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Apple's Mixed Reality Headset Faces Another Delay, Predicted to not Debut at WWDC 2023

Apple's yet to be announced hybrid VR/AR headset is facing another setback and industry insiders are reckoning that the first iteration of the device will not be unveiled at the WWDC 2023 keynote - starting June 5. An industry analyst has been posting their theories via social media, and based on insider information believes that Apple is delaying production of the hybrid headset to late 2023. Ming-Chi Kuo's proposes this situation: "Apple isn't very optimistic about the AR/MR headset announcement recreating the astounding "iPhone moment," the mass production schedule for assembly has been pushed back by another 1-2 months to mid-to-late 3Q23. The delay also adds uncertainty to whether the new device will appear at WWDC 2023, as the market widely expects. Furthermore, due to the delay in mass production for assembly, the shipment forecast this year is only 200,000 to 300,000 units, lower than the market consensus of 500,000 units or more."

Internal hands-on sessions at Apple HQ have apparently brought to light major user issues with the mixed reality headset, and that feedback has caused a loss in confidence in launching the product in a "ready enough" state, especially in time for summer. Kuo concludes his theory: "The main concerns for Apple not being very optimistic regarding the market feedback to the AR/MR headset announcement include the economic downturn, compromises on some hardware specifications for mass production (such as weight), the readiness of the ecosystem and applications, a high selling price (USD 3,000-4,000 or even higher)."

Redfall Developers Working on Removal of Single-Player Always Online Restriction

Arkane Studios will be working on the removal of the single-player always online restriction from its upcoming Redfall first-person shooter game. This follows significant backlash expressed by gamers, after the presence of this function was brought to light in February 2023. In an interview conducted by Eurogamer, game director Harvey Smith has revealed that the Austin, Texas-based branch has taken the negative feedback seriously. The development team is active in making changes to Redfall's underpinnings, so that an offline single-player experience becomes a possibility.

Smith acknowledged that modern games are intrinsically linked to online services, but these should offer functionality when offline circumstances occur. He imagined situations from the perspective of being a potential Redfall player: "They could say: 'Oh, my God, you're always online. If you get on your Steam, and it's not online, you freak out. If you get on your Xbox, and you can't get the latest patch, or see what your friends are doing, you freak out. You want to be always online!' But that response, I think, lacks empathy."

Google Bard Chatbot Trial Launches in USA and UK

We're starting to open access to Bard, an early experiment that lets you collaborate with generative AI. We're beginning with the U.S. and the U.K., and will expand to more countries and languages over time. Today we're starting to open access to Bard, an early experiment that lets you collaborate with generative AI. This follows our announcements from last week as we continue to bring helpful AI experiences to people, businesses and communities.

You can use Bard to boost your productivity, accelerate your ideas and fuel your curiosity. You might ask Bard to give you tips to reach your goal of reading more books this year, explain quantum physics in simple terms or spark your creativity by outlining a blog post. We've learned a lot so far by testing Bard, and the next critical step in improving it is to get feedback from more people.
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