Thursday, March 20th 2025

Naughty Dog Details "The Last of Us Part II Remastered" PC Features & Spec Requirements

We're just a few weeks away from The Last of Us Part II Remastered arriving on PC on April 3, and we here at Naughty Dog wanted to make sure players were prepared for the journey ahead. Whether it's your first time experiencing Ellie and Abby's acclaimed stories, or you've previously played and are excited to jump in via a new format, we have plenty of quality-of-life features and even new content in store.

PC features detailed
The PC version of The Last of Us Part II Remastered brings with it all the improvements and new features added in the PlayStation 5 version released in 2024, such as the roguelike survival mode No Return, Guitar Free Play, and hours of developer commentary. And in partnership with our friends at Nixxes Software and Iron Galaxy, Part II Remastered has been brought to PC with plenty of PC-centric quality-of-life features that further bring the snow-covered mountains of Jackson, Wyoming, and the rainswept streets of Seattle, Washington to beautiful life.
This version of The Last of Us Part II Remastered is optimized for PC with:
  • NVIDIA DLSS 3 Super Resolution support
  • AMD FSR 3.1 and AMD FSR 4 support with upscaling and frame generation
  • VSync and framerate cap options, including an uncapped framerate option
  • DirectStorage support, and more.

It has been developed with features designed specifically for PC, including:
  • Adjustable Texture Quality
  • LOD Distance Range
  • Volumetric Quality
  • Shadow Quality
  • Ambient Occlusion
  • Reflections Quality
  • and more
The Last of Us Part II Remastered on PC will feature support for Ultrawide monitors, so players will be able to take in the stunning vistas of Jackson and the harsh streets of Seattle with gameplay supported in 21:9 ultra-wide, 32:9 super ultra-wide and even 48:9 resolutions with compatibility for triple-monitor setups.
And take in every chapter of Ellie and Abby's journeys in stunning 4K resolution while playing either via various supported controllers as well as keyboard and mouse controls. And immerse yourself in the story with 3D audio surrounding you in every tense moment of action and each quiet scene of exploration.

Keyboard and mouse control support includes a host of new control customization options, like full control remapping, primary and secondary bindings for keyboard and mouse control, an adaptive mode that allows players to combine keyboard and controller inputs, and more. Part II Remastered on PC will feature full gamepad support, while DualSense controllers are supported and feature full haptic feedback.

As our team and partners have been hard at work on this version, we'll also be introducing a host of bug fixes and various improvements to offer as smooth a play experience as possible. The Last of Us Part II Remastered on PC offers a wide range of graphics settings and presets, to ensure the best possible experience on hardware ranging from high-end PCs to handheld gaming devices. Below you'll find an overview of recommended specifications for a variety of graphics presets:
New No Return content
Additionally, coming at launch for The Last of Us Part II Remastered on PC will be a host of new content for our fan-favorite No Return mode. Two new characters are being introduced for the mode - The Last of Us Part I's Bill and Marlene. Like with each No Return combatant, these characters offer their own unique playstyles, and should offer both new and returning fans an exciting new opportunity to test their mettle. Bill is a "Smuggler" playstyle who can access a custom pump shotgun from dead drops, and receives double rewards from drops as well. He's stronger against melee attacks but can't dodge. Marlene, meanwhile, features a "Risk Taker" playstyle that includes a Custom Assault Rifle, "All or Nothing" gambits, can reroute her No Return path once per run, and more.
Four new maps have also been added to No Return. Overlook, which is set high above the city of Seattle and features plenty of verticality, is the memorable site of a Seraphites encounter in the campaign. School is, during the campaign, the abandoned elementary school in which Ellie and Dina face off against the W.L.F. Streets is set in the overgrown Seattle neighborhood of Hillcrest, while Nest will be familiar to players who have played as Abby through an Infected-infested building. We've been so overjoyed about the reaction to this mode since Part II Remastered debuted on PS5 last year, and we hope these new maps further offer more variability and thrills as players tackle new runs.

Speaking of PlayStation 5 players, fear not—this new No Return content, as well as accompanying new Trophies and additional bug fixes—will be available day-and-date with the PC launch via a free downloadable 2.0.0 patch
PlayStation Network log-in bonuses
Last but not least, Part II Remastered on PC will support PlayStation overlay and PSN Trophies with an optional account for PlayStation Network log-in. While not required, those on PC who do sign in with their account for PlayStation Network will also gain access to 50 in-game points to activate bonus features, as well as a new skin for Ellie featuring Jordan A. Mun's jacket from our new game in development for PS5, Intergalactic: The Heretic Prophet.

Get a first look at the skin below:
PS5 players will also be able to unlock the Jordan's jacket skin, as it will be included in the 2.0 patch and unlockable via in-game bonus points.

We can't wait for PC players to experience this incredible journey, and for both PC and PS5 players to enjoy our new suite of content in just a few weeks. For now, you can pre-purchase The Last of Us Part II Remastered on PC via Steam and the Epic Games Store ahead of the April 3 release.
Source: PlayStation Blog
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6 Comments on Naughty Dog Details "The Last of Us Part II Remastered" PC Features & Spec Requirements

#1
dyonoctis
RTX 3070 with 8GB for 1440p high ? Are you sure ? Did they learned to greatly optimize vram compared to the first one ?
Posted on Reply
#2
FierceRed
Have Nixxes finished engoodening Spiderman 2?

Starting to get the impression that Sony are overworking the poor sods.
Posted on Reply
#3
alwayssts
dyonoctisRTX 3070 with 8GB for 1440p high ? Are you sure ? Did they learned to greatly optimize vram compared to the first one ?
FWIW, I am not trashing Iron Galaxy, whom by all accounts are very good blokes and have done some very good work on many different games. Also, iirc, Naughty Dog themselves worked on the first.
I don't know whom had the larger problem porting it, but it doesn't really matter. BC now Sony has Nixxes. Perhaps IG/ND helped them with what they've learned from the first, if not Nixxes helping them.
Probably helps that TLOU2 was never on the PS3, always the PS4 at earliest (more-so like a PC already), which probably helps things a great deal (as I think that was the main problem more-so than anything).

Regardless, Nixxes is in a league of their own, and if I had to guess, likely had a mandate (along w/ IG/ND) on this one to optimize in just that fashion given the notorious reputation of Part One's original release state.
It's pretty clear they are capable of that now, isn't it? Usually you see Nixxes push PC features further and it gets lost among the flash and sizzle that the base game ends up incredibly well-optimized.

In some respects I'm surprised they didn't push features here; perhaps weren't lead; or maybe given how far-reaching and populace this title is, and the problems many had with the first, this was just the best route.

As mentioned, they've been working on SM2, so I wouldn't be surprised if they were in more of a support role on this one. I don't know that for certain, but it would appear to make sense (more bare-bones IG?).

Regardless, it leaves room for TLOU2 Remastered Remastered. IIRC Sony has remastered the first one going on thirty-five times now, since the OG PS3, so I'm sure come the PS6 they'll remaster (now both) again.

...Which is perhaps the more real explanation as to why they didn't go further. Money. Sell it again later. But hey, the optimization route (versus the first game's port) certainly is a better narrative for them, innit?

:p
Posted on Reply
#4
rsouzadk
alwaysstsFWIW, I am not trashing Iron Galaxy, whom by all accounts are very good blokes and have done some very good work on many different games. Also, iirc, Naughty Dog themselves worked on the first.
I don't know whom had the larger problem porting it, but it doesn't really matter. BC now Sony has Nixxes.

Nixxes is in a league of their own, and if I had to guess, likely had a mandate on this one to optimize in just that fashion given the notorious reputation of Part One.
It's pretty clear they are capable of that now, isn't it? Usually you see them push PC features further and it gets lost among the flash and sizzle that the base game ends up incredibly well-optimized.

In some respects I'm surprised they didn't push features here, but perhaps given how far-reaching and populace this title is, and the problems many had with the first, this was the best route.

It leaves room for TLOU2 Remastered Remastered. IIRC Sony has remastered the first one going on thirty-five times now, since the OG PS3, so I'm sure come the PS6 they'll remaster (now both) again.

...Which is perhaps the more real explanation as to why they didn't go further. Money. Sell it again later. But hey, the optimization route (versus the first game's port) certainly is a better narrative for them, innit?

:p
The first one was done by IG, and it was a mess. ND made some efforts to mitigate the issues.

As for Nixxes, they worked on Spider-Man 2, which, to say the least, was a rather messy port. So, I’d be cautious about this one. Let’s wait and see.
Posted on Reply
#5
alwayssts
rsouzadkThe first one was done by IG, and it was a mess. ND made some efforts to mitigate the issues.

As for Nixxes, they worked on Spider-Man 2, which, to say the least, was a rather messy port. So, I’d be cautious about this one. Let’s wait and see.
Do you *really* know that first part? Because it can be inferred, but ND isn't a PC house. They're a console house. IG does all kinds of stuff. That's why I don't like to place blame on anyone (esp on a PS3 port).
I know Naughty Dog was tasked with fixing it, and they kind-of did (again that story got a little hazy over time if IG helped or not AFAIK), but who is to say they didn't break it (or make it difficult) in the first place?
Certainly it must have been a mess to port regardless (which isn't odd given the PS3/Cell is a weird beast; let-alone how consoles used to work in general before they were more PC-like [but just a shared mem pool]).

I personally think SM2 is mostly fixed up now? They crammed a lot of stuff in there that are very new features (RR/FG/etc) and have been sorting issues out quickly, much to many users' acclaim AFAICT.

Where you see mess/caution, which I think is ridiculous, I see innovation and learning issues that can happen with these technologies once outside a controlled environment into the variability of the PC ecosystem.

I think the more stuff that gets included in these titles (like RT/RR/FG/DLSS/FSR/WTFBBQSAUCE) the more conceivable problems people can have in the wild, and they'll be at the forefront of understanding them.

This has been very common to most, if not all of the games with these features (Cyberpunk, Wukong, etc) and in this case they *have* fixed those bugs quickly. Again, which I think is testament of their talent.

Say what you will about it's initial release state, but SM2 never got pulled from a storefront (like Cyberpunk) nor does it have a problem running on all hardware (like Wukong). Just bugs for some. Now fixed.

I'll take having those new features, even if slight growing pains (which I'm sure many of these studios are going to have) and getting them out of the way, any day of the week over not. Especially if fixed quickly.
Posted on Reply
#6
Vya Domus
dyonoctisRTX 3070 with 8GB for 1440p high ? Are you sure ?
*Using DLSS Ultra Performance 720p internal resolution.
Posted on Reply
Mar 25th, 2025 05:37 EDT change timezone

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