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S.T.A.L.K.E.R. 2's "Major Patch 1.2" Brings 1700+ Improvements & Fixes

Stalkers! Major Patch 1.2 is here! We are ready to present you Patch 1.2. A massive one, with over 1700 improvements and fixes to all aspects of the game: balance, locations, quests, blockers, crashes, performance, more A-Life 2.0 fixes, you name it. This work wouldn't have been possible without your feedback and comments on your personal experience with the Zone, thanks for sharing it here on Steam, Reddit, Discord, and other socials.

Thanks for staying with the Zone! As always, we will continue to listen to your feedback and comments, and share game updates as soon as possible. If you spot an "anomaly" that is not supposed to be in the game, please report it to our colleagues in Tech Support Hub. That will help us investigate potential issues faster.

Warhammer 40,000: Space Marine 2's "Datavault" Update Out Now

Saber Interactive and Focus Entertainment are thrilled to welcome the third major content update for the blockbuster Warhammer 40,000: Space Marine 2. Titled "Datavault," this new update brings more free content and much-requested quality-of-life improvements to all players, while also granting Season Pass owners even more cosmetics to customize their characters. Space Marine 2 is available now on PlayStation 5, Xbox Series X|S and PC. Check out everything the "Datavault" update has to offer with today's new trailer!

New challenges and rewards await in the Datavault!
Directly accessible through the Armory, today's main addition comes in the form of the Datavault, a brand-new Battle-Barge chamber where Tech-Priests collect and store intel on the many enemies of the Imperium. By completing Ordeals, players will accumulate Research Data that they'll be able to trade for Requisition Points and new cosmetics like pauldron markings, weapon skins (Thunder Hammer, Auto Bolt Rifle) and even new armor pieces (breastplate, gauntlet).

Assassin's Creed Shadows Accessibility Features Explained

Assassin's Creed Shadows launches on March 20 on PS5, Xbox Series X|S, Amazon Luna, Macs with Apple silicon via the Mac App Store, and Windows PC through the Ubisoft Store, Steam, and Epic Games Store. Set during the late Sengoku era in Japan, players will play as both the stealthy shinobi Naoe and the formidable samurai Yasuke. No matter who you're playing as, the development team wanted to ensure that as many people as possible are able to enjoy everything that Assassin's Creed Shadows has to offer. To learn more about the team's approach to accessible design, we spoke with UX Director Jonathan Bedard.

Assassin's Creed Shadows is an evolution for the franchise, with many elements being rebuilt from the ground up. In what ways did that allow you to change your approach to accessibility?
Jonathan Bedard: Having changed the way we built the game, we had to redo many things, and it allowed us to revisit some elements that weren't working as well as we'd hoped. Certain features benefited from this by being retooled or by simply changing the interface itself - or in some cases, the functionalities - to elevate our offer and our experience to higher standards. One example of that is our input remapping. Not only can you adjust the inputs of any of the buttons, but you can adjust the action of that input, whether you want it to be a hold or a press.

Aspyr & Saber Discuss Tomb Raider: The Angel of Darkness Remastered

Accused of murdering her former mentor, Werner Von Croy, Tomb Raider: The Angel of Darkness follows Lara Croft as a fugitive, unraveling an intricate web of secret societies locked in a centuries-long shadow war. Though initially divisive, The Angel of Darkness has developed a cult following over the years, with fans becoming digital archaeologists, delving into its cut content and unrealized potential.

Tomb Raider IV-VI Remastered aims to realize the full potential of The Angel of Darkness by restoring much of the content originally envisioned for the game. The developers from Saber and Aspyr have focused on reintroducing elements that fans have long celebrated, enhancing the experience of this cult classic.

Nightingale Devs Working on "Offline Play" Mode

Hey Realmwalkers, we've seen a lot of discussion in recent days around our decision to make Nightingale online-only at our Early Access release. We understand that this can be frustrating for a number of reasons. Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind—a universe bigger than a single Realm or server. That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode.

Co-operative gameplay associated with having party members across multiple Realms was the more technically challenging problem and therefore the one we chose to tackle first. Looking back on that decision, we misjudged what some of you were looking for in your experience.

Star Ocean: The Second Story R - Devs Outline Modernization Process

Hello everyone - my name is Kei Komaki, I am the producer and together with Yuichiro Kitao, Development Producer and Director we want to give fans and newcomers a deep dive into the development process of Star Ocean The Second Story R! This brand-new remake of the classic PlayStation-era RPG launches for PS5 & PS4, Nintendo Switch and PC (Windows) on November 2, and expands the original adventure with revamped mechanics, a rearranged soundtrack with new music, and a bold new 2.5D art style. The whole team has put their heart and soul into this epic adventure, so as the game launches, I thought I'd take you behind the scenes and explain how we approached the challenge of remaking such a beloved game.

The remaster takes off
The first thing you may be wondering is: why remake Star Ocean The Second Story at all? The simple answer is that the fans continually requested it. Even as we continued to develop new instalments in the series, such as 2022's Star Ocean The Divine Force, fans kept asking for the return of Star Ocean The Second Story. This year is the 25th anniversary of the game's original release, so naturally we started thinking about what we could do to mark the occasion. At the time, I was lucky enough to meet Yuichiro Kitao from Gemdrops, Inc., who would go on to work on the development. We discussed the project, and he quickly got on board with the idea of a remake.

Inflexion Games Delay Nightingale's Early Access Launch

Heya Realmwalkers, Inflexion Games here. We have a new Developer Update for you all that covers Nightingale's August playtest details & challenges, what we're working on post-playtest, Quality of Life (QoL) feature updates, what Early Access means to us and much more. Watch it below. Set out on a journey of survival and adventure, into the mysterious and dangerous Fae Realms of Nightingale! Become an intrepid Realmwalker, and venture forth alone or with friends - as you explore, craft, build and fight across a visually stunning Gaslamp Fantasy world.

Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Build, craft, fight and explore as you venture through mystical portals into a variety of amazing and fantastical realms. You are stranded beyond our world, cut off by the collapse of the arcane portal network. This catastrophe has left you fighting to survive in a labyrinth of beautiful and dangerous Fae realms. Your goal: become a skilled Realmwalker, and navigate the web of transdimensional portals. Only then can you discover your way to the magical city of Nightingale, the last known bastion of humanity.

Microsoft Explains Improvements for Xbox App on PC

Earlier this month, we shared that PC Game Pass is now available in 40 new countries, the ability to take the expansive Game Pass library everywhere you go with the Asus ROG Ally, and the new PC Game Pass Friend Referral program where you can invite your friends and play together. You can find Friend Referral invitations on the Game Pass Home screen in the Xbox App on PC, just click the "Give PC Game Pass" button to share with up to 5 friends. Now, we're excited to share the latest Xbox app update to improve your PC gaming experience. Let's explore the new features and improvements.

Improved Discovery with Updated Game Card, Filtering, and New Collections
We've updated game cards throughout the app to give you more information and convenience. Now, you can see the game's title along with contextual metadata like publisher, pricing, HowLongToBeat time, coming to Game Pass date, leaving Game Pass date for those games leaving soon, and more! You will see all this information as you browse through games in the app. We have also made it easier for you to filter and sort game collections and your library with new filter options, including accessibility features and game ratings, as well as introducing HowLongToBeat as a new sorting option. This way, you can easily find the games you love and discover new ones that match your preferences.

Killer Instinct Migrating to Modern Server Infrastructure

Dear Combo Breakers - this winter will be Killer Instinct's 10th year on Xbox Live. Throughout that time, Xbox platforms and services have been constantly evolving. We have been able to keep KI operating and adapting to many of these changes behind the scenes. Over the last five years, however, it has become more challenging to deal with issues that crop up due to KI's reliance on legacy services. We have been working on solutions to address these concerns. Thank you for being patient and amazing fans through any bumps in the road.

We have started migrating KI's legacy services to PlayFab services, a process which will happen over the next several months. This is a quality-of-life (QOL) update and does not have any new content or tuning changes: it ensures the game you know and love continues to provide the best possible player experience. Today, we've kicked off the first migration build for Xbox consoles, Windows PC, and Steam.
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