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PlayStation 5 Pro to Gain Full AMD FSR 4 Integration in 2026

Sony has announced that the PlayStation 5 Pro will receive the full version of AMD's FidelityFX Super Resolution 4 upscaling technology in 2026. This upgrade delivers the exact same engine that PC users have accessed since its March release, replacing the current PlayStation Spectral Super Resolution (PSSR) system without any reduction in functionality. Coming from Project Amethyst, the update is a collaborative effort between Sony and AMD, launched alongside the PS5 Pro's late 2024 debut. In a recent interview, PlayStation lead system architect Mark Cerny confirmed that the jointly developed algorithm will be implemented on the console exactly as it appears on PC. They are providing the full feature set of FSR 4 to PS5 Pro owners, without any trimmings.

AMD introduced Sony to its comprehensive quality‑assurance practices and helped establish a dedicated QA team focused solely on upscaling performance. Participants from both companies credit this reciprocal exchange with accelerating development, achieving significant milestones in under nine months. Sony plans to distribute the FSR 4 upgrade as a free system update to all PS5 Pro users. Meanwhile, AMD will integrate lessons learned from Project Amethyst into its next RDNA 5/UDNA graphics architecture. Because neither company placed usage restrictions on the shared research, third‑party developers and hardware partners can also adopt these advancements. For PS5 Pro owners, the upgrade will provide a noticeable improvement in image clarity without compromising performance. For next-generation RDNA 5/UDNA GPUs, upscaling optimizations will be even more fine-tuned, as developers have already done the same work for the console.

The Expanse: Osiris Reborn Will Trade Epic Space Battles for In-Depth Combat and RPG Mechanics

The Expanse: Osiris Reborn is an upcoming squad-based RPG from Owlcat Games that promises to adapt the popular sci-fi story of The Expanse. The story-driven, party-based RPG will, however, skip out on The Expanse's iconic space battles. Instead, The Expanse: Osiris Reborn will focus more on interpersonal relationships and the effects of the story on the Belters and the inhabitants of the inner planets. Players will base their operations out of a ship, and the studio is leaning into the property's hard sci-fi origins, using physics and environmental cues to make space feel like "a very dangerous and unwelcoming place to be," but they won't be able to use that same ship to wage war in the vastness of space.

In a recent interview with CNET, the game's creative director, Alexander Mishulin, explains that, while Osiris Reborn won't revisit the story of Holden and the crew from The Expanse, the game will explore the repercussions of the events of season one and two of the TV series. Players will, however, run into characters from the Rocinante crew in their adventures, and they will seemingly experience the horrors of the Protomolecule first-hand. The game will allegedly take inspiration from a number of games, including Mass Effect, Dark Souls, and Baldur's Gate 3. Specifically, the game studio says that Osiris Reborn will offer a lot of flexibility when it comes to the type of character you want to build and how you want to develop them throughout the story. Additionally, NPCs and companions will each have their own personality and develop on their own time, even if they're not part of the player's party.

Sony Interactive Entertainment Teases "Project Defiant" - Their First Wireless Fight Stick

We are excited to unveil the first wireless fight stick designed by Sony Interactive Entertainment, codenamed Project Defiant. This sleek new controller will give players more flexibility to play their favorite fighting games, whether that is wirelessly with the innovative PlayStation Link technology that provides ultra-low latency, or through a wired connection on PS5 or PC. Project Defiant delivers ultra-low latency wireless connectivity and multiple ways to play.

Custom-designed Controls Controller for Fighting Games
Project Defiant features a high-quality digital stick that's custom designed by Sony Interactive Entertainment. The controller features toolless interchangeable restrictor gates (square, circle, and octagon) for the stick, buttons with mechanical switches, and a touch pad like the one found on the DualSense wireless controller. It's built in a sturdy, ergonomic design for a comfortable feel during intense fight sessions. For convenience and portability, the controller has a storage compartment for restrictor gates and PS Link USB adapter. Project Defiant also supports the ability to wirelessly wake up your PS5 by pressing and holding the PS button.

Final The Witcher 3: Wild Hunt Update To Add Console and Cross-Platform Mods

The Witcher 3: Wild Hunt has just turned 10, and CD Projekt Red announced earlier this week that it would be celebrating the game's 10th anniversary with a set of Special Edition Xbox controllers and a slew of live events and memorabilia. Following those announcements, CD Projekt Red has confirmed that it has at least one more content update planned for The Witcher 3. The next, and seemingly the last, The Witcher 3 patch is slated to more or less unify the game's modification scene, bringing cross-platform mod support to the open-world fantasy RPG. CDPR has not confirmed an exact date for the cross-platform mod support update, stating only that it will be available "later this year."

According to a new support page detailing the cross-platform mod support, modders will now be able to publish their mods for The Witcher 3 on a platform called mod.io, which will allow players and modders to upload and download mods across PlayStation 5, Xbox Series X|S, and PC. This will be the only way for consoles to access mods for The Witcher 3, however PC players will still be able to use services like Steam Workshop and Nexus Mods, if they prefer. Unlike with third-party sites, like Nexus Mods, any mods published on mod.io will need to comply with certain guidelines laid out by both the console makers, Sony and Microsoft, and the CD Projekt Red Fan Content Guidelines and User Agreement. For this reason, the mod selection available on consoles will be less expansive than what's available on PC, where restrictions are less of a concern. In a technical sense, the only restrictions modders will face when using mod.io is that any console mods that use scripts will need to be made with CDPR's REDkit mod tools. Meanwhile, texture packs and other bundles can be created using any other tools.

Sony Leadership Contemplating Price Hikes & Potential US Production Line for PS5

A month ago, Sony increased its PlayStation 5 home console prices for EMEA and ANZ regions—affecting customers in Europe, Middle East, Africa, Australia and New Zealand. At the time, industry experts surmised that company leadership was considering a similar strategy for a primary market: North America. Instead of freshly implemented 25% upward hikes for certain products/packages, reports suggested a 30% climb—for the North American market. Weeks later, company leadership has discussed this hot topic. During yesterday's (projected) earnings call with investors, top brass confirmed their consideration of "passing along" additional costs to consumers—in response to a reported/anticipated 100 billion yen (~$680 million) impact from US tariffs. They outlined a stockpile of PS5 consoles; enough units have been accumulated for roughly three months of supply—unaffected by adjusted conditions, in the States.

Despite this provision, Hiroki Totoki—Sony's president/CEO—is open to exploring alternative production avenues, in the face of looming extra charges. When asked about this matter, he replied with: "hardware can of course be produced locally, I think that would be an efficient strategy. PS5 is being manufactured in many areas, whether it is going to be manufactured in the US or not—it needs to be considered going forward." In efforts to navigate a trying situation, Nintendo has juggled its geographic manufacturing footprint—recent-ish developments have shifted away from a complete reliance on Chinese facilities. Industry insiders reckon that the bulk of US-bound Switch 2 units will be Vietnamese-made. Like Sony, Nintendo's executive team has publicly disclosed thoughts about future price hikes—maybe following the launch of its much-anticipated "next-gen" hybrid console. Earlier this month, Microsoft upped modern Xbox portfolio price tags—affecting customers across the world.

Rockstar Claims GTA VI Trailer 2 "Captured Entirely" by PlayStation 5 Base Hardware

Not too long after announcing the delay of their flagship next-gen AAA+ game, Rockstar Games appeased the masses with the uploading of a bombastic second trailer—showcasing Grand Theft Auto VI's various colorful cast members, Vice City locales, and spectacular visual effects. Online debaters have picked this cinematic preview apart; many doubters reckon that teaser material (mostly) consists of pre-rendered CGI—pumped out by "pro-grade" equipment. Many observers did not pick up on a small text detail—"captured on PS5"—at the tail end of the studio's GTA VI Trailer 2. To reiterate this point, the Rockstar Games official social media account sent out a bulletin. Yesterday evening's official alert insisted that their: "Grand Theft Auto VI Trailer 2 was captured entirely in-game from a PlayStation 5, comprised of equal parts gameplay and cutscenes." This tidbit is also mentioned in the trailer's YouTube description.

Earlier today, the Digital Foundry team published their (must read, or watch) technical critique of Rockstar's forthcoming magnum opus. In their (collective) professional opinion, Rockstar's claim deserves merit: "the trailer was released in 4K at 30 FPS with black bars—producing a rather odd 20:9 aspect ratio—with text at the end of the trailer confirming it was recorded on a base PS5 instead of the more powerful PS5 Pro. Internal resolution counts come out at 1440p, or 2560x1152 to be exact—that's 80 percent of 1440p on the vertical axis. The trailer seems to be using a spatial upscaler, something like AMD's first-generation FSR, with that characteristic curved look present in fine detail like distant text. This means image quality is a little soft, but makes it more believable that the game is actually running on a base PS5, bearing in mind the relatively realistic details and graphical effects elsewhere." Going back to late 2024, another highly anticipated "AAA+" title was unveiled—The Witcher 4; with an Unreal Engine 5 underpinning. At the time, CD Projekt RED hinted about this fantasy blockbuster's introductory trailer being pre-rendered by an "unannounced NVIDIA GeForce RTX GPU." We later learned that this mysterious bit of hardware was a formidable GeForce RTX 5090 graphics card. Given GTA VI's (2026) "consoles first" launch, Rockstar engineers do not have the luxury of (immediately) pairing their proprietary RAGE engine with cutting-edge hardware. An elevated visual feast—on PC platforms—is expected further down the line.

Borderlands 4 State of Play Deep Dive Reveals Siren Abilities, Progression, Massive Mobility Buffs, and Overhauled Gameplay

As the Borderlands 4 release date nears, 2K Games and Gearbox have seen fit to give fans a glimpse of what to expect from the upcoming looter shooter in a PlayStation State of Play Deep Dive. The video jumps straight into the action, giving us more hints about what to expect from the new vault hunters that will be the center of the story on Kairos. The presenters finally revealed the names of two of the new vault hunters: The siren is called Vex, and the soldier-class hunter is called Rafa; so far, the other two vault hunters still remain a mystery. The deep dive provided a small glimpse at what to expect from the various vault hunters, with the two mentioned above receiving the most attention throughout. Rafa is a former Tediore soldier with an experimental exo-suit able to conjure energy weapons—including some long arm-mounted blades that look lethal for melee combat—and enhance his physical attributes, while Vex features the usual siren pseudo-magical abilities that enable her to summon minions, manipulate her enemies, and buff her own abilities. We only got glimpses of the other two vault hunters in action: The burly vault hunter than has often been likened to a viking shows off an energy shield, similar to what we saw from Athena in Borderlands: The Pre-Sequel. As expected, he seems to be something of a close-quarters combatant. The other female vault hunter, who has comically been referred to as "pants lady" in online discussions, showed off the ability to use something similar to a Siren's phase lock ability, although that's all we have seen from her aside from what was shown of previously.

In terms of plot, the only real plot-relevant mission shown off in the deep dive occurs when the POV player is at level 24, and the vault hunters are on a mission to rescue Lilith from a fortress, where it is discovered that a villain is seemingly conducting human experiments. The planet Kairos has been ruled and seemingly kept out of danger by the Timekeeper, who used cybernetic implants and a fanatical organization called The Order to maintain order, but the whole system was thrown into disarray when Lilith teleported the moon Elpis into Kairos's orbit at the end of Borderlands 3, six years prior to the events unfolding in Borderlands 4. The disruption of the Timekeeper's order has caused an uprising in the people, resulting in many of its citizens crudely removing their cybernetic brain implants and apparently causing brain damage in the process. The State of Play deep dive also gave us some ideas of what to expect from its overhauled skill trees, weapons mods, loot mechanics, and greatly enhanced mobility options.

Splitgate 2 Free Open Beta Announced As F2P Portal Shooter Nears Full Launch

Splitgate 2's next open beta will take place stating on May 22, with the developer, 1047 Games, announcing the free-to-play multiplayer shooter's new beta test in a new YouTube trailer. The open beta is free-to-play, just like the game will be when it launches, and it's seemingly open to all, as well. The Splitgte 2 open beta will be open to gamers on PS4, PS5, Xbox Series X|S, and PC via Steam and Epic Games. Splitgate 2 is planned for a full release sometime in 2025, but an exact date has not yet been confirmed.

Like the first Splitgate game, Splitgate 2 will feature the same portals-based combat, fast-paced gunplay, and high vertical mobility. However, the developers have apparently been working on some new tricks for the latest installment in the series, with the open beta boasting over 25 weapons, more than 10 game modes, and "infinite" maps. It's not clear how the new map system will work, but it's likely that some sort of tile-based procedural generation will be used to spawn a new map each time a new match starts, which is similar to how games like Warframe keep things interesting in what would otherwise be a repetitive gameplay loop. The new open beta announcement teaser trailer also seems to suggest that players will be able to create and edit their own maps, likely for custom games.

Borderlands 4 Release Date Switch-Up Could Hint at GTA VI Launch Date

2K Games just announced that Borderlands will launch almost two weeks earlier than expected, moving the release date from September 23 to September 12. Nothing else regarding the release seems to have changed, with even the launch trailer even remaining unchanged with the old September 23 release date still present. 2K Games and Gearbox haven't specified a reason for the release date switch-up, but it's currently theorized that the looter-shooter was moved to make space for the launch of Grand Theft Auto VI.

Rumors and leaks previously indicated that GTA VI would launch sometime around October or November 2025, and we previously reported that game developers were already nervous about launching games within at least two weeks of the launch of GTA VI. The concern was that GTA VI would overshadow any other games that released even remotely close to it. It seems as though even a genre giant like Borderlands 4 isn't immune to this effect. Currently, the only concrete information about the GTA VI launch date is a confirmation that it will launch in "Autumn 2025," and indications are that the PC version will only arrive in early 2026. Borderlands 4, on the other hand, will have a simultaneous multi-platform launch, coming to Steam, Epic Games, Xbox Series X|S, and PS5 on day one—there has been talk of a Nintendo Switch 2 port, but that release date is thus far unknown. Along with the new launch date, 2K Games has also announced that it will host a Borderlands 4 gameplay showcase on April 30 at 14:00 PT (21:00 UTC).

Ghost of Yotei Gets October 2 PS5 Exclusive Release Date with $249.99 Collector's Edition

Ghost of Yōtei's release date has finally been confirmed as October 2 of this year. Sony Entertainment today announced the October 2 release date, which is slated to be exclusive to the PlayStation 5 console for the time being, alongside new special editions of the upcoming action-adventure game. All pre-orders for Ghost of Yōtei, which start on May 2 at 10:00 AM, will include seven PSN avatars—representing Atsu and the Yōtei Six—and an in-game mask cosmetic. The base game will cost $69.99, while the $79.99 Digital Deluxe Edition will include the full digital base game, four cosmetic unlocks, and an early unlock for the Travelers Map. The Collector's Edition bundle will include an array of physical collectibles—a replica of Atsu's mask from the game, a sash, tsuba, art cards, zeni hajiki coin game and pouch, and a papercraft ginko tree—along with the same in-game items as included in the Digital Deluxe Edition. All of that comes at a whopping $249.99.

Sucker Punch also released a new trailer for Ghost of Yōtei, which reveals the villainous Yōtei Six and their brutal slaughter of Atsu's people, which serve as the motivation for her revenge story. It's unclear when Ghost of Yōtei will expand to PC and other console gaming platforms, but speculation suggests that 2027 is the earliest we will see a cross-platform launch for the Ghost of Tsushima sequel. Previous reports also indicated that there will be a Ghost of Tsushima expanded universe, with possible TV and movie spin-offs on the cards.

Athena Worlds Announces Xenomorph, a Spiritual Sequel to Alien Vs Predator

Athena Worlds, a video games studio founded by video games veterans of titles such as Alien Vs Predator, Forza Horizon, Goldeneye N64, The Sims, Microsoft Flight Simulator and a slew of chart-topping games are proud to announce "Xenomorph."

Alien Vs Predator for Atari, defined Jane Whittaker's career. It also defined a genre, often regarded as the first true survival game, with over 100 awards and recently honored with number 3 in the top 10 scariest games of all-time awards. It spawned an enduring franchise. AvP for the Atari Jaguar was programmed by Mike Beaton (3D engine / gameplay designer) and Jane (AI and gameplay programmer/designer) and produced by James Purple Hampton. It is no exaggeration to say this cult classic changed the face of gaming.

Bend Studio Lead Outlines Days Gone Remastered Accessibility Features

With the launch of Days Gone Remastered—for PlayStation 5 and PC—just around the corner, we're excited to spotlight our expanded suite of accessibility features. Taking the foundation of our baseline list from Days Gone in 2019, we made it a priority to evolve and improve accessibility to make the player's experience more accessible and customizable when hitting the Broken Road on April 25. Let's dive right in!

Visual features
Subtitle customization is now vaster than ever before in Days Gone. We added a total of 11 subtitle colors for you to choose based on your preference, which can also be used for the speaker's name. Want to mix and match? No problem! Choose the subtitle text to be one color and the speaker's name to be another color. On top of color customization, we also expanded the options for subtitle background. Originally, this could only be toggled on or off. Now, you can select between default (transparent), darkened, light, and black.

Bionic Bay Out Now on PC & PlayStation 5

Speed running scientists and challenge hunters, rejoice. After years of crafting, your invitation to Bionic Bay is now available on Steam and PlayStation 5. It began with a chance meeting on Reddit, and now the Bionic Bay story continues with you, our trusted Research Participants. In Bionic Bay you'll master the art of teleportation, control the very fabric of time itself, manipulate gravity and navigate a path filled with dangers. Our team will provide you with the tools you'll need to traverse this intricately crafted pixel art world. But don't let the stunning visuals fool you, this is no slow-moving narrative crawl. The best way to navigate Bionic Bay is with fast movements, precise controls, exceptional timing, puzzle solving intuition and just maybe a little bit of luck.

What you've seen in the Bionic Bay demo is just the beginning. Bionic Bay v1.0 includes 23 painstakingly created levels, with an increasing challenge to simply stay alive through your journey. Importantly, however, the path can be as helpful as it is dangerous, and Research Participants will need to judge the way ahead accordingly. In addition to the main game, we've also developed the Bionic Bay Online mode, with a dedicated build for speed runners and those hungry for a challenge. In this demanding arena, you'll have the opportunity to customize your own scientist, and claim your place on our transient and global leaderboards.

Bend Studio Lead Discusses Days Gone Remastered's Speedrun & Permadeath Modes

Welcome—or welcome back—to Days Gone, Bend Studio's sprawling open-world adventure-survival epic. In this PlayStation 5/PC remaster launching April 25, you'll once again be able to enjoy Deacon St. John's journey across the gorgeous natural beauty of the Oregon wilderness-provided you can deal with the mind-boggling amount of mutant Freaker monstrosities that want to shred you into tiny little chunks. We reached out to Kevin McAllister, Creative and Product Lead at Bend Studio, for some additional details about the anticipated remaster, including its notable new additions. So grab your survival gear, gas up your bike, and read on to hear about how Days Gone is better than ever on the PlayStation 5 (and PC).

Back in the days
We first asked how Bend Studio feels about revisiting their flagship game: "Days Gone is a special game for us," says McAllister. "It's a special game to our players, too. We got the opportunity to remaster a game that we released originally on the PS4 in 2019 and ported to the PC in 2021. Six years after the original, technology has improved-we have the power of the PS5 now. There was a lot more we could do to showcase the game's potential." We then asked about how the PlayStation 5's capabilities are enhancing the Days Gone experience. "The graphical improvements we've made-you'll see the difference," McAllister explains. "There's increased lighting, increased shadow quality, increased fog depth. For example, nighttime is now darker; the moon is more natural-looking. The blue sky is more natural, too-Days Gone is a very realistic-looking game. And we've taken that to a new level with the PS5." Sounds like a great fit for the remaster's new-and-improved Photo Mode, with more lighting options and instant day-and-night switches for beautiful environmental photography.

Forever Skies Version 1.0 Out Now on PC & PlayStation 5

Greetings scientists…Well today is the day when Far From Home can proudly announce that Forever Skies 1.0 is officially out now on Steam! Our game has been in Early Access for almost two years (22 months), and today it launches with brand-new content and a whole host of QOL, performance and bug fixes. First off, check out our launch trailer below! Forever Skies is a first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

SOUL MASK, ALOFT AND PLANET CRAFTER
To mark the occasion of our launch, we've partnered up with our friends to create some great survival co-op gaming bundles. So if you or your friends already own Soul Mask, Planet Crafter, or Aloft, you can use these bundles to get an additional 10% off Forever Skies or vice versa.

Sony Increases the PS5 Pricing in EMEA and ANZ by Around 25 Percent

Sony has announced that it has increased its pricing for the Playstation 5 consoles by around 25 percent from today in several regions. For now, it's Europe, Middle East, Africa, Australia and New Zealand that are being affected, but there are reports of Sony also planning on increasing the price in the US by at least 30 percent. Sony's official reason behind the rather steep price increase is due to "a backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates".

The new pricing for the PS5 Digital Edition will be €499.99 in the Eurozone, £429.99 in the UK, AU$749.95 in Australia and NZ$859.95 in New Zealand. Sony didn't reveal pricing in other currencies and instead says to check with your local retailer for the new pricing. For now, the EU and the UK avoid price hikes on the PS5 with Ultra HD Blu-ray disc drive as Sony so elegantly calls it, whereas in Australia it'll increase to US$829.95 and in New Zealand it'll cost NZ$949.95. Sony will also announced a decrease in the price on the stand alone Blu-ray drive today and it will cost €79.99, £69.99, AU$124.95 and NZ$139.95. The PS5 Pro is not receiving a price hike for the time being.

Days Gone Remastered's Horde Assault Mode Previewed by Bend Studio

Days Gone Remastered comes to PlayStation 5 on April 25. Experience the definitive version of Days Gone with new modes, features, and technical enhancements to leverage the PS5 and PS5 Pro consoles. The new game modes including Horde Assault, Permadeath, and Speedrun—also arriving on PC; via the Broken Road DLC. Whether you're visiting Days Gone for the first time or jumping back on the Drifter bike, there's plenty of content to explore and new things to discover. If you haven't already, be sure to read our Days Gone Remastered announcement post for more details on all the new content and features. Introducing one of our most expansive new additions to Days Gone Remastered, Horde Assault—a survival arcade mode. Before we dive in, watch the gameplay trailer for the new mode below.

What is Horde Assault mode?
Horde Assault offers fresh and unexpected gameplay designed to challenge your skills as you try to achieve a high score, while surviving as long as possible against increased horde sizes and various other enemies, like Breakers, Reachers, and Rager bears, oh my! Fight your way through a brutal, ever-changing landscape where enemies escalate in difficulty the longer you survive. Horde Assault was built from the promise of "This World Comes For You," showcasing the core gameplay of the Days Gone open world in a unique way. Horde Assault is your playground for a truly endless game mode, go show them Freakers who's boss.

Ruffy and the Riverside Launches on PS5 June 26, Release on PC "Coming Soon"

My name is Patrick, and I am the Art Director for Zockrates Laboratories, the indie studio currently developing Ruffy and the Riverside. Together with our publisher, Phiphen Games, we are proud to announce that Ruffy and the Riverside will be released on PlayStation 5 on June 26, 2025. We are happy to contribute to Playstation's tradition of representing innovative and unique gameplay.

A platformer adventure with unique gameplay
Ruffy and the Riverside is a platformer adventure with truly unique gameplay. When Ruffy isn't jumping, running, skating, or gliding, he is using his unique Swap ability. With the Swap, you can copy and paste textures to change the game world, solve puzzles, beat enemies, and eventually save the world. Just grab a texture and throw it somewhere else, and the world will change! It is as easy as it sounds and has huge impacts: Transform water into ice to cross an ocean. Throw a climbing vine onto a waterfall, and you can climb up. With the Swap, you can exchange materials, symbols, the sun for the moon, and all colors. If you color birds the same color, they might end up as a couple. Apples are more yummy when they are red, and some bushes will drop coins if they have a golden look. Of course, the Swap can help in combat, too. Why not freeze an enemy or catch him in flight by turning him into stone? The elements are on your side if you swap them wisely. Use your imagination and make it happen. It really feels magic to swap things.

Naughty Dog Details "The Last of Us Part II Remastered" PC Features & Spec Requirements

We're just a few weeks away from The Last of Us Part II Remastered arriving on PC on April 3, and we here at Naughty Dog wanted to make sure players were prepared for the journey ahead. Whether it's your first time experiencing Ellie and Abby's acclaimed stories, or you've previously played and are excited to jump in via a new format, we have plenty of quality-of-life features and even new content in store.

PC features detailed
The PC version of The Last of Us Part II Remastered brings with it all the improvements and new features added in the PlayStation 5 version released in 2024, such as the roguelike survival mode No Return, Guitar Free Play, and hours of developer commentary. And in partnership with our friends at Nixxes Software and Iron Galaxy, Part II Remastered has been brought to PC with plenty of PC-centric quality-of-life features that further bring the snow-covered mountains of Jackson, Wyoming, and the rainswept streets of Seattle, Washington to beautiful life.

Veteran CoD Producer Confirms Founding of Dark Outlaw Games; Sony Staffing Up New First-Party Studio

Jason Blundell—a veteran producer (at Treyarch) of many entries in the highly popular Call of Duty (CoD) franchise—has confirmed the founding of a new video game development studio: Dark Outlaw Games. This fledgling outfit started operations under the umbrella of Sony Interactive Studios (SIE). In an interview conducted by Jeff Gerstmann—a well-liked video game journalist—Blundell disclosed a very fortunate (early days) situation: "it's such a privilege to be able to do it with Sony as a new first-party studio...Sony doesn't set up first-party studios all the time. To have that privilege is humbling, it's really nice. I'm really excited." Industry whispers previously pointed to the "circa late 2023/early 2024" formation of an unnamed first-person shooter specialist team at PlayStation Studios, comprised of Jason Blundell and other ex-members of Deviation Games. This older organization started off back in 2020, under Blundell and Dave Anthony's direction—by June 2021, SIE announced an exciting partnership with Deviation Games. This "second-party" collaboration pointed to a new intellectual property destined for launch on Sony's market leading PlayStation 5 home console.

In 2022, Blundell left Deviation under mysterious circumstances. The Los Angeles, California-based studio would eventually limp to a disappointing end in 2024; with no finalized product released. The eventual founding of Dark Outlaw Games is a point of curiosity, given Sony Corporation's widespread gutting of staff headcounts across first-party studios in early 2024. As revealed to Gerstmann during their bonus podcast episode appearance, the seasoned CoD vet outlined current project conditions: "staffing up (and) keeping it kind of 'low key' as the team develops its game...We're getting the team to jell, getting the ideas clicking—I'm a programmer at heart, so let's test those assumptions: Is it working? You're trying to escape velocity." The growing Dark Outlaw team has busied itself with an unannounced project. Blundell described a secretive approach—rushing in with a premature unveiling would not be appropriate at this point in time. He elaborated: "(Dark Outlaw Games) has worked away in the shadows for a while, and when we've got something to talk about, we'll step out into the light...But, you know the story for me is about the game, not about the studio...so the reason why we're not doing a fanfare or shout about it from the rooftops is like, let's get something, right?"

PlayStation 5 Pro to Receive FSR 4-Based Upscaling Technology in 2026

Sony has confirmed plans to implement an advanced AI upscaling solution for PlayStation 5 Pro in 2026, based on AMD's newly released FSR 4 technology. PlayStation lead architect Mark Cerny revealed to EuroGamer that the next evolution of PlayStation Spectral Super Resolution (PSSR) will leverage the neural network architecture co-developed with AMD through Project Amethyst. "Our target is to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR," Cerny stated. This implementation aims to maintain compatibility with existing frameworks while delivering significantly enhanced image quality. The collaborative initiative between Sony and AMD, which began in late 2023, has already yielded measurable results. FSR 4 represents the first tangible output from Project Amethyst, with Cerny noting that the technology "can exceed the crispness of PSSR" currently deployed on PS5 Pro hardware.

Sony's PS5 Pro features custom ML hardware delivering 300 8-bit TOPS of computing power without sparsity, which Cerny believes will be sufficient to handle the computational demands of the new upscaling algorithm. While the reimplementation process is described as "ambitious and time-consuming," the underlying architecture appears capable of supporting the technology without significant modifications. For 2025, Sony's priority remains to encourage developers to integrate the current PSSR technology into their titles while the enhanced version undergoes development. Cerny indicated that console-specific optimizations will be necessary, as "technical targets for console game development and PC game development tend to be slightly different," particularly regarding frame rate consistency. Project Amethyst extends beyond upscaling technology, with indications that ray tracing enhancements may also be part of the collaboration. The partnership aims to establish a hardware architecture optimized for machine learning in graphics processing, giving us a hint of what the future hardware will be like.

Hideo Kojima Announced "Death Stranding 2: On the Beach" Launch Date: June 26

Hideo Kojima took to the stage at SXSW yesterday and—joined by some special guests—discussed new details about Kojima Productions' Death Stranding 2: On the Beach. Those details included the reveal of the game's release date: June 26, 2025. To mark the announcement - and pre-orders going live March 17—attendees enjoyed a first look at a special Kojima-directed Pre-Order trailer, which you can watch in full below.

Death Stranding 2: On the Beach will launch in a range of different versions. This includes a Collector's Edition, which will be available to pre-order directly from PlayStation and select retailers worldwide. Details on the different versions you can find here.

PlayStation Unveils New PS5 Beta Testing Program

Sony Interactive has unveiled its new Beta Program at PlayStation, a central system that lets gamers sign up for upcoming beta tests across various PlayStation experiences. One registration allows users to show interest in testing PS5 and PC games new PS5 features, PlayStation App updates, and improvements to the user experience on PlayStation.com. "The Beta Program at PlayStation will create an easy, centralized place for you to register your interest in a range of future PlayStation betas." said Sid Shuman, senior director at Sony Interactive Entertainment.

Sony will send invites to chosen participants, who can then decide to join each specific beta. Sony made it clear in the blog post about the Beta Program that joining doesn't guarantee access to all future tests. It just means Sony will think about including you. To qualify, players need a PlayStation Network account in good standing, must live in a supported area, and meet their region's age rules. You can sign up for free, and it's becoming available worldwide at playstation.com/beta-program-at-playstation.

Forza Horizon 5 Coming to PS5 on April 29, Playground Reveals Multi-platform "Realms" Festival Event

Forza Horizon 5 is getting one of its biggest updates! This April, the Horizon Festival evolves with Horizon Realms. This brand-new feature will let players dig into Forza Horizon 5's history of Evolving World updates. Explore 12 fantastic Evolving World locations: 11 of the best previously limited-time locations and the premiering Stadium Track. Collect new Horizon Realms-exclusive accolades to unlock four new-to-Horizon reward cars. Revisit your favorite environments, or discover them for the first time, in Horizon Realms available for every platform on April 25!

Pre-order Forza Horizon 5 on PlayStation 5 Today!
Forza Horizon 5 is now available for pre-order ahead of its PS5 release on April 29! Visit the PlayStation Store to pre-purchase one of Forza Horizon 5's different editions. Standard Edition comes with the complete base game and its free content and features like Horizon Realms. Get access to an extra 42 cars added with Car Pass by purchasing the Deluxe Edition of Forza Horizon 5. Upgrade your adventure to the fullest with the Premium Edition. This edition comes with both Forza Horizon 5 expansions (Rally Adventure and Hot Wheels), 42 additional cars from Car Pass, VIP Membership, and extra perks that are included in the Welcome Pack.

Monster Hunter Wilds Arrives Today on PlayStation 5, Xbox Series X|S, and PC on Steam

Today Capcom, a leading worldwide developer and publisher of video games, released the highly anticipated co-op action RPG Monster Hunter Wilds on PlayStation 5 with PS5 Pro Enhanced support, Xbox Series X|S, and PC via Steam (starting at MSRP $69.99). Join the Expedition Team as they journey to the Forbidden Lands in search of the mysterious "White Wraith" and unravel the mystery of this unrelenting frontier. Wield 14 iconic weapon types ranging from Great Swords to Gunlances and battle larger than life monsters uniquely adapted to their ever-changing environments. Then gather resources to craft an expansive arsenal of more powerful gear to take on even bigger challenges in your search for answers.

Venture to the Forbidden Lands
After rescuing the young boy Nata on the border of the reportedly uninhabited Forbidden Lands, the Hunter's Guild gathers its resources and forms the Forbidden Lands Expedition Team to investigate Arkveld, the mysterious "White Wraith," that attacked Nata's village. Fully voiced for the first time in the series, the player's Hunter is joined in the Expedition Team's Avis unit by Alma the Guild-appointed Handler, Gemma the reliable Smithy, and the Hunter's trusty Palico.
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