.2.0, dropping "early next year," players will also no longer have to re-do quests they had already previously completed in order to unlock all game modes and regions. Various challenges and monsters have also received reward drop buffs to speed up progression. Monetization changes include making the free battle pass for future seasons more rewarding, and Phoenix Labs also promised to re-evaluate the monetization strategy in future updates "to balance sustainability with fairness while remaining rewarding for players." As for core gameplay changes, Phoenix Labs has already implemented changes to armor perks, shield caps, and weapon buffs based on feedback, and it says that it will continue to find more ways to add diversity and depth to player builds in future updates.

NVIDIA App Beta Adds G-SYNC Controls, RTX HDR Multi-Monitor Support and More

The NVIDIA app is the essential companion for gamers and creators with NVIDIA GPUs in their PCs and laptops. Our initial beta release in February was the first step in our journey to modernize and unify the NVIDIA Control Panel, GeForce Experience and RTX Experience. A new update, available now in-app and from our website, further enhances the NVIDIA app beta, adding G-SYNC controls, RTX HDR multi-monitor support, driver rollback, and more.

Whether you're a gaming enthusiast or a content creator, the NVIDIA app simplifies the process of keeping your PC updated with the latest GeForce Game Ready and NVIDIA Studio drivers, enables quick discovery and installation of NVIDIA applications like GeForce NOW and NVIDIA Broadcast, allows you to adjust GPU options, record gameplay, monitor real-time statistics via an on-screen display, enhance games with HDR and filters, and so much more.

Razer Unveils Freyja, World's First Haptics Gaming Cushion

Today at RazerCon 2024, we proudly unveiled the Razer Freyja, the world's first HD Haptics Gaming Cushion. This pioneering device is designed to significantly enhance sensory experiences, transforming gaming into a vividly immersive journey.

Next-Gen Tactile Immersion
At the core of the Razer Freyja is our Razer Sensa HD Haptics technology. This advanced system extends sensory feedback beyond the visual, allowing you to feel every detail of your gameplay. Imagine feeling the adrenaline of a race car's roar or the tense quiet of a stealth mission with such realism that it blurs the lines between game environments and reality.

Concord Suffers Disastrous Launch, Gets Pulled off the Market by Sony and Refunded

Corcord, Firewalk Studios' hero shooter, released on August 23 for PS5 and Windows, was pulled from sale on Tuesday and will be taken offline later this week, all thanks to its disastrous launch. Sony announced on its Playstation blog Players who purchased Concord would be refunded as it "explores options" for the game, and "determines the best path ahead."

Game director at Firewalk Studios, Ryan Ellis, announced Concord's fate in a message to players, saying, "Aspects of the game and our initial launch didn't land the way we intended." He continues, "Concord fans—we've been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar." Ellis added,"Your support and the passionate community that has grown around the game has meant the world to us."

Horizon Forbidden West Complete Edition Updated to v1.0.43.0 on PC

Hey everyone, today's update for Horizon Forbidden West Complete Edition on PC includes crash fixes, various bug fixes, and improvements based on player feedback. Since the launch of the game last week, we've been closely monitoring our crash reporting system and investigating crashes submitted through our support channel. This patch includes several crash fixes and changes to further improve stability.

We've also fixed several bugs, including one that prevented players from claiming rewards at the Hunting Grounds when using mouse and keyboard controls. This patch also fixes the HDR Max Luminance slider and enables DLSS 3 Frame Generation during cutscenes. Check out the release notes below for more details. The teams at Nixxes and Guerrilla continue to closely monitor player feedback. We are aware of other issues raised by the community and are actively working on future patches with further bug fixes and optimizations.

Dragon's Dogma 2 Devs Investigating PC Performance & Stability Issues

To all Dragon's Dogma 2 players. We would like to update you on the status of the following items, about which we have received numerous comments from the community. To all those looking forward to this game, we sincerely apologize for any inconvenience.

Regarding Frame Rate
A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.

Paradox Announces Foundry's Early Access Launch Date: May 2

Paradox Interactive and Channel 3 Entertainment are thrilled to announce that Foundry will be launching in Early Access on Steam on May 2nd. Foundry, the procedurally-generated voxel factory-building and automation sandbox, already garnered 100,000 players during its alpha phase on Itch.io and its demo on Steam Next Fest in October 2023.

Foundry is a first-person, factory-building and automation sandbox set in a beautiful, procedurally-generated voxel world. Starting from humble beginnings of manually mining and processing resources, crafting machinery, and developing technologies, players can advance to automating the entire production line to their precise plans. They will face different logistic challenges such as planning pipe and belt networks and managing complex power systems, working to expand their constantly growing production lines as they create their own gigantic, automated, and self-sustaining factory. Played solo or with friends, Foundry is the perfect mix between grid-based construction games and factory building simulations.

Ubisoft Exploring Generative AI, Could Revolutionize NPC Narratives

Have you ever dreamed of having a real conversation with an NPC in a video game? Not just one gated within a dialogue tree of pre-determined answers, but an actual conversation, conducted through spontaneous action and reaction? Lately, a small R&D team at Ubisoft's Paris studio, in collaboration with Nvidia's Audio2Face application and Inworld's Large Language Model (LLM), have been experimenting with generative AI in an attempt to turn this dream into a reality. Their project, NEO NPC, uses GenAI to prod at the limits of how a player can interact with an NPC without breaking the authenticity of the situation they are in, or the character of the NPC itself.

Considering that word—authenticity—the project has had to be a hugely collaborative effort across artistic and scientific disciplines. Generative AI is a hot topic of conversation in the videogame industry, and Senior Vice President of Production Technology Guillemette Picard is keen to stress that the goal behind all genAI projects at Ubisoft is to bring value to the player; and that means continuing to focus on human creativity behind the scenes. "The way we worked on this project, is always with our players and our developers in mind," says Picard. "With the player in mind, we know that developers and their creativity must still drive our projects. Generative AI is only of value if it has value for them."

Paradox Unveils First Wave of "Cities: Skylines 2" Modifications

With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods. With the Map Editor, you can make maps with the Terraforming Tools you're used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire! Future updates will improve on these tools and come to include support for Asset Mods. As we've talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have. If you're curious on what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here.

Razer Kitsune Firmware 2.0 Update Adds "SOCD Cleaning" Feature

When we launched the Razer Kitsune, we promised a device that not only meets the demands of today's fighting game community but also evolves with it. True to our word, I am excited to share something exciting that we've been working on—a significant update that's all about fine-tuning your control in the heat of battle.

What's the Update About?
The heart of this update is a new feature called SOCD Cleaning. Let me break it down: SOCD stands for Simultaneous Opposing Cardinal Directions—which happens when you press opposite directions at the same time on your controller. It's a common scenario, that can change how you fully control your character. If you're eager to update, the Firmware 2.0 Update for the Razer Kitsune is available now over at mysupport.Razer.com. It's a straightforward process, and it ensures your Kitsune is not just up to date but also customized to fit your play style even better.

Aspyr Criticized Following Troubled Launch of Star Wars: Battlefront Classic Collection

The Star Wars: Battlefront Classic Collection launched last Thursday (March 14), with day one adoptees experiencing a plethora of issues. Player feedback and press coverage painted an ugly picture—an unreasonable install size of 70+ GB was an immediate point of discussion, considering the lo-fi origins of the Collection's graphical assets. Players were greeted with a low number of servers, and in-game sessions were often interrupted by crashes and other bugs—at the time of writing, overall Steam feedback (from 5315 user submitted reviews) is "Overwhelmingly Negative." The Embracer Group-owned development house is also under fire due to alleged uncredited usage of modder content—iamashaymin's character reskins were present in the PlayStation 5 build, but promptly removed by a post-launch patch update.

Aspyr quickly responded to community feedback—their support department stated: "we'd like to thank the Battlefront community for their overwhelming support and feedback for the Star Wars: Battlefront Classic Collection release. At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser. Since launch, we've been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages. Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form." Aspyr's licensing partner, Lucasfilm Games, has not issued a statement on this situation.

Taxi Life Devs Address Performance Issues & React to Player Feedback

Hello Drivers. Here we are. Taxi Life was released about two weeks ago. First of all, we'd like to thank you for all your support and feedback to improve the game. Reading your feedback, your kind messages and your encouragement has given us a lot of fuel for this first week. We are glad to read that many of you are enjoying driving in Barcelona! Now, let's get straight to the point. We are aware that you're interested in what is going on next in Taxi Life. And in this post, we want to share with you how our first week was for the team, and what's coming in the future of Taxi Life.

Driving Wheel
The main feedback we've received is that there aren't enough steering wheels compatible with the game. During the development of Taxi Life we worked with the driving wheels that were available for us. There are a lot of models out there, and it takes a lot of time to make every single driving wheel compatible with the game. It's not an excuse, but this was our situation. We really want to expand this list, and improve some actual driving wheels. We have a step-by-step plan that we are polishing right now and should let you know in more detail soon how it will look. In parallel we need to fix other issues you're already experiencing in-game.

"V Rising" Exits Early Access on May 8th

V Rising is emerging from the shadows to take its greatest form to date! Join millions of Vampires on the journey to become the supreme predator of Vardoran, carving your name into the history of a world that has forgotten your kind. Journey through the shadows of the lands of man and monster, staking your claim and raising your towering castle. Drink blood, gather knowledge, and prove that you are worthy of the claim of the greatest Vampire to ever live by overcoming one final challenge…

Coming May 8th, 2024 to Steam, take to the skies on leathery wings and face down the Vampire king! Write the future of Vardoran in blood and live your legend this Spring! More information on the upcoming launch is right around the corner, so keep an eye on us to be the first to hear about the latest, greatest chapter of V Rising! V Early Access is available now on Steam!

Enshrouded Devs Unveil Early Access Roadmap for 2024

Greetings, Flameborn! You've all been patiently waiting for weeks now, eagerly wondering what's next for Enshrouded. We have been playing it very safe: on the one hand, we have big ambitions for the game, and loads of ideas! On the other hand, Enshrouded is a brand new game, and some of the things we want to do might turn out to be more difficult than we can anticipate! It's a push-and-pull of wanting to keep you interested, without over-promising on our capacity to deliver.

Nonetheless, we've managed to land on a roadmap that we think will be of interest to everyone. For those of you who have shared your feedback on Feature Upvote, a lot of these items will look familiar! One of the factors that makes us feel so confident in the evolution of Enshrouded is that in so many cases, your feedback and our vision for the game align pretty closely. For those of you who haven't looked into Feature Upvote yet, take a look, search for terms you're interested in, and let us know what you think! We'll reopen suggestion submissions soon.

PS5 DualSense Controller Software Update Enhances Speaker & Mic Functionality

Update on March 13, 2024: the PS5 system software update is rolling out globally today. Additionally, later this month a PlayStation App update will enable users to enjoy Share Screen interactions on the app as well. As the new year kicks into high gear with an amazing slate of PS5 game releases like The Last of Us Part II Remastered, Tekken 8 and Helldivers 2, along with FINAL FANTASY VII Rebirth, we're pleased to roll out another PS5 system software beta today with a number of quality-of-life enhancements and new features.

While beta access is limited to invited participants in select countries, we plan to release the update globally in the coming months. If you're selected to participate in the beta, you'll receive an email invitation today when it's available to download. Some features available during the beta phase may not make it into the final version or may see significant changes. Let's jump in to the newly added features below.

Avatar: Frontiers of Pandora's Latest Patch Claims Fixing of FSR 3 Artefacts & FPS Tracking

A new patch for Avatar: Frontiers of Pandora deployed on March 1, bringing more than 150 fixes and adjustments to the game. Title Update 3 includes technical, UI, balancing, main quest, and side quest improvements, plus additional bug fixes. To provide players with an improved experience, the development team, led by Massive Entertainment, listened to feedback from the community while working on Title Update 3.

An additional patch, Title Update 3.1, was deployed on March 7, adding additional fixes to the game. Check out the full list of improvements included in Title Update 3 & 3.1 here, and read on for the most notable improvements now available in Avatar: Frontiers of Pandora.

Update Mar 14th: TPU has received alerts regarding player feedbackMassive Entertainment's "Title Update 3" has reportedly broken their implementation of FSR 3 in Avatar: Frontiers of Pandora. We will keep an eye on official Ubisoft channels—so far they have not addressed these FSR-related problems.

CD Projekt RED Director Hints About Small Cyberpunk 2077 Updates

CD Projekt RED's Cyberpunk development team expected to conclude work on 2077 around autumn of last year—following the release of their v2.0 Content Update, and Phantom Liberty DLC campaign expansion. Game director, Gabe Amatangelo, declared in a September 2023 interview with PC Gamer, that his team was ready to move onto the development of a sequel, but some members continued to deliver updates. December's upgrade to v2.1 added a functional metro transport system, while January's Patch 2.11 expanded vehicle customization options. Game File's Stephen Totilo interviewed Amatangelo during last month's DICE Summit—his recently published article included a discussion regarding CD Projekt RED's surprising extended support schedule for Cyberpunk 2077.

Amatangelo okayed the addition of a Night City Area Rapid Transit (NCART) system, after absorbing news coverage and fan feedback: "my team had a plan on how to accomplish it in a reasonable way, sort of in a timely way." Cyberpunk 2077's game director confirmed that work has finally concluded on his team's open world magnum opus: "Yes. We're done." The temptation does remain to tinker with the current game: "It's possible that there are some other little things that comes in here or there, just because, as you're kind of messing around with stuff, sometimes you discover something that is not a high risk. Or it's easy to integrate. Or, you know, some developers have some bandwidth...Then they bring it to me." Amatangelo indicates that he could approve further updates, but "Cyberpunk Part Deux" takes priority: "Well, I trust you that it isn't going to mess with your other work…So let's give it a go."
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