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Dauntless Steam Launch Causes Uproar After Massive Gameplay and Monetization Changes and Progress Reset

Nearly five years after Dauntless first launched on consoles and the Epic Games Store, the free-to-play co-op ARPG finally launched on Steam on December 5, although things haven't gone particularly smoothly since then. Less than a week after the Steam launch, the Steam reviews of Dauntless are already in "Overwhelmingly Negative" territory, with SteamDB citing just 19.21% positive reviews. The negative reviews seem to stem from the changes the game's developer, Phoenix Labs, made to the game when it was launched on Steam.

As part of the new Awakening update and launch on Steam, changes were made to a few key gameplay mechanics, and those changes have not been well received by the community. Additionally, progression has been reset for all players, new and old, forcing players to replay quests they've already completed and re-level weapons they had already mastered. The Awakening update also introduced Canisters, a sort of loot box monetization system that offers in-game cosmetics and can only be accessed in the season pass or by purchasing Platinum, the game's premium currency. Basically all of the posts on the Dauntless subreddit after the update are complaints about the changes to the game's mechanics or about players feeling slighted over the deletion of past progression. Players are also upset that the removal of a swathe of weapons has negatively affected build diversity and made players feel like they wasted their time thoroughly learning the game's mechanics and tuning builds. The developer seemingly tried to mitigate the removal of these weapons by adding new abilities, but that doesn't seem to have been enough to compensate for the decreased build diversity. Yet more complaints stem from apparent performance degradations on both PS5 and Xbox Series consoles. Worse still, those same performance degradations appear to be quite random, with some players saying that their performance has remained the same throughout the update.

F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch

It's no secret that 2024 hasn't been kind to live-service games, with recent months seeing games like XDefiant and Concord shut down—although not always without reason—so it's a bit refreshing to see the recently released Marvel Rivals hit what can only be described as a home run. Not only is the game already at "Mostly Positive" in terms of Steam reviews, the free-to-play hero shooter also managed to draw in massive amounts of players in its first week on Steam. According to SteamDB, Marvel Rivals peaked at 444,286 concurrent players a mere two and a half hours after its launch on Friday, December 6.

The game launched on the same day as Path of Exile 2, which had an equally successful launch, despite its Early Access fee and some serious technical hiccups along the way. These two games have not been the norm, although Marvel Rivals signals that gaming properties based on Marvel characters may have finally found their audience. In previous years, both Marvel's Midnight Suns and Marvel's Guardians of the Galaxy made their own impacts, scoring big with both reviewers and audiences. Of course, neither of the aforementioned games garnered quite the player count as Marvel Rivals, but that's likely simply due to the free-to-play nature of Rivals.

Sony Details Marvel Rivals PS5 Pro Enhancements Coming on December 6 Launch

Marvel Rivals is set to launch on PlayStation 5 at the end of this week, Friday, December 6, and Sony has finally revealed some of the technical details that will ship with the upcoming PvP shooter. On the base-model PS5, Marvel Rivals will supposedly run at a stable 60 FPS at 1440p resolution, with UE5 Lumen Global Illumination and Chaos Destruction tech. Meanwhile, High Frame Rate mode will deliver 120 FPS, likely dropping the maximum resolution and quality settings to reach the higher frame rate, although Sony neglects to mention the resolution in this mode.

The PS5 Pro steps things up somewhat, thanks to the improved processing power and AI enhancement features. On PS5 Pro, Marvel Rivals will run at up to 4K and 60 FPS in Pro Mode, with an optional 120 FPS High Frame Rate Mode promising higher frame rates and resolutions than on the base PS5, although again there are no specific resolutions quoted here. The PS5 Pro also adds Lumen Reflections, which is a ray tracing implementation that allows for better, more accurate reflections off of a wide variety of surfaces, theoretically enhancing things like water effects, diffuse reflections, and indoor and outdoor lighting, making all the aforementioned more realistic. In addition to improved visuals and performance, PS5 and PS5 Pro players will get access to two special skins as in-game purchases or PlayStation Plus add-ons, namely Peni Parker's VEN#M skin and a PlayStation-exclusive Scarlet Spider skin for Spider-Man.

Sony Handheld Gaming Console Reportedly Coming for Steam Deck, Nintendo Switch Market Share

It looks like Sony is joining Xbox in the development of a standalone handheld gaming console to compete with the likes of the Nintendo Switch and Valve Steam Deck. According to a Bloomberg's insider sources, a Sony gaming handheld is already in development, and would be designed with Sony PlayStation 5 games in mind. Unlike the PlayStation Portal, the future gaming console wouldn't be dependent on game streaming and would, instead, run games locally, meaning it would likely need significantly more powerful hardware than the Portal has. This would be Sony's first true foray into the portable gaming console market since the likes of the PS Vita, which is largely considered to be a commercial disappointment.

Sony isn't the first of the console giants looking into creating its own gaming handheld after Nintendo's Switch. Obviously, Valve, traditionally more of a software company, already has the immensely popular Steam Deck, but we also recently reported that Microsoft is in the early stages of developing its own handheld gaming console. Details on the future Sony gaming handheld are scant, and there has been no official word from Sony about the console. That said, it wouldn't be surprising to see it equipped with an AMD APU, similar to the likes of the Steam Deck and the PS5, since Sony already has history and a commercial relationship with AMD hardware.

Brook Gaming Launches PS5 Solution With Full Compatibility Across All PS5 Games

Following the excitement around the release of the latest PlayStation 5 Pro, Taiwanese gaming accessories brand Brook Gaming has introduced two new accessories designed specifically for PlayStation 5 games. These new products include the Wingman FGC 2 Converter, supporting over 150 wired controllers from the past 20 years, providing cross-platform and cross-generation compatibility for all PS5 games. Brook Gaming has also launched the latest in their renowned Brook Fighting series, the Gen-5X Series Fighting Boards, allowing players to customize their gaming experience to match their unique preferences.

Brook Gaming believes that "every gamer should be able to enjoy the fun of gaming in their own unique style." These new PlayStation 5 accessories empower players with complete control over their gaming experience, free to choose their preferred controllers and fight sticks.

Sony Interactive Entertainment Launches the PlayStation 5 Pro

Today, Sony Interactive Entertainment expands the PlayStation 5 (PS5) family of products with the release of the new PlayStation 5 Pro (PS5 Pro) console - the company's most advanced and innovative gaming console to date. PlayStation 5 Pro was designed with deeply engaged players and game creators in mind and includes key performance features that allow games to run with higher fidelity graphics at smoother frame rates.

"With PlayStation 5 Pro, we wanted to make sure that the most dedicated gamers, as well as game creators, could utilize the most advanced console technology, taking the PlayStation 5 experience even farther," said Hideaki Nishino, CEO Platform Business Group, Sony Interactive Entertainment. "This is our most advanced PlayStation to date, and it gives our community of players the opportunity to experience games the way that developers intended for them to be. Players will be thrilled with how this console enhances some of their favorite titles, while opening avenues to discover new ones."

PDP Announces the Victrix Pro BFG Wireless Controller: Call of Duty - Field Op Edition

Leading gaming accessories maker Turtle Beach Corporation (Nasdaq: HEAR), and Performance Designed Products LLC (PDP) today announced the launch of two new Call of Duty -themed controllers as gamers gravitate toward this year's highly anticipated Call of Duty launch. Gamers on PS5 and PS4 consoles and PC can now get their hands on the new Victrix Pro BFG Wireless Controller: Call of Duty - Field Op edition, while the Designed for Xbox REMATCH GLOW Advanced Wired Controller: Call of Duty - Mister Peeks edition is for gamers on Xbox Series X|S, Xbox One, and Windows 10/11 PCs.

The Victrix Pro BFG Call of Duty - Field Op Wireless Controller is available now at www.PDP.com, Amazon, and participating retailers for $199.99/£179.99/€199.99 MSRP. The REMATCH GLOW Call of Duty - Mister Peeks Wired Controller is available for $37.99/£34.99/€39.99 MSRP at www.PDP.com, Amazon, and participating retailers. Both loadouts are ready for immediate deployment, while supplies last.

Ubisoft Axes Prince of Persia The Lost Crown, Disbands Dev Team 10 Months After Disappointing Launch

The latest game to come out of the Prince of Persia series was Prince of Persia The Lost Crown, which launched in January 2024. Now, after just 10 months on the market, Ubisoft has reportedly disbanded the development team behind the project, effectively ending all future development for the game and scrapping any planned sequels and DLC that was meant to be added to the game. The news has officially been acknowledged by Ubisoft, who published and developed the Prince of Persia game, and in its response, the game studio said that most of the developers involved with The Lost Crown have already moved to "other projects that will benefit from their expertise."

Since its launch in January this year, Prince of Persia The Lost Crown has been a bit of a commercial flop, garnering a mere 1,446-player peak player count on Steam, according to SteamDB. Insider Gaming reports that The Lost Crown sold as many as 1 million units across its PS5, Xbox, and PC releases, leading Ubisoft to classify it as a commercial failure. Despite basically acknowledging that The Lost Crown wasn't profitable enough, Ubisoft seemingly wants to leave the door open for future installments in the Prince of Persia franchise, saying "We know players have a love for this brand and Ubisoft is excited to bring more Prince of Persia experiences in the future."

Monster Hunter Wilds Showcase Trailer Shows Off New Area and Monsters, Announces Open Beta Coming in November

Capcom today gave gamers a sneak peek at Monster Hunter Wilds, the sequel to the wildly popular Monster Hunter Rise and Worlds, showing off some in-game footage and divulging details about the new ARPG. Monster Hunter Wilds is slated to launch on February 28, 2025, but eager gamers can try out the latest installment in the Monster Hunter franchise a whole three months early thanks to an open beta starting at the end of October. The open beta will be available to PS5, PC via Steam, and Xbox Series S/X, although the PS5 open beta will be available to PlayStation Plus subscribers from October 29, while everyone else will have to wait until November 1 at 3:00 AM (GMT) to participate. The open beta ends on November 4 at 2:59 AM (GMT).

The Monster Hunter Wilds showcase introduces players to another new playable area, called the Oilwell Basin, and a new base, called Azuz, the Everforge, and it looks like the new environment will be mostly in underground caves, shrouded in darkness and the occasional lava vein. Along with the new environment, of course, Wilds will also introduce new monsters, which complement their cavernous surroundings. The showcase also gave us some more information on some of the monsters we can expect to see in the Oilwell Basin, like the oil-silt-lurking Rompopolo, the highly mobile Ajarakan, and what appears to be the area's main monster, called the Black Flame, which will seemingly have a significant role to play in the game's story quest. Of course, the Oilwell Basin is only one new area in Monster Hunter Wilds, and previous promotional images from the new game have shown off plenty of wide-open spaces and grassy plains with rock outcroppings, meaning there will be a degree of diversity for players to explore in the game when it eventually launches.

The Finals Dev's New Extraction Shooter Arc Raiders Gets October 24 Tech Test

Arc Raiders, the upcoming third-person PvPvE survival shooter from the developer of The Finals has received a date for its first tech test on Steam. This will apparently be the game's largest external play test to date, and, given the far-away release date, the developer will likely be evaluating things like server performance and game stability first and foremost—although players will likely be asked for feedback regarding game performance and features, as well. The tech test will run for four days, starting on October 24 and ending on October 27.

Players interested in trying out the upcoming extraction shooter can apply via the game's Steam Store page, although they will also need to agree to a non-disclosure agreement, and they will not be allowed to stream any gameplay, share any footage or images from the new game, or even talk about the playtest. In the announcement for the playtest, Embark Studios is clear that this is not meant to be a marketing push for Arc Raiders, despite the press wave that came with the tech test announcement, and the studio hopes to save the excitement for when the game fully releases in 2025.

Indie Dungeon Crawler, Wayfinder, To Exit Early Access With New Map, Grappling Hook, and Playable Character

After recently announcing PS5 and PC cross-play, Airship Syndicate announced that its co-op, indie, ARPG dungeon crawler, Wayfinder, will officially exit early access on October 21. Along with the full version 1.0 release, Wayfinder will introduce both a new playable area, called The Crucible, and a new vertical traversal tool, called a Hookshot, specifically designed to explore the ruins of the ancient city. The announcement comes with gameplay footage (see on the PlayStation Blog) of the overgrown, gloomy mega-mech that was built by the ancients to fight a war but has since been reclaimed by nature. The new map adds an extra degree of verticality to the game, giving the developers an opportunity to expand the player experience and arsenal.

In addition to the new region and extended mobility options, Airship Syndicate is teaming up with Critical Role for a paid DLC that will add The Legend of Vox Machina characters to Wayfinder as playable characters. Although exact pricing of the DLC is unknown both the Critical Role DLC Supporter Pack and The Crucible will be available on October 21. After the update, players will still be able to play in both single-player and co-op modes, just like before.

HexGaming Launches PHANTOM Gaming Pro Controller for PS5 eSports Gamers

HexGaming, a leader in customizable game controllers, is setting a new standard for eSports performance with the release of the PHANTOM Gaming Pro Controller for PS5. Built for serious competitive gamers, the PHANTOM combines precision engineering with unparalleled customization, empowering players to dominate in any high-pressure gaming scenario.

Key Features Include:
  • Well-Designed Controller Layout:
    The PHANTOM Controller boasts an ergonomic design that enhances the hands-on feeling, allowing for an outstanding gaming experience. Its integrated structure provides multiple solutions and ensures precise, quick button responses. Soft rubber grips reduce fatigue during long gaming sessions, letting players enjoy every moment of gameplay.

Ghost of Yotei Developer Confirms Ghost of Tsushima Universe With More Spin-Off Games and a Movie To Come

Sucker Punch, developer of the wildly popular Ghost of Tsushima, recently announced Ghost of Yōtei as the follow-up to Ghost of Tsushima and confirmed that this is only the beginning of a seemingly expansive franchise. Ghost of Yōtei is the first indirect sequel to Ghost of Tsushima to take place in what Sony calls the Ghost franchise and follows a new character, Atsu, on a quest for revenge in feudal Japan. It will launch on PS5 in 2025, although Sony has yet to reveal a firm release date.

In an interview with The New York Times, Sucker Punch revealed that it had already started planning Ghost of Yōtei as a follow-up to Ghost of Tsushima before the original game was even announced. It also revealed that it had already started working with Chad Stahelski, director of the John Wick franchise, on a cinematic adaptation of Ghost of Tsushima, and that there are other games coming to the Ghost franchise in the future.

SteelSeries Announces New Arctis GameBuds Earbuds

From the creator of the groundbreaking line of Arctis Nova headphones, SteelSeries.com, the original esports brand that fuses gaming and culture, today introduces Arctis GameBuds. The role that gaming plays in moving culture forward is essential and SteelSeries set out to push boundaries and solve problems for those living a "gaming lifestyle" in today's rapidly changing world. The goal was simple, reinvent the world's number one premium gaming headphones - within a pair of gaming earbuds. Whether the pain the points are related to the fact that gamers couldn't connect to a PS5 or Xbox via Bluetooth, or the status quo was poor gaming audio quality and bad microphone communications in traditional earbuds, or the inability to utilize a single pair of earbuds across multiple platforms, or fatigue and poor battery life from all-day use, the introduction of SteelSeries Arctis GameBuds solve multiple problems for gamers.

As an industry first, SteelSeries is introducing a unique feature set for gaming earbuds, including Arctis App connectivity featuring parametric EQ customizations with 100+ game-specific audio presets that can be changed on-the-fly while in-game, 360° Spatial Audio, and Active Noise Cancellation (ANC), a Quick-Switch Wireless System, and stable ultra-low latency wireless 2.4Ghz connectivity with a new USB-C nano dongle. The design, development, and engineering required creating a new custom next-gen wireless chipset, co-developed with a key technology partner, that allowed the brand to push the boundaries of innovation. The result is a better player experience and better audio for the games people play - in an all-new form factor.

Ubisoft Shakes Up Assassin's Creed Shadows Launch With Day 1 Steam Release and No Season Pass

There have been a slew of changes for the upcoming Assassin's Creed Shadows launch, and the latest announcement out of Ubisoft promises some serious changes to the game's launch strategy. Not only will the game be delayed by almost four months, but it will now launch on PC via Steam at the same time as PS5 and Xbox consoles, and Ubisoft is apparently ditching the season pass model that it previously resorted to for major game launches.

In a previous article, we detailed the delays to Assassin's Creed Shadows, but further information was revealed in a Ubisoft trading update (PDF):
We are departing from the traditional Season Pass model. All players will be able to enjoy the game at the same time on February 14 and those who preorder the game will be granted the first expansion for free.

God of War Ragnarök Mod Removes PSN Account Requirement After Review Bombs Tank Steam Rating

God of War Ragnarök has been one of the most highly anticipated PC launches in recent history, although the launch has been somewhat controversial. After launching on PC via Steam and Epic Games on September 19, players discovered that the single-player narrative-driven action-adventure game would require an online PSN account in order to play. This account requirement somewhat predictably resulted in significant backlash, which, in turn, resulted in a third-party mod to remove the account requirement.

Shortly after the launch of God of War Ragnarök, the game's Steam page became inundated with negative reviews because of the PlayStation Network account required to play the game. Less than a week after launch, God of War's rating on Steam is a solid "Mixed," with only 69% positive reviews. That is compared to Metacritic's user reviews that place the PS5 version of the game at 8.1/10. Shortly after the review bombs started, though, a free mod called NoPSSDK appeared on Nexus Mods and GitHub that removes the PSN account requirement from God of War Ragnarök.

Logitech G Unveils ASTRO A50 Gen 5, Now Featuring PLAYSYNC Audio

Logitech G, a brand of Logitech and leading innovator of gaming technologies and gear, introduced today at Logi Play the Logitech G ASTRO A50 5th Generation Wireless Gaming Headset and Base Station. It joins its bigger brother, the A50 X, to form the new A50 family of high-performance gaming headsets with advanced feature sets for multi-platform gamers.

The A50 Generation 5, now with PLAYSYNC AUDIO, is based on the same architecture as our award-winning A50 X, offering a streamlined and versatile feature set tailored for multiplatform gamers. The new PLAYSYNC AUDIO feature is designed specifically for players who want to use USB for seamless audio switching between console and PC platforms and don't require HDMI video switching.

Sony Reveals the PlayStation 5 Pro, Launches November 7th

Over the last four years since the launch of PS5, we've worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I'm incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family - our most advanced and innovative console hardware to date.

We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
  • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
  • Advanced Ray Tracing: We've added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
  • AI-Driven Upscaling: We're also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

Concord Suffers Disastrous Launch, Gets Pulled off the Market by Sony and Refunded

Corcord, Firewalk Studios' hero shooter, released on August 23 for PS5 and Windows, was pulled from sale on Tuesday and will be taken offline later this week, all thanks to its disastrous launch. Sony announced on its Playstation blog Players who purchased Concord would be refunded as it "explores options" for the game, and "determines the best path ahead."

Game director at Firewalk Studios, Ryan Ellis, announced Concord's fate in a message to players, saying, "Aspects of the game and our initial launch didn't land the way we intended." He continues, "Concord fans—we've been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar." Ellis added,"Your support and the passionate community that has grown around the game has meant the world to us."

PDP Expands Its Award-Winning Victrix Pro FS Arcade Fight Stick Line With Two New Limited-Edition Designs

Leading gaming accessories maker Turtle Beach Corporation, and Performance Designed Products LLC (PDP) today announced two highly-anticipated additions to its award-winning Victrix Pro FS Arcade Fight Stick line.

Victrix has been a staple in the Fighting Game Community (FGC) since 2017, working with pro gamers to design and build their cutting-edge esports gear. Using their input, the Victrix Pro FS Arcade Fight Sticks incorporate unique, tournament-ready features like built-in carrying handles, a foam lap pad, an integrated wrist slope for maximum comfort, and a Tournament Lock Mode button.

Sony PlayStation 5 Pro Specifications Confirmed, Console Arrives Before Holidays

Thanks for the detailed information obtained by The Verge, today we confirm previously leaked details as Sony gears up to unveil the highly anticipated PlayStation 5 Pro, codenamed "Trinity." According to insider reports, Sony is urging developers to optimize their games for the PS5 Pro, with a primary focus on enhancing ray tracing capabilities. The console is expected to feature an RDNA 3 GPU with 30 WGP running BVH8, capable of 33.5 TeraFLOPS of FP32 single-precision computing power, and a slightly quicker CPU running at 3.85 GHz, enabling it to render games with ray tracing enabled or achieve higher resolutions and frame rates in select titles. Sony anticipates GPU rendering on the PS5 Pro to be approximately 45 percent faster than the standard PlayStation 5. The PS5 Pro GPU will be larger and utilize faster system memory to bolster ray tracing performance, boasting up to three times the speed of the regular PS5.

Additionally, the console will employ a more powerful ray tracing architecture, backed by PlayStation Spectral Super Resolution (PSSR), allowing developers to leverage graphics features like ray tracing more extensively. To support this endeavor, Sony is providing developers with test kits, and all games submitted for certification from August onward must be compatible with the PS5 Pro. Insider Gaming, the first to report the full PS5 Pro specs, suggests a potential release during the 2024 holiday period. The PS5 Pro will also feature modifications for developers regarding system memory, with Sony increasing the memory bandwidth from 448 GB/s to 576 GB/s, enhancing efficiency for an even more immersive gaming experience. To do AI processing, there is an custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS, in addition to ACV audio codec running up to 35% faster.

Developers Question PlayStation 5 Pro's Validity - Base Model's Full Potential Not Unlocked

The recent PlayStation 5 Pro specification leak has caused quite a stir—even games development studios were surprised by some of these details. Chris Dring (Head of GamesIndustry.biz) attended last week's GDC industry event, where he met many developers who "did not understand the point" of Sony's upcoming mid-generation console refresh. The most hardcore segment of the current PS5 userbase will likely enthusiastically embrace a more powerful variant, but Dring's observations indicate that development studios are not expressing as much excitement—over a refreshed model—as the gaming community. This topic was discussed during yesterday's GamesIndustry.biz Microcast—industry figures believe that the base PlayStation 5 model's full potential remains untapped.

This mirrors a debate over a possible upgraded Xbox Series variant—gaming fans have complained about restrictive 30 FPS performance, even on the more potent Series X console; but experts believe that developers need to spend more time optimizing their software or produce "truly next-gen" experiences. Dring's sources expressed doubt about the PS5 Pro's predicted ability to "grow the market" or "move the needle"—ultimately, Sony will make some more money and gain headline coverage post-launch. The refreshed variant is expected to reach retail later this year, but industry watchdogs reckon that momentum will be lost due to the absence of a system-selling title around launch time. Grand Theft Auto VI would be the ideal "killer app," but insider murmurs posit a delay into 2026.

Insider Claims Sony Investigating PS5 Pro Specification Leak

Insider Gaming's Tom Henderson believes that Sony PlayStation leadership will tighten up development conditions, following recent leaks pertaining to the technological underpinnings of the heavily rumored "PS5 Pro" home console. An IGN report and another Henderson-authored article posit that last week's revelations are "legit," according to their respective networks of industry moles. Apparently top secret information was extracted from a technical document—reports suggest that Sony sent this paper to its third-party development partners, alongside a new batch of development kits.

Industry experts think that (slated) repercussions could affect smaller development houses—Henderson tweeted: "as expected, Sony has launched an internal investigation into the leaked documents on Trinity as it leaked during a third-party rollout...Not sure on the implications yet as I don't think they can catch one individual, but Sony could reduce its third-party developer pool for new tech as a result." Rumors of a "mid-gen hardware refresh" have been swirling for almost a year and a half, but PlayStation bosses seem to be rattled into action (this week). Microsoft maintained a cool exterior following the leak of next-gen Xbox details, but that information emerged from unredacted court documents. Phil Spencer and his colleagues claim that future Xbox product roadmaps are in constant flux.

Sony PlayStation 5 Pro Details Emerge: Faster CPU, More System Bandwidth, and Better Audio

Sony is preparing to launch its next-generation PlayStation 5 Pro console in the Fall of 2024, right around the holidays. We previously covered a few graphics details about the console. However, today, we get more details about the CPU and the overall system, thanks to the exclusive information from Insider Gaming. Starting off, the sources indicate that PS5 Pro system memory will get a 28% bump in bandwidth, where the standard PS5 console had 448 GB/s, and the upgraded PS5 Pro will get 576 GB/s. Apparently, the memory system is more efficient, likely coming from an upgrade in memory from the GDDR6 SDRAM of the regular PS5. The next upgrade is the CPU, which has special modes for the main processor. The CPU uArch is likely the same, with clocks pushed to 3.85 GHz, resulting in a 10% frequency increase.

However, this is only achieved in the "High CPU Frequency Mode," which steals the SoC's power from the GPU and downclocks it slightly to allocate more power to the CPU in highly CPU-intense settings. The GPU we discussed here is an RDNA 3 IP with up to 45% faster graphics rendering. The ray tracing performance can be up to four times higher than the regular PS5, while the entire GPU delivers 33.5 TeraFLOPS of FP32 single-precision computing. This comes from 30 WGP running BVH8 shaders vs the 18 WGPs running BVH4 shaders on the regular PS5. There are PSSR upscalers present, and the GPU can output 8K resolution, which will come with future software updates. Last but not least, the AI front also has a custom AI accelerator capable of 300 8-bit INT8 TOPS and 67 16-bit FP16 TeraFLOPS. Audio codecs are getting some love, as well, with ACV running up to 35% faster.

The Last of Us Part II Remastered PC Version Allegedly in the Pipeline

Naughty Dog's remaster of "The Last of Us Part II" released on January 16 of this year—the PlayStation 4-era survival horror classic was spruced up and released exclusively on Sony's current-generation console. Segments of the gaming community have continued to question the company's PS5/PS4-to-PC porting policy—timing remains the key sticking point here. PC platform enthusiasts have often waited around two to three years for expirations of PlayStation exclusivity. Sony leadership has absorbed some of this feedback—a small wave of PC ports have emerged in recent times, following a series of insider leaks. Crucially, Horizon Forbidden West Complete Edition's PC version is due to launch on March 21, followed by Ghost of Tsushima Director's Cut—almost two months later.

Iron Galaxy ported "The Last of Us Part 1" to PC platforms—their collaboration—with Naughty Dog—launched last March. Naturally, discussions immediately focused on the sequel's speculated release date—one year later, a "reliable" tipster has thrown in their two cents. Silknigth's recent track record includes the outing of Sucker Punch's Ghost of Tsushima Director's Cut PC port. The leaker stated: "Sony's upcoming PC game is The Last Of Us Part 2 Remastered. Its announcement is expected next month, although the exact date is unknown. There will be a longer-than-usual period between the announcement date and the release day." Reports suggest that Sony could unveil another batch of PC ports in the near future—these titles include: God of War Ragnarok, Gran Turismo 7 and Demon's Souls.
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