Balatro Sells a Million Copies in One Month
"Balatro," the latest indie game sensation published by Playstack has reached a significant milestone by selling one million copies in its first month. This achievement highlights the game's widespread appeal and the enthusiastic response from the gaming community. "We're incredibly grateful for the support and enthusiasm from players worldwide," says Harvey Elliott, CEO of Playstack. "The game's success is a testament to the quality and creativity that the indie sector can deliver, proving that even in uncertain times, innovative games can thrive. We extend our deepest thanks to every player who has joined us on this adventure."
LocalThunk, the solo developer behind "Balatro," shared their gratitude for the game's reception as well. "I'm so grateful to all the players and people that have made this happen. I still can't grasp the response to this game, and I am overjoyed that so many people have been able to have fun with my silly creation. I'm so fortunate that I can continue working on my passion as a career. Thank you!"
LocalThunk, the solo developer behind "Balatro," shared their gratitude for the game's reception as well. "I'm so grateful to all the players and people that have made this happen. I still can't grasp the response to this game, and I am overjoyed that so many people have been able to have fun with my silly creation. I'm so fortunate that I can continue working on my passion as a career. Thank you!"