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PlayStation 6 Chipset Design Finalized Says Tipster, Predicts Console Launch in 2027

Noted technology tipster, Kepler L2, believes that the Sony Interactive Entertainment (SIE) engineering team has finalized the design of a PlayStation 6 (PS6) system-on-chip (SoC)—insider information was shared on the NeoGAF forum (a popular computer game discussion board) late last week. It would be natural to assume that Sony's gaming division is deep into the process of developing a follow-up to its PlayStation 5 home console, but Kepler L2's fresh revelation points to surprisingly advanced progress. Insider sources point to the PS6's chip design being: "complete and in pre-silicon validation already, with A0 tapeout scheduled for late this year."

Industry experts have analyzed PlayStation development cycles of days past—history has demonstrated a pattern of the A0 tapeout phase reaching completion around two years before the rollout of finalized products at retail. Kepler L2 reckons that this pattern will be repeated—indicating a possible launch of PlayStation by 2027. The rumored PS6 chipset has been linked to AMD's "gfx13" target—everyone's favorite Team Red tipster posits that Sony engineers are working with a "fork" of this next-gen "UDNA" graphics technology. The rumor mill has generated additional PS6 SoC-related internet chatter—last Friday, Chiphell alleged a possible adoption of Team Red's X3 V-cache technology.

TALES OF GRACES f REMASTERED Out Now on PC & Consoles

Bandai Namco Entertainment America Inc. today announced the launch of TALES OF GRACES f REMASTERED, bringing the remastered version of the timeless action RPG to current generation consoles and PC. The title enhances a memorable entry in the Tales of series, letting players experience this classic with stunning visuals and new features. TALES OF GRACES f REMASTERED also adds more than 80 DLC packs and items released for the original, now included in the base game. The title is available now in Standard and Deluxe Editions for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, and PC via Steam.

TALES OF GRACES f REMASTERED is a remastered version of TALES OF GRACES f that released in 2010. Players will follow the adventures of Asbel and his friends as they embark on a world-spanning quest filled with unforgettable characters, shocking revelations, and unique companions brought together through promises made across time. Set in the lush and vibrant planet of Ephinea, players embark on a journey of intrigue across a world ruled by three great nations, each with the power of Eleth.

Aspyr & Saber Discuss Tomb Raider: The Angel of Darkness Remastered

Accused of murdering her former mentor, Werner Von Croy, Tomb Raider: The Angel of Darkness follows Lara Croft as a fugitive, unraveling an intricate web of secret societies locked in a centuries-long shadow war. Though initially divisive, The Angel of Darkness has developed a cult following over the years, with fans becoming digital archaeologists, delving into its cut content and unrealized potential.

Tomb Raider IV-VI Remastered aims to realize the full potential of The Angel of Darkness by restoring much of the content originally envisioned for the game. The developers from Saber and Aspyr have focused on reintroducing elements that fans have long celebrated, enhancing the experience of this cult classic.

Microsoft Refutes Reports of Xbox Division Facing Closure Back in 2021

Microsoft's gaming division faced an uncertain future back in 2021, according to an article published by The Information mid-week. The long-form piece mainly focuses on Xbox's current predicaments, but the wider gaming press picked up on surprising allegations from days past. The story goes that Satya Nadella, Microsoft CEO's, presided over two paths: either keep Xbox Game Studios going, or mothball the whole operation. History shows us that he kept his company's gaming department alive—a series of acquisitions (during and since 2021) have expanded development and publishing operations—but Xbox's journey has been rocky in the ensuing years. Investors and industry analysts believe that Microsoft's $68.7 billion takeover of Activision/Blizzard/King—back in 2023—has not boosted overall revenues to expected levels.

Insider Gaming has managed to make contact with a Microsoft spokesperson—extracted comments have been published in an "exclusive" report. The brand ambassador insisted that Nadella remains resolute about his company being "all in on gaming"—the CEO never entertained the notion of Microsoft winding down "its games business entirely." Industry experts have also criticized Xbox's Game Pass business model—many believe that the service's reach has faltered. The spokesperson commented on these opinions—proposing that engagement on Xbox platforms is "at an all-time high," helped in part by the recent launch of Call of Duty: Black Ops 6. Additionally, Microsoft believes that its audience count is in a healthy spot, with: "well over 500 million monthly players and over the last year, we've seen consistent growth in monthly users on cloud".

Kingdom Come: Deliverance II Devs Discuss Title's Musical Score

In 2018, Kingdom Come: Deliverance's celebrated score played a crucial role in supporting Warhorse's unique vision for immersive RPG gaming. Composer Jan Valta returns for the sequel with an expanded, handcrafted score that delicately blends authenticity with the tastes of a modern world. This gentle approach matters. The medieval music of Henry's world was dominated by the spoken word, with the instruments assuming more of a background role. Time signatures ebbed and flowed with far more fluidity than modern mainstream ears are accustomed to - a story-focused form of jazz, if you like. "It didn't always go in four beats or four bars, and then another four bars," Jan explains. "In medieval times the music was led by the lyrics. It was led by the text which was usually sacred. It came from God, or from the Apostles, or from Jesus. The music was tamed by the lyrics."

Music to Your Ears
Jan instead prefers to view his final touches of authenticity as "seasoning", designed to elevate a more traditionally structured soundtrack. The score exists first and foremost to serve the narrative beats that drive Henry's adventure forwards, in other words, rather than authenticity for authenticity's sake. "Daniel Vávra (creative director) and I quickly came to a common ground, which was a symphonic soundtrack: film-like music, which is then spiced or seasoned with medieval times," he says.

LUNAR Remastered Collection Lined Up for April 18 Launch

LUNAR fans, mark your calendars! The epic adventure to save the world from the forces of evil with old friends Alex, Hiro, and more, begins April 18, 2025. Wishlist it on Steam right now! Dive into the enchanting worlds of LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete, two beloved JRPGs that have captured the hearts of gamers for generations. LUNAR: Silver Star Story introduces Alex, an aspiring Dragonmaster who bands together with his friends to combat the perilous emergence of the Magic Emperor and stop him from taking over the world.

LUNAR 2: Eternal Blue picks up a thousand years later, and follows Hiro and his friends as they set out in search of the Goddess Althena alongside an enigmatic girl named Lucia. On this grand quest, fend off enemies like Borgan and White Knight Leo, who hunt down the group to eradicate what they deem to be the "Destroyer of Lunar." This definitive remastered edition features enhanced graphics, audio, and quality-of-life improvements that will satiate that hunger for 90s nostalgia--better than you remember! Embark on these two adventures with updated language support, now available in English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, and German.

Digital Foundry Believes that Nintendo Switch 2's Tegra T239 SoC is 8 nm Part

Yesterday, Nintendo officially unveiled its Switch 2 handheld via a first look video presentation. Featured content did not come as a surprise to many gaming enthusiasts—a steady flow of leaks have already revealed outer and inner workings. Earlier today, the Digital Foundry team has offered their collective opinion on Nintendo's formal announcement. Their roundtable discussion first focused on the Switch 2's physical appearance—mainly a showcased physical increase in size, when lined up against the preceding (standard) model. Conversation quickly moved onto technical matters—a topic that Nintendo normally avoids discussing. The video presentation included in-game footage of a next-gen Mario Kart title—Oliver Mackenzie (a contributing DF video producer/writer) was not impressed by this short demo's visual fidelity. He noted an absence of DLSS image enhancement—surprising, given that the rumored NVIDIA Tegra T239 SoC is capable of deploying this graphics technology.

John, Rich and Oliver then moved onto discussing recently leaked clock speeds and performance figures (in handheld and docked modes)—overall, they reckon that these numbers seem fitting for a hybrid system. They noticed that the handheld GPU clock was lower than expected—based on their judgement of the Switch 2's fairly capable integrated cooling solution. In the past, Digital Foundry theorized that the NVIDIA-designed Tegra T239 will be an 8 nanometer part—rumored to be built on Samsung 8 nm DUV foundry node. Newer gaming community-generated proposals have suggested a shift to Samsung's 5 nm EUV node—mostly based on the chipset's physical footprint. In sharp contrast, the Digital Foundry guys are sticking with their 8 nm theory. Richard Leadbetter (DF's founder) has previously attempted to simulate Switch 2-esque performance on readily available Ampere-based hardware—he could revisit and perform tests on a laptop that sports Team Green's GeForce RTX 2050 mobile GPU. He believes that the leaked CPU and GPU clocks (across both modes) present plausible evidence of 8 nm-level performance, cross-referenced with his team's past analysis of the system's PCB. Debates will inevitably rage on, but Rich insists that the end result will be an example of "Occam's razor." The Tegra T239's four (long alleged) Cortex A78 cores appeared to be running at a higher frequency in portable mode than in docked—suggesting some unknown factors; perhaps a switching on or off of cores (situation dependent). Leadbetter and Co. will be looking forward to getting a proper hands-on experience at Nintendo's April to June launch events.

Marvelous Announces "Rune Factory: Guardians of Azuma" Release Date: May 30

Marvelous Games has announced Rune Factory: Guardians of Azuma. This new entry in the series will launch globally on the Nintendo Switch system and Windows PC via Steam on May 30, 2025. A new gameplay video showcasing Guardians of Azuma's action combat, relationship system, and seasonal village life is also now available to watch below. The latest entry in the popular action-RPG and life-simulation series introduces the Eastern territory of Azuma, a land of Japanese-inspired visuals and unique twists on familiar gameplay elements from the Rune Factory franchise.

Pre-orders for the Rune Factory: Guardians of Azuma Limited Edition are now available at participating retailers here for an RRP of €99.99. This stunning collection comes in a custom outer box and includes a physical copy of the game, an original soundtrack CD, an art book, an Azuma-inspired folding fan, the "Seasons of Love" DLC bundle, additional DLC costumes for your protagonists and their divine sidekick Woolby, and a plush Woolby keychain. The standard edition of the game is also available to pre-order for an RRP of €59.99. Details on digital editions will be announced later.

Bandai Namco Explores "SYNDUALITY Echo of Ada" Story Missions, Early Access Available Now

SYNDUALITY Echo of Ada, the mecha-based PvPvE extraction shooter from Bandai Namco Entertainment America Inc., is available beginning today for consoles and PC. In the game, players take on the role of Drifters, pilots of nimble mecha called CRADLECOFFINS exploring and battling through the ruins of Amasia, a post-apocalyptic world ravaged by poisonous rain. They must rely on their AI companions, called Magus, to help them wage combat in an environment plagued by twisted mutant creatures and other players with unpredictable loyalties to retrieve valuable resources for their own survival.

SYNDUALITY Echo of Ada is now available via Early Access to those players who pre-ordered the Deluxe or Ultimate editions of the game on PlayStation 5 and Xbox Series X|S, with PC via Steam. The game will launch in all editions on January 23. Find out more about the game and Early Access on the official website.

Vampire: The Masquerade - Bloodlines 2 Devs Discuss Nomad Character Class

Happy New Year, and welcome to a fresh and tasty Dev Diary from the team at The Chinese Room. We are starting the year by talking about the player character, Phyre, and how you can shape their legend and add to it as you play. As you'll see below your story will start wearing rags, but will it end in riches? Seattle's fate is in your hands.—Project Creative Director Alex Skidmore

An Elder of your choosing
As our game starts, an Elder that some call the Nomad wakes up in an abandoned building in Seattle. They don't know where they are or how they got there, but they are quick to adapt - the Nomad is old, and they have survived for a long time. It is clear that they have experienced the deathlike sleep of torpor. The last they remember was a smile and a piercing pain in the chest, delivered in their Haven in Tunis at the start of the 20th century. Now they are awake. What happened to them in their long slumber, and who woke them? Why does their Blood lack the strength and power they are used to? And why is their body carved with arcane sigils?

Heroes of Hammerwatch II Out Now on PC & Consoles

The wait is over! Heroes of Hammerwatch II is now officially available for purchase! A massive thank you to everyone who played the demo, shared feedback, and reported issues—your incredible support and enthusiasm have been invaluable. Don't forget to drop a review and join us on Discord to keep up to date with the latest information. Now it's time to jump into the adventure!

Embark on a new adventure in Heroes of Hammerwatch II
A rogue-lite action RPG brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action RPGs along with run-defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.

SMITE 2 Free-to-Play Open Beta Available Now

Join the Battleground of the Gods: SMITE 2 is Now Free-to-Play! Step into the all-new SMITE 2 Open Beta and experience the next evolution of third-person action MOBA combat—now powered by Unreal Engine 5. If you crave challenging competition, intense gameplay, ability-driven team fights, and godly mythological themes, it's time to see why over 40 million players are hooked on SMITE. Become a God today!

THE Third-Person Action MOBA
No other game offers combat that feels like your favorite hero shooter, crossed with the deep strategy you can only find in a 5 vs. 5 MOBA. Feel the impact of every shot, sneak up on enemies, and combo abilities with teammates to take down the enemy Titan in Conquest mode, or defeat waves of minions and enemy Gods to secure victory in Arena mode.

Chernobylite 2: Exclusion Zone Devs Celebrate Reaching 50% Crowdfunding Goal

It's a fantastic start to our campaign, thanks for your support! It took only 15 hours to reach 50% of our goal, much more than we expected. We're on a good path to succeeding and delivering you the most anticipated game feature, according to your feedback. The first-person combat will be a massive expansion of the existing gameplay mechanics and allow you to switch between two totally different camera systems, depending on your preferences.

Anytime in the game, you'll be able to change the perspective from a natural, first-person, very immersive point-of-view to a third-person camera, where you can control the environment with more focus on any of its aspects. In this way, we'll be much closer to the other best post-apocalypse action RPGs, where you can experience the same situations from different points of view and customize your playing style.

Delta Force's Devs Delay Launch of Black Hawk Down Co-op Campaign

Dear Operators. With Season Starfall on the horizon, we want to update you on the Black Hawk Down campaign. We deeply appreciate your enthusiasm and understand how much you're looking forward to it. Your expectations drive us forward to deliver the best possible experience. To ensure the campaign meets our shared standards, we'll need a bit more time for final polishing and optimization. As such, Black Hawk Down will now launch during Season Starfall. We'll share the new release date soon. Thank you for your patience and support—it means everything to us!

Prepare to take part in the ultimate Delta Force mission. Our Black Hawk Down campaign faithfully reimagines both the revered 2001 Ridley Scott movie and the classic Delta Force series campaign—resulting in the definitive retelling of the infamous Mogadishu operation. Playable solo or co-op, and built using the latest Unreal Engine 5 technology, our Black Hawk Down campaign has been designed from the ground up to deliver next-level immersion while remaining optimized.

Team Jade Discusses Delta Force Franchise's Modern Reboot

Before Call of Duty, before Battlefield, before even Medal of Honor, there was Delta Force. Released in October 1998, NovaLogic's FPS was one of the original tactical shooters. Arriving just two months after Red Storm Entertainment's Rainbow Six, Delta Force put players in the role of a Tier 1 Operative, challenging them to complete 40 missions in various modern military settings. Though it shared some similarities with Rainbow Six, Delta Force was defined by its radical Voxel Space technology, enabling it to simulate warfare on battlefields far larger than any FPS that came before.

Delta Force was sufficiently successful to spawn a sequel, and ultimately became a series—including its most famous entry, the 2003 game Delta Force: Black Hawk Down. Yet as Call of Duty and Battlefield took the popularity of real-world shooters to stratospheric heights, Delta Force struggled to keep up. The final game in the series, Delta Force: Xtreme 2, reviewed poorly, and as the world went wild for Modern Warfare, NovaLogic quietly exfiltrated the modern military shooter scene. Now Delta Force is back, though. Developed by Chinese studio Team Jade, the reboot is bigger, broader, and more comprehensive than any prior entry in the series. Featuring classic team-based multiplayer battles, a more modern extraction mode where players compete to scavenge loot in open-ended combat zones, and a co-op/single player campaign inspired by the series' legacy, Delta Force has its sights set squarely on the two FPS franchises that have dominated multiplayer shooters for over a decade.

Dynasty Warriors: Origins Previewed Ahead of January 17 Launch

January 17 will bring Dynasty Warriors: Origins, a thrilling new addition to the Dynasty Warriors series to PC, PlayStation 5 & Xbox, and we recently had the opportunity to play the tactical hack-and-slash action ahead of its release.

The gripping tale of a "nameless hero"
Dynasty Warriors: Origins follows the drama surrounding China's Three Kingdoms period, from the Yellow Turban Rebellion to the Battle of Red Cliffs. At the beginning of the game, the protagonist gets caught up in a battle with Guan Yu against the troops of corrupt officials. The Yellow Turban Rebellion was never portrayed in detail in previous installments of the series. Still, this game goes into depth around the origins and woes of the Yellow Turbans, as well as the perspectives of each general belonging to the defeated troops.

Bandai Namco's "Freedom Wars Remastered" Out Now on PC & Consoles

Congratulations, Sinner. As a non-productive citizen of the Panopticon, the only way to reduce the million-year prison sentence assigned at birth is through the redeeming fire of combat. FREEDOM WARS REMASTERED, the cult classic action game originally released on PlayStation Vita, is now available worldwide for Nintendo Switch, PlayStation 5, PlayStation 4, and PC via Steam.

The cult hit was remastered by the game's original developer, and brings enhancements including 4K resolution, upgraded textures, improved online multiplayer, a new "Deadly Sinner" higher difficulty mode, and 60 frames per second for current gen platforms. The story remains unchanged, but upgraded player systems help streamline looting, crafting, and other player interactions from the original release. For more information, visit the official website. Choose to provide value to society through combat and helping support the Panopticon and productive citizens or die a Sinner.

Microsoft Flight Simulator 2024 Devs Discuss Upcoming Sim Update 1

After a break for the holiday season to recharge, refresh, and spend time with our families, we're back this week and hard at work updating Microsoft Flight Simulator 2024! As we begin the new year, our teams are focused on delivering the first major updates, including Sim Update 1, while also finalizing preparations for the Marketplace launch in Microsoft Flight Simulator 2024.

We have analyzed all the feedback provided over the past weeks and months and are prioritizing bug fixes and improvements based on community input. Because of this, we are spending this week working on the Feedback Snapshot and will have an updated version for you in next week's blog. We are also excited to announce that World Update: Brazil is on the horizon! These updates are coming soon, and we will provide more information on the timeline as it becomes available. We appreciate your support as we continue to enhance the simming experience for our community.

Firaxis Announces Civilization VII's Steam Deck Verification

The Firaxis team is happy to announce that Sid Meier's Civilization VII is officially Steam Deck Verified! Whether you're at home or on the go, get ready to take one more turn when Civilization VII launches on February 11, 2025! The award-winning strategy game franchise returns with a revolutionary new chapter. Sid Meier's Civilization VII empowers you to build the greatest empire the world has ever known!

In Civilization VII, your strategic decisions shape the unique cultural lineage of your evolving empire. Rule as one of many legendary leaders from throughout history and steer the course of your story by choosing a new civilization to represent your empire in each Age of human advancement. Construct cities and architectural wonders to expand your territory, improve your civilization with technological breakthroughs, and conquer or cooperate with rival civilizations as you explore the far reaches of the unknown world. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.

Rumors Of End to Xbox-Only Exclusives Swirl As More Game Studios Embrace Simultaneous Launch Strategy

It looks like the end of the console-exclusive era is marching ever forward. On the one hand, more game studios are embracing simultaneous launch strategies, as was recently emphasized by both Square Enix and Ubisoft adopting multi-platform simultaneous launches for Fantasian Neo Dimension and Assassin's Creed Shadows, respectively. The latest game to join this trend is Outer Worlds 2, which will launch on all platforms—Xbox Series S|X, Windows, PlayStation 5, and even Game Pass—simultaneously in late 2025. The surprising bit about the multi-platform launch of The Outer Worlds 2 is that Microsoft purchased Obsidian Entertainment, the studio behind The Outer Worlds, leading many to believe that future games in the franchise would be Xbox/Windows-first. While the original Outer Worlds was released after Microsoft bought Obsidian, the launch contract predates the acquisition, so it also had a simultaneous launch, regardless of Microsoft's ownership.

In addition to the swathe of new games embracing multiple simultaneous platform launches, Jez Cordon, executive editor at Windows Central and well-regarded source for gaming rumors, recently also sparked rumors with a post on X suggesting that no future games developed by Microsoft or its subsidiary studios will be permanent console exclusives. In a reply to a comment criticizing Microsoft for seemingly keeping some games on Xbox and others not, Cordon said "They don't. They're all coming to PlayStation over time."

Upcoming AYANEO REVO 3 Gaming Handheld Teased Yet Again

AYANEO has teased its upcoming handheld, the REVO 3, once again via a recent YouTube video. Much like its previous rounds of teasers, details regarding the underlying specs of the system were suspiciously absent. With the advent of extremely potent APUs with powerful iGPUs, gaming handhelds are rapidly increasing in popularity, and AYANEO clearly does not wish to be left out either.

The aforementioned YouTube video gives us a sneak peek at what the REVO 3 would look like, giving us a glimpse of its design which honestly looks like any other handheld on the market. The video also portrays its various buttons and analog sticks, but they appear to be exactly what we have come to expect from these handhelds.

Electronic Arts Reports Strong Q1 FY25 Results, Revenue Down, Income Up YoY

Electronic Arts (NASDAQ: EA) today announced preliminary financial results for its first quarter ended June 30, 2024. "EA delivered a strong start to FY25, beating net bookings guidance as we continue to execute across our business," said Andrew Wilson, CEO of EA. "Our focus on delivering bigger, bolder, and more connected experiences for our players has never been sharper and is illustrated by the record-breaking launch of EA SPORTS College Football 25 as we head into another historic Q2 sports season at EA."

"Strong execution, live events and continued player engagement across our experiences, delivered Q1 results above expectations," said Stuart Canfield, CFO of EA. "Looking ahead, the remarkable success of our launch week for College Football, combined with the upcoming launches for EA SPORTS Madden NFL, EA SPORTS FC and Dragon Age: The Veilguard, is building momentum for FY25 and beyond. We are well positioned to deliver our multi-year financial objectives."

Sand Land's Hearts Gang Gets Introduced

Earlier this month, the world lost a one-of-a-kind creative talent with the news of Akira Toriyama's passing. While Dragon Ball will always be Toriyama-sensei's best-known work, he leaves behind a legacy full of many other imaginative worlds across games, anime, and manga. Before leaving us, he worked with Bandai Namco to flesh out one of his short manga creations further: Sand Land. Alongside a new anime series, Toriyama-sensei gave input on a videogame adaptation of Sand Land that would allow players to explore this unique world for themselves.

The classic manga Sand Land lives on in Bandai Namco's new game, which ventures beyond where the original story concludes. Read on to find out what new adventures await our mech-powered demon hero in the wetlands, caves, and Forest Land. Speaking of Forest Land, we also have a reveal of new gameplay from the woodland biome.

Relic Entertainment Goes Independent, Announces Split from Sega

We have an important announcement for our players and fans. With an external investor, Relic Entertainment will become an independently-run development studio. This is a huge change for us, but one thing does not change: we want to create amazing experiences for our players. To our fans, we want to assure you we will continue to support our titles, including Company of Heroes 3—we are looking forward to the 1.6 Update in April, loaded with new content and features requested by our community.

We want to thank SEGA, whose support over the years and guidance during this transition have been instrumental to our success. We may be out of the SEGA business, but we remain friends and colleagues. We are excited about this next chapter for Relic, and we hope you will all join us in creating new experiences for our fans worldwide.

Square Enix Artist Discusses Rebirth's Modernization of Final Fantasy VII 3D Assets

It'd be fair to say Final Fantasy VII Rebirth's next-gen makeover of characters, monsters, and more from the 1997 original has been a spectacular glow-up. The modern console era has returned an iconic cast and world to us with a level of realism in gameplay that even pre-rendered cutscenes over 25 years ago couldn't match. We asked Square Enix if they could crunch some numbers and share some insight into the changes nearly three decades of technological advancement have wrought. Here, main character modeler and lead character artist Dai Suzuki walks us through a selection of characters, creatures, weapons, and more.

Dai Suzuki: When people think of Cloud, most think of his gigantic sword and his unique hairstyle. Because it is so iconic, we needed to put special effort into creating Cloud's hair for Final Fantasy VII Remake, to properly express his personality. The hair was an extremely high-priority element and in fact accounted for half of the total polygon count for the whole model. In Final Fantasy VII Rebirth, the hardware has been changed to PS5, allowing for a higher polygon count to be used than in Final Fantasy VII Remake.
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